After like 5 - 8 shots, medium to long range i notice a stupid difference. i can hit rambos all day for the first 3 shots mid to long range, after that 3rd i aim left or right of them and it hits 50% of the time. now after that, its pushup and fire closer
Okay so there is a wear and tear mechanic... My farthest consistent shot on range was about 400 yards, and i was weirdest out how the first 5 shots i always hit target and after that it hit like every 3 shots. It becomes so much worse to try and hit anything with the rifle
It's easier than it looks... Go try for yourself aim above the target cross hair on top of the target not below or center. And time the aiming "swinging" right
While you WILL be standing while shooting 90% of the time, you will be standing in formation. That reduces sway in your rifle. Standing out of line, which you will be doing if you are alone at camp, kneeling is a perfectly acceptable comparison to aiming in formation.
Fouling, wear and tear, accuracy debuff after a number of shots...that isn't a thing. Your rifle is just as accurate on the last shot as it is on the first.
as soon as i figure out how to edit a screenshot of this comment into a video like all the cool kids on tiktok and make it look as crappy as humanly possible; i will post a video showing muzzle velocity and bullet coordinates while aiming center mass at a 100 yard target and i will take my time aiming to make sure it's up to standard. yes muzzle velocity and projectile coordinates as measured by War of Rights. I'll post the location of the ballistics file in the video description as well.... give me a week if i even remember.
@@ghettosworchannel the devs say there is no fouling mechanic. You can't hit the same spot every time because of rng.....which doesn't change from shot to shot if you're not moving. If the people who wrote the code says there is no code that does this, it doesn't matter what your screenshot says.
@@Thumper770 the devs don't know what they're talking about. stop breaking the immersion. they're lying to you harder than they lied about kickstarters
@@Thumper770 look at the Kickstarter trailer, they even point out the fouling... Back then it didn't do anything else than ruin your rifles look, but it is in the game. Why else would the bullets be so inconsistent. And Ghetto please make video of this
I didn't know about the blackpowder buildup, 10/10 ty ghetto
Totally not a thing. Your rifle is just as accurate in the last shot as it is on the first
After like 5 - 8 shots, medium to long range i notice a stupid difference. i can hit rambos all day for the first 3 shots mid to long range, after that 3rd i aim left or right of them
and it hits 50% of the time. now after that, its pushup and fire closer
Okay so there is a wear and tear mechanic... My farthest consistent shot on range was about 400 yards, and i was weirdest out how the first 5 shots i always hit target and after that it hit like every 3 shots. It becomes so much worse to try and hit anything with the rifle
@@bobthebutler you hit 400 yards 5 times in a row? I call bullshit. Where were you standing on the range at 400 yards?
@@Thumper770 beyond tree directly Infront of targets, next to campsite
@@Thumper770 I don't use Enfield, I use zouave rifle
It's easier than it looks... Go try for yourself aim above the target cross hair on top of the target not below or center. And time the aiming "swinging" right
While you WILL be standing while shooting 90% of the time, you will be standing in formation. That reduces sway in your rifle. Standing out of line, which you will be doing if you are alone at camp, kneeling is a perfectly acceptable comparison to aiming in formation.
you sound intoxicated
"Brought to you by a sleepy drunk" 😅
Jesus those plosives
Wind has ZERO effect on your shot.
If you’re watching this and want a solid group to play with . Message me. We have a group for events 250+ ppl organized events
Fouling, wear and tear, accuracy debuff after a number of shots...that isn't a thing. Your rifle is just as accurate on the last shot as it is on the first.
as soon as i figure out how to edit a screenshot of this comment into a video like all the cool kids on tiktok and make it look as crappy as humanly possible; i will post a video showing muzzle velocity and bullet coordinates while aiming center mass at a 100 yard target and i will take my time aiming to make sure it's up to standard. yes muzzle velocity and projectile coordinates as measured by War of Rights. I'll post the location of the ballistics file in the video description as well.... give me a week if i even remember.
@@ghettosworchannel the devs say there is no fouling mechanic. You can't hit the same spot every time because of rng.....which doesn't change from shot to shot if you're not moving. If the people who wrote the code says there is no code that does this, it doesn't matter what your screenshot says.
@@Thumper770 the devs don't know what they're talking about. stop breaking the immersion. they're lying to you harder than they lied about kickstarters
@@ghettosworchannel The people who made the game don't know anything about the game...okay, buddy.
@@Thumper770 look at the Kickstarter trailer, they even point out the fouling... Back then it didn't do anything else than ruin your rifles look, but it is in the game. Why else would the bullets be so inconsistent.
And Ghetto please make video of this