@2:32 This is what we call in the industry, "A sphinkter clenching moment" But since this is telopots he pulls a Caldor Drago, consumes all that pox flamer blast, says "NO Pox Flame", gives the finger, and scurries out of there. The ultimate Darkshite game director blue baller.
Easily my favorite part of these changes are the way they plain old just gave psycher more interesting ways to be played. He has options, he just needed the flexibility to use more of them like the other classes have.
Surprised you're not finding a way to squeeze that 100% cleeve base on peril talent into your build given it applies to everything including Assail and your gun.
Currently my favourite build. The Infantry Autogun MkV feels better than the one you can't aim. But tbh any weapon combo can work with this build, it is so much fun. Rapid fire guns just work better. You should definitely try Scriers gaze point warp speed. I also like Kinetic flayer better as a brain rupture talent.
@@Bloodworia I'm not saying he's some kind of authority, but I've been watching Telopots for several months and he tried almost every build there is, even the talents you said. He has more than 3000 hours on this game.
Disregarding the point investment being better elsewhere, how much would you value Warp Splitting on this build? Would it help at all with horde clear with heavy sword and/or be useful when shooting at mixed hordes with the agri auto?
What are your thoughts on the othe braced autoguns for this build? I forget their new names, but the graia was pretty good on dps, and accurate when spraying, and the Columbus had great uptime and ammo
Agrippna has massive damage per bullet, magazine, total ammo supply. The other braced autoguns have marginally better accuracy and DPS-before-reloads but the amount of raw damage you can dump out of a single magazine of Agrippna makes it the only real option at higher difficulties, any other pattern is intentionally gimping yourself, you'll need to reload after killing just 2 elites or a few shooters as opposed to killing the entire patrol of 8+ elites and every single shooter that came with them.
I don't deny that agri is strong, but i can't help but feel like it's a case of building towards optimal theory alone. often i find that the spread and recoil makes me have to chew through plenty of shots to hit something, and it's small magazine and not particularly short reload feels like i'm left dry more times than not.
@@michaelkolano8686 An 80% ammo agri has 46 entire shots. 3 hits is enough to kill a flak/unarmored basic shooter, 6 or so for an elite. 10-15 rounds kills a Bulwark or Reaper, depending on how many rounds you can land on the head versus how many rounds get punked by the carapace arms. The reload -is- long but the magazine is NOT small, absolutely not, especially not compared to the other brautoguns which can vomit half their magazine downrange and still fail to kill an elite. Killing a single rager that's in your face "faster" is of marginal utility when they come in packs of 3 to 5 in HI5S. You NEED that magazine "depth" far more.
Your comparison seems to assume that the Agri will hit all it's shots, and hit most in the head, where the others are going to miss most. Agri is the one with the harshest recoil and spread of the three, and gets punished the most of shots don't connect. And yes it's magazine is small when the same item can have nearly double, and even more mag size when switched to different marks, while having similar reload.
@@michaelkolano8686 Bro, with all the damage buffs psyker can get, I'm pretty sure you can kill a dreg/scab shooter with 3 shots to the foot or hand. The recoil is nonexistent, the spread is workable at the ranges you SHOULD be fighting at. Literally everything you are saying is cap, just walk up to shooter packs and murder them, you have a stellar example in all this gameplay footage above this video, what more evidence do you need? EDIT: Went into the psykanium, Agri brauto literally has the tightest spread and least screen-displacement of the brautos, I have no idea what you're on.
I keep having crashing issues and "failed to decompress" errors. Id say 90% of the time I cant play more than 2 missions without crashing upon loading into the mourningstar. Sucks that I cant play the game. Nice gameplay tho
Yeah hey psykers big fan here but dont call the rest of the group assholes when yall are sucking up all the ammo…and a vet grabs a small ammo brick. Again love what yall do lets keep it classy though
@2:32 This is what we call in the industry, "A sphinkter clenching moment"
But since this is telopots he pulls a Caldor Drago, consumes all that pox flamer blast, says "NO Pox Flame", gives the finger, and scurries out of there.
The ultimate Darkshite game director blue baller.
rats wont escape
This looks fun! You're pretty good at this game too, jeez
Bro is Him
>Telopots
>pretty good at this game
Lol. Lmao.
@@Caecilius_Iucundus what is telopots?
@@Nebulolsischeck out the title of the channel that uploaded this video 🤯
Easily my favorite part of these changes are the way they plain old just gave psycher more interesting ways to be played. He has options, he just needed the flexibility to use more of them like the other classes have.
Surprised you're not finding a way to squeeze that 100% cleeve base on peril talent into your build given it applies to everything including Assail and your gun.
Currently my favourite build. The Infantry Autogun MkV feels better than the one you can't aim. But tbh any weapon combo can work with this build, it is so much fun. Rapid fire guns just work better. You should definitely try Scriers gaze point warp speed. I also like Kinetic flayer better as a brain rupture talent.
I don't think suggesting builds to Telopots of all people will do anything, man tried almost every build imaginable
@@IamHere027 The idea that somebody can never improve, learn or reiterate just because they are some authority at something is just wrong.
@@Bloodworia I'm not saying he's some kind of authority, but I've been watching Telopots for several months and he tried almost every build there is, even the talents you said. He has more than 3000 hours on this game.
scrier's gaze with the new talent trees really is just bustedly fun honestly LOL
So this is what fent looks like 👍
Disregarding the point investment being better elsewhere, how much would you value Warp Splitting on this build? Would it help at all with horde clear with heavy sword and/or be useful when shooting at mixed hordes with the agri auto?
4 toughness? bruh... you killing me without a knife 😭
What are your thoughts on the othe braced autoguns for this build? I forget their new names, but the graia was pretty good on dps, and accurate when spraying, and the Columbus had great uptime and ammo
Agrippna has massive damage per bullet, magazine, total ammo supply. The other braced autoguns have marginally better accuracy and DPS-before-reloads but the amount of raw damage you can dump out of a single magazine of Agrippna makes it the only real option at higher difficulties, any other pattern is intentionally gimping yourself, you'll need to reload after killing just 2 elites or a few shooters as opposed to killing the entire patrol of 8+ elites and every single shooter that came with them.
I don't deny that agri is strong, but i can't help but feel like it's a case of building towards optimal theory alone. often i find that the spread and recoil makes me have to chew through plenty of shots to hit something, and it's small magazine and not particularly short reload feels like i'm left dry more times than not.
@@michaelkolano8686 An 80% ammo agri has 46 entire shots. 3 hits is enough to kill a flak/unarmored basic shooter, 6 or so for an elite. 10-15 rounds kills a Bulwark or Reaper, depending on how many rounds you can land on the head versus how many rounds get punked by the carapace arms. The reload -is- long but the magazine is NOT small, absolutely not, especially not compared to the other brautoguns which can vomit half their magazine downrange and still fail to kill an elite.
Killing a single rager that's in your face "faster" is of marginal utility when they come in packs of 3 to 5 in HI5S. You NEED that magazine "depth" far more.
Your comparison seems to assume that the Agri will hit all it's shots, and hit most in the head, where the others are going to miss most. Agri is the one with the harshest recoil and spread of the three, and gets punished the most of shots don't connect.
And yes it's magazine is small when the same item can have nearly double, and even more mag size when switched to different marks, while having similar reload.
@@michaelkolano8686 Bro, with all the damage buffs psyker can get, I'm pretty sure you can kill a dreg/scab shooter with 3 shots to the foot or hand. The recoil is nonexistent, the spread is workable at the ranges you SHOULD be fighting at. Literally everything you are saying is cap, just walk up to shooter packs and murder them, you have a stellar example in all this gameplay footage above this video, what more evidence do you need?
EDIT: Went into the psykanium, Agri brauto literally has the tightest spread and least screen-displacement of the brautos, I have no idea what you're on.
Does thrust work better than deathblow/BM?
is this a build u want cleave targets for?
I keep having crashing issues and "failed to decompress" errors. Id say 90% of the time I cant play more than 2 missions without crashing upon loading into the mourningstar. Sucks that I cant play the game. Nice gameplay tho
Try file verification if you're on Steam, might help out. Sucks that it's happening in the first place though!
8:05 lol
Yeah hey psykers big fan here but dont call the rest of the group assholes when yall are sucking up all the ammo…and a vet grabs a small ammo brick. Again love what yall do lets keep it classy though