OVERCAST INTERIOR VISUALIZATION | 3Ds Max + Corona Render Tutorial

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  • Опубликовано: 10 ноя 2024

Комментарии • 38

  • @marciopereira1726
    @marciopereira1726 Год назад +1

    Your English is great.... I can understand all your words and seems like you got better now you speak naturally as your renders.....rssss...kkkk....it's amazing

  • @efezeybek4226
    @efezeybek4226 Год назад +2

    Thanks for your detailed explanation.

  • @kianhashemi4108
    @kianhashemi4108 Год назад +2

    you are perfect bro . thank you for your videos . I have learned a lots of things from your videos . keep going

  • @doxatdesign7042
    @doxatdesign7042 Год назад

    Thank you so much for this tutorial! You've helped me a lot.

  • @marciopereira1726
    @marciopereira1726 Год назад

    Just amazing

  • @mariamelnic9796
    @mariamelnic9796 Год назад +1

    thank you for your work, this is great

  • @huaweig7491
    @huaweig7491 Год назад

    amazing. please make more interiors like this

  • @cgimadesimple
    @cgimadesimple Год назад

    great video again, thanks

  • @wynzfoong4093
    @wynzfoong4093 2 месяца назад

    Hi, thanks for the video, I'm new to corona render, why was my image rendered pixelated and not details? Please advise and share your experience to me.

  • @alizolfi9934
    @alizolfi9934 7 месяцев назад

    thank you

  • @NurmuhammadAbdullajonov-b4k
    @NurmuhammadAbdullajonov-b4k Год назад

    thank you very much

  • @89kessi
    @89kessi Год назад

    Hi!! i am a blender user! 😃 find your tutorials very helpful even when applying the methods in blender! so one question so far regarding the HDRI's - is it necessary to use high res hdri map such as 19K? or i can use 4K for both of them? will that make any significant affect? thank you very much for time and affort you put in this tutorial! very helpful!
    and 2nd question: at 16:25 you are starting to create some sort of grey material, whats that material for? what is it applied to? I mean, later you say you apply this material to all mesh in the scene, but what does it gives you, if you have to apply textures to every asset later on anyway..?
    thanks!!!

    • @muhanades8647
      @muhanades8647 11 месяцев назад +1

      HI>
      For your second question
      He used the same material for all the elements to unify the different colors because each element usually has a different color (this will create a lack of understanding of the lighting placed in the scene).
      In addition, in the Max application, when the modeling process is completed, we move to the lighting process, after which the last stage is the stage of adding materials. Also, when the materials are unified in the lighting stage, this enables us to ensure that the lighting placed in the scene is good and that there are no spots of noise burn in the scene(fınal ımage)

    • @89kessi
      @89kessi 11 месяцев назад +1

      @@muhanades8647 oh!! Thank you for your reply!
      I think workflow is very different with max and blender :)

    • @muhanades8647
      @muhanades8647 11 месяцев назад

      @@89kessi
      Yes, that's right, the work on the two programs is very different, so I think the (max) tutorial won't benefit you much.

  • @nunomota9838
    @nunomota9838 Год назад +1

    subtittles and english not good but 3d teaching is very good! Congrats!

  • @lcolombo7210
    @lcolombo7210 Год назад +2

    Thank you for another amazing lesson! Could you make available the DWG file of the project used in the scene?

    • @rendercamp
      @rendercamp  Год назад +2

      Done )) Scene in the descrioption

    • @lcolombo7210
      @lcolombo7210 Год назад

      @@rendercamp Thanks 🙏🏻

    • @nguyenoanh7625
      @nguyenoanh7625 Год назад

      @@rendercamp Hi, the scene may lack of window and curtain elements. Could you reupload this scene?

  • @melekaba-q2u
    @melekaba-q2u Год назад

    There are not many of the models in the file in the description. Can you share the models please?

    • @89kessi
      @89kessi Год назад

      well.... he is using paid models. meaning - he bought them... paid for them.. he cant just share these models with you. you can though buy your own models.

  • @eroukrd
    @eroukrd Год назад +3

    could u used physical material in next workshop , thanks

  • @vladimirs404
    @vladimirs404 Год назад +1

    Спасибо Даниил!) привет из Казахстана 👋

  • @gamunsu
    @gamunsu Год назад

    Excellent class, could you share the model in version 2019? thank you

  • @snowball6434
    @snowball6434 Год назад

    сСЫлка на диван нет?

  • @Umermehmood-jo6gv
    @Umermehmood-jo6gv 4 месяца назад

    y u use shader nd apply to all objects instead of use material overitte

  • @yankee1972
    @yankee1972 Год назад

    Thx

  • @emanalaa7141
    @emanalaa7141 24 дня назад

    how to render and edit in the same time

    • @rendercamp
      @rendercamp  23 дня назад

      You need to run an Interactive render

  • @Team_rk288
    @Team_rk288 Год назад +1

    Can you do vray soft light interior with white wall and detail textures plz

  • @sepehrgholizadeh4420
    @sepehrgholizadeh4420 Год назад +2

    where is the 3dmax file of this project?

    • @БекжанМаманов-ы3у
      @БекжанМаманов-ы3у Год назад +2

      Настолько обнаглеть это конечно да...

    • @sepehrgholizadeh4420
      @sepehrgholizadeh4420 Год назад

      @@БекжанМаманов-ы3у pleas speak english

    • @BibaBoba99
      @BibaBoba99 Год назад +1

      @@sepehrgholizadeh4420 а что тебе не нравится?

    • @БекжанМаманов-ы3у
      @БекжанМаманов-ы3у Год назад +3

      @@sepehrgholizadeh4420 You could translate my sentence in the translator, but only for you i'll do it: It is so impertinently to ask the scene!

  • @Rytai2007
    @Rytai2007 Год назад +2

    Русский забыли клоуны...