my best tip for making world maps is to make sure to finish the map before worrying how it looks or trying to fix mistakes. get a general idea about where things are supposed to be in a way that the map is still usable first and then go along and make fixes and changes. if you try perfecting your map before even finishing it then you're gonna be trapped wasting time on things that you might not even like once its all done.
I love Inkarnate. I use it often for my book's maps, but I do have one complaint: I really wish it would autosave the map you're working on. I frequently listen to music while creating a map, and if I need to skip an ad, I often forget to save. I know it's human error, but it would still be a nice addition to the website.
Interesting... I explicitly avoid equal stamp sizes and other settings. What I do is add a minor amount of variation throughout all stamps from that same set. So for example; I'm making a mountain ridge, I make small variations in size (few ticks up/down), rotation (-3 to +3 deg .. keep it reasonable), and some minor hue/saturation/brightness variations. Or for large forests, reduce the brightness a step or two the more you get to the densest part of the forest.
@Inkarnate thank goodness my players are always so happy to see what I've got for them, but if it can look better and I can be faster everyone is happy
Feels like grids are mainly for Tabletop RPGs. Otherwise they're not necessarily always helpful. They can be a tool for distances but it's probably best to toggle it off before you save in most cases.
During point 7 you talk about how crossing styles is not advised unless i change things hsbc(?)-wise. I googled that, but i am almost certain you are not talking about the hongkong and shanghai banking corporation. What does hsbc mean (if i even heard that correctly)?
Its no longer called HSBC. It was confusing for our users. When you select a stamp if you check the Left tool bar options and select the COLOR options you can change the HUE, SATURATION, BRIGHTNESS, & CONTRAST.
Hey, I have a question about using the 'top' layer to paint textures. How do I prevent it from going over top of the grid? If I have a grid showing and use the 'top' feature, it paints over the grid lines, hiding them. Is there a solution for that? Love the product by the way. Great work!
Hello, I have a question regarding the creation of maps in Inkarnate. So creating a new fantasy world and it's continents is relatively easy, assuming it's a new world and you decide what is what. But my question is how do we draw real world maps? Like for example Europe or USA? Do you use some sort of import tamplete? Or we draw it on hand.
@@inkarnate7021 Thanks for the advice, but I find it hard to find a way to import something into Inkarnate, I don't see it in the tools like an option or the menu settings.
I have made so many mistakes... I knew my maps looked flat and bland and didnt have enough detail. My world map is riddled with theses mistakes except the mountains and trees clipping of the egde still super crap tho.
isn't this square grid extremely misleading? Most likely your map is a projection of a globe, so depending on your projection, distances will widely differ between equator and the poles. Is there a way to have the grid adapt to at least the mercator projection?
my best tip for making world maps is to make sure to finish the map before worrying how it looks or trying to fix mistakes. get a general idea about where things are supposed to be in a way that the map is still usable first and then go along and make fixes and changes. if you try perfecting your map before even finishing it then you're gonna be trapped wasting time on things that you might not even like once its all done.
I love Inkarnate. I use it often for my book's maps, but I do have one complaint: I really wish it would autosave the map you're working on. I frequently listen to music while creating a map, and if I need to skip an ad, I often forget to save. I know it's human error, but it would still be a nice addition to the website.
Thats a heavily requested feature. It's on our to do list. Small team and with a huge plate :)
@@inkarnate7021 I understand.
@@inkarnate7021 I have a whole world that I primarily display on Fanon Wiki. Can I use my maps on Fanon Wiki?
@@SkyGuy4991 Pro subscription comes with commercial license if I'm not mistaken
Inkarate buat peta Indonesia dong plis
Just found your website & got a free trial. I'm actually in love with the world building. Trying to figure it out now haha
Interesting... I explicitly avoid equal stamp sizes and other settings.
What I do is add a minor amount of variation throughout all stamps from that same set.
So for example; I'm making a mountain ridge, I make small variations in size (few ticks up/down), rotation (-3 to +3 deg .. keep it reasonable), and some minor hue/saturation/brightness variations.
Or for large forests, reduce the brightness a step or two the more you get to the densest part of the forest.
A variation of sizes for terrain stamps makes total sense. I do the same for mountains and hills.
I'm just learning, and these are great tips. Thanks.
many thanks! Very helpful your video my friend. May the force be with you.
Very glad you found it helpful. May the force be with you.
Loads of great tips here thanks
Glad it was helpful! We will be sure to make more videos like this.
i love Stinky’s Castle
Awesome guidance, thanks!
You're welcome! Always love getting feedback from you.
Please don’t ever stop making videos like this , I need so much help
Absolutely, we have a Top 10 City Map Fails stream this month. And likely we will have one stream like this every month.
@Inkarnate thank goodness my players are always so happy to see what I've got for them, but if it can look better and I can be faster everyone is happy
Really appreciate the advice. Thank you!
Always use a grid. Especially for treasure maps or handouts. You know how medieval maps all had squares on them.
Feels like grids are mainly for Tabletop RPGs. Otherwise they're not necessarily always helpful. They can be a tool for distances but it's probably best to toggle it off before you save in most cases.
During point 7 you talk about how crossing styles is not advised unless i change things hsbc(?)-wise. I googled that, but i am almost certain you are not talking about the hongkong and shanghai banking corporation. What does hsbc mean (if i even heard that correctly)?
Its no longer called HSBC. It was confusing for our users.
When you select a stamp if you check the Left tool bar options and select the COLOR options you can change the HUE, SATURATION, BRIGHTNESS, & CONTRAST.
@@inkarnate7021 Oh, that makes a lot of sense! Thank you!
@@Bulettenmann You're most welcome :)
Hey, I have a question about using the 'top' layer to paint textures. How do I prevent it from going over top of the grid? If I have a grid showing and use the 'top' feature, it paints over the grid lines, hiding them. Is there a solution for that? Love the product by the way. Great work!
Top layer is always on top of everything hence the "Top" layer :)
Hello, I have a question regarding the creation of maps in Inkarnate. So creating a new fantasy world and it's continents is relatively easy, assuming it's a new world and you decide what is what. But my question is how do we draw real world maps? Like for example Europe or USA? Do you use some sort of import tamplete? Or we draw it on hand.
My suggestion would be to import a map as a stamp then trace over it with the mask tool.
@@inkarnate7021 Thanks for the advice, but I find it hard to find a way to import something into Inkarnate, I don't see it in the tools like an option or the menu settings.
@@КристианМендизов-д3к Select the universal tab in the catalog, then select the upload button. Uploaded art will show up in the universal tab.
I have made so many mistakes... I knew my maps looked flat and bland and didnt have enough detail. My world map is riddled with theses mistakes except the mountains and trees clipping of the egde still super crap tho.
GO join our Discord server tons of users there can totally help with your map making.
Ty
These are really awesome advices! :)
Glad you think so! We have another video at the end of the month doing the same thing only with Battlemaps.
how do you record without showing your windows? thank you!!
That depends on the streaming software you use. Try OBS.
when are u gonna add the stamps missing for when u did the visual update? :P like the tomb stones
Which ones exactly? Can you be more specific?
@@inkarnate7021 like tombs one and two from classic those are the one i come up with without open up a classic map
and dead trees, there was 7 of them on the classic
Great video. However I did not get HOW I can throw a spotlight.
Head on over to our Discord server and we can help you there in greater length.
the problem i have with alot of this is that i cant afford pro
There are two options a monthly sub and yearly sub. Maybe the monthly for a only a few months would work best?
isn't this square grid extremely misleading? Most likely your map is a projection of a globe, so depending on your projection, distances will widely differ between equator and the poles. Is there a way to have the grid adapt to at least the mercator projection?
Sure it can be just use a scale stamp instead. It's a matter of personal preference.
Promo-SM