Crit vs ATK!! Does Crit Really Matter? [Wuthering Waves]
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- Опубликовано: 22 авг 2024
- Crit vs ATK!! Does Crit Really Matter? [Wuthering Waves]
! Step by step EXPLANATION!! I talk about wuthering waves theorycrafting and powerful dmg showcases
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don't read
i didnt showed the last step in video its :- do this in floor 7 to hit more than 500k dmg cause i actually losted that clip somehow and dont wanna record it again but trust me do it in floor 7 to increase your crit dmg by 120 %
i tried to keep the showcase f2p friendly so thats why i didn't used mona or even sara and not even kazuha and
other channel - ?
discord - / discord
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Time-Stamps:-
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Music
hu tao theme mitsaki music trap remix
cc
#dyspro #dysprogWuwa
#dysprowutherinwaves #dysprochilde #dyspronoelle
#childegenshin #noellegenshin
#genshin #genshinimpact #wutheringwaves
#wuwa Игры
To effectively use 200% Crit Damage showcased in video, you also need at least 50% Crit Rate, which is equivalent to 100% Crit Damage stats.
A total of 200% + (2x 50) = 300% crit stats....
Guys please subscribe for more wuwa and genshin content !!
Wuwa please
i dont understand how ppl roll unicorn set . _ .
Can you compare for Cost-3 Element Damage Bonus and ATK?
"How can someone not understand such simple math?"
that's why i come looking for people like you in the first place XD, coz you do the math, i just follow XD.
ps : this is just a light joke, texts are not so good at expressing
Just to say what you are calculating its the Crit value.
What you want to showcase is consistency for the long run.
The exact formula is:
CR x cdmg + (1-CR) x 100 = Base Dmg %.
Meaning for build 50/200
0,5 x 200 + (1-0,5) x 100 = 150% Base dmg.
In itself it seems pretty useless, but its better used to compare different Crit build to see which one prime over the other.
If you can increase your crit rate and dmg to decent amount, it totally worth
I mean, having like 25% ~ 30% is more than enough since this is hack and slash game where you can deal multiple instances of damage in quick succession. You bound to hit crit on at least one of those instances.
Biggest if for a gatcha game 🥲
@@howtogitgudbruh this is just straight wrong although yes having 25-30% means you'll CRIT EVENTUALLY wouldn't u rather be critting the whole time ur attacking with 50-60%
@@appleaj7381 This though - 70% - 90% crit rate with 180% crit damage (base + 30%) does more consistent damage than 30% - 50% rate with 240% damage (with the added bonus of more reliable crits on your big nukes, like Havoc Rover Ult).
@@EvilQwackim using 60 crit rate with over 200% dmg crit, with min max on echoes you can reach 100% crit so not that big deal
I noticed this too,atk scales hard in this game,making raw damage builds viable
yep
also notice that some character scale based on HP% and DEF% (Baizhi and Yuanwu). meaning not every character require all attack% and for once...rolling for Def% actually a blessing and not a curse
@@ZzVinniezZ Only if tou like to play with said characters tho
@@namls9249 which is i'm. they fit as support and sub-dps role than a main DPS but im sure attack% and crit% will tell me otherwise
Yup, like Rover-Havoc with 700% for liberation(I think it was this one). Or other characters
Itsl all about balance, both values need each other to work
Fr rn I'm using
1000 attk
64% cr
208% cd
And it's pretty good
This. If the first run had the exact amount of crit rate as the second, it'd have finished in 4 seconds instead of 6.
My level 60 Jiyan has 1073 atk
Around 57 percent crit rate
256 percent crit damage
149 percent er for res. I delete everything.
@@Senopi989can I ask, how many days it took you to reach this build? I'm just worried that building characters can be a hassle like genshin
@@Sergmanny46if the first run had this value of crit rate, it would have less atk tho
But agree, attack plus 50/120 crits should be faster
crit only worth it if you're lucky on the sub stats
You mean the echo atk is best for f2p right and me luck is bad in tune
The hu tao theme in the background really set the vibe, i was jamming the whole time
Glad to see you doing WuWa content, hope to see more!
These videos are super great it's not you yapping at the camera for 10 minutes saying attack is horrible it’s all just straight results thank you so much for the videos
This video is completely wrong, both builds don't have the same secondary stats, the atk build has more resonance liberation dmg, basic atk dmg, and fusion dmg bonus, wich has a huge impact, that's why it doesn't perform far from the crit build.
The game uses a formula for dmg, wich multiplyies stats, if both builds were to have around the same secondary stats the crit build would win by a noticeable margin.
Crit rate and secondary stats are very, veeery important, always try to get as much as your can while maintaining a 1:2 ratio with crit dmg, for example 50/100, 75/150, and keeping an eye on the secondary stats your character wants, like res liberation dmg, heavy atk dmg, atk% and stuff like that.
Thank you
More dmg comparison like these please
The difference seems negligible, so much so it could just be a fraction of a difference in button press. Maybe at max level the difference is more noticeable but for now it seems the same.
yeah i was going to say 6 seconds is 6 seconds so no difference at all.
Exactly what I thought.
Maybe there is a more significant difference with other dps characters like Jinhsi.
Because Encore being focused on basic attacks and having such a high attack speed means she can equalize between crits and raw damage.
While Jinhsi would depend a lot on her Resonance Skill being critical to maximize that hit in particular.
It's always like this at the beginning of the game, then the critical becomes very important as the enemies have more HP and damage resistance.
nah thats defense ignore. having a balance of crt and other stats is important because putting all your stats into one thing gives dementing returns.
@@dareokoski8158
Diminishing*
The enemy's hp and res doesnt matter in this case. If one build does 10% more damage per second, it doesnt matter how tanky the boss is, because the difference will always be 10%
its hard to say atm, cause once we reach max level, thats when we will see our ture damage numbers on weather atack or crit dose more or less
I mean, if you want to compare different builds, you could just put the numbers on a spredsheet and check which does more damage.
Assuming the skill has no flat values, the formula would be something like:
Attack * (1+ Crit change * (Crit damage - 100%)) * (DMG bonus +100%) * (DMG Deepen + 100%)
Also, don't forget to add any buffs you have to the formula. (I believe that fully buffing the character before looking at the numbers in the menu is the easiest solution)
Anyway, I don't think the character level has a big impact on which build is best. (Aside from reducing the value of flat ATK stats) The biggest question is: can you get a decent amount of crit stats? Because getting Crit damage is useless if you have no crit chance, and getting crit chance will have relatively low impact if don't also raise your crit damage. Aside from that... You generally want your stats to be as balanced as possible since they multiply each other. (Focusing too much on a single stat will lead to diminishing returns, in comparison) This also means that, the more diffcicult a stat is to obtain, the more valuable it becomes. (And that's why crit tends to be more valuable after a certain point.)
@@joaomarcoscosta4647 It's actually pretty easy to calculate the perfect number of dmg crit chance and crit dmg you need to do the most damage if you got excel or a graph website and a few braincells
I love Hu Tao's theme in the background! 👻 Matches Encore vibe aswell 👻🐑
Set brightness to lowest and u have rtx on(work on any platform)
Bro don't know the difference between Rtx on And brightness
@@Kaihiwatari705 hes just saying u can get the same experience
@@denver3703 i know I'm just trolling
what's the point?
@@Sac-chantry and u will know the big difference
Pls do more WUWA
?
@@L0_1wuwa videos
@@L0_1 WUthering WAves
I SAW THE REFERENCE--
Grow up kid 🤦
I noticed after playing for a while that the most important stats to get is dmg% and crit rate, atk can be easily scaled with a decent weapon
Im building Calcharo with full atk stat because god forbids the mobs to drop the crit rate stat. Considering this showcase, i dont think i have to worry about it too much.
How was it? Is it good to kill a boss in less than 8secs?
@@JC-eq9dq i would say 15 because my sub stats are actually insufferable for me. Also i use danjin as the main dps because of good echo drop rate and why not.
@@JC-eq9dq if it means anything I have a calcharo(lv60) with 56% CRT, and 307% CRD(with 1489 ATK stat, I have tested with a 4-4-1-1-1(just crt and crd stats) and I have done 13-14k with ult start attack, and constant 2-4k hits while crting and around 700-900 dmg from attacks. my electro build 4-3-3-1-1(with 1501 ATK) has 59.2% CRT with 228% CRTD, with electro DMG% echos instead. I have done multiple tests and have found that electro does a solid consistent 1-2k dmg and ult dmg procs around 11k-13k(Ive done about 13 runs and this is my take on the stats)
that's verh interesting to know... high raw atk is almost the same as high crit 😯
High crit is not 200% critc damage only have a 50% more is like have 100% critic damage in genshin
@@paskysoul9666yeah, people coming from genshin think 200% CD is good, but genshin adds your CD to 100% making it 3x multiplier instead of 2x. Wuwa doesn't do this, as it already calculates your CRIT damage in stats with added 100%, so 200% is just 2x DMG multiplier. It's just that you don't really need to care about all of this, when full atk builds clear the hardest content in the game as soon as you reach rank 40.
@@pinkius crit is still important considering current buffer only gives atk and not crit.
or maybe no idk
Default in ww is 150% crit dmg 200% is not that much to be honest
Wow, that was great. Good job! :)
on chixia, if you get Resonance 2 on her. the charged attack damage on her skill becomes a guaranteed crit
I have a request, can u make a comparison video for jiyan with builds.
Waiting for more WuWa content from you!
i can do that far you cuz i have already build him in his own 5 piece sonata
well you do need crit rate and crit damage.... to be a decent percentage to actually do anything. but when you do have them decent they do wonders!
basically both are important, crit damage is dependency variable, it affected by the attack point, the higher the attack + crit damage = the best built for DPS
You forgot about crit rate for consistency.
If you have 300% Cdmg for 5% Cr you wont do as much dmg on the long run as something like 150% Cdmg for 50% Cr.
For the formula:
CR x Cdmg + (1-CR) x 100
So: 5% cr = 0.05 x 300 + (1-0,05) x 100 = 110% Base dmg
50% Cr = 0,5 x 150 + 0,5 x 100 = 125% Base dmg.
So yep there is a difference between both build. And its not a question of Crit value since its the same value. (50 cr = 100 cdmg)
Pro tip: When trying to get the biggest number out of multiplication of different numbers, try to get the numbers to be the same or as close as possible. So if you have 100% crit points to allocate, aim for 50% crit rate and 50% crit dmg. The rule is called *Arithmetic Mean-Geometric Mean Inequality (AM-GM Inequality)*
In WuWa's case you have to substract the crit dmg by 100 since 100% crit dmg in WuWa is just the base dmg. So for example, if you have 150% crit dmg, you gotta aim for 50% crit rate to do the most dmg on average. if you got 80% crit chance, you gotta aim for 180% crit dmg etc
The good thing with WuWa is that getting the average crit ratio (50/200), while requires luck, is pretty reasonably achievable. When you land a subroll on crit rate or crit damage they'd always gives a value of 9-10% crit rate and 10-13% crit dmg. If all 5 of your equipped echoes have them then you'll reach the average crit ratio just like that. This makes chasing those crit rate and crit damage mainstat echoes not that high of priority
However, WuWa also introduce news substats which are basic attack bonus, resonance skill bonus, and liberation bonus, and you want these in your echoes
So a god tier echoes in WuWa would be:
Stat% mainstats
-crit rate
-crit damage
-dmg bonus of your choice
-dmg bonus of your choice
-dmg bonus of your choice/ER
This on ALL 5 echoes
If youre using moonlight & rejuvenating 5pc set then you can replace 1 echo with crit rate or crit damage mainstat
Ima keep it 100, I have multiple sub 9% crit roll and crit dmg substats so you might have to lower your expectations.
Pretty sure Atk% is a higher priority than some of the dmg% bonuses
More people should use hu Taos theme music it is the hardest anime instrumental out
I'd say that Itto's rock version theme from the 2.3 trailer rivals that too.
The build up to his theme from Gorou's theme and ending it with the Photon of Fluctuation motif is some mad hype fuel 💪🦬😤
Lmao it's mid music
Not that surprising, considering you already have 150% cd by default, so all you need to worry about is crit rate and focus on whichever stat your character scales off (in this case, atk and fusion dmg).
50% cd in genshin is 150% here, because here cd's formula is dmg*cd while in genshin dmg+dmg*cd. For example if your damage 100 and cd 150% in wuwa it will be 100*1.5=150 and in genshin 100+100*1.5=250
@@shiro-mj2cu exactly. In WuWa the crit dmg means how much of original damage you gon do and in Genshin they show how much additional dmg u gon do
The point is that atk is raw scaling while crit multiplies with ur dmg after scaling calculation. Meaning if u have a support giving a lot of atk% u'd scale better with crit and vice versa. The comparison is good bc it show that atk% could be as valuable as crit but nothing prevents u from getting both.
Note that crit dmg has increasingly diminishing return past 200% on chara pannel. Meaning that from 100% to 200% u'll double ur damage but from 200% to 300% u'll only get 50% more dmg.
Idk how atk works
so in the end there's no wrong build. thanks for the info
So, the difference is like 5-10 seconds with Encore?
She might not be the best character to make this test with, since she is focused on her basic damage, but it still is very interesting seeing that there is not a massive difference.
Thank you!
How are people melting these bosses in 5 seconds? It takes me 5 minutes
one word: Crit doesnt matter, bosses wont wait for you to do your crit, just use ATK build than genshin crit build, you dont have Zhongli here
Those are not one word
The problem with atk% is that, almost no one has max base atk for the characters and the weapons for it to work as intended since we are still in the beginning of the game while crit is always more consistent.
For those who are worried about their low crit stats, you'll get more eventually with lucky echoes or if you don't want to grind, later on you'll be able unlock a crit rate food that gives a high amount (I forgot how much but definitely 20+)
Looking at this, having crit rate and crit dmg is fun and all, but loads of attack seems to be by far the savier option. Besides, you can also roll on different dmg-boost-substats too, in case of Encore for Liberation or Skill boost, to grant a bonus which is always available and not based on chance.
I´m building Encore as well and got countless 5 star Inferno Riders with crit dmg instead of crit rate. I was very lucky that it immediatly rolled into crit rate, later Liberation and even Skill boost, hence I´ll go more crit focused on her. I might rethink my build-choices for Jianxin and Taoqi tho, especially on the latter since she gets tons of def to mess around with.
I like that you mentioned the 3 chars I use on my team - Encore, Jianxin, and Taoqi^^
@@NonstopNoah Funnily enough, I´m using this team since pretty much the start too ^^.
From what I see, he didn't have any fusion damage % on his crit build for some reason, which severely dampens the damage of his crit build
@@IxNoiRxI That may be, but it also depends how many other dmg boosts he has like basic and skill dmg boost. It would be good to see the other substats, rather than the difference between attack and crit.
not considering how new characters in future can have atk buffs since they are more common than crit buffs and also not max level or weapon making the attack scale better than it looks early into the game
I wonder if at higher levels and ascensions when characters have more base attack if crit will scale harder. Most characters can't get bonus crit from ascensions but all of em get more attack with their levels and weapon levels
Basically balanced atk and crit is the most optimized build in this game. If you want to go a step further, build multi hits char with crit and slow atk char with atk
it’ll be more noticeable when we reach harder endgame, but for sure try to get crit substats!!
The song in the background i think ive heard it before
A remix of hu taos theme
@@kaguraaki6590 ahh yes
Dayum bro, the animation is so smooth
Atk can only handle the Early game, sadly, but not nothing out of the ordinary.
Something I noticed, is that getting a good CR in this game without a dedicated weapon to do it consistently seems pretty difficult, at least in Build 43311... Even using Crit Rate% on 4, you effectively need to get 10% (i.e. the sub max) on each Echo Sub to reach the maximum of 77%, and the only way to get a bit more is through the character's stat passives, which should leave you around 86%. So far, getting anything more than 7% is difficult, imagine getting 10% CR on each echo, and having a good C. DMG, let's not forget... C. Rate weapons have a considerable value in WuWa, as do passives like Yinlin's, which increase CR for doing something like using E. It's a shame they changed Changli's passive that increased her crit by 25% with her second sequence, it would be a "Breeze" do build her, if she came that way.
Genshin Impact song and Wuthering Waves gameplay somehow fits a lot 😂🤣
Wuthering Waves damage formula also give you this much flexibility. Just like its exploration and parry mathod.
funny fact tho ..encore(not just encore but all units) having 50 crit rate and 200 crt dmg is not actually 200 crt dmg as in like x3 dmg of what non crit wuld have been..its just 2x dmg of non crit..basically crit dmg 150% base there written is actually 50% crit dmg and 50% more that u added to make it 200 was actually just 50% crit rate and 100 crt dmg build in other games like genshin/hsr builds
nice catch captain obvious
Like some ppl said it's all about balance
You can't have too much of one thing and too less of one thing.
Also since we get a lot of DMG% sources (Skill, Liberation, Elemental, CRIT DMG) in this game ATK is good in most cases
more like because your characters are still at lvl 60 and they have low attack. that's why atk% is just as same as crit. when your characters at maximum level with maximum weapon, they might have ton of atk already, and having more crit will balance the damage output.
@@aryosheva8204 True but having also high level of weapons also means high base ATK so ATK% is much more valuable
Honestly of all the stats in the game I think crit rate is more valuable since we get huge 150% base crit dmg. Coupled with the fact that there is so much DMG% bonus stats in the game
U gotta keep in mind that a 200% c dmg bonus equals to only 100% in Genshin terms. So I don’t think it’s really a an accurate depiction, I still think that in the endgame crit will still be more valuable, but I might be wrong
and not to mention that the diference on how much easyer is to get 200% crit dmg vs 2000 atk is insane im at 222% with yinlin and shes slaping
lets make endgame crit gear
5 pieces
5x 6.3-10.5 roll avg 8.4 CR = 42
5x 12.6% - 21% avg 16.5% CD =82.5
if we have normal CR weapon 24.3% CR
we can add CD echo - 44% +150% base
base CR 5%
so endgame gear
CR 5+42+24.3 = 71.3 CR
CD 150+44+82.5= 276.5 CD
total motion Value 0.71x277 = 196 MV or with endgame echoes your char will do double dmg on average
if however the debate is 4 star echo ATT vs crit echo then
on 1000 base att 4 star echo gives 33% or 330 ATT. you will reach 2k-3 k attack with buffs/ speculation/
so lets assume 2 600 attack then 330 extra is around 10-12 % extra dmg.
if we lose CD echo thats 0,71x233 /44 is CD echo/ or Motion value becomes 165 instead of 196.
the actual dmg difference will be 196/165 or 18%
conclusion CR/CD are much better than ATT 4 cost echoes
however since WuWa have a lot less crit rolls possible you cant reach absurd crit ratio
also they dont have benet with 1250 ATT buff which makes att rolls much worse + 88 CD weapons
so in fact WuWa is much more forgiving and the difference between best gear and avg one is at glance smaller.
Hu Tao is looking a little cuter and pinker than usual 🐑
Encore's voicelines fits Hutao's soundtrack
2000 Atk is far easier to achieve than Crit stats. Sure if you can balance it then it will be far more damage. But here good luck getting those stats.
for what its worth, 200 is nothing. Its equivalent to 100 in anything else, which is bad. This is because WuWa includes the usually-hidden 100% in its value.
Would be better to have a comparison with a good crit build
So any Genshin or HSR player knows the value of proper CV. This video doesn't properly show off the value of CR due to the character not having the ideal ratio of 1:2 which is usually when you start to notice the consistency of your damage increasing and you don't feel like you are crit fishing. 1:4 is pretty piss poor and is going to perform pretty underwhelmingly (more than capable sure).
This game starts you at a 150CD which is great because it means you can just chase that ideal CR and see a pretty big return on investment once you pass 65% and start approaching 70-75% CR. Of course if you can have a character with 70-75% CR and 180-200% CD along with say 1500 ATK, the character is absolutely going to wipe the floor with a 2000 ATK character that crits once in a blue moon.
TLDR: 1CR:2CD ratio, it's going to be hard at the start, but as more weapons roll out and we get better echoes it will be easier.
I would say that full atk % build is good at beggining but crit dmg + crit rate is good if you got lucky to stats, and tbh atk scale too much good to even consider lookig for better echos with CR Rate, its just not worth it at this moment, maybe if you want build some end game character..
I don't know if it's just me but crit builds are much much more rewarding on multi-hitter dps like Encore, Calch, Jiyan, etc. Crit builds can be somewhat proc game on champs like Taoqi or Rover who only throw heavy burst. Not sure though, it's just my observation.
There's less ways of acquiring crit dmg/rate stat than there are opportunities for atk% increase. As crit is the rarer stat, it should be your primary focus where it's acquirable (echo substats, weapon substats). So far, there are no character's or echo abilities in the game that provide crit d/r% boosts on outros or skill hit
Note: Jiyan's self-applied crit rate and dmg buff at sequence 3 does not count as team crit buff application
If you can have both, that would be nice. Crit stats are nothing if your atk is very low.
You can get atk from team buffs like healing/er sets, echoes and character buffs, but you can't get crit buffs from anywhere
Bruh you need to raise your cooking level there's a food buff that grants 20% crit rate or maybe more if you maxed out the level in cooking
You get 150% crit damage for free, there’s no situation other than select non damage related circumstances that it wouldn’t be better than ATK
Correction the percentage is off of your total so 100% is your normal damage plus 50% bonus damage. Idk why they have it set up like that instead of just saying “50% crit damage” but whatever I guess.
Cos nearly every other game has it like this but genshin, every game calls the crit damage the actual damage you do including the 100%
@@Darkdray123 no games I’ve played.
@@Darkdray123 ive seen this way more often than others, prob cuz i dont play hoyo games
that's why we use 4 for crit and 1 1 for atk%
So the system is based on luck like how it is meant to work. If you play a lot and want to retry the tower multiple times go for crit and if you want to play the game a little more casually go for attack.
Gotta give Genshin it's flowers, their ost are bangers
As a general rule crit SHOULD be better than raw atk, atk is guaranteed and crit is not + all the resources you put in chance cant go in damage, therefore the damage increase theoretically should be bigger than the lost in raw damage (unless devs want to make crit useless in most characters), then its just a matter of how much difference exist between the 2 and what characters need, when we start getting crit rate support characters we would need less crit rate than right now, if we get more characters with guaranteed crit in some skills maybe we wont need crit chance at all, verina needs only raw atk for scaling but not crit since its not his job to do the damage...
Can you try crit vs elemental damage
I have a calcharo(lv60) with 56% CRT, and 307% CRD(with 1489 ATK stat, I have tested with a 4-4-1-1-1(just crt and crd stats) and I have done 13-14k with ult start attack, and constant 2-4k hits while crting and around 700-900 dmg from attacks. my electro build 4-3-3-1-1(with 1501 ATK) has 59.2% CRT with 228% CRTD, with electro DMG% echos instead. I have done multiple tests and have found that electro does a solid consistent 1-2k dmg and ult dmg procs around 11k-13k(I've done about 13 runs and this is my take on the stats)
it all comes down on how much crit rate you can roll... crit damage is useless if you don't crit, while attack will always be a 100% source of damage.
So yea, crit damage build are better but much harder to get.
You cant really blame gamers for wanting crit built more than anything. We really like to see that big red numbers pop up
I was just listening to the background music😅
The thing is, the more you have of an attribute, the less effect it has
attack% depend on the base attack, which is blocked due to the lvl 60 limitation
If you are lvl 90 with a 90 weapon, doing this same test will make the attack saturated, while the critical will increase in effectiveness
Instructions unclear,I swapped my crit for def
Well I like to have more critical rate than critical damage cause it's useless when your critical rate is so low or none
Nice track bro. Along with the information 👌🏿
What i say matters is crit rate more the anything, everyone has an already high baase crit dmg already so the consistency of crits would matter more than the increased dmg of them
Am I the only one who's not able to distinguish Crit hits from normal hits in this game ? They really need to change the font to make crits more noticable imo.
Did you comment this somewhere else? This entire day has been a long deja vu.
200 critic is like 100% critc damage in genshin to be reasonable u must have minium 260-300 critc damage
Come back when you complete your crit build ^^
You can't compare cause genshin substats gives you more crit stats than wuwa does
@@denysanchez1576 yes i can the time and meta testers will give me the reason
@@denysanchez1576 and for example, crtic damage eco can have substat of crit damage to , the same with critc rate, i have a critc damage eco with 18.2 % more of critc damage so its the same , also u can build with only 4 ecos 2/2 of set and use 2 4 points main stat eco for example 2 ecos of 44% critc damage etc
Then stop barking once u can show what you preach, at this point ur just a noisy dog tbh @@paskysoul9666
2024 .. "does crit realy matter" .. bro .. after 40 years of gameing is this question like "do we need to breath" ..
brother crit is in every single RPG the most important thing
maybe not for now, I believe they may release more crit-focused chars in the future
Sorry I'm not that smart, so what stat must i get? All to atk or genshin style CR CD build or both have a similar results?
They're very similar time wise and damage wise. So I would say decide based on how your echos go when farming.
I've been hearing though, that it's best to go 4, 3, 3, 1, 1 (echo costs) with evenly distributed stats. 4 should have crit damage, or crit % main stat, while both 3's should have the element of your character as a main stat, and the 1's should focus on pure attack main stat. Any bonus stats need to boost the damage type your character focuses on, (shows what the skills are classed as, in the skill descriptions) including bonus crit and crit damage.
@@ninja4955 okay bro, thanks
3 best substats on a dps are:
Att, Crit rate, Crit damage
Followed by
energy recharge and The most Applicable damage type(ie liberation damage or heavy attack damage) which is character dependent.
I try not to waste echo xp on any echos that don't hit one of att, crit rate or crit damage first time. As the xp for echos is hard to come by.
If it then hits 2 unwanted substats i then scrap it into another echo and try again.
⅘p p 😊😊p😊pl p m p l pop p9😅😊9😅😊p😊⁹@@ninja4955😊😅I'm 😊9😊99999999 oof 99999⁹⁹⁹⁹⁹⁹⁹😅8pm 00 p pm po
ATK stacks additively, while CRIT DMG is a multiplier. To optimize the damage you need to have both, you can't just fully stack one over the other. And ATK is easier to build from several sources, in contrast with CRIT wich is rarer and thus more valuable.
Edit: CRIT Probability is also important. 50% is kinda lacking
I had Jiyan R4 , 100% crit rate 260% crit dmge. Absolutely game changer. Crit rate 100% up time and its just so much better than 43311 build.
Level 60?? Lol, I need to build my echoes
Crit dmg in this game is much less valuable due to 150 CD base. It's better to go crit + ATK then crit + cd
In genshin its same thing mathematically, it say 50% Cdmg but it's actually 150%. Like try to do a crit and you will do 150% of your normal dmg. Its just that its 50% More than your normal dmg
@@-personne--nobody-3752 oh, so here it's not + 150 crit dmg (250% dmg on crit) base?
Edit: Yea, you are right no wander crits seemed kind of low to me. But I never bothered to actually check
Looking forward to more videos like these +1 sub 👍👍
Crit is how your attack stat can be multiple. If attack is 200 and crit is 200% that mean you will not be capable.of to getmore than 400 points from hit. In same time with attack 2000 even with crit damage 50% you will get 2000 + 50% of it = 3000
what do we learn from this?
just build what you have, its ok if you dont get crit roll, as you level up your character, weapon, and echo, you will clear content. dont lose sleep over echo sub stats
Should test the dodge counter and parry damage as well since it does hp based bonus damage. If it can crit then it's worth to build crit
i'd say that crit is better for defense scalers, like Taoqi and Yuanwu
yes, it doesnt matter, when you can style on your enemies
prob need more crit rate then it will be worth the grind
Build both of them is the best.
I feel like it's for people who get lucky on either raw stats or crit stats on an echo. That way any piece might tend to feel valuable. Instead of just aww man flat or raw attack welp worthless. Now it's more oh well okay could be worse !
Crit is a late game stat, Flat atk is more valuable early game
U need 1/3 crit rate/crit dmg because u have 150 crit dmg alredy so u should have like 50% c.rate and 150% c.dmg, ex ( 70 c rate and 210 c dmg )
Encore with Hu Tao Theme = Perfection
Crit build should have 62% crit rate instead of 50 for a much accurate comparison, but ok.
I don't understand your 300% Crit stats
The average damage in Wuwa is
AVRDMG = DMG x CR x CD + DMG x (1-CR)
= DMG (1 + CR x (CD-1))
(In genshin it will be (1 + CR x CD) because the CD is the bonus and in Wuwa it is the multiplier)
So here is your examples
In the first case you have an average atk of
1967 (1+0,176 x 0,65) = 2192
In the 2d case
1407 (1+0,546x1,019) = 2190
Hence the same results
If you going to Compare Crit Dmg, you need to do it with Same ATK amount, cuz every true gamer knows that > Crit Dmg comes from amount of your Atk. So this is not really Atk or Crit Dmg build compare. If both has same amount atk and other has more crit dmg, than we can look for difference 👀
Your cirt was a bit low to have a definitive understanding imo. Atk early and midgame is okay, endgame i think its goikg to fall off. Nice vid though
200% crit damage in wuwa is equivalent to 100% crit damage in genshin.
But to effectively use that 50% Crit Damage, you also need at least 50% Crit Rate, which is equivalent to 90% Crit Damage stats. How can someone not understand such simple math?
@@DYSPROGENSHIN i wasnt talking about the crit value, i was talking about how much damage does 200% CD do in comparison to CD in genshin. In genshin, there is an invisible 100% crit dmg in every character's default stats, but it only shows 50% of the supposed 150%. All wuwa did is to show the whole 150% multiplier in the stats, it doesnt actually equate to a 200% standard CD in genshin. You can imagine that your 200% CD stats only equates to 100% CD in genshin, which isnt very impressive. But the fact that you can only gain about a maximum of 250:50 CD to CR ratio from echoes in wuwa which is equivalent to 250CV in genshin, way below to the standard 300CV of genshin, means wuwa nerfed Crit value hard by giving scarce stats, and you can only use crit build for especially specific characters that has built in crit value into them like chixia.
FULLY MAXED crit build in wuwa doesnt even compare to a DECENT crit build in genshin.
@@DYSPROGENSHIN my point being 150% CD in wuwa is just an illusion. And that crit stats in wuwa are worse than genshin.
@@kokusei3948 -_-
DODGE AND PARRY
KURO's meta gaming
Let me tell you that, BOTH matters
mathematically speaking, yes