Street Fighter 6 - Battle Balance Update 2024 Trailer

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  • Опубликовано: 13 май 2024
  • A major battle balance update is coming your way on May 22 along with Akuma!
    Affecting all characters and with a new universal reversal mechanic, watch a few highlights in this trailer.
    streetfighter.com/6/
    #StreetFighter6 #SF6 #Capcom
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    ©CAPCOM CO., LTD. ALL RIGHTS RESERVED.
  • ИгрыИгры

Комментарии • 1,4 тыс.

  • @SegaDisneyUniverse
    @SegaDisneyUniverse 19 дней назад +752

    Akuma: "You're gonna need this update if you want to beat me."
    🤣

    • @oneaboveallferrarifan2725
      @oneaboveallferrarifan2725 19 дней назад +14

      Pretty sure he’s way more broken now

    • @OhNoTheFace
      @OhNoTheFace 19 дней назад +22

      *touches Akuma once and he dies*

    • @hcbabyssian8936
      @hcbabyssian8936 19 дней назад +8

      LOL. New character hype. Give it a week and people will have already found ways to deal with him.

    • @hcbabyssian8936
      @hcbabyssian8936 19 дней назад +6

      @@OhNoTheFace pretty sure it's the other way around. Akuma's a glass cannon.

    • @Native2087
      @Native2087 19 дней назад +5

      @@hcbabyssian8936both ways then, he’s always partnered with low health.

  • @1wayroad935
    @1wayroad935 19 дней назад +759

    "Here's what we're doing to try to make sure people can keep up with Akuma."

    • @jrsemfio
      @jrsemfio 19 дней назад +6

      😂😂😂😂

    • @mahogany1710
      @mahogany1710 19 дней назад +26

      Guilty Gear did the same thing after Happy Chaos came out. Instead of nerfing him too much, they changed and added mechanics. I think it's funny how games seem to emulate each other whether it's intentional or not.

    • @FreebyrdFayelanx
      @FreebyrdFayelanx 19 дней назад +9

      No. In SF3 3S he was a glass canon and at least mid, if not top 8. He's always, also, been one of the strongest character overall throughout the entire series, next to Sagat and a handful of SF2 characters.

    • @kidrobot.
      @kidrobot. 19 дней назад +1

      @@mahogany1710 balances to make things fairer isnt emulating

    • @VortexF
      @VortexF 19 дней назад +6

      ​@@mahogany1710it's kinda of a rule in the fgc,Buff weaker characters instead of nerfing strong one's,that way people don't have to completely abandon their main bc it was nerfed,and fights will get more fun to watch and play

  • @partifire
    @partifire 19 дней назад +1325

    who the FUCK let guile wall splat mid screen.

    • @jimmyoutlaw9384
      @jimmyoutlaw9384 19 дней назад +94

      I’m p sure he could always do that? Ex blade into ex boom, but no one does it. I think they made it combo into level 1 now as shown

    • @shishinonaito
      @shishinonaito 19 дней назад +27

      Capcom did

    • @Brotlov
      @Brotlov 19 дней назад +49

      @@jimmyoutlaw9384 Yeah, he could. Just too much drive meter.

    • @AlgaeEater09
      @AlgaeEater09 19 дней назад +47

      He can always do it. But its 2 EX moves so it cost 4 bars.

    • @Omnicloud7strife
      @Omnicloud7strife 19 дней назад +6

      Heroes.
      Ignore that I'm a Guile Main.

  • @X0Muhannad0X
    @X0Muhannad0X 19 дней назад +927

    Finallyyyyy now the corners is not almost guaranteed death

    • @kh2sora13
      @kh2sora13 19 дней назад +20

      But what if you're in burn out?

    • @realchezboi
      @realchezboi 19 дней назад +167

      @@kh2sora13 super or checkmate

    • @kh2sora13
      @kh2sora13 19 дней назад +10

      ​@@realchezboithat's still my main gripe 💀

    • @arpadszabo661
      @arpadszabo661 19 дней назад +154

      @@kh2sora13 pay attention to your drive meter. Don’t spend it if you have less or barely more than 2 unless it kills.

    • @apophis7712
      @apophis7712 19 дней назад +93

      ​@@kh2sora13
      Don't get burnt out

  • @soulwarrior5791
    @soulwarrior5791 19 дней назад +621

    0:24 DRIBE

    • @ballisticboo7808
      @ballisticboo7808 19 дней назад +72

      Dribe Rebersal

    • @TheVidgamejunkie
      @TheVidgamejunkie 19 дней назад +20

      Huh? edit: Oh damn, that quick flash, hahah. You got good eyes. Well, b is next to v on the keyboard, could happen to anyone 😆

    • @michaelbullen3104
      @michaelbullen3104 19 дней назад +51

      D O R A I B U

    • @bryceplayer1012
      @bryceplayer1012 19 дней назад +21

      HOW DID YOU SEE THAT?

    • @mysubscriptions5619
      @mysubscriptions5619 19 дней назад +14

      @@bryceplayer1012 I don't know, but I know this person CAN BLOCK

  • @problemsnearyou8899
    @problemsnearyou8899 19 дней назад +1225

    Capcom if you see this message, I’d like to thank you for stepping up your promo game & putting it into over drive . This is what SF6 needs . The SF & FG community appreciate you ✊

    • @goob8945
      @goob8945 19 дней назад +17

      one hundred percent

    • @slimballs9650
      @slimballs9650 19 дней назад

      Into OVERDRIVE, you say?

    • @genradiata1723
      @genradiata1723 19 дней назад +26

      You just said Fighting Game Community Community.. (FGC Community)

    • @goby1764
      @goby1764 19 дней назад +20

      Corny

    • @problemsnearyou8899
      @problemsnearyou8899 19 дней назад +6

      @@genradiata1723 fixed . Lol

  • @AndersonTenecela
    @AndersonTenecela 19 дней назад +514

    This makes me realize we are almost approaching one year of Street Fighter 6’s release and it’s clear how much Capcom has changed from its SF5 release to SF6. The road hasn’t been perfect but overall this game has made me the most happy for a Capcom fighting game in a long time and I cannot wait to see what Capcom has plan for season 2 in the future

    • @notimportant3033
      @notimportant3033 19 дней назад +48

      True, but their monetisation still sucks though.

    • @RandomPerson28337
      @RandomPerson28337 19 дней назад +17

      You said so much yet so little

    • @Trashgarbo.
      @Trashgarbo. 19 дней назад +28

      ​@@notimportant3033That's sadly a capcom problem. It's been that way since forever and I don't think it will change.
      They really are lucky that they make somewhat fun games because I don't think any other company would be able to get away with it.

    • @TurboMoist
      @TurboMoist 19 дней назад +7

      Yeah I can’t wait for the next balance patch in 2027

    • @AlandelaTower
      @AlandelaTower 19 дней назад +9

      I hope season 2 will be full of DLC’s. Costumes, specially 🤞🏽

  • @Sweatopod98
    @Sweatopod98 19 дней назад +200

    OMG Ryu can choose when to use the Denjin charge,this changes so much

    • @vegas3352
      @vegas3352 19 дней назад +32

      Finally a CORE part of our kit is not locked out when we have a ressource. HOORAY!!

    • @SSM24_
      @SSM24_ 19 дней назад +27

      From the playtests in Japan I believe that Denjin specifically replaces the heavy versions of the moves now, so you can still use the light and medium regular versions and maintain Denjin.

    • @guitaroach
      @guitaroach 19 дней назад +14

      Ryu's damage is gonna be kinda degenerate this patch lol

    • @Zwyrx_Hgqfyggz
      @Zwyrx_Hgqfyggz 19 дней назад +3

      Hitconfirms be blessed we can bait jumps with Denjin

    • @utteero
      @utteero 19 дней назад

      But why not multiple denjin stock? Why do other players have up to 3 stocks for buffs but we have to manage just one?

  • @marsivnayr
    @marsivnayr 19 дней назад +385

    Holy shit I did NOT expect them to give us more cancel options. Are we actually going to start seeing Target Combos?!

    • @alexspyro563
      @alexspyro563 19 дней назад +3

      For now maybe but new moves I wish at least 2 or 3 will be nice

    • @murillomesmo8189
      @murillomesmo8189 19 дней назад +10

      depends on your character. If it's Marisa still no. There is no route in the game where fHK HK xx S2 will be the optimal route

    • @marsivnayr
      @marsivnayr 19 дней назад +17

      @@murillomesmo8189 For sure. Still a high chance that what’s optimal remains optimal.
      Definitely will be interesting to see cause a lot of this trailer showed me that Capcom is at least making the attempt to bring about more combo variety.

    • @wselfwulfwulf9746
      @wselfwulfwulf9746 19 дней назад +15

      Juri's target combo is actually usable now that it cancels into lvl 1 lmao

    • @Brotlov
      @Brotlov 19 дней назад

      @@murillomesmo8189 What about after EX superman punch wallsplat to save drive gauge? I think all you can do right now is charged cr.hp to go into S2 without spending more drive.

  • @grimylittleman1040
    @grimylittleman1040 19 дней назад +350

    I have played this game for 300 hours and I had no idea Juri had a target combo until now lmfao

    • @yoshitsune5691
      @yoshitsune5691 19 дней назад +102

      As a juri main, we never used it because it was trash

    • @shishinonaito
      @shishinonaito 19 дней назад +51

      Nobody uses it. Not even by mistake. Let's see if that changes now.

    • @AllFlashNoDash
      @AllFlashNoDash 19 дней назад +38

      That's because most Juri players just fireball into drive rush.

    • @TK_TK811
      @TK_TK811 19 дней назад +7

      Hopefully the cancel window is on both the first or second kick so that she has more options.
      I wish they gave her a reliable fireball answer but I'm happy with juri.

    • @user-fb9yb5tx8p
      @user-fb9yb5tx8p 19 дней назад +4

      As a Juri main, I completely forgot it was a thing.

  • @ROFLproductionsCORP
    @ROFLproductionsCORP 19 дней назад +161

    That Guile wall bounce was clean

  • @rasifurefodi8306
    @rasifurefodi8306 19 дней назад +301

    0:35 Ryu Bros! 😭😭😭

    • @goob8945
      @goob8945 19 дней назад +32

      wahoo!! ryu bros unite

    • @domesticmh4567
      @domesticmh4567 19 дней назад +21

      my jaw hit the floor when i saw that

    • @MGNashi
      @MGNashi 19 дней назад +8

      ITS HAPPENING LADS.

    • @Chris-yp6zm
      @Chris-yp6zm 19 дней назад +31

      We can finally save the stupid charge lol

    • @frey3582
      @frey3582 19 дней назад +3

      Beautiful!

  • @GameMaster00744
    @GameMaster00744 19 дней назад +162

    Wow, they added lvl 3 to rashid!

    • @shishinonaito
      @shishinonaito 19 дней назад +5

      What?

    • @dragonic22
      @dragonic22 19 дней назад +80

      @@shishinonaito The joke is that no one really uses Rashid's lvl 3

    • @shishinonaito
      @shishinonaito 19 дней назад +17

      @@dragonic22 oh... So, following your "joke" logic, I guess they finally gave Kimberly a Lvl2 super... About time, huh?

    • @AlgaeEater09
      @AlgaeEater09 19 дней назад

      @@dragonic22 Cause it looks stupid as hell, just like everything rashid does.

    • @dragonic22
      @dragonic22 19 дней назад +17

      @@shishinonaito Can you really compare how often you see Kimberly lvl 2 to Rashid level 3?
      I feel like I see 1 every blue moon, and the other every planetary convergence.

  • @Phronesis59
    @Phronesis59 19 дней назад +8

    This video was the greatest way to announce a balance patch ever made. Well done, Capcom, looking forward to Season 2!

  • @Hacisay
    @Hacisay 19 дней назад +81

    As a lily main, I love how the 3 Grapplers were used first to show off the new mechanic 😂. Wake-up reversal helps, but plz man i needed i-frames on lilys uppercut since last year 😫 lol

    • @LEWfromdaHOU
      @LEWfromdaHOU 19 дней назад +6

      Adjust

    • @nicorobin7762
      @nicorobin7762 19 дней назад +13

      grappler with a dp lol no

    • @PME_FGC
      @PME_FGC 19 дней назад +4

      ​@@LEWfromdaHOU sounds like a Ken/Luke player

    • @Hacisay
      @Hacisay 19 дней назад +3

      @@LEWfromdaHOU lol no u

    • @Djdswissbeats
      @Djdswissbeats 19 дней назад +7

      @@nicorobin7762t hawk existed

  • @paytonmeeks9559
    @paytonmeeks9559 19 дней назад +18

    You all smoked now that I don't have to block with Kimberly

  • @someaccount5200
    @someaccount5200 19 дней назад +30

    Capcom changed their balance philosophy a lot since SF5, WOW

  • @eh-tingPLUS
    @eh-tingPLUS 19 дней назад +20

    Carlos Miyamoto's theme, My favourites OST

  • @2centstudios
    @2centstudios 19 дней назад +52

    New toys for everyone is always a good thing.

  • @yunggrooki4768
    @yunggrooki4768 19 дней назад +7

    Thank you for the universal counter. Getting stuck in the corner was the scariest thing for the 1st year

  • @MaoriGamerDood
    @MaoriGamerDood 19 дней назад +11

    1:00 OH HELL YES!!!!

  • @francotorres9672
    @francotorres9672 19 дней назад +197

    all character: LETS SEE, I HAVE A GREAT COMBO
    ed:

    • @dragonic22
      @dragonic22 19 дней назад +17

      I'm curious. Do you even know what the Ed change they showed is? Because it's actually very significant.
      No, I'm not joking

    • @floki859
      @floki859 19 дней назад +3

      @@dragonic22 not really what is it

    • @dragonic22
      @dragonic22 19 дней назад +46

      @@floki859 Crouch jab wasn't punished by Cammy's 5 frame normal, like it would've been in the current version. It might even be safe in the new version

    • @vini1249
      @vini1249 19 дней назад +6

      Tha major thing they want to show in this part is that the punish counter back throw in the corner now leave the characters much more far away, preventing a throw loop situation after a back throw in the corner

    • @jimmy9625
      @jimmy9625 19 дней назад +2

      Juri: Target combo into lvl 1 😂

  • @YellowYoshi_
    @YellowYoshi_ 19 дней назад +123

    1:21 That cammy combo tho! 😭

    • @AIKnowYou
      @AIKnowYou 19 дней назад +2

      Not sure on when you'd want to DRC after the target combo, but more options don't hurt. I guess this means you can fish with HP without confirming a punish counter. It will also inevitably lead to different wakeup setups too so let's just hope whatever nerfs they did to Cammy aren't too bad. For now it's Akuma time anyway.

    • @Nyagro
      @Nyagro 19 дней назад +3

      I wonder why someone would use that though? stHP xx DRC b.HK > 236HK > 623HK did the same job with possibly more damage and corner carry.
      I'm curious about the applications. More varied combo routes overall in the game would be nice, especially for Cammy. A lot of her optimal routes are the same as week one when the game released.

    • @SSJPrinny
      @SSJPrinny 19 дней назад

      @@Nyagro I've been thinking about it, her target combo's launch can save meter if you're looking to launch, there might be some more optimal combos at very specific meter usages lol s

    • @AIKnowYou
      @AIKnowYou 19 дней назад +3

      ​@@Nyagro Well the new route might give better damage if you compare it to the typical punish counter HP > HP.Backfist etc since you would only get a DRC after a light (if you're using DRC). Maybe it will allow different wakeup setups too.
      And worst case scenario, the last hit of the target combo being cancellable just lets you extend or be safe regardless of whether you intentionally or accidentally went into the target combo.

    • @lukecheung5777
      @lukecheung5777 19 дней назад

      Drive rush cancel after target combo costs 2 drive bars. Trust.

  • @marcorodrigues948
    @marcorodrigues948 19 дней назад +52

    Carlos Miyamoto Theme... 😎🗡🇧🇷

    • @eebbaa5560
      @eebbaa5560 19 дней назад +7

      when are they gonna put bro in the game. bosch too

    • @mappybc6097
      @mappybc6097 19 дней назад +2

      Bosch dead. He trash anyways.

  • @cothrone3651
    @cothrone3651 19 дней назад +42

    Can’t wait for the rooflemonger vid to be posted 30 minutes from now

    • @TheFightingGentleman
      @TheFightingGentleman 19 дней назад +14

      Yea lol. And then on release it will be needlessly padded out for over an hour

    • @OhNoTheFace
      @OhNoTheFace 19 дней назад +6

      @@TheFightingGentleman You keep saying words you do not know the meaning of

    • @TheFightingGentleman
      @TheFightingGentleman 19 дней назад +6

      @@OhNoTheFace which part? Needless padding out?

    • @xGhostNappa
      @xGhostNappa 19 дней назад +2

      @@TheFightingGentlemanbased, will always approve Rooflemonger hate

    • @Bladieblah
      @Bladieblah 19 дней назад

      ​@@xGhostNappa That's just sad

  • @kage1692
    @kage1692 19 дней назад +129

    I know it’s a little thing but give us battle damage in online pls 😭

    • @TomahawkGaming-uh9ny
      @TomahawkGaming-uh9ny 19 дней назад +8

      Agreed

    • @CulturedDegenerate
      @CulturedDegenerate 19 дней назад +29

      Yes please. I feel bad for the Capcom artists who worked on the alternate textures for battle damage just for them to never be seen by the majority of players

    • @chargeheby882
      @chargeheby882 19 дней назад +8

      There's battle damage?

    • @DANCERcow
      @DANCERcow 19 дней назад +3

      Players wouldn't even use it anyways all things considered

    • @xboxpenguin8705
      @xboxpenguin8705 19 дней назад +7

      @@chargeheby882 Yes, but sadly you can only see it in local matches

  • @ReginaldVannison7777
    @ReginaldVannison7777 19 дней назад +18

    That recovery drive reversal is BUTTER BABY!!!!…No more throw loops!!! SF6 gonna end up having the best balance patch of any fighting game this year…Calling it now. Capcom you’re a genius!!!! Street Fighter Nation Let’s go!!!!!

  • @MissSchala
    @MissSchala 19 дней назад +3

    This looks great! I thought I’d only be excited for Akuma but I’m genuinely equally excited to see what changes Chun is getting! Thanks for the tantalizing tease, a week away seems so far now! ❤️‍🔥

    • @venivediicommented4046
      @venivediicommented4046 19 дней назад

      Yeah I'm not sure what that combo was showing I think she can already do that. So we'll see

    • @VermillionMonk
      @VermillionMonk 19 дней назад

      ​@@venivediicommented4046She's going to get far less special meter gain off her juggle combos so that she can't hit you with lvl2 then build a big chunk of bar back to do it again before you hit the ground. I think that's what that clip was supposed to represent.

    • @venivediicommented4046
      @venivediicommented4046 19 дней назад

      @@VermillionMonk so a nerf😞 that sucks

    • @VermillionMonk
      @VermillionMonk 19 дней назад

      @@venivediicommented4046 There's probably more to it than that, I'm just not a Chun player so I don't understand entirely. Someone said something about the B.HP in that clip being a new combo route that wasn't previously available, so either it starts up faster or the HP before it is more advantaged on hit.

  • @AsdiGaming0
    @AsdiGaming0 19 дней назад +4

    "How many new combos should we add to the game ?"
    "Yes."

  • @NedsonMonteiro
    @NedsonMonteiro 19 дней назад +165

    This balance patch update looks promising.

    • @chebil_y4967
      @chebil_y4967 19 дней назад +27

      It looks underwhelming for a yearly balance patch especially without any system changes except for drive reversal, The meta will stay the same because it relies on system mechanics.
      I whish we didn't have to wait one whole year for simple character buffs and nerfs.

    • @LuttiApce
      @LuttiApce 19 дней назад +3

      @@chebil_y4967 Agree. That is why for the first time i dont buy a SF game. Waiting 1 year for a big balance patch? No way! A patch each 6 months is ideal. And no Bison, Vega, Balrog, Urien, Poison, Rolento, Abigail, C.Viper. Sad, it is a no no for me.

    • @MyRedQueen0
      @MyRedQueen0 19 дней назад +5

      ​@@LuttiApce they kept throw loops in the game because they were too lazy to change spacing and frame data for every character. The drive reversal on wake up is a bandaid fix for throw loops. Also a lot of the changes are completely out of touch. Characters got unnecessary nerfs and others that needed nerfs got none.

    • @Brotlov
      @Brotlov 19 дней назад +25

      @@MyRedQueen0 The patch isn't even out yet. We don't even have patch notes, chill out.

    • @Drilbit
      @Drilbit 19 дней назад +2

      they needed to shake up the meta more or just cut the waiting time to 6 months instead of yearly.

  • @Netsaver
    @Netsaver 19 дней назад +4

    This patch is gonna be crazy just 8 more days left.

  • @GreenBro11
    @GreenBro11 19 дней назад +47

    Funny that they used every character that doesn’t have any form of OD reversal tools to show off the Drive reversal buff!

    • @gameclips5734
      @gameclips5734 19 дней назад +3

      it's not funny, they were showing that those characters now have a way to escape pressure without wakeup super

    • @kitezzz360
      @kitezzz360 19 дней назад +5

      that's the point, those characters have always sucked because they had no wake up options, now they do

  • @Harucardiel
    @Harucardiel 19 дней назад +35

    1:01 GIVE ME MY GLUEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @MrRyu45
    @MrRyu45 19 дней назад +3

    Woah target combo to denjin charge? Now I can use that target combo.

  • @j3poysy
    @j3poysy 19 дней назад

    Keep up the good work Capcom. Please bring frequent game news and updates

  • @aristoph7239
    @aristoph7239 19 дней назад +4

    Even the team knows how slick Carlos theme sounds

  • @franlaroc1705
    @franlaroc1705 19 дней назад +5

    That's good . There are characters who kill very quickly with little. It would also be good if they did it with street figure 3RD strike and on the other hand they brought Remy, he is eager to kick ass

  • @rumpuvpigskin9566
    @rumpuvpigskin9566 19 дней назад +70

    That Gief combo mah gawd. Snake Eyez combos just got more intense.

    • @anderszidane973
      @anderszidane973 19 дней назад +1

      Snake has already said the HP buff is crap...since we already get a strong lvl 2 combo off of 5HK or wheelkick. Standing HP still has zero utility to us Gief mains.

    • @ShinUltima
      @ShinUltima 19 дней назад +1

      ​@@anderszidane973 Broski did mention one possible use for buffed c.HP: It gives Gief a way to combo into L1 super after perfect parry (PP -> c.HP, Hellstab, L1 Super). S.hk won't connect after PP, allegedly, and Wheel Kick is too slow.
      It's not the best but it's something, I guess.
      I want Wheel Kick to have projectile invulnerability, personally.

    • @seeblo_
      @seeblo_ 19 дней назад

      this buff really sucks

    • @VermillionMonk
      @VermillionMonk 19 дней назад

      ​@@anderszidane973I beg to disagree. We're seeing it combo into lvl2 from a grounded punish counter. Imagine the possibilities if it's landed as an anti-air.
      C.HP always had a weird situation where 90% of the time it's easier and more reliable to simply use lariat as an anti-air. There's only specific scenarios where that extra vertical coverage is necessary, and the move is so slow to recover it never felt that good to land.
      Now we can potentially use it as an enormous punish tool for things like dive-kicks or teleports. It's also faster than F-HK to start up, so it may open possibilities for big punish counters in the corner that we didn't have before.
      Even if it's ultimately relatively niche, I really like that capcom has made changes that give people at least some sort of legitimate reason to use moves that you would otherwise almost never see.

    • @gameclips5734
      @gameclips5734 19 дней назад

      @@ShinUltima how does broski know you can combo hellstab after c.HP?

  • @theVersatileGamebox
    @theVersatileGamebox 19 дней назад +1

    Looks really good, can't wait to try it out!

  • @railance3688
    @railance3688 18 дней назад +2

    Everyone: gets a sneak peak of cool combos
    Ed: 2:14

  • @sdragon21
    @sdragon21 19 дней назад +33

    That music in the background is Carlos Miyamoto’s theme from World Tour. You don’t think…..?

    • @kingalbert513
      @kingalbert513 19 дней назад +4

      He could be coming to Season 2

    • @agricola94
      @agricola94 19 дней назад +4

      It would be hilarious but no way.

    • @Switcheroo4542
      @Switcheroo4542 19 дней назад

      I do not think.

    • @raheem7632
      @raheem7632 19 дней назад +4

      Who knows. Still like the song choice tho. His theme is smooth 🔥

    • @SmokePudding
      @SmokePudding 19 дней назад +4

      His theme is so damn good

  • @Jago-pl7op
    @Jago-pl7op 19 дней назад +3

    THE NEW BUFFS ARE INSANE! I'M SO HAPPY

  • @Apocalypse754
    @Apocalypse754 19 дней назад +1

    Looks like theyre giving more options and combo routes to other characters now more than ever. I like this

  • @bampier97
    @bampier97 19 дней назад +1

    Capcom is listening! Thank you for the update, this is exactly what we asked for and also what we needed!
    I can't wait to try the new changes and Akuma.

    • @seeblo_
      @seeblo_ 19 дней назад

      they arent listening because this gief buff is ass

  • @plyme5297
    @plyme5297 19 дней назад +4

    I love how the Ed change they show is literally just "Cr.LP is no longer -5" 😭

    • @hlgnpoi8344
      @hlgnpoi8344 18 дней назад +1

      "Congrats, your character has a real crouch jab now"

  • @mepose420
    @mepose420 19 дней назад +33

    As a Gief main, I find this to be a huge win

    • @a.gss7714
      @a.gss7714 19 дней назад +8

      How

    • @theholyekch5274
      @theholyekch5274 19 дней назад +2

      Do geifs even use his uppercut and if used when do we ever get the punish counter version

    • @velocity9531
      @velocity9531 19 дней назад +10

      how so? this changes nothing for him

    • @stanm4410
      @stanm4410 19 дней назад +6

      The wake up drive reversal option should help him a lot, but could also hurt him a lot in certain matchups when he finally gets in. We'll see.

    • @sanicboi9187
      @sanicboi9187 19 дней назад

      @@theholyekch5274 You get it off of perfect parry, now we got another option other than spd

  • @akumous
    @akumous 19 дней назад +1

    I am seeing some good adjustments to all characters. Thank you Capcom for the trailer, however I wish this come up before Akuma.

  • @jettmanas
    @jettmanas 19 дней назад

    Good trailer. Thanks for the info.
    The one change I want most is the ability to do online content. The Could Not Verify Capcom ID Link error screen's kept me & some others from doing so.
    Hope you make it easier. We've emailed back & forth for quite a while. Willing to pay extra to skip it or get past it. If I can get online, I can spend more in BH Shop. 😉
    Fun vid. Looking forward to it.

  • @degen7278
    @degen7278 19 дней назад +65

    I cant wait for the savy street fighter youtubers to break this down in layman terms.

  • @edwardthompson8864
    @edwardthompson8864 19 дней назад +9

    Appreciate the dedication to game balance and keeping the game fun for all players.

  • @davidhylton7528
    @davidhylton7528 19 дней назад +2

    Drive Reversal on wake up seems great

  • @leandrecook179
    @leandrecook179 19 дней назад +2

    Thanks capcom for drive rushing this info to us

  • @arpadszabo661
    @arpadszabo661 19 дней назад +245

    People who cry about wake up drive reversal, get a grip on reality. Its way better than getting throwlooped in the corner or getting demolished by some invincible bs. If you cry because you’re the one who wants to abuse throw loops, i’m happy that you’re sad.

    • @Lazerbeam502
      @Lazerbeam502 19 дней назад +69

      I'm so glad they're fixing this. Fuck loop throws

    • @aledantih6524
      @aledantih6524 19 дней назад +40

      Throw loops need to exist when parry is so strong but instead of making parry underwhelming to get rid of throw loops they made Drive Reversal more useful so we'll see how that works out

    • @OzonebxGaming
      @OzonebxGaming 19 дней назад +13

      @@Lazerbeam502 All people have to do is bate the drive reversal and still get the loops.

    • @twitchinstereo
      @twitchinstereo 19 дней назад +9

      @@aledantih6524 You have like 30 frames at minimum to throw somebody out of parry for a punish counter. You don't need to be able to hit meaty throws for throws to still counter parry.

    • @Alex_Logan22
      @Alex_Logan22 19 дней назад +4

      Most of my throw loops come from neutral jumps and jump-over baits anyway, that’s not really changing.

  • @Neoxon619
    @Neoxon619 19 дней назад +66

    Loving the new Recovery Drive Reversal, basically an invincible reversal for everyone.

    • @BlackWeeeb
      @BlackWeeeb 19 дней назад +7

      literally one of the dumbest things they could've added

    • @alfredososa3059
      @alfredososa3059 19 дней назад +55

      ​@@BlackWeeebMore defensive options is not dumb

    • @1wayroad935
      @1wayroad935 19 дней назад +71

      @@BlackWeeeb Throw loop baby detected

    • @ryry8577
      @ryry8577 19 дней назад +22

      ​@@BlackWeeebIt's very easy to trap people in the corner in this game so it's just another layer of multiple choice. Better for both players

    • @beganfish
      @beganfish 19 дней назад +4

      It's a really, REALLY bad defensive option. Drive Rev is 18 frame startup on wakeup, it's only going to beat the slowest of meaties.

  • @That-B-Person
    @That-B-Person 19 дней назад +2

    we waited a year almost for this it better be the greatest patch of all time...

  • @FistofSpirit
    @FistofSpirit 19 дней назад +4

    Kimberly can combo into OD Bushin grab outside of the corner?
    Rashid can super after his running slide??
    My mains are eating well in the next patch

  • @irishpizza2823
    @irishpizza2823 19 дней назад +4

    Damn, they really gave the best character theme in the game to a non playable minor npc in world tour mode. Might as well just make Carlos dlc for season 2.

  • @SubdueAres-ox8il
    @SubdueAres-ox8il 19 дней назад +4

    God bless for this update. We need to destroy the corner grab meta.

    • @gameclips5734
      @gameclips5734 19 дней назад

      have fun getting your drive reversal baited

  • @j_allwyld
    @j_allwyld 19 дней назад +2

    Thank you capcom from a Kimberly main 😁💪🏾

  • @marzblaq7267
    @marzblaq7267 19 дней назад +1

    Holy Crap! Kimberly’s combos got expanded! THANK YOU CAPCOM!!! ✨✨✨

  • @jc_alpha
    @jc_alpha 19 дней назад +13

    You guys saw Guile converting to a level 1 after a v-skill OD boom? 😮

    • @dragonic22
      @dragonic22 19 дней назад +8

      v-skill? Must've missed it. I only saw sonic blade

    • @AlgaeEater09
      @AlgaeEater09 19 дней назад +4

      Vskills arent in this game. Go back to trash 5.

    • @jc_alpha
      @jc_alpha 19 дней назад +10

      @@dragonic22 I know it’s sonic blade - it’s just I haven’t completely shaken off the SF5 terminology just yet 😎

    • @Harroga
      @Harroga 19 дней назад +11

      Jeez why is everyone such an asshole just beacause he said v-skill 😭

    • @purefire21
      @purefire21 19 дней назад

      I been doing this

  • @wildtejasxd
    @wildtejasxd 19 дней назад +11

    Ken got run cancel DP out of the target combo?

    • @Kintuse
      @Kintuse 19 дней назад +4

      He could always do that, but it looks to be faster now. Normally you could not Run Shoryuken an opponent out of OD Dragon Lash unless they were an elevated height from the start but it looks to be viable off target combo now closer to the ground

  • @cbilici
    @cbilici 19 дней назад +1

    Bro the Kim buffs are insane!

  • @PomadaGaming
    @PomadaGaming 19 дней назад +1

    YESSSSSS BALANCE BABY. Big 2024 balance patch official details let’s go.

    • @PomadaGaming
      @PomadaGaming 19 дней назад

      1:18 oh wow run dp from crouch mk without counterhit. Jeez that’s gonna be a good buffer
      1:22 oh nah that’s cancellable now?
      1:31 yeaaa
      1:36 wait a minute
      Is that a drive rush nerf???? Jab couldn’t reach with the jab. At first i thought this was a thing where they delayed the timing on purpose cuz otherwise free punish but,could this be a nerf?? The one so many people were waiting for??👀
      2:12 oooh the crouch jab it’s not -5 anymore nice
      2:35 👀👀👀👀. Nice!

  • @alkalinemk1588
    @alkalinemk1588 19 дней назад +6

    Hope that track is the new theme music at home screen

    • @darknightspider7495
      @darknightspider7495 19 дней назад +11

      It's Carlos Miyamoto's theme from World Tour mode.

    • @alkalinemk1588
      @alkalinemk1588 19 дней назад +2

      @@darknightspider7495 ohhh good ear lol. Still hope we get new theme music

    • @SmokePudding
      @SmokePudding 19 дней назад +5

      Carlos Miyamotos's Theme, the best song in the game that most people haven't heard because it's World Tour exclusive 😭

  • @thegreatalexander2110
    @thegreatalexander2110 19 дней назад +7

    I somehow hope for Gouken

    • @dkg2894
      @dkg2894 19 дней назад +1

      Right! I need Gouken and Gen! That's all I care about 🤣🤣

  • @Jknight416
    @Jknight416 19 дней назад +1

    0:39 Looks like the rumors on Luke’s S.HP being able to convert normally into Light Knuckle were true after all.

  • @StopResetPlease
    @StopResetPlease 19 дней назад

    1:17 does ken need (punish) counter in order to combo into TC or was it just a mistake during the setup lol

  • @joseangelcanalesgarcia560
    @joseangelcanalesgarcia560 19 дней назад +3

    so... Recovery Drive Reversal is mean to counter throw loops?

  • @Temorkhan
    @Temorkhan 19 дней назад +6

    This looks promising! Can't wait for all patch notes and Akuma!
    Also, more love for Ryu's denjin charge!

  • @Mene0
    @Mene0 19 дней назад

    Chun gets safe jump from b/f medium punch lets goo

  • @MrMonsterKen
    @MrMonsterKen 17 дней назад

    Keep up the good work capcom. and I love that Miyamoto theme!

  • @rundown132
    @rundown132 19 дней назад +19

    ITS HAPPENING BROS

  • @lawlessinstall
    @lawlessinstall 19 дней назад +115

    "You can't do that anymore", the Trailer.

  • @tonydak8573
    @tonydak8573 19 дней назад

    These are fundamentally good balance changes and I am here for it!!!

  • @gameclips5734
    @gameclips5734 19 дней назад +1

    thanks for the ken and luke buffs, they needed it

  • @leemooreStudio
    @leemooreStudio 19 дней назад +4

    1:26 Did they extend the hitbox of Dhalsim's LVL3?

    • @TheFightingGentleman
      @TheFightingGentleman 19 дней назад +1

      Damn I think you're right. This used to always annoy me.

    • @leemooreStudio
      @leemooreStudio 19 дней назад +3

      What annoys me most is his LVL2 super. I hope now it hits crouching opponents. It's a horrible wakeup option.

    • @TheFightingGentleman
      @TheFightingGentleman 19 дней назад

      @@leemooreStudio idk it might be for the best that it stays that way...giving a character like vega or dhalsim consistent wakeup options means they have more chances to be consistent in other ways that may make them too strong.

    • @leemooreStudio
      @leemooreStudio 19 дней назад +1

      @@TheFightingGentleman That won't make it consistent. It cost 2 bars, that's expensive for it to have such a weakness. So then it's only use is that it's an anti-air and a combo tool. It won't make him too strong since he's one of the weakest characters in the game.

  • @bowserjr476
    @bowserjr476 19 дней назад +3

    more chunli combo buffs damn you MORE😈

  • @ROFLproductionsCORP
    @ROFLproductionsCORP 18 дней назад

    That Manon combo really looked like a just a dance lmao, I love her animations.

  • @puffyloverjuan4011
    @puffyloverjuan4011 19 дней назад

    Functional target combos lets GOOOOOOOOOO!!!!

  • @NeverFake
    @NeverFake 19 дней назад +9

    Can someone please explain what’s different about Chun-Li and JP?

    • @bichoestranhocomcaudas6543
      @bichoestranhocomcaudas6543 19 дней назад +3

      for JP,i guess his level 2 doesn't last as long so JP can't have as much hits in if he catchs you with it? i'm not sure tho

    • @RobinLegacy
      @RobinLegacy 19 дней назад +2

      Chun Li couldn’t do 6MP drive rush and combo into 4HP before.

    • @OrtusTheTortus
      @OrtusTheTortus 19 дней назад +3

      Chunli can do b.hp after f/b.mp drive cancel

    • @shishinonaito
      @shishinonaito 19 дней назад +3

      ​@@RobinLegacy6 magic points and 4 health points? What?

    • @Switcheroo4542
      @Switcheroo4542 19 дней назад +5

      ​@@shishinonaito yeah 6 magic points and 4 health points

  • @Wild9
    @Wild9 19 дней назад +8

    FINALLY a use for Zangief's 2HP, hopefully anti-air juggle. Now let's see about Tundra Storm lmao

    • @prismshock
      @prismshock 19 дней назад +1

      Tundra storm should re-stand.

    • @VermillionMonk
      @VermillionMonk 19 дней назад +3

      ​@@prismshockI would settle for tundra storm just giving you a shit-tonne of special meter

  • @SufAzam
    @SufAzam 19 дней назад +1

    Ryu’s buff is finally confirmed, my main character, he’s going to be scary with the new denjin buff and the fact that he can cancel after target combo makes it even better

  • @octaviorueda818
    @octaviorueda818 19 дней назад +1

    Good stuff. I really want to get good at this game

  • @spence0703
    @spence0703 19 дней назад +7

    What was that Ed clip even showing? I’m assuming it was a buff on his low jab, but that was a weird way to show it

    • @DiosOscuro
      @DiosOscuro 19 дней назад +7

      low jab was -5 so punishable by Cammy stlk, i assume now it's -3 or better

    • @spence0703
      @spence0703 19 дней назад +4

      @@DiosOscuro well it’s a good buff but if that’s what they’re showing for the trailer then I doubt he’s getting much else

    • @epicshot2000
      @epicshot2000 19 дней назад +1

      His crouching jab is -5 on block. They made it safe.

  • @hugozuniga9089
    @hugozuniga9089 19 дней назад +7

    that rashid buff is hugeee

  • @Fly_hawk_86
    @Fly_hawk_86 19 дней назад +2

    That was amazing l can’t wait to play it

  • @redwolfkun
    @redwolfkun 19 дней назад

    Given that they show Ken using run dp from dragon lash and cr.mk it’s likely he probably won’t be able to combo into run tatsu as easily anymore. Potentially Jinrai kicks are getting major nerfs aswell. The Cammy and Jamie target combo changes are fairly significant as they look to increase corner carry. Juri has some reason to use her target combo however it doesn’t seem useful. Chun li lost her safe jump set up from her bnb. Kind of a shame since it was pretty interesting given she didn’t have a throw loop. Luke has much lower juggle potential from his charged knuckle lp version. Manon bk. hp now has natural juggle making it a situationally useful anti- air, as it looks like she gets a safe jump and extended corner carry - 0:57 you can see the extended float time. They choose to extend the combo for wall carry but it seems mid screen you can just use a safe jump over the extra dmg. Lily has a link from stand lk - crouch mk (might be punish counter only). This could indicate faster mk start up or increased frame advantage overall for stand lk - potentially improving her tick throw game. Ryu’s denjin hadouken now seems to be tied to either a strong button input or potentially od input, making it more applicable overall decent qol buff. Also his target combo can be cancelled into denjin for guaranteed set up. Kimberly has a new combo dr - cr.mk - st.hp. Aswell as air throw combo mid screen. Given the trailer season 2 is focusing on the games intended identity of OD moves being the bnb staples over drive rush. Also non perfect parry has increased recovery and perhaps less frame advantage 1:38 Kimberly attempts to punish deejay lvl 1 with dr - crouch mp. Which should about +3/4 frame advantage after dr. Yet Dee Jay gets a reversal after what looks like two frames. Wake up dr will likely be a meter sink but at least gives Manon/ Kimberly/Gief/ Lily get off me options. Looks like it can lose to meaty jab though. Hopefully full patch notes within the week will give better insight. Season 1 ended up being very meh for me, hopefully Season 2 has made enough qol changes to game.

  • @Guirock1
    @Guirock1 19 дней назад +3

    What about fixing the Series S version???

  • @terrorblue
    @terrorblue 19 дней назад +4

    Wow that Ed buff amazing, he will be top tier for sure

  • @SpartanOfLuxon
    @SpartanOfLuxon 19 дней назад +1

    Guile Gang eatting good with that wall splat combo

    • @purefire21
      @purefire21 19 дней назад

      naw this already cause burnout right now before the update

  • @TonyTheTGR
    @TonyTheTGR 19 дней назад

    Okay, now we're going places

  • @michikatsutsugikuni8398
    @michikatsutsugikuni8398 19 дней назад +18

    DLC CHARACTERS COSTUME 3 PLEASEEE

    • @KiTTtheKiDD
      @KiTTtheKiDD 19 дней назад +10

      They're coming, dude, don't worry

    • @Ben-jz3mt
      @Ben-jz3mt 19 дней назад +13

      They will also be in this update

  • @marcusmeins1839
    @marcusmeins1839 19 дней назад +19

    recovery drive reversal = CO CO CO COMBO BREAKER!

    • @KiTTtheKiDD
      @KiTTtheKiDD 19 дней назад +14

      It's more of a TH TH TH THROW LOOP BREAKER.

    • @marcusmeins1839
      @marcusmeins1839 19 дней назад +1

      @@KiTTtheKiDD XDDD!

  • @user-le5gq7jm7k
    @user-le5gq7jm7k 19 дней назад

    Ken can do a quick step up after ex dragonslash. Wow 😮

  • @imthecatman4999
    @imthecatman4999 19 дней назад

    TBH I can't tell what's new without a spreadsheet infront of me. But this is still a cool "If you know, you know" type video that builds hype. Also JUKEBOX FOR THE MAIN BATTLE MODES PLEASE AND ADD THE WORLD TOUR TRACKS THEY'D PUT SO MUCH FRESHNESS IN EACH MATCH!

  • @humanbeing5351
    @humanbeing5351 19 дней назад +5

    2:09 I think I might’ve came

    • @EduardoHernandez-je3hl
      @EduardoHernandez-je3hl 19 дней назад

      Am I missing something? Isn’t this a combo you can do now?

    • @rul30fl4w5
      @rul30fl4w5 19 дней назад

      2mp has more hitstun. According to some prerelease gameplay, it can also combo into ex Palm, which is huge​@@EduardoHernandez-je3hl

    • @DmarquettePainter
      @DmarquettePainter 19 дней назад +1

      Nah the target combo headbutt doesn’t combo after 6hk

    • @EduardoHernandez-je3hl
      @EduardoHernandez-je3hl 19 дней назад +1

      @@DmarquettePainter so a raw 6HK>headbutt connects now? It always connected coming out of DR cancel

    • @DmarquettePainter
      @DmarquettePainter 19 дней назад +2

      @@EduardoHernandez-je3hl yeah from what the reports have been saying, Jamie's raw 6HK will go into TC headbutt in the new build

  • @Brotlov
    @Brotlov 19 дней назад +9

    People judging an entire balance patch by a trailer under 3 minutes long is wild

  • @cashbag
    @cashbag 19 дней назад

    Lily cMK into EX Stock was exactly what i dreamed of thanks capcom🎉

  • @PabloRodriguez-ov9sx
    @PabloRodriguez-ov9sx 19 дней назад +1

    That Zangief combo was incredible

    • @Invariel
      @Invariel 19 дней назад

      That's right, for two levels of super and two levels of drive rush, with a setup that requires crouching heavy punch to hit in the first place, Zangief can do ... a bit of damage.

    • @PabloRodriguez-ov9sx
      @PabloRodriguez-ov9sx 19 дней назад +2

      @@Invariel I know full well the combo isn’t really practical or consistently applicable, but what I really care about is that the combo looks very, very cool. I’m playing Zangief, you think I give a fuck about things such as “adequate amounts of reward for the resources you put in” and “winning”?

    • @mikejonesnoreally
      @mikejonesnoreally 19 дней назад

      @@PabloRodriguez-ov9sx xD

    • @Invariel
      @Invariel 19 дней назад +1

      @@PabloRodriguez-ov9sx I will grant you that: it does look cool. It just feels like a kick in the pants that this is our "balance" patch: we can now spend a lot of meter to accomplish nothing.