As a Crash fan since 1996 who has beaten every game and reached max percentage on several of them, I think the issue with Crash 4's difficulty largely comes from what it requires you to do for its collectables and the 100%-106% completion. For example, no Crash game should ever, EVER require Platinum Time Relics for completion. That's an awful, terrible thing to require and teeters on the line of bad game design. Platinum Relics were purely for bragging. The N. Sanely Perfect Relics are another thing that are handled poorly. They quite literally require you to do the same thing you have to do in Crash 1 on the PS1: Beat every level while also breaking every single crate without dying a single time. With how long a lot of the levels in Crash 4 are, and with how difficult later levels get (Rush Hour, The Crate Escape, Toxic Tunnels...), and with how poor the hitboxes are for the crates in the Polar sections...this all makes N. Sanely Perfect Relics a poor collectable with an unreasonable requirement. It's archaic and bad game design on how to get them. There's a reason it's so criticized in the original Crash. That kind of thing should never have been brought back. The "three deaths or less" gem is another issue. This shouldn't have been a thing to begin with, 5 gems a level is plenty. But it's here, so. To properly handle it, it needs to actually scale with the game and gradually increase the number of allowed deaths instead of remaining at only three allowed deaths for every level. Allow up to fifteen deaths in the Cortex Island levels, for example. But, as a flat "three deaths or less" for every single level, it's a bad collectable.
I think it’s great, story is a good level of difficulty but 100% is tough. Great replay value for it. But Cortex Castle kicked my ass with that section where you have to switch masks on the fly.
Cortex Castle and the flashback tapes feel like Super Mario Maker levels. Super Crash Creator? I told someone that Crash has hit Super Meatboy levels if not surpassed in one or two places and they didn't believe me.
My 7 year old son and I have been playing it and we got to the part you're taking about and it kicked our ass. We had over 300 deaths trying to finish it. The very last section of that level was hard but it didn't feel like was fair at times. We finally got it done and I'm relieved.
I honestly feel a bit divided on the games difficulty, much like what was said in the video. Theres times Im like "Hell yeah, this feels good! I love this!" and then immediately I get slapped in the face with some BS that just kills my momentum. Especially when Im trying get that perfect run only to find out I missed 1 or 2 boxes. It feels like I HAVE to use a guide to complete this game and thats something I usually dont like about games. I want to be able to figure it out on my own and not be like "Oh this box was purposefully put too high off screen just to piss you off"
Yeah playing the game it's really satisfying when you find out a hidden gem or box BUT the game doesn't support exploration because the player is afraid to die and restart
Crash 4 is too hard in my honest opinion and I've been a Crash fan since the very first game (which is still my favourite). Yes, there has always been an element of challenge to these games, especially if going for 100% but it has never been at the sacrifice of fun - where I feel Crash 4 toes the line between fun and torture. I was expecting a Crash game more along the lines of Crash 3 tbh.
I love Crash 1 the best as well and I love that Crash 4 is a pure platformer with no gimmic vehicles. Crash 3 is great but when half the game was gimmic vehicles it took away from the platforming. That said Crash 4 is tough in the later levels to get 100% gems or relics you gotta be flawless to the millisecond.
Exactly what I am! Torn between wanting to just chill through it but getting super mad not being able to get the relics or when I can’t find a hidden gem 😂
@@MegaZayd1 what a coincidink. Just got wonderful 101 for my birthday recently... first time I had to put a game on easy mode XD Mostly thanks to Vorken... overpowered mess.
My mistake has been trying to get all the boxes on the first run (I was used to doing that in 2 and 3) instead of just trying to reach the end. So frustrating getting to the end after 45 minutes and like 80 deaths thinking you finally got them all and then you're missing like 5... I felt like that time and frustration was wasted and I tired myself out, because I wasn't progressing the STORY anymore. Now I just try and get to the end, and I'll see what happens post-game. Gosh I miss the fruit-zooka for those boxes sometimes xD
It's definitely an interesting talking point about the difficulty of the game. Having grown up on the originals and replaying them I knew what I was doing, but playing this game is very hard since it's new. Playing thru Crash 4 and seeing all the new levels is fun and exciting, but I don't have the motivation to even think about trying to 100% the game.
When the guy on the right says that it feels like everytime you die it's your own fault 99% of the time. That's just not the case. Some of the levels are genuinely rage inducing because of poor camera angles, janky jumps, enemy hit boxes /reach and just what seems like insane amounts of rng when landing. The game has 0 flow until you git gud but I 100% do not reccomended this game for kids / people that want a casual game. It's not for casual gamers that want a fun, easy ride. It's difficult. It's like you start the game on expert mode. It doesn't hold your hand at all. Even the first level starts off difficult. The first boss level isn't difficult per se but you HAVE to be glued to your screen giving it 110% attention because you're getting fired at twice a second. Honestly I love the old games and even the remaster but sometimes it becomes frustrating enough to sell.
For me the controls feel too slidy and the difficulty in my opinion is way too hard, yes sometimes it's fun but I loved the first game and this feels too hard and cheap
That explanation that if you see you missed boxes encourages replayability is just wrong. Replayability is when something is so fun you want to replay it. I do not see the joy in spending 30min to try and make sure I have every box only to realize by the end I missed one box. That is just frustration and the fact people keep bringing it up proves it is a problem. In fact EVERYONE says this. Crash 4 on its own is just challenging. Crash fully completing it is an absolute nightmare.
There shouldn't be any "trophy hunters" Just to 100% the game is the most difficult thing ever (like collecting boxes in every level without dying) Gold and platinum relics are unnecessary to complete the levels just like how the n.sanely perfect relics should've been
@@mohamedelhediissa289 Incorrect. There is a 106% ending, and you NEED Platinum and Perfect Relics from what I've heard. Fortunately Developer Relics are not required, but I'm going for them anyway.
@@ShadwSonic wait wait wait wait Platinum relics are necessary?!?!?!? That makes it 100 times worse! Why they change something so essential to the old games (the fact that *MOST* replayability is optional and not needed in finishing the game itself)
It's like Toys for Bob saw all the memes that the N.Sane Trilogy was the Dark Souls of platformers . Then said "hold my beer" But in all seriousness I am digging the challenge so far. But yeah, getting absolutely everything in this game is going to be a nightmare ..
@@DamnZtar because the switch sucks. The game is cheap on any platform. In fact i just looked and its £40 on switch or like £25 on PS4. I’m from the uk.
Jet The Prophet yeah I love what I’ve played so far me of my favourite levels so far is off beat which is so unique and I love that there is a cannon character that crash can jump inside which sends him flying to a different section of the level also looking forward to playing snow way out, ship happens and the polar bear level for myself!
You also didn’t have access to the internet, not hearing constant wavering opinions of others and their complaints about a product that can now be altered post launch.
I love this game, but think the developers took the difficulty too far in some places, and are real psychopathic dicks to the player. Crash 3 is my favourite crash game, followed by 2, but this game is crash bandicoot 1 hard. You can spend ages going through a level, dying loads of times on the bonus stage, trying to get every single box, but there will be 1 or 2 boxes that you missed that are completely hidden off screen. Then again some of the fun is trying to find every box, but the levels can be a tad too long especially for time trails.
It is very, very hard. I'm all for difficulty in video game as long as it is accessible to everyone but this game is so hard that it's simply impossible for the vast majority of the palyerbase to hit 100% completion give their skill level. Not just hard, impossible. Which is to say nothing of kids, the game is so hard most kids probably won't even be able to beat the main story even if they do play on modern mode. And that seems really off, you shouldn't make a cartoony crash game so hard that kids can't beat the main story. And it's also important to remember when discussing difficulty that even if you didn't find this game that hard, you are not every player. If you're not having too much trouble, then you are at a very high skill level but most other players are not at that level.
Thats the most confusing part they made the art direction for young audiences in mind, but made the gameplay for the hardcore fanbase. Its completely incosistent in my opinion, and Vicarious Visions should have done this game not TFB, and im staying firmly in my opinion on this.
8 year old me beat the original Crash 3 back in 1999 after Christmas 1998 when I got it/when it came out. 13 year old me got all the Platinum Relics in 2003 (also, Platinum relics in each Crash game before Crash 4 were optional and were for bragging rights, not required). I definitely would've been frustrated more than having fun. It feels like they designed this for Crash experts like Garland the Great, not relatively good Crash players like you and me. Even Garland struggled.
I love this game and I love the sense of achievement you get for just getting through these levels, or even collecting all the gems in certain levels, but the issue for me is that even as a Crash veteran who can 100% the originals in a few hours without even getting sweaty hands, I don’t think I’ll be able to 100% this game - and that’s what Crash is about for me - collecting everything and learning the game inside out...
Well to me it’s about time is definitely more “dark souls” compared to the n sane trilogy, but I do enjoy the challenge, I must have died over 100 times on that Japanese themed level where you need to use akano’s spin ability to land perfectly on a crumbling platform, avoid fire spewing dragon statues and phase platforms and obstacles in and out!
Good to see I wasn't the only person. The end of that level is ridiculous too when they throw in wall-running, phasing boxes in and out while wall-running. I chose to play on Retro mode with enhanced shadows off and I am being hard tempted to turn it on. Not looking forward to time trials and the N. Verted modes of these levels lol.
@@mmalone139 that level was a killer - I died about 28 times on it, not looking forward to when I go back and get the all boxes gem. Cortex boss fight was the worst - had about 45 lives and rinsed the whole lot, eventually got past it using the stock 5 lives given after game over. But at the end of it all, it's still a blast no matter how much I die lol
Matthew Malone yeah I attempted to do a time trial for the first time on the level off beat the other day......pretty impossible when you have to avoid: unicyclists juggling heads, skeleton Jack in the boxes, musically timed flames, skeletons with helicopter heads, nitro boxes, phasing things in and out, platforms with faces that can squash you if you are underneath them, gaps and ghosts playing saxophones that shoot out fireballs. all while trying to be fast 😳😳😳
Lol l like the fact that either mode you play it’s still hard. I never had an issue with its difficulty. Love it. If people cannot handle it? Then sucks for them.
It is haur pullingly hard but for some reason beating a level that has me on the brink of insanity is WAY MORE satisfying then beating a dark souls boss because you know that it is done and no matter what you won't have to do it again
I think that technical limitations/knowledge was the sole reason that the first game was hard. Later games felt less limiting. Toys for Bob was a bit too nostalgic for the original game.
Yeah, finally someone see it. Also, ND remove Stormy Ascent and introduce the DDA system in Crash 2 and 3 that makes the game easier when you die a lot of times permanently in the memory card. ND want to make the series fun, easy and simpler, and Crash 4 is all the oppositive. Every game in the original trilogy became better the easier they get. Toys For Bob dont understand at all what makes the original Crash games so good even to this day!
The game's difficulty is what makes me love it. I'm really really good at crash 2 and 3 I love the insane trilogy. Crash 4 I think I've died more than the other 3 games combined. Haha
I was only ever really partly committed to finding all the boxes I've never been much of a completionist and I've always even since I was a kid sucked at crash as much as I love it so just beating the level is usually enough for me even if I can't find all the boxes I'll still try though
Speaking about "insulting of your time", I know this is about Crash, but Destiny does exactly that! Bungie outright just does not respect the hours and hours you invest in that game especially talking about grinding for the Pinnacle weapons like from Vanguard Strikes, Gambit and especially Crucible, in which two of those Pinnacles from the Crucible took me a month to get (I'm talking about Redrix's Broadsword and Luna's Howl). And after grinding over a year for every Pinnacle weapon in the game, I think there is 27, now they are sunsetting them and you can no longer infuse them next season and beyond. That is such a f-ing low blow and so disrespectful to our time commitment.
I hate Crash 4 with every bone in my body. It's hard for the sake of being hard and to the point of being unfair and no fun at all. How is anyone supposed to get N Sanely Perfect/ time trials relics when levels are lengthy, some boxes are sadistically hidden and tons of bullshit being thrown at you (courtesy of the masks) with no time to react. This is not a game where you can improve with practice because you won't. I don't want to play a game that expects me to do the impossible and spits in my face for daring to try. Crash 4 is one of the worst games I've ever played and I'm sorry I ever got hyped for it.
I have to agree. I'm a casual gamer, so I'm sure hardcore gamers will roll their eyes at anything I say as just a dumbass casual who doesn't know how to play games. But I'm a Crash fan. I played the trilogy endlessly as a kid. I bought, played, finished, and loved the N-Sane Trilogy. And we all know those remasters amped up the difficulty. So if I can play the remaster and love it despite the difficulty, I think calling Crash 4 sadistically unfair holds merit. Crash 4 in and of itself is a great looking game. It functions well. It's not a broken game by any means. But it's just no fucking fun at all. When a level in the remaster was giving me grief and I finished finally it, I felt a sense of accomplishment. When I would finally finish a level in Crash 4, I just felt relieved it was over. No sense of fun, no sense of accomplishment. It was like getting a dentist appointment over with.
I thoroughly enjoy this game, the writing is surprisingly clever, difficulty is fine tuned, and adore the cartoony design. I give it a solid 9/10. Cannot wait to see the review for this!
Is good to read this and see the difference in opinion, personally i found the story to be a fan fiction that uses the multiverse concept that's been beaten to death, dull characters motivations and characterizations, tons of callbacks, exaggerated expressions, flat and lame comedy (still embarrassed that they put that lame-ass woah meme on a Crash game). Besides story, bosses felt the same and mechanic wise it didnt bring anything to the genre that other platformers hadn't done. 7 or 8 sounds about right, 9 is just being subjective.
Anyone saying the difficulty is fine needs to show that they've done the 106% before having the opinion out there.. Because often times I hear people say that and they are not getting the 106% and gave up trying because of the difficulty.. Here's the thing.. Crash was always a challenge but it wasn't sadistic.. Crash 4 is sadistic and its considerably less fun and has far less appeal to return to it as a result of that.... Its difficulty also drove away the casual audience that also used to really love Crash games and were able to play along to... Crash isn't meant to be a hardcore platformer.. Its just not.. A challenging one not hardcore or sadistic... They went way to far.. The platinum times as well as the awful triple spin move.. Its torture.. There's nothing fun about the time trials in this game.. At the end I look back on the game with disappointment and zero desire to return to it ever again.. Something I never felt with Crash 1,2,3 or CTR... I'm not that keen on the redesign either.. Some personalities have even lost in the design changes.. Crash has less attitude than he used to.. Just look at the cover of Crash 2 or 3... See that look he's making with his face?.. Its sort of a bring it on, smirk its a bit cheeky... See any of that in the new design? No.. Coco has lost the zaniness she was given in the N.Sane trilogy to better pair her with Crash.. She's boring and actually kind of annoying in the new game.. Same goes with Twana.. Dislike that redesign a lot.. Dingos is on point.. I think his redesign works well.. N. Tropy as well.. Cortex no.. Far to tall, head is smaller.. N. Gin has lost the gross element from his design and has Disney eyes now.. Nope.. N. Brio is fine no issues there.. So it's a mixed bag on the redesigns.. But the main one the important one is Crash... Its not bad.. Its just not right.. He interestingly looks fine on the cover of the game... But there's something that bothers me about it.. He looks almost hunced over or something.. His nose it different and the loss of attitude it all matters.. But back to the main topic.. Crash 4 is to hard.. I'm no slouch when it comes to games I've finished many of the hardest games ever releases.. And I'll finish this as well.. But I won't enjoy myself as much as I should be with a Crash game.. And I am objective, I don't think from a purely me perspective I do look at it as a whole.. And I do think cutting out the casual audience is a massive mistake and should never have even gotten past the planning stages.. The boxes being hidden in annoying I have to look it up on the Internet places.. To overly demanding things for completetion.. To asking me to do this 10 minute sadistic level without dying and getting everything.. To then make me speed run that as well.. Bro.. Its just not at all fun... And that is the end result.. I'm not having fun.. I'm not enjoying myself.. I'm angry, and I don't want to play it.. Not exactly the results they should be aiming for with someone that's been playing Crash games since the beginning. Toys For Bob need to seriously correct this with a future title or they will be the reason that Crash gets shelved again for another decade as they will have driven the audience away with the games they've made. Here's hoping that they do learn these lessons and never do anything like this again... One final point and I'll finish up here... When I got the game and was playing it the first time though I got to about the halfway point and just stopped for like 3 months... I didn't even finish the levels the first time though before putting the game down... I always finish a game though before taking a break... I had so little desire to return to the game.. I was bored and annoyed with how much the game demands of you just to finish a stage and being demoralised by missing boxes and 30 deaths a level.. I was like... This isn't fun.. I don't really want to play anymore... I did eventually return and finish the story... And again was struck by how badly they misjudged the brand. I don't blame fans for being upset and not wanting Toys For Bob to never make another Crash game because they got this one so badly wrong.
Because people are perpetually angry for some insane reason these days. Quite honestly they need to get over themselves and enjoy something that challenges them once in a while. I’d love to see so many these people play NES games with NO walkthroughs and the only way to get hints was find it in a magazine or on the playground. Those were days the good old days. ;)
There is a difference between challenging and ***king annoying. When you are having to restart multiple times because of a cheap death, the game does stop being fun to most people. I guess it is the difference between reacting to a level and having to memorise it.
Because they're used to being catered to. Developers making their games accessible to more people means dumbing them down. These guys went the other way and made their game harder and still tried to market towards casual gamers.
voteDC you never played the original crash game did you? In that game in order to get the gem which were needed in order to 100% the game and get the “true ending” was to beat every level getting every box without dying once.
I'm having the same problems with the crates. The biggest problem for me is that the stages are far too long for this style of gameplay, I absolutely love playing it casually, but in completionist terms it's super frustrating. I'm getting OCD from missing so many Gems 😂 Great video guys! 👍
It's a great game. Getting to the credits doesn't represent the challenge. And the nice thing is you can craft it to your own capabilities. Where I draw the line is the brutality required for completion. I've completed the other 3 main series games, but this one is a heck of a grind. My example where the grind will make your teeth bleed are the blue gem run and the perfect relics for either of the bear levels, the original Bears Repeating and the Tawna variety. Trying these feats (while not NESSESSARY) are barely doable without some kind of TAS or AI.
I guess the easiest way to explain this is. . I am a very casual gamer, I turn the PlayStation on maybe once a week if that and I was a huge fan of the original trilogy. This game to me is a completely different harder experience which doesn’t make it fun for me anymore. Its too challenging.. If im going to play this game properly and really take on the challenges, then I will have to devote more time and hours in this game and I honestly don’t have the time. There are ways to balance out a game and make it fun and enjoyable as well as challenging. This game takes it way too far for older casual gamers like us who loved the original and expecting something similar. Like crash 3 add on. Iloveeed that level. I was hoping for a whole new game based on 2 and 3. Even with challenging levels like this game but not straight away?? And why didn’t they build a better warp room
Exactly this. The new developer Toys for Bob completely missed the spirit of the older games & ruined it. If I want something hard & frustrating I'd go to work or to the gym, but those actually give me tangible rewards to make up for it. Difficult & frustrating games don't. No one wants to admit this because they're treating their skill level/frustration tolerance like it's a dick measuring contest.
The Trilogy at least only had ~3 challenges. All crates run for clear gem Special run for coloured gem TIme Trial personally I hate Time Trials, especially when they became mandatory in 3, but regardless, that's a decent level of challenge but at least you don't need to do the levels too many times. 4 goes way too far and makes it so you need to find hidden gems, find the coloured gems, clear with all boxes, clear the reverse version, clear it without dying, clear it without dying more than X times, clear the inverse version without dying, etc, etc. It's too many times to repeat the same level.
While trying to avoid saying "the dark souls of platforming" I would say the trilogy remake definitely gave me the same satisfaction from beating some incredibly difficult challenges.
Wanna know what really irks me? The lack of "good" death animations. They re bland. Other than the secret boxes and other out of map things (e.g. boxes inside a house that looks like a map bound in the second world or something) are annoying, yeah, but the challenge itself is pretty welcomed. I really hope we get map packs or dlc later down the road, would love to get more things while I slowly work on 40 more Nsanely perfect runs...
Yeah, unless you walk into an enemy that can be spun away, pretty much everything just uses the angel animation. Even then several enemies do the angel thing as well.
Easy way to solve this: create 2 modes: the new mode just has you respawn at a checkpoint and lives aren’t a thing. And the second mode is classic mode where it’s like the older games with a life system.
It's not a good game by any means. Don't care how it performs or looks, the level design is downright sadistic and cruel. It feels more like a punishment than fun. This is what happens when you compare a franchise to dark souls. They were aggregiously determined to make it hard and it resulted in the game feeling like an energy syphon. If i cant even trust the devs, then it becomes this game of 'how can i enjoy a game that is constantly trying to lie to me'
09:52 I know exactly where that is XD Managed to not die first try as well, but it made me backtrack at the upper level, and the final platform had TNT crates which was difficult to see by the hand rail. But when I did die to it, I was like "Yeap, I totally did see that, but I was being less cautious". Overall I love the difficulty.
I'm with the guy in the right! I loved the game dificulty, and I do belive it's scalable based on the player skill level. You can play it casually and just complete the levels, and it will be a worth challenge. Or you can try to get all the gems, and then it's a whole new challenge. Or you can go after the insane relics and time trials, and then it's really difficult for the hardcore crowd!
The more difficult the better, I dont want to breeze through a game I want a sense of achievement at the end. But saying that I'm shite at Crash but love playing it!
That's nice if you have all the free time in the world to spend on one game but some of us have lives and prefer story focused games that we can beat, check off the list and move on to the next one.
Oversoul Gaming then obviously the crash games aren’t meant for you. I’m in the middle of midterms, in vet school, and I’ve found some time to play. Will I complete this game in a week? Month? Hell no. But it’s still super fun. If you don’t want a challenging game, play something else.
Jeez this is just an echo chamber of self indulgent sweats. There’s a difference between difficulty that’s fair and satisfying and difficulty that’s a product of poor design.
My gripe with this game is that levels are TOO LONG. And they always have a very long section with no checkpoints at the end. There should be an EASY MODE
Yeah this game in the later stages is quite difficult especially with the alternative timeline stuff later on but after streaming it over the weekend and finishing the story and timeline stuff you feel proper accomplished after try after try. Just the rightevel of difficulty
Getting every N.sanely perfect relic is going to murder completionist! I think of the level with Polar and how bad the hit box is when it comes to hitting boxes. Have fun starting that level again for the 100th time!!!
Been playing this all weekend and damn it's definitely a challenge, more so than any of the previous ones in the n sane trilogy but I don't know despite getting very annoyed with the trial and error on every single level I'm still finding myself embracing the game I want to get to the end of the game and I want to eventually get to the stage where I've beaten it completely and gotten the 106% completion yes that's probably going to frustrate the hell out of me but there's a charm with crash that keeps bringing me back for more and I guess that's a fitting way for me to end the generation on before I get my ps5 next month 😁
@@therunawaykid6523 absolutely I mean yeah it may take a while to get there but the game isn't impossible, I've played harder games with less charm just for the hell of it this game captures everything that made the original 3 great and brought it to modern day
SCOBigMike666 I am also enjoying the more open and expansive levels with hidden crates and gems, also really like the cool mask abilities especially hakuna-wa who can slow down time it’s nice to finally be able to jump on nitro crates instead of having to straight up avoid them!
As someone who has platinum trophied every game in the N.Sane Trilogy, and has platinum relics for nearly every level (and I have proof if needed), even I admit they went a little overboard with the difficulty. Not with the whole thing. The game is amazing and there is a lot to enjoy, and I do understand that it is Crash, so it’s supposed to be hard. But I feel as if in some places the difficulty gets a bit overkill and how anyone is supposed to 100% it I don’t know
I am so happy that it's hard. I mastered the original 3 games decades ago and can platinum them blindfolded. It's fun to die again. It's fun to struggle again. It will make me sweat to earn what I need. Good. It would have been boring and possibly not worth the money if I zoomed to 100% in a day or two. Wrapping up the flashback tapes currently before I take on the monsters of the platinum relics. Also the crate placement is gorgeous. Gems are supposed to be a reward. This game is less than a week old and we will all eventually know where all the crates are. I think hard crate placement adds to longevity. The floatiness of Crash's jumps are awkward. The "story" is cringeworthy. The art style feels like a Spyro game, not Crash. Some of the level's themes are completely nonsensical (jazz ghosts in New Orleans? Insane platforming just to get....snacks in the future?). The platinums are slightly overtuned whereas the golds seem undertuned. All of that being said, the difficulty is certainly NOT my issue. It's a good game, 2 is still my favorite, but the difficulty is DELICIOUS!!! That being said, getting the developer time relic for Cortex Castle is easily harder than anything in Super Meatboy. Don't pretend it isn't.
I’ll never understand why more games don’t just have difficulty settings. It used to be way more common it seems. Everyone is happy that way. Just want a chill experience, play easy or normal, want a challenge play hard.
Because some gamers take it as an assault to their senses for other players to have an easier experience. Too many people who can't mind their own effing business over something that doesn't affect them at all.
Silver Banshee True... People get really weird about “real gamers” and nonsense like that. No one is going to confiscate the pixelated trophy they got for completing the game on hard if an easier mode is included lol. Difficulty settings can make the game more enjoyable to more people, it’s a no brainer to have them where possible imo.
I enjoyed the game up to the Snaxx dimension. The difficulty curve spiked sharply, and cortex Castle requires very specialist moves which should have been a part of an optional level (akin to Champion’s Road, Super Mario). A lot of the “replayability” features feel cheap, but I enjoyed the majority of the game nonetheless.
I feel there's such an entitlement with fans when they say games don't match they're skill level. I'm not great myself but I never blame the game for this, it just adds to that feeling of achievement when you finally beat the trickier elements. Considering players are getting better and better it's hard to find a balance that pleases everyone l guess.
not really considered a hardcore crash fan but a big enough fan to know that i absolutely love this game. its difficult but still has that golden charm that crash had in the beginning, i for one will always be a huge fan of wrath of cortex because of how much different the game brought but Crash 4 has everything i wanted in a crash game and to bring certain characters in and be the ones you can play as make levels a lot more interesting.
Havent finished the game yet but the stupid way boxes are hidden is very frustrating, hidden things in crash games has always been a thing but theres always been some sort of hint so you dont need a walk through. These are just like random out of view and you dont know unless you just jump and hope for the best or look up a walk through. Also the way the difficulty curve ramps up seems really weird you get a new mask or mechanic shown to you then it goes from basic things to crazy hard without really much time for the player to get the hang of it.
Been a huge fan of crash from the day he landed on playstation, I think what it's dividing is the people who have only played the remakes vs the people who know and love the games from the old days... If you want to speed through a game just to say you have it done is really a waste of the developers time and money. This game gives you loads to do that being from crawling every inch of the map that might take 40 mins to find gems, boxes or just to get the relic for not dying, to running through the level in seconds. I think people just way too much to give out about nowadays back when we had these games on the original playstation we played them for days that turned to months and to years, the team behind this game has done a great job with it and it's truly one of the best games of the year.. Anyone who enjoys the old games. Pick this up, it's the first game this year I went and dropped €70 upon release and If it was 80 I still would be writing this comment.... Pardon the pun but its a gem 😏😂 fantastic game
This game’s difficulty is a headache. Crazy hidden crates. Ridiculous obstacles. I’m disappointed 😔 even though the game is beautiful and the story is great, I’m disappointed because it feels like torture.
I grew up with crash bandicoot and I’m a hardcore fan of the series and the franchise and I love crash bandicoot 1,2,3,4 and crash bandicoot wrath of cortex and I’m enjoying crash bandicoot 4 and I love a challenge in crash bandicoot 4 and having a blast with it and I love the scenes in crash bandicoot 4 and it’s really well done and crash bandicoot 4 is the best game I’m playing this year 2020 and I love the crash bandicoot trilogy on ps4 from 2017 and it’s awesome and keep up the awesome work you doing and stay well and stay safe and I love your channel it’s awesome and excellent.😎😍🎃👍👍👍👍👍⭐️⭐️⭐️⭐️⭐️⭐️❤️💕❤️💕❤️
Crash 2 is my go to platformer, and all i can say is that I'm having a much harder time trying to 100% crash 4. If I'm just running to the end, then I'd say the difficulty is just right. I can't say I'm a fan of the offscreen boxes though. Stopping to move the camera around an extra inch just messes with the momentum. The music isn't doing it for me the way the N.Sane trilogy did, but its not bad.
The music, at least in some levels, is very reminiscent of the background music in Spyro games. Like a mix of upbeat sounds interjected with that dreamscape-esque flavour Spyro games bring IMO. I think it reaches a perfect balance between Crash's goofiness and the attention to detail/liveliness/ambience of the world TFB created
I have been a fan of Crash since the original on Playstation. It's always had that challenge, and difficulty spike. That's part of its charm and magic. It challenges you, pushes to the limit, but also shows that games can be more than one level of obstacles. Going forward. I hope they keep this creative spirit alive. The difficulty is a must. If games like Demon/ Dark souls and others can test us, so can a platformer that does not hold back.
Personally, the only game I ever considered the 3D equivalent of Meat Boy to be Sonic Unleashed... but this is closer to that than other games I think. Now, bear in mind that 1. I loved Crash by default, and 2. Mastered both Unleashed AND Meat Boy... Heck YEAH I'm loving this! The only issue is that every time I die, I have to hit Restart Level and load it all again, otherwise I can't go after the N.Sanely Perfect Relic. Every level I've got the Box Gem in is one I've earned that Perfect Relic, though that number is only... 7 so far.
I think the difficulty is prefect for crash and works really well. The only mechanic ruining it for me is having to do the slide spin move through every time trial level in order to get platinum, they need to take it out and allow it to be based on skill as opposed to how fast you can mash two buttons together through entire levels
Personally it's not the difficulty I dislike. It's the fact that it's a big departure artistically, is artificially elongated, requires you do the same levels at least 6 times, and also retcons out most of the franchise including a cult classic. It could have built on what came before but instead threw it all out. That's to say nothing of AU Tawna (but she IS an AU character and it's freely acknowledged that she is an AU character, so I'm more willing to let it slide, despite her California University Hairdo)
That how crash has always been (at least the good games), the actual difficulty lies solely in the completionist side. Getting all gems/coloured gems, boxes, relics, time trials etc. Just beating the game has some difficulty later on but by that point you should be good at the game
I like the game. It gives you a feeling of success going through it like the old ones (Warped was MY game). The only thing I don't like is the shadow box system (where you have to double back to go get the empty boxes that are now real). There's way too many times you have to in each level and the long distance back you have to go. Sometimes on the bonus levels it's the entire level! So you have to go through it, then back and then forth again... ultimately make three passes. Just seems a bit annoying and padding of time.
I don’t believe anyone has finished cortez’s castle without using cheats or a walkthrough. The amount of pin point precision moves you have to makes it the hardest level on a game I’ve ever played. I’ve pumped more than 500 lives into it and I’m still not through it.
I can almost play the first two games blindfolded. 100% when I was just a kid. I'm playing as a adult and frustrated by some of the things they expect out of the player. Overall, enjoying the game tho.
Demonstrably wrong, this is very much the toughest of all Crash games. Or are you saying that those who played through Crash 1 and 2 would all be conditioned to enjoy this level of challenge? Because that I could more easily believe.
I did. Played Crash 1 to 3 on PlayStation 1. Owned 3, played 1 and 2 later. Played Crash Team Racing to completion, then Nitro Fueled to completion and N Sane Trilogy. Feeling Crash 4 is too hard and the levels are too long
"No you *will* comb every pixel of this world." Scott, that is so accurate in terms of how it shaped a bunch of impressionable children, that I think Crash 1 & 2 fed into me being an over achiever anyway once I was a bit older and those two things (Crash 1&2 as one thing) basically describe my entire personality. That's a mind blow right there. And it *really* explains why I am the way I am about video games (especially ones on the PS4 because I honestly don't pay super attention to Steam Achievements but I want to Plat things ((also if RUclips ever lets you search comments and pull up someone's entire history, yes, I *still* haven't gotten my first Plat because I want it to be the Witcher 3 and other things like life and RDR2 got the in the way)).) I would say "thank you for helping me understand why I am the way I am today" but mostly I think I want to go sit for a long time in a corner and think. :/
Plats are overrated. I only have 28 or 29, more than anyone I personally know, but I pale in comparison to other people. Meanwhile, two of my friends play more games than I do but have less than 3 of them a piece. I was goin’ somewhere with this, but I forget.
JFKTV I agree, which is why I don't care about achievements on places like Steam. But for a game I *truly* love (like the Witcher 3) I think it's kind of cool to have on your PSN Profile forever. I get that I showed up late to the party with TW3 because I was determined to finish Witcher 1 on my PC (that… just died on the vine thanks to some irritating mechanics) and finally just jumped into 3 after it went on sale at Thanksgiving back in 2017 for PS4 (yes I have it on PC and PS4). Like I won't even try to Plat something like Bloodborne (because I'm not a masochist) but I do think that a game that I truly love (like RDR2 or The Witcher 3, or heck, even LittleBigPlanet3-LBP1 had online community trophies that basically were impossible unless you were a proper level designer) is something that is neat. I won't go out of my way to get trophies unless I'm smitten with the world and something like RDR2, TW3, Horizon: Zero Dawn, and Death Stranding (games I bought to last me well into the next gen because I don't trust first release console runs) are games I'll consider getting a plat in. I've no honest idea how to actually do the "survive X number of bear attacks" in RDR2 and after banging my head against… well a bear's mouth… I'll eventually look up a guide. But I do echo the sentiment: Plats are overrated. Especially if you've got friends who ridicule you for not having one/any (I'm lucky to not have people like that around me.) Honestly I think the way Steam and XBox's gamer score/card works is better. But there are Steam Level elitist out there so… eh. People.
Cris Michel - I’m admittedly a masochist and got the plats for Sekiro and Bloodborne haha. I absolutely loved those games tho, like you said, and I went thru and beat them multiple times each. Most of my plats are Sony exclusives/console exclusives tho, which leads me to believe theirs are easier to get. Or I just typically like those games more often than not.
I'm all for challenging games and not making a game to easy or hand holding but seriously...there were moments of difficulty with Crash 4 to the point where it felt like a joke, especially when it came to the completionist aspects of the game. Aside from the unforgiving difficulty and ridiculous hidden boxes throughout levels of the game, it's a stellar Crash game. They nailed the direction of the game and got a lot of things right. It's just the difficulty especially in terms of completing the game 100% and the hidden boxes that leave me feeling cold about the game.
I appreciate having to earn things by playing the game like the old days. In my opinion micro transactions should be optional. At least give the player a chance to earn extras themselves. I hope Activision doesn't go full micro transaction.
Forgot to add to the title the new redesigns that one was asking for also played a huge part in this divide. Just go to their Reddit and see the plethora of discussion about it.
I enjoy the difficulty but, the one thing that I found irritating in the original games is still here. The depth perception while jumping. It takes me a few jumps sometimes figure out where to place myself to get a jump because I can't line it up because there are no markers to tell if I am far enough along a platform to make the jump. I still really like the game though.
I feel like the difficulty is spot on, it is hand but not to the point of being frustrating. The only thing that has pushed me to my breaking point is some of the later cortex levels
I have no problem with a platformer that requires some challenge to complete. But I do have a problem with a platformer with such sharp difficulty spikes.
The game is without a doubt hard. I found myself really pissed just last night playing through this level with like...a festival going on? Large balloon characters in the air with musical instruments as platforms. That level is amazing, but damn dude. I messed up the 3 deaths or less gem near the end, and then to top it off I missed only 2 boxes. The game is VERY challenging, but do not let that turn you off. This game has so much good to offer, but it requires patience and a keen eye at times to play. Love it regardless.
Guys, it's a full price game. Regular people don't plough through 50, 60 quid's worth of game in 9 hours. The replayability and devilishly hidden boxes are just value for money. The very measurement of hours rather than days is geared towards enthusiasts rather than reflective of the kind of gamer who will live inside a premium AAA priced game until the next one a month later. I think the real difference is it's been a long while since people treated a platformer with the same hunger for completion as a big modern open world experience.
Not for new games who had never played a CB game. And with some strangely difficult levels , almost impossible to hit every box. And this ruins the experience. Not balanced at all... Like the new crash team racing.
I've played all the originals 100 times, and the N'sane Trilogy is no different. One of the challenging things for me is the new mechanics. I have died more so from the new masks, wallruns, character related abilities, etc. They're not bad,, don't get me wrong. I love the new mechanics and characters, it's utterly fantastic. My favorite is 3, and I think that speaks volumes as to why I'm even saying this. 3 is the easiest out of the bunch, and I suppose this new level of difficulty is something I'm not used to. Overall, Crash 4 is genuinely fantastic and I'm thoroughly loving it!
I think the main difficulty comes from the length of the levels they’re just too long I think. I’ve spent an hour on a level more than once just to miss a hidden box which made it hard to wanna go back and try it again. Still the game is fun as hell and I’m just happy we actually got a good ass crash sequel in 2020. Never thought this would even happen
A casual run of the game is amazing (stunning graphics and great art style cool gameplay mechanics and great boss fights and cutscenes but a little bit of RAGE there and there but it’s crash COME ON) but when you want to try 100 or 106% completion the game is AWFUL (repetitive modes on levels really strict time trials insanely perfect relics which literally DESTROY sanity and flashback tapes which can be cool to play sometimes but can be awfully hard and really small rewards for a lot of effort) and I know you’re gonna say it’s crash when you do 100% it will be really hard like the originals but crash 4 gives you little rewards (skins which don’t really change anything but are a little cool I guess) for doing a lot of effort and I personally think they could’ve gave more (yes i know the gallery is a thing but you don’t have to do as much for them) apart from a extra secret ending (100% ending is cool 106% one ISNT WORTH IT ATALL) but long story short casual play through of the game the game is amazing and probably my favourite platformer but 100/106% run is a horrible repetitive game that can destroy sanity.
Its a great game but some boxes are almost unfairly hidden.
6 months late but “almost”?
2 years late, but some are ridiculously hidden like to the point of not fun to find
As a Crash fan since 1996 who has beaten every game and reached max percentage on several of them, I think the issue with Crash 4's difficulty largely comes from what it requires you to do for its collectables and the 100%-106% completion. For example, no Crash game should ever, EVER require Platinum Time Relics for completion. That's an awful, terrible thing to require and teeters on the line of bad game design. Platinum Relics were purely for bragging.
The N. Sanely Perfect Relics are another thing that are handled poorly. They quite literally require you to do the same thing you have to do in Crash 1 on the PS1: Beat every level while also breaking every single crate without dying a single time. With how long a lot of the levels in Crash 4 are, and with how difficult later levels get (Rush Hour, The Crate Escape, Toxic Tunnels...), and with how poor the hitboxes are for the crates in the Polar sections...this all makes N. Sanely Perfect Relics a poor collectable with an unreasonable requirement. It's archaic and bad game design on how to get them. There's a reason it's so criticized in the original Crash. That kind of thing should never have been brought back.
The "three deaths or less" gem is another issue. This shouldn't have been a thing to begin with, 5 gems a level is plenty. But it's here, so. To properly handle it, it needs to actually scale with the game and gradually increase the number of allowed deaths instead of remaining at only three allowed deaths for every level. Allow up to fifteen deaths in the Cortex Island levels, for example. But, as a flat "three deaths or less" for every single level, it's a bad collectable.
I think it’s great, story is a good level of difficulty but 100% is tough. Great replay value for it.
But Cortex Castle kicked my ass with that section where you have to switch masks on the fly.
Lol ahh that’s how it was like with verteran mode waw
I thought stormy ascent was bad, cortex castle in crash 4 makes crash 1 hardest levels look easy imo
Cortex Castle and the flashback tapes feel like Super Mario Maker levels. Super Crash Creator? I told someone that Crash has hit Super Meatboy levels if not surpassed in one or two places and they didn't believe me.
@@tyrgannusgaming6657 I love the Flashback levels! It reminds me of the N. Brio and Cortex bonuses from Crash 1.
My 7 year old son and I have been playing it and we got to the part you're taking about and it kicked our ass. We had over 300 deaths trying to finish it. The very last section of that level was hard but it didn't feel like was fair at times. We finally got it done and I'm relieved.
I honestly feel a bit divided on the games difficulty, much like what was said in the video. Theres times Im like "Hell yeah, this feels good! I love this!" and then immediately I get slapped in the face with some BS that just kills my momentum. Especially when Im trying get that perfect run only to find out I missed 1 or 2 boxes. It feels like I HAVE to use a guide to complete this game and thats something I usually dont like about games. I want to be able to figure it out on my own and not be like "Oh this box was purposefully put too high off screen just to piss you off"
Yeah playing the game it's really satisfying when you find out a hidden gem or box BUT the game doesn't support exploration because the player is afraid to die and restart
I love this game but the super secret hidden boxes in levels are killing me. Nothing worse than finishing a level and having missed one box
Just a kick in the guts
Yes, that's the problem. Crash 2 and 3 wasn't like that with the crates.
Bruh.......that's the struggle right there. There's always one.
missing one box is the equivalent of being shot
So it ISN'T just me! I'm at a point where I don't want to spin on any boxes because there is always a crate offscreen.
Then miss one anyways.
Crash 4 is too hard in my honest opinion and I've been a Crash fan since the very first game (which is still my favourite).
Yes, there has always been an element of challenge to these games, especially if going for 100% but it has never been at the sacrifice of fun - where I feel Crash 4 toes the line between fun and torture.
I was expecting a Crash game more along the lines of Crash 3 tbh.
I love Crash 1 the best as well and I love that Crash 4 is a pure platformer with no gimmic vehicles. Crash 3 is great but when half the game was gimmic vehicles it took away from the platforming. That said Crash 4 is tough in the later levels to get 100% gems or relics you gotta be flawless to the millisecond.
The game is insulting difficult imo, the levels are to long the mask powers get you killed to often playing the new characters is better imo.
Exactly
I can see this game is a tug of war with casual yet completionist players. It sounds weird but they exist.
Exactly what I am! Torn between wanting to just chill through it but getting super mad not being able to get the relics or when I can’t find a hidden gem 😂
This describes it so damn well XD
I've yet to pick up Crash 4 for basically this exact reason (I'm still on another game as a "casual but completionist"). You put it into words. 😄
Im playing wonderful 101, i have realised i am one of those too
@@MegaZayd1 what a coincidink. Just got wonderful 101 for my birthday recently... first time I had to put a game on easy mode XD Mostly thanks to Vorken... overpowered mess.
My mistake has been trying to get all the boxes on the first run (I was used to doing that in 2 and 3) instead of just trying to reach the end. So frustrating getting to the end after 45 minutes and like 80 deaths thinking you finally got them all and then you're missing like 5...
I felt like that time and frustration was wasted and I tired myself out, because I wasn't progressing the STORY anymore.
Now I just try and get to the end, and I'll see what happens post-game.
Gosh I miss the fruit-zooka for those boxes sometimes xD
right lol i always thought the double jump was the best ability in warped, but actually the bazooka was amazing
Agree. There are several boxes that are at a certain spot and think "really wish I had the bazooka."
It's definitely an interesting talking point about the difficulty of the game. Having grown up on the originals and replaying them I knew what I was doing, but playing this game is very hard since it's new. Playing thru Crash 4 and seeing all the new levels is fun and exciting, but I don't have the motivation to even think about trying to 100% the game.
When the guy on the right says that it feels like everytime you die it's your own fault 99% of the time. That's just not the case. Some of the levels are genuinely rage inducing because of poor camera angles, janky jumps, enemy hit boxes /reach and just what seems like insane amounts of rng when landing. The game has 0 flow until you git gud but I 100% do not reccomended this game for kids / people that want a casual game. It's not for casual gamers that want a fun, easy ride. It's difficult. It's like you start the game on expert mode. It doesn't hold your hand at all. Even the first level starts off difficult. The first boss level isn't difficult per se but you HAVE to be glued to your screen giving it 110% attention because you're getting fired at twice a second.
Honestly I love the old games and even the remaster but sometimes it becomes frustrating enough to sell.
For me the controls feel too slidy and the difficulty in my opinion is way too hard, yes sometimes it's fun but I loved the first game and this feels too hard and cheap
That explanation that if you see you missed boxes encourages replayability is just wrong. Replayability is when something is so fun you want to replay it. I do not see the joy in spending 30min to try and make sure I have every box only to realize by the end I missed one box. That is just frustration and the fact people keep bringing it up proves it is a problem. In fact EVERYONE says this.
Crash 4 on its own is just challenging. Crash fully completing it is an absolute nightmare.
The game itself is challenging but not too hard.
However, if you are a trophy hunter.... prepare to SUFFER
Crying in N sanely perfect relics
Oh I have been... and been enjoying every moment of it.
There shouldn't be any "trophy hunters"
Just to 100% the game is the most difficult thing ever (like collecting boxes in every level without dying)
Gold and platinum relics are unnecessary to complete the levels just like how the n.sanely perfect relics should've been
@@mohamedelhediissa289 Incorrect. There is a 106% ending, and you NEED Platinum and Perfect Relics from what I've heard. Fortunately Developer Relics are not required, but I'm going for them anyway.
@@ShadwSonic wait wait wait wait
Platinum relics are necessary?!?!?!?
That makes it 100 times worse!
Why they change something so essential to the old games (the fact that *MOST* replayability is optional and not needed in finishing the game itself)
It's like Toys for Bob saw all the memes that the N.Sane Trilogy was the Dark Souls of platformers . Then said "hold my beer"
But in all seriousness I am digging the challenge so far. But yeah, getting absolutely everything in this game is going to be a nightmare ..
Zachary Hefner yeah I’m starting to prefer this over n sane I love the variety of levels and the attention to detail and more expansive levels
Hold my wumpa’s
Or they heard wumpalewis complain about the hidden power crystals in crash tag team racing and said you want hidden? Toys for Bob show you hidden
"It's got the challenge." There's a difference between a challenge and tedious bs. :P
Im so happy that the game is actually challenging in certain ways. Its my dream come true for this game in every way
I’ll buy this when it’s cheaper so I can play it knowing I didn’t spend £60 on a headache and rage lol
Get the switch version
@@DamnZtar don’t own a switch luckily
@@Alexander_l322 why not? The switch version is only $40 at full price compared to the others
@@DamnZtar because the switch sucks. The game is cheap on any platform. In fact i just looked and its £40 on switch or like £25 on PS4. I’m from the uk.
@@Alexander_l322 so how will you get Crash 4? By Xbox one?
This game has been extremely fun. This is my favorite game of the year. Yes this game is hard, but it’s not bad
Jet The Prophet yeah I love what I’ve played so far me of my favourite levels so far is off beat which is so unique and I love that there is a cannon character that crash can jump inside which sends him flying to a different section of the level also looking forward to playing snow way out, ship happens and the polar bear level for myself!
Try 100%ing it
@MGTOW Enforcer yeah I would be up for that, loving crash 4 so far!
Game is fine in difficulty just not worth 100% completion imo
Back in my Day, when I was 6 years old playing Crash 2, instead of complaining, I just GOT GUD.
You also didn’t have access to the internet, not hearing constant wavering opinions of others and their complaints about a product that can now be altered post launch.
Thank god someone who doesn’t run to the internet to cry about their problems about a game
@Darling Vexa Art what if the game itself is the hardest difficultly
@Darling Vexa Art and that should be optional to 100% the game
Not necessary to 100% it
@A E difficultly doesn't mean bad game
Also when rating something remove the nostalgia factor
I love this game, but think the developers took the difficulty too far in some places, and are real psychopathic dicks to the player. Crash 3 is my favourite crash game, followed by 2, but this game is crash bandicoot 1 hard. You can spend ages going through a level, dying loads of times on the bonus stage, trying to get every single box, but there will be 1 or 2 boxes that you missed that are completely hidden off screen. Then again some of the fun is trying to find every box, but the levels can be a tad too long especially for time trails.
It is very, very hard. I'm all for difficulty in video game as long as it is accessible to everyone but this game is so hard that it's simply impossible for the vast majority of the palyerbase to hit 100% completion give their skill level. Not just hard, impossible.
Which is to say nothing of kids, the game is so hard most kids probably won't even be able to beat the main story even if they do play on modern mode. And that seems really off, you shouldn't make a cartoony crash game so hard that kids can't beat the main story.
And it's also important to remember when discussing difficulty that even if you didn't find this game that hard, you are not every player. If you're not having too much trouble, then you are at a very high skill level but most other players are not at that level.
Thats the most confusing part they made the art direction for young audiences in mind, but made the gameplay for the hardcore fanbase. Its completely incosistent in my opinion, and Vicarious Visions should have done this game not TFB, and im staying firmly in my opinion on this.
@@vilkopoljak7370
Ditto.
8 year old me beat the original Crash 3 back in 1999 after Christmas 1998 when I got it/when it came out. 13 year old me got all the Platinum Relics in 2003 (also, Platinum relics in each Crash game before Crash 4 were optional and were for bragging rights, not required). I definitely would've been frustrated more than having fun.
It feels like they designed this for Crash experts like Garland the Great, not relatively good Crash players like you and me. Even Garland struggled.
I love this game and I love the sense of achievement you get for just getting through these levels, or even collecting all the gems in certain levels, but the issue for me is that even as a Crash veteran who can 100% the originals in a few hours without even getting sweaty hands, I don’t think I’ll be able to 100% this game - and that’s what Crash is about for me - collecting everything and learning the game inside out...
Well to me it’s about time is definitely more “dark souls” compared to the n sane trilogy, but I do enjoy the challenge, I must have died over 100 times on that Japanese themed level where you need to use akano’s spin ability to land perfectly on a crumbling platform, avoid fire spewing dragon statues and phase platforms and obstacles in and out!
I definitely agree about this being the “dark souls” of the crash bandicoot games.
Good to see I wasn't the only person. The end of that level is ridiculous too when they throw in wall-running, phasing boxes in and out while wall-running.
I chose to play on Retro mode with enhanced shadows off and I am being hard tempted to turn it on. Not looking forward to time trials and the N. Verted modes of these levels lol.
@@mmalone139 that level was a killer - I died about 28 times on it, not looking forward to when I go back and get the all boxes gem. Cortex boss fight was the worst - had about 45 lives and rinsed the whole lot, eventually got past it using the stock 5 lives given after game over. But at the end of it all, it's still a blast no matter how much I die lol
Matthew Malone yeah I attempted to do a time trial for the first time on the level off beat the other day......pretty impossible when you have to avoid: unicyclists juggling heads, skeleton Jack in the boxes, musically timed flames, skeletons with helicopter heads, nitro boxes, phasing things in and out, platforms with faces that can squash you if you are underneath them, gaps and ghosts playing saxophones that shoot out fireballs. all while trying to be fast 😳😳😳
@@therunawaykid6523
Exactly. Getting the relics is gonna be a chore tbh lol. And then you got N. Verted mode
Lol l like the fact that either mode you play it’s still hard. I never had an issue with its difficulty. Love it. If people cannot handle it? Then sucks for them.
Agreed
Definitely
Frieza1500 for most certain. If you are going to make a game hard make it fun. If it’s not broke don’t fix it. Lol
It is haur pullingly hard but for some reason beating a level that has me on the brink of insanity is WAY MORE satisfying then beating a dark souls boss because you know that it is done and no matter what you won't have to do it again
The game is good, but it’s tedious to get 100%.
Someone needs to tell Activision/Toys For Bob that difficulty was never the defining feature of the Crash series and it never should be imo
I think that technical limitations/knowledge was the sole reason that the first game was hard. Later games felt less limiting.
Toys for Bob was a bit too nostalgic for the original game.
@@Wesmoen Exactly. If you're going to borrow elements from the previous games, why take from the worst of the original trilogy?
Yeah, finally someone see it. Also, ND remove Stormy Ascent and introduce the DDA system in Crash 2 and 3 that makes the game easier when you die a lot of times permanently in the memory card. ND want to make the series fun, easy and simpler, and Crash 4 is all the oppositive. Every game in the original trilogy became better the easier they get. Toys For Bob dont understand at all what makes the original Crash games so good even to this day!
The game's difficulty is what makes me love it. I'm really really good at crash 2 and 3 I love the insane trilogy. Crash 4 I think I've died more than the other 3 games combined. Haha
Antonio L me too!
I was only ever really partly committed to finding all the boxes I've never been much of a completionist and I've always even since I was a kid sucked at crash as much as I love it so just beating the level is usually enough for me even if I can't find all the boxes I'll still try though
It’s fun as hell, but it’s absolutely tough as nails. Much more so than the original trilogy.
The game is ANNOYINGLY hard to the point of infuriating AND I LOVE IT
The game is ANNOYINGLY hard to the point of infuriating.
Period after infuriating.
Speaking about "insulting of your time", I know this is about Crash, but Destiny does exactly that! Bungie outright just does not respect the hours and hours you invest in that game especially talking about grinding for the Pinnacle weapons like from Vanguard Strikes, Gambit and especially Crucible, in which two of those Pinnacles from the Crucible took me a month to get (I'm talking about Redrix's Broadsword and Luna's Howl). And after grinding over a year for every Pinnacle weapon in the game, I think there is 27, now they are sunsetting them and you can no longer infuse them next season and beyond. That is such a f-ing low blow and so disrespectful to our time commitment.
I hate Crash 4 with every bone in my body. It's hard for the sake of being hard and to the point of being unfair and no fun at all. How is anyone supposed to get N Sanely Perfect/ time trials relics when levels are lengthy, some boxes are sadistically hidden and tons of bullshit being thrown at you (courtesy of the masks) with no time to react. This is not a game where you can improve with practice because you won't. I don't want to play a game that expects me to do the impossible and spits in my face for daring to try. Crash 4 is one of the worst games I've ever played and I'm sorry I ever got hyped for it.
I have to agree. I'm a casual gamer, so I'm sure hardcore gamers will roll their eyes at anything I say as just a dumbass casual who doesn't know how to play games.
But I'm a Crash fan. I played the trilogy endlessly as a kid. I bought, played, finished, and loved the N-Sane Trilogy. And we all know those remasters amped up the difficulty. So if I can play the remaster and love it despite the difficulty, I think calling Crash 4 sadistically unfair holds merit.
Crash 4 in and of itself is a great looking game. It functions well. It's not a broken game by any means. But it's just no fucking fun at all.
When a level in the remaster was giving me grief and I finished finally it, I felt a sense of accomplishment. When I would finally finish a level in Crash 4, I just felt relieved it was over. No sense of fun, no sense of accomplishment. It was like getting a dentist appointment over with.
I thoroughly enjoy this game, the writing is surprisingly clever, difficulty is fine tuned, and adore the cartoony design. I give it a solid 9/10. Cannot wait to see the review for this!
This makes me think Crash might become a series. I’m here for it.
JFKTV I think Activision will make 2 more games after this and I’m beyond happy about that.
Is good to read this and see the difference in opinion, personally i found the story to be a fan fiction that uses the multiverse concept that's been beaten to death, dull characters motivations and characterizations, tons of callbacks, exaggerated expressions, flat and lame comedy (still embarrassed that they put that lame-ass woah meme on a Crash game). Besides story, bosses felt the same and mechanic wise it didnt bring anything to the genre that other platformers hadn't done. 7 or 8 sounds about right, 9 is just being subjective.
Anyone saying the difficulty is fine needs to show that they've done the 106% before having the opinion out there.. Because often times I hear people say that and they are not getting the 106% and gave up trying because of the difficulty..
Here's the thing.. Crash was always a challenge but it wasn't sadistic.. Crash 4 is sadistic and its considerably less fun and has far less appeal to return to it as a result of that.... Its difficulty also drove away the casual audience that also used to really love Crash games and were able to play along to... Crash isn't meant to be a hardcore platformer.. Its just not.. A challenging one not hardcore or sadistic... They went way to far.. The platinum times as well as the awful triple spin move.. Its torture.. There's nothing fun about the time trials in this game..
At the end I look back on the game with disappointment and zero desire to return to it ever again.. Something I never felt with Crash 1,2,3 or CTR...
I'm not that keen on the redesign either.. Some personalities have even lost in the design changes.. Crash has less attitude than he used to.. Just look at the cover of Crash 2 or 3... See that look he's making with his face?.. Its sort of a bring it on, smirk its a bit cheeky... See any of that in the new design? No.. Coco has lost the zaniness she was given in the N.Sane trilogy to better pair her with Crash.. She's boring and actually kind of annoying in the new game.. Same goes with Twana.. Dislike that redesign a lot..
Dingos is on point.. I think his redesign works well.. N. Tropy as well.. Cortex no.. Far to tall, head is smaller.. N. Gin has lost the gross element from his design and has Disney eyes now.. Nope.. N. Brio is fine no issues there.. So it's a mixed bag on the redesigns.. But the main one the important one is Crash... Its not bad.. Its just not right.. He interestingly looks fine on the cover of the game... But there's something that bothers me about it.. He looks almost hunced over or something.. His nose it different and the loss of attitude it all matters..
But back to the main topic.. Crash 4 is to hard.. I'm no slouch when it comes to games I've finished many of the hardest games ever releases.. And I'll finish this as well.. But I won't enjoy myself as much as I should be with a Crash game.. And I am objective, I don't think from a purely me perspective I do look at it as a whole.. And I do think cutting out the casual audience is a massive mistake and should never have even gotten past the planning stages.. The boxes being hidden in annoying I have to look it up on the Internet places.. To overly demanding things for completetion.. To asking me to do this 10 minute sadistic level without dying and getting everything.. To then make me speed run that as well.. Bro.. Its just not at all fun... And that is the end result.. I'm not having fun.. I'm not enjoying myself.. I'm angry, and I don't want to play it.. Not exactly the results they should be aiming for with someone that's been playing Crash games since the beginning.
Toys For Bob need to seriously correct this with a future title or they will be the reason that Crash gets shelved again for another decade as they will have driven the audience away with the games they've made.
Here's hoping that they do learn these lessons and never do anything like this again...
One final point and I'll finish up here... When I got the game and was playing it the first time though I got to about the halfway point and just stopped for like 3 months... I didn't even finish the levels the first time though before putting the game down... I always finish a game though before taking a break... I had so little desire to return to the game.. I was bored and annoyed with how much the game demands of you just to finish a stage and being demoralised by missing boxes and 30 deaths a level.. I was like... This isn't fun.. I don't really want to play anymore... I did eventually return and finish the story... And again was struck by how badly they misjudged the brand.
I don't blame fans for being upset and not wanting Toys For Bob to never make another Crash game because they got this one so badly wrong.
Unfortunately they also made Team Rumble which is also not very good in my eyes.
I don’t get why people are getting mad Crash is meant to be difficult 🤨
Because people are perpetually angry for some insane reason these days. Quite honestly they need to get over themselves and enjoy something that challenges them once in a while. I’d love to see so many these people play NES games with NO walkthroughs and the only way to get hints was find it in a magazine or on the playground. Those were days the good old days. ;)
There is a difference between challenging and ***king annoying. When you are having to restart multiple times because of a cheap death, the game does stop being fun to most people.
I guess it is the difference between reacting to a level and having to memorise it.
Crash 3 was easy, pushed me closer to Crash 2
Because they're used to being catered to. Developers making their games accessible to more people means dumbing them down. These guys went the other way and made their game harder and still tried to market towards casual gamers.
voteDC you never played the original crash game did you? In that game in order to get the gem which were needed in order to 100% the game and get the “true ending” was to beat every level getting every box without dying once.
I'm having the same problems with the crates. The biggest problem for me is that the stages are far too long for this style of gameplay, I absolutely love playing it casually, but in completionist terms it's super frustrating. I'm getting OCD from missing so many Gems 😂 Great video guys! 👍
It's a great game. Getting to the credits doesn't represent the challenge. And the nice thing is you can craft it to your own capabilities.
Where I draw the line is the brutality required for completion. I've completed the other 3 main series games, but this one is a heck of a grind.
My example where the grind will make your teeth bleed are the blue gem run and the perfect relics for either of the bear levels, the original Bears Repeating and the Tawna variety. Trying these feats (while not NESSESSARY) are barely doable without some kind of TAS or AI.
I guess the easiest way to explain this is. . I am a very casual gamer, I turn the PlayStation on maybe once a week if that and I was a huge fan of the original trilogy. This game to me is a completely different harder experience which doesn’t make it fun for me anymore. Its too challenging.. If im going to play this game properly and really take on the challenges, then I will have to devote more time and hours in this game and I honestly don’t have the time. There are ways to balance out a game and make it fun and enjoyable as well as challenging. This game takes it way too far for older casual gamers like us who loved the original and expecting something similar. Like crash 3 add on. Iloveeed that level. I was hoping for a whole new game based on 2 and 3. Even with challenging levels like this game but not straight away?? And why didn’t they build a better warp room
Exactly this. The new developer Toys for Bob completely missed the spirit of the older games & ruined it. If I want something hard & frustrating I'd go to work or to the gym, but those actually give me tangible rewards to make up for it. Difficult & frustrating games don't. No one wants to admit this because they're treating their skill level/frustration tolerance like it's a dick measuring contest.
The Trilogy at least only had ~3 challenges.
All crates run for clear gem
Special run for coloured gem
TIme Trial
personally I hate Time Trials, especially when they became mandatory in 3, but regardless, that's a decent level of challenge but at least you don't need to do the levels too many times.
4 goes way too far and makes it so you need to find hidden gems, find the coloured gems, clear with all boxes, clear the reverse version, clear it without dying, clear it without dying more than X times, clear the inverse version without dying, etc, etc. It's too many times to repeat the same level.
While trying to avoid saying "the dark souls of platforming" I would say the trilogy remake definitely gave me the same satisfaction from beating some incredibly difficult challenges.
The insane Trilogy brought me back to my childhood in regards to challenging platform games....I welcome the brutal difficulty
Maaaaan this is a great return to form for Mr. Bandicoot. Weirdly enough, I think it can be a GOTY contender.
Wanna know what really irks me? The lack of "good" death animations.
They re bland.
Other than the secret boxes and other out of map things (e.g. boxes inside a house that looks like a map bound in the second world or something) are annoying, yeah, but the challenge itself is pretty welcomed.
I really hope we get map packs or dlc later down the road, would love to get more things while I slowly work on 40 more Nsanely perfect runs...
Yeah, unless you walk into an enemy that can be spun away, pretty much everything just uses the angel animation. Even then several enemies do the angel thing as well.
Yeah, map packs or DLC would be a nice addition!
Easy way to solve this: create 2 modes: the new mode just has you respawn at a checkpoint and lives aren’t a thing. And the second mode is classic mode where it’s like the older games with a life system.
It's funny cause everyone misses that at the start of the game
Wow. You’ve just solved the equation of life.
Christopher Santibanez yeah if only
Aim-assist coming soon 😂 Fuckin casuals.
I’m pretty sure all the people complaining about the difficulty are playing on modern
for me i think the controls feel a bit "floaty". like you don't have as much precision as the other 3, which had less than the original 3
My only qualm is the physics of the double jump and how it slows your momentum.
It's not a good game by any means. Don't care how it performs or looks, the level design is downright sadistic and cruel. It feels more like a punishment than fun. This is what happens when you compare a franchise to dark souls. They were aggregiously determined to make it hard and it resulted in the game feeling like an energy syphon. If i cant even trust the devs, then it becomes this game of 'how can i enjoy a game that is constantly trying to lie to me'
09:52 I know exactly where that is XD
Managed to not die first try as well, but it made me backtrack at the upper level, and the final platform had TNT crates which was difficult to see by the hand rail. But when I did die to it, I was like "Yeap, I totally did see that, but I was being less cautious". Overall I love the difficulty.
Game would be perfect difficulty wise if it weren't for off-screen hidden boxes. Make boxes hard to get not hard to find
Modern gamers: ItS tOo HaRd!
Also Modern gamers: THEYRE FINALLY REMASTERING DEMON SOULS!!! 💘💝💖💗💜💚🧡💚💚💚💜💓💚💞💟💕💔💓💟
I can’t wait to backstab me some salty scrubs.
I'm with the guy in the right! I loved the game dificulty, and I do belive it's scalable based on the player skill level. You can play it casually and just complete the levels, and it will be a worth challenge. Or you can try to get all the gems, and then it's a whole new challenge. Or you can go after the insane relics and time trials, and then it's really difficult for the hardcore crowd!
The game is an absolute blast. So well curated, and incredibly challenging. Looooooooove it.
Agreed!
Can’t even get the gems in here. I’ll just play the N.sane trilogy for now.
The more difficult the better, I dont want to breeze through a game I want a sense of achievement at the end. But saying that I'm shite at Crash but love playing it!
That's nice if you have all the free time in the world to spend on one game but some of us have lives and prefer story focused games that we can beat, check off the list and move on to the next one.
Oversoul Gaming then obviously the crash games aren’t meant for you. I’m in the middle of midterms, in vet school, and I’ve found some time to play. Will I complete this game in a week? Month? Hell no. But it’s still super fun. If you don’t want a challenging game, play something else.
Oversoul Gaming why are you in a video about crash bandicoot if you want “story driven games”? Go play those.
@@OversoulGaming Then play those story focused games. Complaining that a game is not for you makes zero sense.
Jeez this is just an echo chamber of self indulgent sweats. There’s a difference between difficulty that’s fair and satisfying and difficulty that’s a product of poor design.
My gripe with this game is that levels are TOO LONG. And they always have a very long section with no checkpoints at the end. There should be an EASY MODE
Yeah this game in the later stages is quite difficult especially with the alternative timeline stuff later on but after streaming it over the weekend and finishing the story and timeline stuff you feel proper accomplished after try after try. Just the rightevel of difficulty
Getting every N.sanely perfect relic is going to murder completionist! I think of the level with Polar and how bad the hit box is when it comes to hitting boxes. Have fun starting that level again for the 100th time!!!
Crates being hidden really well off camera does kinda frustrate me but I like the challenge of the games.
Been playing this all weekend and damn it's definitely a challenge, more so than any of the previous ones in the n sane trilogy but I don't know despite getting very annoyed with the trial and error on every single level I'm still finding myself embracing the game I want to get to the end of the game and I want to eventually get to the stage where I've beaten it completely and gotten the 106% completion yes that's probably going to frustrate the hell out of me but there's a charm with crash that keeps bringing me back for more and I guess that's a fitting way for me to end the generation on before I get my ps5 next month 😁
SCOBigMike666 yeah I’ve always loved the challenge of crash games and so far I’m having a blast with crash 4
@@therunawaykid6523 absolutely I mean yeah it may take a while to get there but the game isn't impossible, I've played harder games with less charm just for the hell of it this game captures everything that made the original 3 great and brought it to modern day
SCOBigMike666 I am also enjoying the more open and expansive levels with hidden crates and gems, also really like the cool mask abilities especially hakuna-wa who can slow down time it’s nice to finally be able to jump on nitro crates instead of having to straight up avoid them!
As someone who has platinum trophied every game in the N.Sane Trilogy, and has platinum relics for nearly every level (and I have proof if needed), even I admit they went a little overboard with the difficulty. Not with the whole thing. The game is amazing and there is a lot to enjoy, and I do understand that it is Crash, so it’s supposed to be hard. But I feel as if in some places the difficulty gets a bit overkill and how anyone is supposed to 100% it I don’t know
I am so happy that it's hard. I mastered the original 3 games decades ago and can platinum them blindfolded. It's fun to die again. It's fun to struggle again. It will make me sweat to earn what I need. Good. It would have been boring and possibly not worth the money if I zoomed to 100% in a day or two. Wrapping up the flashback tapes currently before I take on the monsters of the platinum relics.
Also the crate placement is gorgeous. Gems are supposed to be a reward. This game is less than a week old and we will all eventually know where all the crates are. I think hard crate placement adds to longevity.
The floatiness of Crash's jumps are awkward. The "story" is cringeworthy. The art style feels like a Spyro game, not Crash. Some of the level's themes are completely nonsensical (jazz ghosts in New Orleans? Insane platforming just to get....snacks in the future?). The platinums are slightly overtuned whereas the golds seem undertuned. All of that being said, the difficulty is certainly NOT my issue. It's a good game, 2 is still my favorite, but the difficulty is DELICIOUS!!!
That being said, getting the developer time relic for Cortex Castle is easily harder than anything in Super Meatboy. Don't pretend it isn't.
Hahahaha, agreed that the difficulty is delicious, and some of the things you mentioned about the game’s issues, I can agree with.
I’ll never understand why more games don’t just have difficulty settings. It used to be way more common it seems. Everyone is happy that way. Just want a chill experience, play easy or normal, want a challenge play hard.
Because some gamers take it as an assault to their senses for other players to have an easier experience. Too many people who can't mind their own effing business over something that doesn't affect them at all.
What would difficulty settings even do in this game? It would not change the platforming challenges you would have to clear.
I imagine an Assist Mode similar to Celeste won't go amiss.
karvakana922 I just meant generally, across all games. I couldn’t say about this game specifically, I don’t play platformers.
Silver Banshee True... People get really weird about “real gamers” and nonsense like that. No one is going to confiscate the pixelated trophy they got for completing the game on hard if an easier mode is included lol. Difficulty settings can make the game more enjoyable to more people, it’s a no brainer to have them where possible imo.
I enjoyed the game up to the Snaxx dimension. The difficulty curve spiked sharply, and cortex Castle requires very specialist moves which should have been a part of an optional level (akin to Champion’s Road, Super Mario). A lot of the “replayability” features feel cheap, but I enjoyed the majority of the game nonetheless.
I feel there's such an entitlement with fans when they say games don't match they're skill level. I'm not great myself but I never blame the game for this, it just adds to that feeling of achievement when you finally beat the trickier elements. Considering players are getting better and better it's hard to find a balance that pleases everyone l guess.
not really considered a hardcore crash fan but a big enough fan to know that i absolutely love this game. its difficult but still has that golden charm that crash had in the beginning, i for one will always be a huge fan of wrath of cortex because of how much different the game brought but Crash 4 has everything i wanted in a crash game and to bring certain characters in and be the ones you can play as make levels a lot more interesting.
Havent finished the game yet but the stupid way boxes are hidden is very frustrating, hidden things in crash games has always been a thing but theres always been some sort of hint so you dont need a walk through. These are just like random out of view and you dont know unless you just jump and hope for the best or look up a walk through.
Also the way the difficulty curve ramps up seems really weird you get a new mask or mechanic shown to you then it goes from basic things to crazy hard without really much time for the player to get the hang of it.
Been a huge fan of crash from the day he landed on playstation, I think what it's dividing is the people who have only played the remakes vs the people who know and love the games from the old days... If you want to speed through a game just to say you have it done is really a waste of the developers time and money. This game gives you loads to do that being from crawling every inch of the map that might take 40 mins to find gems, boxes or just to get the relic for not dying, to running through the level in seconds. I think people just way too much to give out about nowadays back when we had these games on the original playstation we played them for days that turned to months and to years, the team behind this game has done a great job with it and it's truly one of the best games of the year.. Anyone who enjoys the old games. Pick this up, it's the first game this year I went and dropped €70 upon release and If it was 80 I still would be writing this comment.... Pardon the pun but its a gem 😏😂 fantastic game
This game’s difficulty is a headache. Crazy hidden crates. Ridiculous obstacles. I’m disappointed 😔 even though the game is beautiful and the story is great, I’m disappointed because it feels like torture.
Divide? I haven’t even heard anything bad bout the game
Somewhere in the world there is a Games Journalist demanding an easier mode.
JME yea it’s always
Same but it’s easy content for them
I grew up with crash bandicoot and I’m a hardcore fan of the series and the franchise and I love crash bandicoot 1,2,3,4 and crash bandicoot wrath of cortex and I’m enjoying crash bandicoot 4 and I love a challenge in crash bandicoot 4 and having a blast with it and I love the scenes in crash bandicoot 4 and it’s really well done and crash bandicoot 4 is the best game I’m playing this year 2020 and I love the crash bandicoot trilogy on ps4 from 2017 and it’s awesome and keep up the awesome work you doing and stay well and stay safe and I love your channel it’s awesome and excellent.😎😍🎃👍👍👍👍👍⭐️⭐️⭐️⭐️⭐️⭐️❤️💕❤️💕❤️
That whole made my head hurt so much.
Crash 2 is my go to platformer, and all i can say is that I'm having a much harder time trying to 100% crash 4. If I'm just running to the end, then I'd say the difficulty is just right. I can't say I'm a fan of the offscreen boxes though. Stopping to move the camera around an extra inch just messes with the momentum. The music isn't doing it for me the way the N.Sane trilogy did, but its not bad.
The music, at least in some levels, is very reminiscent of the background music in Spyro games. Like a mix of upbeat sounds interjected with that dreamscape-esque flavour Spyro games bring IMO. I think it reaches a perfect balance between Crash's goofiness and the attention to detail/liveliness/ambience of the world TFB created
love the brutal difficulty, frustrating but damn satisfying
I have been a fan of Crash since the original on Playstation. It's always had that challenge, and difficulty spike. That's part of its charm and magic. It challenges you, pushes to the limit, but also shows that games can be more than one level of obstacles.
Going forward. I hope they keep this creative spirit alive. The difficulty is a must. If games like Demon/ Dark souls and others can test us, so can a platformer that does not hold back.
Oh good it's still hard. Honestly got nervous seeing the title.
Personally, the only game I ever considered the 3D equivalent of Meat Boy to be Sonic Unleashed... but this is closer to that than other games I think.
Now, bear in mind that 1. I loved Crash by default, and 2. Mastered both Unleashed AND Meat Boy... Heck YEAH I'm loving this! The only issue is that every time I die, I have to hit Restart Level and load it all again, otherwise I can't go after the N.Sanely Perfect Relic. Every level I've got the Box Gem in is one I've earned that Perfect Relic, though that number is only... 7 so far.
I think the difficulty is prefect for crash and works really well. The only mechanic ruining it for me is having to do the slide spin move through every time trial level in order to get platinum, they need to take it out and allow it to be based on skill as opposed to how fast you can mash two buttons together through entire levels
Personally it's not the difficulty I dislike. It's the fact that it's a big departure artistically, is artificially elongated, requires you do the same levels at least 6 times, and also retcons out most of the franchise including a cult classic. It could have built on what came before but instead threw it all out. That's to say nothing of AU Tawna (but she IS an AU character and it's freely acknowledged that she is an AU character, so I'm more willing to let it slide, despite her California University Hairdo)
N. Tropy fight and The Sn@xx dimension was the only real challenge i encountered. I love the difficulty of this game. It keeps your brain on edge.
That how crash has always been (at least the good games), the actual difficulty lies solely in the completionist side. Getting all gems/coloured gems, boxes, relics, time trials etc. Just beating the game has some difficulty later on but by that point you should be good at the game
Some say Rachel went the way of the Joe Hendry, and now spends her days in the Whatculture Scottish dungeon churning hair gel for Scott Tailford.
I miss Rachel
I like the game. It gives you a feeling of success going through it like the old ones (Warped was MY game). The only thing I don't like is the shadow box system (where you have to double back to go get the empty boxes that are now real). There's way too many times you have to in each level and the long distance back you have to go. Sometimes on the bonus levels it's the entire level! So you have to go through it, then back and then forth again... ultimately make three passes. Just seems a bit annoying and padding of time.
One lesson Crash has taught me. "Never give up." Every failure is a chance to learn from mistakes.
I don’t believe anyone has finished cortez’s castle without using cheats or a walkthrough.
The amount of pin point precision moves you have to makes it the hardest level on a game I’ve ever played.
I’ve pumped more than 500 lives into it and I’m still not through it.
Same here the Ngin boss fight has taken me 79 lives. This is a hard game but a fun game
So whoever wrote the walkthrough didn’t finish the level?
CitizenSnips I refuse to use cheats or walkthroughs, I like my brain to work problems out.
But it’s nearly impossible.
Anyone complaining about the difficulty clearly never played crash for the PlayStation 1-2 😂😂😂
I can almost play the first two games blindfolded. 100% when I was just a kid. I'm playing as a adult and frustrated by some of the things they expect out of the player. Overall, enjoying the game tho.
I played original 3 on both both generation but they both a joke compared to this one
You're an idiot lmfao 4 is harder than all the others
Demonstrably wrong, this is very much the toughest of all Crash games.
Or are you saying that those who played through Crash 1 and 2 would all be conditioned to enjoy this level of challenge? Because that I could more easily believe.
I did. Played Crash 1 to 3 on PlayStation 1. Owned 3, played 1 and 2 later. Played Crash Team Racing to completion, then Nitro Fueled to completion and N Sane Trilogy. Feeling Crash 4 is too hard and the levels are too long
"No you *will* comb every pixel of this world."
Scott, that is so accurate in terms of how it shaped a bunch of impressionable children, that I think Crash 1 & 2 fed into me being an over achiever anyway once I was a bit older and those two things (Crash 1&2 as one thing) basically describe my entire personality.
That's a mind blow right there. And it *really* explains why I am the way I am about video games (especially ones on the PS4 because I honestly don't pay super attention to Steam Achievements but I want to Plat things ((also if RUclips ever lets you search comments and pull up someone's entire history, yes, I *still* haven't gotten my first Plat because I want it to be the Witcher 3 and other things like life and RDR2 got the in the way)).) I would say "thank you for helping me understand why I am the way I am today" but mostly I think I want to go sit for a long time in a corner and think. :/
Plats are overrated. I only have 28 or 29, more than anyone I personally know, but I pale in comparison to other people. Meanwhile, two of my friends play more games than I do but have less than 3 of them a piece.
I was goin’ somewhere with this, but I forget.
JFKTV I agree, which is why I don't care about achievements on places like Steam. But for a game I *truly* love (like the Witcher 3) I think it's kind of cool to have on your PSN Profile forever. I get that I showed up late to the party with TW3 because I was determined to finish Witcher 1 on my PC (that… just died on the vine thanks to some irritating mechanics) and finally just jumped into 3 after it went on sale at Thanksgiving back in 2017 for PS4 (yes I have it on PC and PS4). Like I won't even try to Plat something like Bloodborne (because I'm not a masochist) but I do think that a game that I truly love (like RDR2 or The Witcher 3, or heck, even LittleBigPlanet3-LBP1 had online community trophies that basically were impossible unless you were a proper level designer) is something that is neat. I won't go out of my way to get trophies unless I'm smitten with the world and something like RDR2, TW3, Horizon: Zero Dawn, and Death Stranding (games I bought to last me well into the next gen because I don't trust first release console runs) are games I'll consider getting a plat in. I've no honest idea how to actually do the "survive X number of bear attacks" in RDR2 and after banging my head against… well a bear's mouth… I'll eventually look up a guide.
But I do echo the sentiment: Plats are overrated. Especially if you've got friends who ridicule you for not having one/any (I'm lucky to not have people like that around me.) Honestly I think the way Steam and XBox's gamer score/card works is better. But there are Steam Level elitist out there so… eh. People.
Cris Michel - I’m admittedly a masochist and got the plats for Sekiro and Bloodborne haha. I absolutely loved those games tho, like you said, and I went thru and beat them multiple times each. Most of my plats are Sony exclusives/console exclusives tho, which leads me to believe theirs are easier to get. Or I just typically like those games more often than not.
How many fandoms have already been divided anyway? The only recent ones I can think of are the Pokemon, Paper Mario, Zelda, and Persona/SMT fandoms.
@Darling Vexa Art Minecraft and Undertle are divided? What are the reasons for that?
@Darling Vexa Art I had no idea those were such big deals, wow. Thanks for the info.
I'm all for challenging games and not making a game to easy or hand holding but seriously...there were moments of difficulty with Crash 4 to the point where it felt like a joke, especially when it came to the completionist aspects of the game.
Aside from the unforgiving difficulty and ridiculous hidden boxes throughout levels of the game, it's a stellar Crash game. They nailed the direction of the game and got a lot of things right. It's just the difficulty especially in terms of completing the game 100% and the hidden boxes that leave me feeling cold about the game.
Same, nothing worse than beating an impossibly hard level without dying and you miss 1 box
I appreciate having to earn things by playing the game like the old days. In my opinion micro transactions should be optional. At least give the player a chance to earn extras themselves. I hope Activision doesn't go full micro transaction.
Forgot to add to the title the new redesigns that one was asking for also played a huge part in this divide. Just go to their Reddit and see the plethora of discussion about it.
I enjoy the difficulty but, the one thing that I found irritating in the original games is still here. The depth perception while jumping. It takes me a few jumps sometimes figure out where to place myself to get a jump because I can't line it up because there are no markers to tell if I am far enough along a platform to make the jump. I still really like the game though.
Have you tried turning on the yellow ring underneath you when you jump? It shows you where you're going to land
@@OversoulGaming It's on by default.
Crash Bandicot has always been a mixture of reaction .. it what makes it sooo AMAZING fun and skill in one game
I feel like the difficulty is spot on, it is hand but not to the point of being frustrating. The only thing that has pushed me to my breaking point is some of the later cortex levels
Benjamin W so far for me it’s trying to land perfectly with the akano mask spinning ability
Before clicking this video, I thought it would be because it got easier.
I have no problem with a platformer that requires some challenge to complete.
But I do have a problem with a platformer with such sharp difficulty spikes.
I beat this game but found 2 too difficult to beat when I first played the trilogy. About Time (lol) to go back.
The game is without a doubt hard. I found myself really pissed just last night playing through this level with like...a festival going on? Large balloon characters in the air with musical instruments as platforms. That level is amazing, but damn dude. I messed up the 3 deaths or less gem near the end, and then to top it off I missed only 2 boxes. The game is VERY challenging, but do not let that turn you off. This game has so much good to offer, but it requires patience and a keen eye at times to play. Love it regardless.
Guys, it's a full price game. Regular people don't plough through 50, 60 quid's worth of game in 9 hours. The replayability and devilishly hidden boxes are just value for money.
The very measurement of hours rather than days is geared towards enthusiasts rather than reflective of the kind of gamer who will live inside a premium AAA priced game until the next one a month later.
I think the real difference is it's been a long while since people treated a platformer with the same hunger for completion as a big modern open world experience.
@Darling Vexa Art
Like the last Mega Man game.
Not for new games who had never played a CB game. And with some strangely difficult levels , almost impossible to hit every box. And this ruins the experience. Not balanced at all... Like the new crash team racing.
I've played all the originals 100 times, and the N'sane Trilogy is no different. One of the challenging things for me is the new mechanics. I have died more so from the new masks, wallruns, character related abilities, etc. They're not bad,, don't get me wrong. I love the new mechanics and characters, it's utterly fantastic. My favorite is 3, and I think that speaks volumes as to why I'm even saying this. 3 is the easiest out of the bunch, and I suppose this new level of difficulty is something I'm not used to. Overall, Crash 4 is genuinely fantastic and I'm thoroughly loving it!
Love the Neutral Milk Hotel album behind you, Josh!
I’m not saying this game is awful, it’s just so difficult and tedious
I think the main difficulty comes from the length of the levels they’re just too long I think. I’ve spent an hour on a level more than once just to miss a hidden box which made it hard to wanna go back and try it again. Still the game is fun as hell and I’m just happy we actually got a good ass crash sequel in 2020. Never thought this would even happen
A casual run of the game is amazing (stunning graphics and great art style cool gameplay mechanics and great boss fights and cutscenes but a little bit of RAGE there and there but it’s crash COME ON) but when you want to try 100 or 106% completion the game is AWFUL (repetitive modes on levels really strict time trials insanely perfect relics which literally DESTROY sanity and flashback tapes which can be cool to play sometimes but can be awfully hard and really small rewards for a lot of effort) and I know you’re gonna say it’s crash when you do 100% it will be really hard like the originals but crash 4 gives you little rewards (skins which don’t really change anything but are a little cool I guess) for doing a lot of effort and I personally think they could’ve gave more (yes i know the gallery is a thing but you don’t have to do as much for them) apart from a extra secret ending (100% ending is cool 106% one ISNT WORTH IT ATALL) but long story short casual play through of the game the game is amazing and probably my favourite platformer but 100/106% run is a horrible repetitive game that can destroy sanity.