something i'd like to add is this gun is incredibly accurate in tac-stance. pairing Stalker Boots and the Assault Gloves with the Striker .45 in TacStance is essentially just better than any ADS build you can make. you move quicker, you get an extra attachment (no sights needed) and you really only give up the end of its midrange capabilities.
Hey Ace! Love all your videos man, you really provide insane attention to detail in all the breakdowns you post and that keeps me around for more. I know you've mentioned multiple times in many videos that you're not a fan of the warzone game mode, so rather than request that you cover it yourself I was hoping to hear from you on any recommendations you may have for other creators who do happen to dive into statistics for warzone as well! Thanks again for everything you do, keep up the amazing work!
This is why the alot of the other smgs need a range buff to atleast 12m minimum, the sight lines are too long for smgs to be good at anything that an AR can’t do.
Ace can you check out the "SLIDE MAINTAINS SPRINT" mechanic? I believe in theory it should just make you continue sprinting after slide, which would be unnecessary if you're using ATS. There should be no difference. But if you put it on there is a difference. I find moving around to be much smoother, the centering becomes easier, it feels like I have more aim assist. Maybe it makes you have a more consistent speed, making the centering easier and maybe since you "maintains sprint" after slide you have rotational AA right at the end of it. Idk, would be cool if you looked at it
They absolutely have to. Its ridiculous how bad some of the MW2 weapons are. Marksman rifles and snipers have it the worst, but battle rifles are also unreasonably bad right now.
I remember using the Scar H (TaqV) when i first unlocked create a class, thinking it would a great choice and was blown away by how a slow firing 7.62 battle rifle takes 6 shots point blank to kill@@JF-vz1ju
dude, try the revolver with snakeshot. sometimes takes all five shots to kill. dual wield is also awful. i'm barrestuffing people with both revolvers point blank and and it takes 3 or more shots from both to kill. point blank range. gets me killed so often
I find it really weird how they reused the model from the "Undertaker" Blueprint from MW 2019 (nothing wrong with reusing assets mind you) yet they bothered to change the magazine model to a noticeable shorter one while giving the gun 5 extra rounds in the magazine by default, while making the proper 25 rounder model an extended magazine with 48 rounds because reasons. Sledgehammer Games gotta Sledgehammer Games I guess.
I hope when Ranked comes you will make a short video showing the best META weapon in each class category with the meta attachments and maybe also a video for meta vest & perks.
PSA IF YOU ARE AS DUMB AS I AM: The "EMP Launcher" whatever it's called CAN PREVENT CRUISE MISSILES AS WELL AS SHOOTING DOWN "NORMAL STREAKS". I think it can even stop the fly by bombings but you have to be super lucky and be pointing in the direction of the streak as it's cast, but haven't hit one of the jets yet (they move super fast).
The WSP SWARM on paper is the best SMG. But it's harder with recoil because fast ROF and climb rate. But looking at TTK. It's the same TTK out to 19 meters as Striker, but beyond it's even faster. Huge mag, fast ROF etc. Rival 9 is also right there. Striker is good because it's slow ROF so easy to maintain.
I’m having trouble with several of the SMGs with the camo challenge that requires affecting enemies with tactical equipment. What Tacticals work best for accomplishing this ? I’ve been playing Meat using the center room with the “B” flag to spam different pieces of tactical equipment then killing the opponents affected. I’ve tried shock sticks, gas, decoy grenades, stun and flash all with no effect. Anyone else having this problem? Additionally, I’m having similar issues achieving the camo penetration kills for LMGs too.
Ace, could you do a Lightweight vs. Stalker boots comparison? In my limited experience it feels like the Lightweight boots give all the strafing benefits the Stalker boots. Is there any reason to use Stalker?
I've mentioned it once or twice but no dedicated video. Many people have found setting your weapon FoV setting to default will fix this so give that a try if you haven't already. It's also worth noting that SHG has acknowledged this so we should see a fix at some point.
Striker is probably my favorite smg ATM. Rival 9 is probably better but it just shoots to fast, burns through mags. Striker is bit more versatile for me.
They made the striker lvl 24 now so people whom are completionist and doing camos if you have already done the Striker...you gotta go back and level it up 1 more level from 23 to now 24
2-3 upper body shots can lead to a 1 tap headshot with striker mid to close range. Ive tested it and theres a random amount of RNG with dmg in this game.
There's no RNG with Damage. Are you testing against Firing Range dummies? If so, those don't have normal HP values and they can't be trusted for exact damage/ttk data.
If your ADS time is faster than your sprintout time and you break your sprint by aiming down sight, your ADS speed will be slowed to match the sprintout time (or tac sprintout time if you're coming out of a tac sprint). Sprint to fire never changes based on ADS time though
I would never use anything other than the Lachman stock on the Striker. It's far too good compared to almost any attachment on the gun. So don't get why you changed that out of the stealth build. I always use "Sonic suppressor" as well. You get bullet velocity increase and not ADS penalty. The other penalties are very minor.
I have unlocked jak nightshade rifle kit, but can't find it to any of my weapons, any idea? Also unlocked mcw 6.8 to fully auto, but in gunsmith it's locked
Probably the second best SMG right behind the Rival 9. And idk I actually like the iron sights. My personal favorite build is: 1. Recon long barrel 2. FSS priority tactical stock 3. Sakin ZX grip 4. XRK edge BW-4 handstop 5. Sonic Suppressor S Great all-rounder. Handling is pretty close to the base gun, but movement speed, recoil, and range are all better with the bonus of being suppressed
Nooo this is the video I was hoping you wouldn't make yet. I been using it since day 1 and now everybody is going to start. Guess I got to find a new gun now. 😢
its insane to me how the sole existence of the MCW invalidates half the guns in this game. i could kit the MCW to be an SMG and absolute shit on the striker in every single way. the fire rate is a bit higher so it evens out at close range, and at longer ranges the mcw just kills faster at all times
Hey i discovered a method to rap killstreak kills to get more streaks. Swarm to swarm with no gun kills lol, im holding the idea ransom for 2kveiws but would love to do a collaboration, send some footage over. Also i discovered blackscoping, that has a full tutorial without the math behind it 😸 just tag me and were all good
How is this guy calculating EXACT time to kill in milliseconds? That seems fishy to me unless he’s getting the info direct somewhere. Would be next to impossible to time this properly, even with using high speed camera capture. How would YOU know when the game actually registers the kill vs the on screen indicator? I don’t get it.
Yeah no shit they want to promote the new game. They're still somewhat usable you just have to build them a bit different. But obviously they aren't going to be meta
Great it is but in good lobbies everyone is running assasins vest and the game especially on bigger maps is an unplayable mess. Snipers with no intention on going to the objective now they need nothing ,they just hideand change positions,in the hardpoint you had to move in order to stay hidden. The previous ghost needed skill and movement. This for sure was an Activisions request
@@xhastati9147in order to spam UAVs you must firstly kill 4 people or win 500 points so spamming needs skill ,while hiding in a corner again needs what? I imagine you camp and it is ok ,you cried enough for Activision to help you not move and wait until someone gets inside.
That's a bit of an exaggeration. The MCW strength is it's accuracy & versatility but it does lack in raw killing potential up close. While the MCW can hold its own up close and is dominant at longer ranges, the Striker has the advantage within 19m.
That Strafe build sounds like it could be quite usefull in zombies with its speed
something i'd like to add is this gun is incredibly accurate in tac-stance. pairing Stalker Boots and the Assault Gloves with the Striker .45 in TacStance is essentially just better than any ADS build you can make. you move quicker, you get an extra attachment (no sights needed) and you really only give up the end of its midrange capabilities.
Gonna try this. Sounds super fun
I only play in tac stance since i played division
I like that
Stalker boots are useless lol the difference is so little that it’s barely noticeable
Hey Ace! Love all your videos man, you really provide insane attention to detail in all the breakdowns you post and that keeps me around for more.
I know you've mentioned multiple times in many videos that you're not a fan of the warzone game mode, so rather than request that you cover it yourself I was hoping to hear from you on any recommendations you may have for other creators who do happen to dive into statistics for warzone as well!
Thanks again for everything you do, keep up the amazing work!
Thank you! Your best bet for Warzone stats is going to be either JGOD or TrueGameData
@@TheXclusiveAce Awesome I'll check them out as well. Much appreciated!
I'm glad you showed us footage of the walking speed with the strafe build. I was interested to see how that looks.
I felt like I was doing a lot better with this once I started using an optic, appreciate the builds!
This is why the alot of the other smgs need a range buff to atleast 12m minimum, the sight lines are too long for smgs to be good at anything that an AR can’t do.
thanks for all the free content over the years Ace! You're consistently that guy on Call of Duty
Been loving running this gun in multiplayer, it’s also an excellent sniper companion in warzone
you could also kit the MCW to be a smg and be better in literally every single way
Ace can you check out the "SLIDE MAINTAINS SPRINT" mechanic? I believe in theory it should just make you continue sprinting after slide, which would be unnecessary if you're using ATS. There should be no difference. But if you put it on there is a difference. I find moving around to be much smoother, the centering becomes easier, it feels like I have more aim assist. Maybe it makes you have a more consistent speed, making the centering easier and maybe since you "maintains sprint" after slide you have rotational AA right at the end of it. Idk, would be cool if you looked at it
My favourite gun after the MCW at the moment. It’s so snappy.
DG-56 op
Thanks for always doing hc stats!
The striker before season 1 came out was fun. Can’t wait to try this build
5:32 LOVING THIS STRAFE BUILD, recorded some footage w/ it giving you the Credit w/ a link here.
Still hoping the MW2 guns get a damage rework. I miss using my fennec. And the fact that it takes a whole mag sometimes is just sad.
They absolutely have to. Its ridiculous how bad some of the MW2 weapons are. Marksman rifles and snipers have it the worst, but battle rifles are also unreasonably bad right now.
I remember using the Scar H (TaqV) when i first unlocked create a class, thinking it would a great choice and was blown away by how a slow firing 7.62 battle rifle takes 6 shots point blank to kill@@JF-vz1ju
@@JF-vz1ju m4 is as solid as it once was after the buff.
dude, try the revolver with snakeshot. sometimes takes all five shots to kill. dual wield is also awful. i'm barrestuffing people with both revolvers point blank and and it takes 3 or more shots from both to kill. point blank range. gets me killed so often
@@psnstuff7703 I tried G18 akimbo (x13) on an IFK player and it took 14 shots point blank to kill
I find it really weird how they reused the model from the "Undertaker" Blueprint from MW 2019 (nothing wrong with reusing assets mind you) yet they bothered to change the magazine model to a noticeable shorter one while giving the gun 5 extra rounds in the magazine by default, while making the proper 25 rounder model an extended magazine with 48 rounds because reasons.
Sledgehammer Games gotta Sledgehammer Games I guess.
Yes the game is unplayable now that you’ve pointed this out.
also the fact that on the base magazine it says 25 Rnd and in game u have 30 rounds lmao
I hope when Ranked comes you will make a short video showing the best META weapon in each class category with the meta attachments and maybe also a video for meta vest & perks.
the third one is lit 🔥🔥
When I try using this weapon, I always seem to die before my 3rd bullet leaves. When I use the 9mm version, I'm untouchable 🤷
So that means the firing range is bugged with the prepatch range too? Because it seems to be that range on the test dummies too when using it…
PSA IF YOU ARE AS DUMB AS I AM: The "EMP Launcher" whatever it's called CAN PREVENT CRUISE MISSILES AS WELL AS SHOOTING DOWN "NORMAL STREAKS". I think it can even stop the fly by bombings but you have to be super lucky and be pointing in the direction of the streak as it's cast, but haven't hit one of the jets yet (they move super fast).
Can you do the WSP-9 next? I feel like it’s a good alternative to the Striker and it’s underused.
My favorite smg
Your stealth build is exactly how I’ve been using it
The rival 9 and swarm are the only ones worth using imo.
Thank you 😊
a lot of the smgs feel slow with ttk, at least two of them iirc. i tried a bunch of different attachments. maybe this guide is the way
Now that the S1 balance patch is out do you think you'll be covering the other 2 Battle Rifles?
DM56 marksman rifle next please!
The WSP SWARM on paper is the best SMG. But it's harder with recoil because fast ROF and climb rate. But looking at TTK. It's the same TTK out to 19 meters as Striker, but beyond it's even faster. Huge mag, fast ROF etc. Rival 9 is also right there.
Striker is good because it's slow ROF so easy to maintain.
Tac stance striker is pretty nice
Edit: but the game sometimes glitches out and removes your crosshair for some reason
I sure miss the ump 45 that thing was a tack driver
I’m having trouble with several of the SMGs with the camo challenge that requires affecting enemies with tactical equipment. What Tacticals work best for accomplishing this ? I’ve been playing Meat using the center room with the “B” flag to spam different pieces of tactical equipment then killing the opponents affected. I’ve tried shock sticks, gas, decoy grenades, stun and flash all with no effect. Anyone else having this problem?
Additionally, I’m having similar issues achieving the camo penetration kills for LMGs too.
Ace, could you do a Lightweight vs. Stalker boots comparison? In my limited experience it feels like the Lightweight boots give all the strafing benefits the Stalker boots. Is there any reason to use Stalker?
Are you ever going to talk about the fact that high alert doesn't work?
I run this thing with the longbow an dam its a fun class
i miss the two burst mag build from mw1 on this gun
Have you done a video on the stretched forward FoV on some guns on some maps? Very annoying, especially with a site equipped. PS5 controller player.
I've mentioned it once or twice but no dedicated video. Many people have found setting your weapon FoV setting to default will fix this so give that a try if you haven't already. It's also worth noting that SHG has acknowledged this so we should see a fix at some point.
This is perfect for HC
Winning Warzones like old school AR/SMG combo. Everyone is running meta and we are dominating with this paired with a good long distance AR
Striker isn’t bad but AR’s are still better at everything
"Everything" is just absurd when 9/10 you can get beat by a striker close range if you're using a AR
I don't mind it tbh
We've had a lot of SMG Lead CoD's lately.
I'm fine with a game where AR's are the power weapons
SMG’s have been better close range since the game dropped why lie😂
Objectively false
High skill lobbies no one is using SMG’s
My highest kill game was with striker 45. I went 67-11 on rust on hardpoint.
Nice !
Kinda feels like the tec 9 in Cold War, except it’s not completely OP 😂. Second fav smg after obviously the rival.
Is the DR Handstop the new go-to accuracy underbarrel instead of the FTAC 10 grip now?
The handstop is for speed
The DR is for mobility as it doesn't really negatively effect much
Striker is probably my favorite smg ATM. Rival 9 is probably better but it just shoots to fast, burns through mags. Striker is bit more versatile for me.
They made the striker lvl 24 now so people whom are completionist and doing camos if you have already done the Striker...you gotta go back and level it up 1 more level from 23 to now 24
2-3 upper body shots can lead to a 1 tap headshot with striker mid to close range. Ive tested it and theres a random amount of RNG with dmg in this game.
There's no RNG with Damage. Are you testing against Firing Range dummies? If so, those don't have normal HP values and they can't be trusted for exact damage/ttk data.
@@TheXclusiveAce yeah my testing is flawed. No RNG. You are right brother
So many shots to kill but I’m dying in what feels like 2 bullets smhhh
Hey ace, does ADS time still impact sprint to fire and if so how?
If your ADS time is faster than your sprintout time and you break your sprint by aiming down sight, your ADS speed will be slowed to match the sprintout time (or tac sprintout time if you're coming out of a tac sprint). Sprint to fire never changes based on ADS time though
@@TheXclusiveAce ah, i thought it was the inverse. Thanks!
This update took all available attachments away I have nothing available for any weapon and I previously had everything unlocked
Does anyone know where to leave remarks on bugs or issues in the game? Small issue, but tracers should stay when you put a conversion kit on a weapon
UMP-45 ❤
I would never use anything other than the Lachman stock on the Striker. It's far too good compared to almost any attachment on the gun. So don't get why you changed that out of the stealth build.
I always use "Sonic suppressor" as well. You get bullet velocity increase and not ADS penalty. The other penalties are very minor.
i started using it when the game dropped and I hated it, maybe worth another look after the patch then
I have unlocked jak nightshade rifle kit, but can't find it to any of my weapons, any idea? Also unlocked mcw 6.8 to fully auto, but in gunsmith it's locked
That’s for the D-58 LSW the LMG
Also you need to fully level up the guns to use aftermarket mods
Thanks 👍
It’s great in warzone
Probably the second best SMG right behind the Rival 9. And idk I actually like the iron sights. My personal favorite build is:
1. Recon long barrel
2. FSS priority tactical stock
3. Sakin ZX grip
4. XRK edge BW-4 handstop
5. Sonic Suppressor S
Great all-rounder. Handling is pretty close to the base gun, but movement speed, recoil, and range are all better with the bonus of being suppressed
Nooo this is the video I was hoping you wouldn't make yet. I been using it since day 1 and now everybody is going to start. Guess I got to find a new gun now. 😢
Why?
@@NicoPezzotti712” I’m not like the other girls”
its insane to me how the sole existence of the MCW invalidates half the guns in this game. i could kit the MCW to be an SMG and absolute shit on the striker in every single way. the fire rate is a bit higher so it evens out at close range, and at longer ranges the mcw just kills faster at all times
I like this gun ..
But I still feel like I’m missing out if I’m not using an AR because the maps are so big ..
Honestly I don’t even like the SMG’s or many AR’s in this game. I’ve kinda just stuck to the BasB
Try out the mtz ar. It's goated. 👍 mcw is overhyped.
I mean the bas-b is literally the most op gun in the game😂
@BigDraco123 Idk what I’ll do if they nerf it
This striker is based on UMP-45 fan favorite from original MW2 from 2009
Yeah, and it also has the lwrc smg 45 iron sights which is pretty cool
Hey i discovered a method to rap killstreak kills to get more streaks. Swarm to swarm with no gun kills lol, im holding the idea ransom for 2kveiws but would love to do a collaboration, send some footage over. Also i discovered blackscoping, that has a full tutorial without the math behind it 😸 just tag me and were all good
Don’t be deceived, the recoil feels way worse than the pattern shows.
Could you do an LMG build, tried a few and they’re all a bit meh.
How is this guy calculating EXACT time to kill in milliseconds? That seems fishy to me unless he’s getting the info direct somewhere. Would be next to impossible to time this properly, even with using high speed camera capture. How would YOU know when the game actually registers the kill vs the on screen indicator? I don’t get it.
It's a pretty simple formula once you have the rate of fire and damage values
@@TheXclusiveAce interesting. Was just curious if you had some spreadsheet with values given by the devs or something!
👍
can’t compete with an ar
Not for overall versatility but it does compete very well vs ARs within 19m.
Rival-9 says lol
They made the mw2 guns so shit in Warzone my plat mp5 fully maxed out didn’t have shit on a level 1 striker 😂
Dont play warzone then
@@bobfranklin2572did you completely miss the point.?
@@nakedbanana7056no because having no issues in MP.
Yeah no shit they want to promote the new game. They're still somewhat usable you just have to build them a bit different. But obviously they aren't going to be meta
@@bobfranklin2572 you obviously have no comprehension skills whatsoever bozo
It’s too bad this game is absolute hot dog water, I’ve been trying to like it but now that The Finals is out I’m prolly not gonna bother trying again
Great it is but in good lobbies everyone is running assasins vest and the game especially on bigger maps is an unplayable mess. Snipers with no intention on going to the objective now they need nothing ,they just hideand change positions,in the hardpoint you had to move in order to stay hidden. The previous ghost needed skill and movement. This for sure was an Activisions request
You know what needs no skill? Spamming uavs and preaim red dots that you see on your minimap.
Assassins vest biggest downside is no trophy system so clearing a hardpoint full of assassin vest users is pretty easy.
@@xhastati9147in order to spam UAVs you must firstly kill 4 people or win 500 points so spamming needs skill ,while hiding in a corner again needs what? I imagine you camp and it is ok ,you cried enough for Activision to help you not move and wait until someone gets inside.
@@justice5617what you forget is people that won't go to the hard point. Those that won't play for the win.
@@xhastati9147I will adjust already did and my 1,8 kd turned to 2,4 last few days by camping
The gun is good but ARs are to dominate the MWC beats any gun at any range even up close it's dumb
That's a bit of an exaggeration. The MCW strength is it's accuracy & versatility but it does lack in raw killing potential up close. While the MCW can hold its own up close and is dominant at longer ranges, the Striker has the advantage within 19m.
I'd disagree. Numbers and stats don't seem to matter when you play in a public lobby. The connection is so hit and miss that damage is a coin toss.
Lies this gun is the worst thing in warzone. The core 45 kills faster than this thing.
That why he said mwIII especially
Are you single? Im bi
Saying any SMGs in this game are pretty good, is like saying the Little League team is pretty good.
They can’t compare to the big boys. 😂😂😂
Smgs are terrible in this game.
The problem is horrible maps they weren't not built for this kind of game
No barrel attachment ranges???
You're shadow banned for some reason my friend. Not fair great content and almost a mil subs. Not fair bub.