I think its also important to mention the infamous carbon dioxide geysers having a great synergy with alveo vera and being usefull for the first time due to their output tempreture and amount they excrete
@commonsense-og1gz oh definitely wasn't implying it was difficult just adding that information for any new player that happens to be reading. Hopefully it saves them from having an extremely overepressurized room of co2 lol
Was too late to say this. First thought he didn't mentioned it due to refined metal needed but as automation needs also refined metal I guess he forgot it.
my biggest piece of advice with this plant would be if possible mid game, if you got a high radiation source like a crashed satellite, you can comfortably plant about 11 of these near it and get mutant seeds, you can drastically cut down dupe labor by getting the auto harvest variant, and supply the needed radiation for the mutant plant with wheeze worts evenly distributed. if possible have a pip plant the wheeze worts where you plan to set this up then add the mutant alvovera. the wheeze worts should negate most of the heat from automation grabbers and such and you can completely automate the process so long as you supply it with cold Co2 and power for the automation. this does increase the amount of fertalizer needed but on ceres this is not an issue and cold Co2 will likely be found in a geyser.
I feel that the best use of the alveo Vera is using the variant that self harvests to eliminate all dupe labor involved. Not to be used as main oxygen but utilized for oxylite for whatever you may need it for. The higher yield version is great too because you can produce alot more oxylite with less plants but it will still involve dupe labor. This would be the better method if utilizing for all of your oxygen. Once you get to the point of having used all ice on the map and having to make ice to keep the plants going is when I would personally abandon the plants because the extra dupe labor just wouldn't be worth it.
Alveo veras are amazing mutated. Exuberant, Superspecialized and Juicyfruits are great, as well as licey. They can be run for free wild at the same speed than domestic ones with exuberant mutation. Licey, well since they gro fast they give a large amount of meal lice. Juicyfruits make them automated, and Superspecilized can make them mass positive specially with the farm station. In my opinion, alveo veras are much better than oxyferns in many aspects so I highly recommed them and they can be a good solution for many cycles before you make an spom
@9:16 Making ice with the ice maker is easy, but requires dupe labor to fill it with water. The colder the water, the more efficient the ice maker is. One ice maker at 20C can supply 40 plants, 95c is 8 plants. The real gem of the comment is: Just use an aquatuner and metal plate/weight plate and water valve set to 1000g, and freeze water by dripping it onto the frozen plate. Might be more power hungry, but with nectar in the aquatuner, you can make a ton of ice quickly automatedly.
The oxygen ratios only apply to original plants. Weezeworts and Alveo Vera combine really well because phosphorite is in the Ceres production chain anyway. Exuberant Alveo Vera actually increase the pressure in your base in contrast to the original. Another note is that they amplify the thermal capacity they grow in by a lot. If you have them at close to 0°C they can overheat other ceres plants quite a distance away and they can freeze them if you have the Alveo Vera at -80°C. They have the fastest growth cycle of all plants and have the highest production for all the byproducts from mutant plants. Licey mutations produce 50% more food than Meallice for 10 kg of ice instead of 30 kg of dirt. In general they have an unusual high amount of dupe labor compared to any other plant. But they also generate more seeds and getting the mutant seeds is quite simple because of that. One of my goals is to have a greenhouse full of exuberant Alveo Veras sustain a large colony and so far I only got to four outside of a greenhouse but they supported a colony of 10 together with a hand full of seed producing Alveo Veras. I think it is a bit funny that half the video is how to get the oxygen from things that are not the plants.
Alveo veras don't consume ice when they are stiffled due to lack of co2. So putting alveo vera plants throughout your base is a good way to remove the co2 emitted by your dupe early instead of waiting for it to flow to the bottom of your base. Of course, you still need to have a bunch of them at the bottom of your map for any blob of co2 that gets missed.
Definitely an interesting idea, I suppose you'd just want to make sure the oxylite was being produced somewhat regularly and having too many plants spread out may make the oxylite production less stable.
But more lumbar ratios. Approximately 7.05 g of lumber become 1 g of co2 in wood burner, while the total ethanol cycle is 9.99 g lumber to 1 g co2. So while ethanol will yield more power wood burner gives more co2 for oxygen.
the best way to use this and very early on is to actually quickly find a carbon dioxide geyser (which is often nearby) and open it letting it flood your base which imo is actually very easily manageable until you research and get automation for doors and pressure sensors
I am using only this plant as the only oxygen producer in my current playthrough on the frost dlc planet.... currently in the middle game with 12 dupes. I have no oxygen issues at all. Tempted to see how far i can take this playthrough without using another oxygen producer.
I did in the oxygen video to which I referred to. For this video, I wasn't particularly referring to either the Rodriguez or half Rodriguez, simply any type of SPOM. I just happen to use the Rodriguez in my bases and so used it to illustrate the idea of a SPOM.
I think its also important to mention the infamous carbon dioxide geysers having a great synergy with alveo vera and being usefull for the first time due to their output tempreture and amount they excrete
yes and on a ceres start youre guaranteed one pretty nearby
You still have to implement an automation system to keep the room below 10kg of carbon dioxide pressure per tile or the plants won't grow.
@@taylorlee9524 that is easy.
@commonsense-og1gz oh definitely wasn't implying it was difficult just adding that information for any new player that happens to be reading. Hopefully it saves them from having an extremely overepressurized room of co2 lol
Your voice and this editing... it feels like a high-end TV documentary.
There is also the bottle drainer if you want to avoid the pump arrangement to feed the electrolyzer.
Was too late to say this. First thought he didn't mentioned it due to refined metal needed but as automation needs also refined metal I guess he forgot it.
I tired this before but it didn't work, I guess I must have not used the enable autobottle...
my biggest piece of advice with this plant would be if possible mid game, if you got a high radiation source like a crashed satellite, you can comfortably plant about 11 of these near it and get mutant seeds, you can drastically cut down dupe labor by getting the auto harvest variant, and supply the needed radiation for the mutant plant with wheeze worts evenly distributed. if possible have a pip plant the wheeze worts where you plan to set this up then add the mutant alvovera. the wheeze worts should negate most of the heat from automation grabbers and such and you can completely automate the process so long as you supply it with cold Co2 and power for the automation. this does increase the amount of fertalizer needed but on ceres this is not an issue and cold Co2 will likely be found in a geyser.
Also good to know, unlike oxyferns, alveo vera can be mutated and grown in a green house
@7:28 or now we can use the bottle drainer for way less power!
I feel that the best use of the alveo Vera is using the variant that self harvests to eliminate all dupe labor involved. Not to be used as main oxygen but utilized for oxylite for whatever you may need it for. The higher yield version is great too because you can produce alot more oxylite with less plants but it will still involve dupe labor. This would be the better method if utilizing for all of your oxygen. Once you get to the point of having used all ice on the map and having to make ice to keep the plants going is when I would personally abandon the plants because the extra dupe labor just wouldn't be worth it.
Alveo veras are amazing mutated. Exuberant, Superspecialized and Juicyfruits are great, as well as licey. They can be run for free wild at the same speed than domestic ones with exuberant mutation. Licey, well since they gro fast they give a large amount of meal lice. Juicyfruits make them automated, and Superspecilized can make them mass positive specially with the farm station. In my opinion, alveo veras are much better than oxyferns in many aspects so I highly recommed them and they can be a good solution for many cycles before you make an spom
@9:16 Making ice with the ice maker is easy, but requires dupe labor to fill it with water. The colder the water, the more efficient the ice maker is. One ice maker at 20C can supply 40 plants, 95c is 8 plants.
The real gem of the comment is: Just use an aquatuner and metal plate/weight plate and water valve set to 1000g, and freeze water by dripping it onto the frozen plate. Might be more power hungry, but with nectar in the aquatuner, you can make a ton of ice quickly automatedly.
Oh, finally a good use for carbon dioxide geysers.
Top quality video as always.
Great to always have the numbers displayed. Didn't notice they are using that much carbon in relation to the oxygen.
The oxygen ratios only apply to original plants. Weezeworts and Alveo Vera combine really well because phosphorite is in the Ceres production chain anyway. Exuberant Alveo Vera actually increase the pressure in your base in contrast to the original. Another note is that they amplify the thermal capacity they grow in by a lot. If you have them at close to 0°C they can overheat other ceres plants quite a distance away and they can freeze them if you have the Alveo Vera at -80°C.
They have the fastest growth cycle of all plants and have the highest production for all the byproducts from mutant plants. Licey mutations produce 50% more food than Meallice for 10 kg of ice instead of 30 kg of dirt. In general they have an unusual high amount of dupe labor compared to any other plant. But they also generate more seeds and getting the mutant seeds is quite simple because of that.
One of my goals is to have a greenhouse full of exuberant Alveo Veras sustain a large colony and so far I only got to four outside of a greenhouse but they supported a colony of 10 together with a hand full of seed producing Alveo Veras.
I think it is a bit funny that half the video is how to get the oxygen from things that are not the plants.
Ranching Gulp Fish in liquid Mercury and feeding them Alveo Vera seeds is an option. XD
Alveo veras don't consume ice when they are stiffled due to lack of co2. So putting alveo vera plants throughout your base is a good way to remove the co2 emitted by your dupe early instead of waiting for it to flow to the bottom of your base. Of course, you still need to have a bunch of them at the bottom of your map for any blob of co2 that gets missed.
Definitely an interesting idea, I suppose you'd just want to make sure the oxylite was being produced somewhat regularly and having too many plants spread out may make the oxylite production less stable.
my favorite plant in the game :3
But more lumbar ratios. Approximately 7.05 g of lumber become 1 g of co2 in wood burner, while the total ethanol cycle is 9.99 g lumber to 1 g co2. So while ethanol will yield more power wood burner gives more co2 for oxygen.
7:19 This setup is no longer needed. With the bottle drainer building, the bottled water can be directly fed into the electrolyzer.
the best way to use this and very early on is to actually quickly find a carbon dioxide geyser (which is often nearby) and open it letting it flood your base which imo is actually very easily manageable until you research and get automation for doors and pressure sensors
It is worth to note how You can stack mutations, grub grub and fertilizer buffs and make it into the best oxygen per water kg source by a long shot...
I like how they move.
I am using only this plant as the only oxygen producer in my current playthrough on the frost dlc planet.... currently in the middle game with 12 dupes. I have no oxygen issues at all.
Tempted to see how far i can take this playthrough without using another oxygen producer.
Probably quite far, just keep an eye on your ice supplies!
Nice tutorial
Bottle drainer is much better use in this case than bottler and pump
7:35 this Setup could use the new Bottle Drainer that takes the Bottle and outputs it into a pipe
This plant looks like when I play with spit in my mouth
Can we use it on the skin?
If you get burnt, yes.
Imho you should have mentioned it's full and half rodriguez. I mean give the guy some credit. While i do understand the half-spom term it's not thing.
I did in the oxygen video to which I referred to. For this video, I wasn't particularly referring to either the Rodriguez or half Rodriguez, simply any type of SPOM. I just happen to use the Rodriguez in my bases and so used it to illustrate the idea of a SPOM.
new GCFungus vide