let me know if there are other types of abilities you'd like me to cover! I'd like to balance system-level tutorials with more specific ones like this, but definitely lmk if you prefer one type over the other :)
Would love to see how you'd make an ability that places an AoE Gravity field that inverts the character's gravitational direction towards any direction an attached arrow component may be pointing towards.
oooo interesting🤔when you say invert gravitational direction, do you mean the AoE field 'pulls' the character toward the direction that the field's arrow component is pointing? I'm just having trouble visualizing it, but I could definitely do a video on this
That sounds super interesting, thanks for the suggestion! Would an example with ice, fire, water, and electricity suffice? I'm thinking of putting a block of ice on top of a wooden box. The wooden box is set on fire, which burns to a crisp and also melts the block of ice. The melted ice then leaves a puddle of water, which allows the player to shock it which electricity to light a lightbulb or something. I don't play TLOZ so I apologize if this is way off lol
@@umbral_studios Cool! This’s pretty close to what they did in zelda. I suggest you to watch GDC conference about Botw. They explained this fancy “chemistry engine” and showed practical examples
glad to hear they’re helping! I also wish I could make more but I just don’t have the time these days ); I still intend to make more videos in the future though-just need to get to a point where I have some time!
hahaha no problem!! I’m trying to upload more consistently now so dont be surprised if more drop this month 👀 glad you’re enjoying the GAS content; lmk if there’s anything you’d like me to cover!
@@umbral_studios I'll be looking out for it! still fairly new to c++ but its well worth it for learning GAS so i'll be on the lookout for more vids 👀 Any videos containing fundamentals I'd love to see!
1- I think Lightning Speed would be a good addition. Maybe I don't want to happen instantly but have a little delay before chaining into another target. Then I'd also have to consider how to handle with moving objects or else the beam will just stay still awkwardly 2- Tip: Use Set Life Span instead of a delay and destroy 3 - 7:38 a bit of a mistake, you need number of splines - 1 otherwise you'll have an overlapping beam at the final target 4- I don't know if I'm misunderstanding GAS but wouldn't Gameplay Effect suit the chain lightning better since it's something that happens on a hit. An ability from my understanding is unlocking new gameplay like a spell that casts chain lightning. While the Effect is better suited to something that makes an impact on the game state. I'm guessing it's all just design patterns and you develop how it makes sense to you
Great tutorial ! I think you could create a series of videos on GAS implementing various skills. I hope to see more advanced uses, such as shooting enemies, causing them to burn, and when they burn, a progress bar accumulates. When the burn progress bar is full, it will deal damage equal to a maximum percentage of their health. Also, shooting enemies will cause them to accumulate freeze points, and when the freeze points are full, the enemies will be frozen and unable to move for 3 seconds.
Hello, i am kinda new to UE and was drowning in YT tutorials, is there some info about where to put each variable, like health, coins and so on, everybody puts it into fpbp or 3pbp and its lost when character is killed/destroyed. Or everybody just calculates hp on tick and puts it in character blueprint. I am so confused with what to put into game mode and other vital places.
let me know if there are other types of abilities you'd like me to cover! I'd like to balance system-level tutorials with more specific ones like this, but definitely lmk if you prefer one type over the other :)
Would love to see how you'd make an ability that places an AoE Gravity field that inverts the character's gravitational direction towards any direction an attached arrow component may be pointing towards.
oooo interesting🤔when you say invert gravitational direction, do you mean the AoE field 'pulls' the character toward the direction that the field's arrow component is pointing? I'm just having trouble visualizing it, but I could definitely do a video on this
Make TLOZ chemistry engine system😅
You can be the first person on RUclips to do this.
That sounds super interesting, thanks for the suggestion! Would an example with ice, fire, water, and electricity suffice? I'm thinking of putting a block of ice on top of a wooden box. The wooden box is set on fire, which burns to a crisp and also melts the block of ice. The melted ice then leaves a puddle of water, which allows the player to shock it which electricity to light a lightbulb or something.
I don't play TLOZ so I apologize if this is way off lol
@@umbral_studios Cool! This’s pretty close to what they did in zelda. I suggest you to watch GDC conference about Botw. They explained this fancy “chemistry engine” and showed practical examples
These gas tutorials are helping so much wish we had some more but this gives such a great baseling to build from
glad to hear they’re helping! I also wish I could make more but I just don’t have the time these days );
I still intend to make more videos in the future though-just need to get to a point where I have some time!
2 back to back GAS tutorials in 1 week? Hell yeah! Thank you for showing this!!
hahaha no problem!! I’m trying to upload more consistently now so dont be surprised if more drop this month 👀
glad you’re enjoying the GAS content; lmk if there’s anything you’d like me to cover!
@@umbral_studios I'll be looking out for it! still fairly new to c++ but its well worth it for learning GAS so i'll be on the lookout for more vids 👀
Any videos containing fundamentals I'd love to see!
1- I think Lightning Speed would be a good addition. Maybe I don't want to happen instantly but have a little delay before chaining into another target. Then I'd also have to consider how to handle with moving objects or else the beam will just stay still awkwardly
2- Tip: Use Set Life Span instead of a delay and destroy
3 - 7:38 a bit of a mistake, you need number of splines - 1 otherwise you'll have an overlapping beam at the final target
4- I don't know if I'm misunderstanding GAS but wouldn't Gameplay Effect suit the chain lightning better since it's something that happens on a hit. An ability from my understanding is unlocking new gameplay like a spell that casts chain lightning. While the Effect is better suited to something that makes an impact on the game state. I'm guessing it's all just design patterns and you develop how it makes sense to you
Keep'em coming. You are a masterful teacher.
Thank you!! I’d love to make more but have no time these days 😭
Thanks for the video!
Great tutorial ! I think you could create a series of videos on GAS implementing various skills. I hope to see more advanced uses, such as shooting enemies, causing them to burn, and when they burn, a progress bar accumulates. When the burn progress bar is full, it will deal damage equal to a maximum percentage of their health. Also, shooting enemies will cause them to accumulate freeze points, and when the freeze points are full, the enemies will be frozen and unable to move for 3 seconds.
holy smokes this is epic
Do you need to use Data tables? or can you use DataAssets?
Hello, i am kinda new to UE and was drowning in YT tutorials, is there some info about where to put each variable, like health, coins and so on, everybody puts it into fpbp or 3pbp and its lost when character is killed/destroyed. Or everybody just calculates hp on tick and puts it in character blueprint. I am so confused with what to put into game mode and other vital places.
Maybe put the stuff that outlives the pawn on the player controller or player state. Probably use GameMode for win/loss conditions.
How to create a black hole? Grenade that pulls enemies in using gas
COOL
how to do GAS with multiplayer game? like replication and stuff
Niiice