In most English speaking places, whenever someone accesses something in "Tier" in terms of quality, a tier 1 basically denotes to the top which is literally the best of the best, with tier 2 being the second, Tier 3 being third and so on.
Wow 14 years later people still care about this game. I find it amazing there isn't a modern smartphone version of this game. or at least a PC verison with online multiplayer, it was amazing.
+Mangs +Type-59 awbw.amarriner.com/register.php Lo and behold a very active advance wars online community (advance wars minus the capture/battle animations plus AW:DS (though you can ban any CO and any unit from any game) and up to 14 player games) Also I think Intelligent Systems said they weren't done with the Advance Wars series... So maybe someday in the future we'll get more... Least there's Fire Emblem : )
I actually really like how Kanbei and Colin are exact opposites yet are both equally overpowered. I think another reason a lot of people don't fully understand Sonja is that some of her advantages (? HP display, Fog of War bonuses) don't do much against the AI, so the Campaign isn't a very good tutorial for how she works. Another thing to mention about Drake, in this game he's not immune to the -1 vision penalty of HIS OWN RAIN. They didn't fix that until Dual Strike. So his own Power can screw himself over if you're playing with Fog on. Didn't know the computer cheated with Flak. That's good to know, but it does feel weird seeing as Flak is pretty delibarately underpowered and meant to be the easiest Black Hole commander to beat in the campaign. Lash's Normal is pretty bad, I agree. "Look at me, I'm now day-to-day Sturm!" I agree about Hawke, he's nowhere near as good in multiplayer/war room as you'd think, I was a bit dissapointed when I first unlocked him. His Campaign missions give him a ton of expensive units so his power charges a lot faster than it should. Without that, you REALLY feel his slow power gain and it's a huge downside. Sturn is intentionally broken, he should probably be banned outright in multiplayer. He's like an Uber Legendary in the Pokemon games. I mean, he's your reward for getting an overall S Rank in the Campaign, it's like "you're able to do that? Go nuts in War Room with the most broken guy in the game, you've earned it."
Still it is the same issue. Colin got 10% weaker units for a 20% reduced cost as well as a cheap power increasing his funds further. Kanbei pays 20% more for a 30% boost and got a power that increases his stats to broken levels. The advantages they get are very overwhelming. Still, I would like to see a match between the two.
exept colin cheap unit are not his best power, some people just swarm with colin but the low budget startegy have so much more potential. Every ability work very well together for him. With cheap unit it's easier to go on a low budget strategy, with gold rush, the more money you save the more money you made, until you get so much money you can buy the most expensive unit in every port, airport and factory every turn and then the only more expensive way to spend money is to not use gold rush for a turn and use power of money instead and then your unit become so powerfull that a 1hp infantry one-shot a max's neo-tank. i think colin is way stronger than kanbei and i don't see how Kanbei could win on a fair map, i find it weird he put him on tier 4, i think only a very agressive CO can beat colin, that's why we stop playing him with my friend
Duchess Van Hoof in lore colin is to inherit a vast fortune which gives him the discount and his lack of firepower stems from his lack of combat experience you see it in the campaign when blue moon infantry interacts with Colin etc. when playing as the other since he is the leader of the faction he literally has the imperial guard which justifies his cost and firepower to use in the field
My brother, the battle is over. The wars games are done. The fields are empty. Nevermore shall shots ring through the lands. It's the end of the advance wars.
sami would be SOOO broken if the bikes from days of ruins existed, since that would give her a high mobility unit to plsy with. she could just destroy any capping infantry this way...
Andy is also tier 2 because he forces the enemy to play a little bit silly. Normally it's enough to bring a unit down to 3-5 hp since they become useless at that point, but against Andy you have to waste some attacking power to finish off those units or at list bringing the down to 1-2 hp. AI tends to finish off enemies instead of weakening some of the stronger units, which isn't really a viable tactic, but that also makes Andy less effective in single player, so lot of people underestimate him. Defending the hyper repair, it can be awesome outside chokepoints when people are still fighting over area control. Just go nuts with your directs so in the end of the turn pretty much all your units suffer that 1-3 hp of damage, and end your turn with the hyper repair. That's devastating, especially if your opponent has a 4 star cop, so you can activate your power before his during the early game.
I hope Nintendo makes a special mission with sturm's passive skill on his units unhindered by terrain going beyond logic is vehicles can go over mountains and can move through the sea while his sea units can move on land. Just to fit his alien final boss theme much more terrifying.
I was confused just reading the description. People usually use tiers in the reversed order. Tier 0 is the absolute best and tier 5 is the worst (in this case, could be lower). Food for thought. Cool vid! Nell sounds crazy! Unlocked Sturm for the first time ever yesterday, sooo guuuud, hyyyype!
@@TheJayfaim How to fix max: Co Skill: Direct combat units are 150/150, his indirect units are 85/85 and have 1 less range. Co Power: Direct combats unit become 175/175 and move 1 space farther Super Co Power: Direct combat units become 230/230 and gain 3 mobility Totally balanced, kanbei still stronger
anonyme but a good tactician covers his units with rockets, shooting up the enemy before taking them head on. Max’s rockets were total wastes of money having such a narrow range. A 150 percent melee buff isn’t enough to compensate for that.
@@nickdegugs7190 Well at least he was very viable because with 150% his unit could one shot some key match up and this is really great : your unit doesn't loose hp and you cleaned a unit with only one of yours. For exemple Merch will one shot litterally everything exept tank that will have 1-2 hp, Midtank that will take 2 damage and air unit. Midtank will straight up one shot everything This alone is insane. You can spam merch/tank and keep pushing like a tard and win. If you take the upper hand even a little it is GG 1.5 is really a lot. I dont say that he was OP, but he was good, even more with map without bottleneck Rocket cost a lot throught, I prefer artillery. One rocket is roughly 3 artillery for near the same damage. After it depend of the map. By the way spamming to outnumber an opponent can be an effective strategy.
Don't know if you already know this or it was already told, but...The reason why, I believe, in this game, Kanbei is 130/130 instead of 120/120 is purely so he is not completely invalidated by Sturm. Yes, Sturn is purposefully OP, but they still made Kanbei to at least be stronger then him so as to justify the increased costs. At least, I believe that's the case. When he doesn't have such a broken CO to compare to, he's weaker at 120/120 because there's not a broken standard to go up to.
Really liked the video man, I wish my friends would play with me! I remember playing against a buddy when advance wars 1 first came out, and he was losing so spammed SO many infantry and mech units that it took me a good hour or so to cut through them and capture his HQ haha
Advance Wars 2 is a fantastic game here and your review on the CO's rank here is very good on the tier list. Everyone has their strengths and weaknesses but any CO should not be underestimated because if you do then they will seriously destroy you in a match as well playing with friends against their favorite COs. However Sturm is a whole different league and I'm glad he is the strongest because he is this series main villain and it truly is satisfying when you beat him because he makes the battle between good and evil truly epic. If you play as Sturm then you will love making your friends squirm with him as you whoop them all there. Unlocking him is truly an accomplishment because it is not easy getting him but when you do it is truly satisfying. Once again Mangs this was a great review here.
I just got this game. It's the last in the series for me to play and I'm super excited. I really hope the 3DS gets an Advance Wars game. It's probably my favorite series.
*sees all her favorite COs in low tier* ... ya know this doesn't surprise me but it hurts all the same :(. *For the record in order from Fav to least. Hawke, Adder, Eagle*
You're describing tiers backwards. Tier 2 is supposed to be lower than Tier 1. Tier 1 usually refers to the highest level there is, with a joking "Tier 0" as the ultimate.
I totally agree about Hawke. I remember playing as him for the first time and expecting to wreck face, only to come away from that just feeling very underwhelmed.
Having been a huge AW fan and seeing Nintendo’s new announcement it gave me great joy! Of course RUclips and it’s algorithm brought me across your channel. Your description of Kanbei cannot be more spot on. What a fucking asshole to play against and a monster to play as. Thank you for that I laughed a lot harder at your disdain about him than I should have
yes whoa so much love thank you for this video. so many hours playing this game. I definitely had rankings of the co's but you explaining the whys just confirmed my thoughts as well as surprised me. I learned a lot thank you!!! also I agree another advance game for the new gaming platforms would be incredible for the fans and profits.
I hope the 1+2 Re-Boot Camp version attempts some light balancing to help the lesser COs and nerf the stronger ones while keeping the character qualities… Jess is my favorite T.T
I find it so fascinating that Colin and Kanbei are total opposites but are both top tier. Although I guess in essence, Kanbei's price hike is a small price for extremely OP units, so its almost like getting them cheap.
Your video is excellent! Started playing Advanced Wars 2 against a friend and it's so much fun. Thank you, Sensei for your knowledge. I hope one day Advanced Wars will come out on the 3DS. : )
That's not how tiers work, usually. Usually you go Tir 1 = top tier Tier 2 = mid tier Tier 3 = bottom tier or however many tiers you have. This was a very confusing video because of that :p
Usually the higher the tier the better actually, see Fire emblem heroes for example. What you may be refering to is rank, which the lower the better (Rank 1 = best player)
Kanbei is god of AW2, his SCOP is a free turn and you can’t even attack his units with first strike without taking more damage than you inflict from his counter. Destroying any of his units with less than 3 attacks is a feat. His price premium is irrelevant when 2 of his tanks will beat 3 of Andy’s, easily 4 if terrain is thrown in (since it’s AW2 Kanbei basically has at least 3 terrain stars active at all times, blocking 30% of damage taken because the damage formula is broken). Sensei is also amazing because he gives Uber buffs to 3 of the 4 best units in the game. B copters in AW2 are insane and his mechs can OHKO some softer vehicles and indirects. You can’t beat him back because of the infinite reserves from his power, even if the self feeding isn’t as broken as AWDS. Grit is also god in AW2 because the CO power charging is cost-based and artillery are the most cost effective unit in the game, becoming even better with more range his firepower and co powers. Nell is mediocre since her firepower boosts are not guaranteed and you have no other buffs to work with. Costly units are garbage so possibly damaging them with cheap infantry is not really game breaking on its own.
You missed something that shifts balance for some characters (even moreso in dual strike) and that's back to back powers and it does elevate Adder in particular in pvp. When you trigger a regular co power with extra star energy it will use up to one full extra star. This precludes the great majority of characters from stringing co powers back to back since you can't earn star power when a power is active. Adder is one of the rare exceptions that can string powers together due to his 2-star/5-star power relationship and it mounts significant strategic pressure on the opponent since they have to make sub optimal moves and cede territory to Adder to account for both possibilities from the uncertainty that comes from playing a human player as opposed to a computer. It also gives him 4 uninterrupted phases of stat boost and he gets to it faster than any other CO in a game where that first strike matters big time. He's not even close to the highest tier in aw2 but you shouldn't be as surprised as you are that you were beating tier 3 opponents reliably with Adder. He gets strategic soft benefits he gains against human players and he plays more like chess where you are constantly psyching the other player when a lot of the other COs play like checkers. He's one of my favorites as well because of that and the fact that he is well balanced and fun to play.
"For some reason they decided to change him to a thirty percent increase in Advanced Wars 2." I think that reason is because Sturm gives a 20% increase for free. Granted there still isn't any reason to pick Kanbei over Sturm aside from a mild sense of fair play.
i'm don't totally agree with you, you don't use any money on pre-deployed so colin has just an amount of money pretty huge if he succeed to charge his super power and use it at the good time
Andy Lemieuvre Although you're English is fairly broken, you bring up a good point. He'll just continue to accumulate money, and then his Super Power will be absolutely amazing.
I agree with most of this list Green Earth's strength seem to lie in tandem with each other but even though I love Drake and Eagle, admittedly there powers are not transferable at all, too narrow and specialized. I hate that Sonja has bad luck , I love playing with her even without fog of war I somewhat I agree with you on Hawke, I love playing with him he's kinda the evil Andy but his power takes too long to build, I think he was designed to tackle multiple enemies to build up the CO powers faster like with many of the Green Earth missions
It can still for the most part apply this to watch room. Want an easy time? It's usually a toss between Sami, Kenbei, Grit, and Colin for an easy S rank. (Provided you don't have Sturm yet)
Better to just grade tiers A, B, C, D. or Top, high, mid, low. Also I noticed everyone complaining about this lol Also I'm sad at how weak Green Earth is, I remember feeling how weak they were when I played through the game. Like they were hardly compensated for the gigantic weaknesses they were given. Then there's Yellow Comet that just got a huge handjob on all their characters.
Sturm is just on a tier of his own. Just the fact that all his units are stronger for the same price makes him the strongest. Then you've got his ignore terrain, super power, etc, these are just bonuses, like the cherry on a cake. I would agree Hachi is stronger than Nell, maybe, but nowhere near Sturm, so I'd actually move Hachi down with Nell because the power is closer. My favourite CO was always Nell though (and there's usually an agreement that no one plays Sturm anyway, because why bother when he's almost guaranteed to win), and second was Sami. Sami was just fun doing a backdoor sneaky capture. As for Nell, no compromise, but a chance to deal more damage, this just makes her better than most COs already, and then a short CO power bar, so it's fast to charge up for use. Another reason is I have a strong preference for female characters, so naturally Nell becomes my favourite. xD
Interesting to see more thoughts about it. I looked to see if you had done a similar video for Dual Strike but didn't see anything. I imagine most stay in the relatively same place, ignoring tag-teaming because thats a tad much to account for. Jess maybe getting a boost to tier two, with the infantry debuff removed. Then there's the introduction of Megatanks who definitely would benefit from her power, making you could trade APCs for Artillery if you get to a point that you can field Megatanks in the first place. Then her CO power allows her to utilize Stealth Bombers more effectively, making good roadblocks and allowing to cause havoc in the enemy backfield for however long you can keep the three stars filled. On the other hand Black Boats also can negate her need for the power. I imagine Colin might jump to tier five, with the disposable Black Bombs and pestering Stealth Bombers being cheap he could make for an infuriating enemy, and he benefits from Megatanks, being able to deploy them much more easily, without really fearing them as much as other COs. Again, assuming you can get them fielded and desire to do so. Then Black Boats mean for on-the-fly repairs that are cheaper than that of other COs, making him able to cover he only weakness of using aerial units when fighting at sea. I can't see any Dual Strike COs being past tier 2. Half are focused specifically on one sort of terrain. Grimm has awful defense, just not very viable without a tag partner. Rachel's passive doesn't fit the pace of multiplayer though her super power is decent. Jugger is just Flak by another name. Koal is, on paper, better than Adder in almost every way (his base CO power takes just slightly longer to build but his super builds faster) but even then I don't think its really enough to make him much more powerful. Bolt's only real edge is his power, which takes forever to build and can be counter by Sasha. Speaking of which Sasha maybe fares the best because her power allows you to drain the enemy CO meter, though her super power isn't all that great. Still, on larger maps with lots of properties she can get a noteworthy production bonus and counter some COs who are dependent on their powers, such as Hawke, Sensei and Sami. Still it can't keep up with Hachi or Colin whose best power is cheap.
I still got my advance wars game. I remember putting almost 300 hrs in it. Couldn't finish all war room games. I found out quickly Colin and Haichi were OP though. Glad the remake is coming hopefully they'll fix certain things like Drake and Flaks power and benefits
Hi Mangs. Newish fan here. I was wondering if you have ever thought about modifying the Advance Wars COs so they are better balanced against each other? I have some ideas that I have written down and I would like to discuss them with you so maybe people can weigh in and give their opinions/mod the game and people can play according to the changes. I am not the best player, currently, and even with my own mods, people could learn them quickly and defeat me but I love strategy and want to keep getting better :)
Grit is massively underrated here. Infantry + Artillery spam is the best tactic in the game, and he does it better than anyone else. And your placement of Sonja and Sensei... Well sure, if you play with animations off and put a limit on mechs, that will mess with things. Same with the arbitrary day limit on Grit, your house rules have created an altered meta.
I don't really see what you mean. With both Grit and Sonja he specifically mentions that they become worse with alternate rules and gives an a second rating for if those rules were set in place. Grit with the day limit and Sonja without fog of war. And if you play sensi with a mech limit he'd kinda be a Tier 1 and not a tier 3 Also Grits infantry has no benefits, which actualy means that most COs that get infantry bonuses will always beat him in the Inf war, because Grits bonuses are effectively worthless against cheap fodder armies, meaning they don't even need to spam arty to overwhelm you. Also Grit needs chokepoints to work effectively otherwise most COs will get more out of their own bonuses or will just breakthrough with faster units to hit your artilery hard, meaning that it's acttualy Grit who needs and altered meta to be good. Btw even some competitive players say that about grit, one even stating tthat grit is one of THE WORST COs of the game because his strengths can just circumvented, and that in all games he is in.
It sure would be nice if I had some friends who wanted to play this game with me... sadly I will continue to make the computers life a living hell with Eagle, whom I respectfully disagree with your ranking. You can go ahead and try and deploy all the anti air you like if you begin to see an aerial army amass, however one MD tank can shut down a whole battalion of anti-air's quite easily. Eagle's bombers can one shot pretty much any unit that isn't protected by a city or forest and his battle copters are perfect supplements to a good assault group. And that Super Power is just insane. Double mobility and the ability to hit and run with each and every unit barring infantry. There is almost no way you can reasonably prepare for this without expending large amounts of resources for multiple turns. No one can overrun like Eagle can (Hachi and Sturm don't count.) And his only weakness is nearly moot because naval units are utter garbage and a waste of time unless they're forced on you. But, hey, that's just my opinion. Great tier list, Mangs. :D
It doesn't matter how many bcopters you have if you're unable to use them. One antiair will deny any air unit you can throw at it cost effectively. Sure, you can counter it with a medium tank, but a medium tank costs twice as much as an antiair and will be completely shut down by artillery lines which are, again, cheaper to deploy. Certainly you COULD blast through it with a bunch of bombers, but only if you could get that far in the first place.
***** Why mainly use B copters for ground assaults? Eagle's ground forces are average not weaker, just deploy tanks for the a-air/direct units and snipe the artlry and rockets with the copters, that's cost effective enough since your opponent won't be able to out-seige you. You can also hide them behind your tank/artrly wall and counter atk with them. Hell, his bombers actually 1 shot A-air and once you get his super by playing properly you can literally overrun an entire front. The biggest danger to Eagle is a map without mountains, rivers, or choke points as that removes the advantages of air units. But I still need to play him more though replacing his rockets with B copters seems to be the way to go.
23:54 people don't realize how broken Sturm is? He is pretty much the best CO in the game. He has no downsides. My friends won't ban Kanbei or Hachi, yet even they realized that Sturm was OP. Sturm is practically tier 6.
Sturm's powerful, but he has two major counters, one of which is another CO and the other of which is a tactic. First off, Olaf takes away his mobility advantages by spamming blizzard - Sturm's units aren't _disadvantaged_ by snow, but they lose their ability to ignore terrain movement costs. Second, meteor strike is a slow power and can be planned for - you can guide it away from your forces by sticking a bunch of sacrificial units in the corner of the map. Hachi and Collin are especially good at doing this due to their cheaper units. The reason why Hachi and Collin are considered stronger than Sturm is because they can spam units. The player with more units has a stronger position, since each unit can only attack once per turn. Sturm's still a really powerful CO, though. But if you're having trouble with him, just keep those anti-Sturm tactics in mind. Also remember to build lots of infantry and mechs - they may not seem that useful but infantry are extremely spammable and mechs are the most cost-effective unit in the game.
@@VestedUTuber i don't think those are major counters because first,olaf just make him move slow and in a 1v1 sturm wins hardly, not to mention that you can't spam blizzard with olaf, the second thing is that even id you put unit away, you still have the advantage of the bonus firepower with the defense and his movility on units vs hachi and colin, thanks for reading and have a nice day
@@joaquingallardo9095 Spamming Blizzard depends on the number of properties, and thus income, on the map. In a high-income map, especially one with air and/or naval units, you can manage to squeeze out three stars in a turn. Pop Blizzard at the end of your turn and you should be able to manage one per turn once both sides are stuck-in. On a lower-income map, you won't be able to spam it, but Sturm can't really use his abilities to his advantage as much on a map like that anyway (although it will hurt a bit more when he eventually drops a giant space rock on you). Plus, lower income battles generally on cheap units like infantry, mechs (which ignore terrain anyway), recons, artillery and the occasional tank or battlecopter. A Sturm tank can't one-shot an Olaf infantry on plains, which means Sturm still has to dedicate two units to take out one of Olaf's full-health infantry. Which means that meatwalling tactics still work against Sturm. As for Hachi and Colin, you're underestimating how valuable a one-turn early MD Tank or other tech unit can be, or even just numerical advantage. Sure, Colin's tanks can't match the firepower of Sturm's tanks, but if you're 1-for-1 matching tanks against ANY CO as Colin you're playing him wrong. A good Colin player will be matching an enemy tank with either an MD or two regular tanks. Hachi isn't quite as good at doing that, but he has a different trick up his sleeve in the form of his SCOP - not only can he build ground units for half-off every time he uses his COP or SCOP, but his SCOP also lets him build units extremely close to the front lines. Which means 8000g MD Tanks and 11000g Neotanks (which you don't generally want to be using UNLESS you're playing as Hachi) that can immediately enter the fray the turn after they're built. Hachi's SCOP can, in some cases, be an "I win" button, especially on lower-income maps and on maps without any way of deploying units close to the center normally. Regardless, though, Advance Wars is ultimately a game of material value and map presence. It doesn't matter how powerful your individual units are, if you're being swamped by cheap, spamable units you're going to have trouble. Seven infantry are ultimately going to be more effective at controlling a portion of the map than a single tank.
I didn't play many games of AW2 multiplayer. But when I did, I'd play Colin, spam infantry (not even mechs) and just keep amassing cash with the super power. Then I'd say "hey, check out my screen" and show them that I had enough money to produce 15 bombers (or whatever).
It's pretty simple, you just spam a bunch of cheap and fast units, and LOTS of infantry. When you get your super power, throw your weakest units at the enemy's strongest units and enjoy the value. Your 2 hp infantry can take half the HP away from a neotank for example, and even if it doesn't, you've just lost 200 cash worth of value. You're going to rely on luck, but on average you're going to get a ton of value out of it.
MangsandZerul It's a little more complicated than that. Luck damage still scales with health like regular damage, so if you roll a perfect 100, the 2HP infantry does 2 damage to a neo. I guess that's still a win, but you really aren't going to see neotanks in a serious game unless you're Colin or Hachi, who thrash Nell regardless. Her real strengths are that she can run a 6-7HP infantry into a 10HP one and come out even, and her tanks take less counterattack damage from other tanks thanks to infantry that can soften them up a little beforehand.
I did test that out and it's true. Guess I learn something new every day. So a unit cannot inflict more HP damage than it has HP itself. I guess that makes Nell one notch slightly less broken than I thought, but still... I'd place her in tier 4 regardless.
I wondered why Colin was not t5 until you mentioned playing by turn counter. Usually I hit critical mass with him around turn 35-40, and have infinite money till I win.
Sensei is my favoyrite and glad to see him on tier 3. Although the only thing I do with him is spam battle copters and protect my hq with mechs. A LOT of mechs.
I'm working on porting Advance Wars to the U4 engine. tell me what you think of the wight storm CO's. Wight Storm Summer (no img) (hit)Sun shine (miss)Fog All Summer’s of unites take loss -1 Vision range in fog of war maps. All Summer’s Unites gain (+10%) deffence in clear whether. CO Power: Summer Blitz 3 stars All of Summer units get +1 movement, All enemy units take -1 movement. Super Power: Summer Blast 6 stars All of Summer units get +2 movement and health, All enemy units take -1 movement and health. Clark (no img) (hit)Paper Work (miss)Subpoenas Clark’s units cost +10% to be deployed, but they are +15% powerful in both offense and defense. CO Power: Gold shot 5 stars For every 10% damage done to enemy units Clark receive the enemy repair cost. Super Power: Tax Invade 8 stars For every 10% damage done to enemy units Clark receive the enemy repair cost, All enemy units are stun for the next day, (note this will not stop counter attacks from enemy units.) Raven (no img) (hit) Books (miss)Spoilers No weakness or strengths CO Power: Book Edit 3 stars Takes out half of the enemy curtain power meter and all enemy Infantry and mechs take 3 map damage. Super Power: Turning The Books 7 stars Takes out all of the enemy curtain power meter and all enemy Infantry and Mechs take 4 map damage, all enemy units loss half of their fuel. Jet (no img) (hit) Computers (miss)Outdoors All Mechs and Infantry loss -1 movement, Jet has weird luck. CO Power: System Blackout 7 stars Jet gets to use the Delete hammer three times Per CO. Super Power: Command All 13 stars Jet gets to take control of one enemy CO units for one turn, all enemy units loss half of their movement next day
+shadowgamerxt101 Well props for using your imagination, the CO base concepts are really nice to start working on, especially Jet's power for hacking an enemy unit sounds really interesting. Summer: Having -1 vision can be very huge, try playing a Drake mirror match on all-rain conditions to try out if it's not too terrible, or is she supposed to be a no-fog specialist? Really liking the powers for now, basing them on movement is always nice, but it contradicts with the lack of vision since without it it's hard to move units very long distances. Might work out. Clark: Original 20/20/20 Kanbei is already tier 3 character, and this guy has almost same strenght for considerably lower price. Normal power is basically a really weak version of Sasha's 6 star super (she get's 50% G/dmg) and Super Power is basically a stronger version of Lightning Strike. D/D might be already little strong, but the Super Power makes him very broken. I'd make him: 10/10/10 Normal Power: Attack -70%, Defence +100%, G/dmg 300% to all but footman units, so he would use a turn for safely gathering funds or shielding units. This could also be used to do safe scouting in fog of war. The big problem with Sasha's similar power is that she doesn't gain any additional attack boosts, so charging at the enemy just for collecting money is very risky, so if the money gain was only 10% the power is next to worthless. Super: maybe that it only disables enemy's indirect units and gives a small attack boost, it gives a fairly safe opprtunity to engage enemy units. Raven: Infantry and Mechs are the most 2 important units of the game that the player has the most. When against this kind of power he must build them even more and combine them always after a use since 10hp infantry is a must for capping. It's not such a money drainer as the other mass damage powers are, so the damaging part might not be too bad, and it doesn't affect early capture game. I'd consider increasing it price to 4 stars tho. Might work out. Jet: Did you mix up COP and SCOP, I feel like the Deleting Units should be 6-7 stars and enemy control/movement 3. Halving the enemy movement is almost equal to snowfall, and Olaf had that ability for 3 stars. It is definitely manageable for the enemy, but deleting 3 units will wreck any chokepoint hold. Anyways, -1 soldier movement guarantees Jet to lose every single capture game on whatever terrain, he will always have less money to spend than his opponents and that makes it harder to gain power meter since it tied to the funds. This is a very interesting CO since his army will be smaller than his enemy's, so he has to use his powers very tactically to cripple the enemy as much as possible, that's why I would greatly reduce the power prices. The guy using this CO will be a total dickhead for the enemy, but this sounds so fun that I'd really like to see this CO in action.
+Mixa Summer is meant to slow down the other CO's units wile speeding up her own units. She not good in fog so she can't always see wear she is going but she will get there quickly. She is better when the sun is shining then in the fog that is why I gave her 10% buff to both offence and deffence during a clear day. Clark's Units are 15% less powerful than Kanbei's and the price of his units reflect this and if you look into Hachi he has 10% less expive units and they have no debuffs unlike Colin. So if get this right to u want him to become full on Kanbei for a trun with the abultys of gold shot for his CO power? And indirects can't counter attack anyway they need a turn to set up and a turn to fire. and I think the SCO powerv can go a star or two to balance out the effects. Raven ability effect the other CO's power meater as weal doing mass damage. Jet's infentre and meachs are going to have a 1.5 capture rate to balances out the slow down in movement. The super takes control of 1 CO's army not just one unit. sorry for the spelling erors I'm sick and can't see all that well.
shadowgamerxt101 Taking control of the entire army can be extremely frustrating and unfun for the enemy, since there's literally nothing he can do on his part to counter it. You might get it balanced by adjusting its cost, but being balanced isn't always the same thing as being fun to play with or against. I approve the idea of taking control of enemy units, I think the idea is fantastic, but for the whole army it might be overkill. By limiting the amount of units you can move also adds a tactical element: do I want to interrupt this cap, is it more important to get rid of the bomber or this recon that is blocking the road? Maybe 3-5 units you can move for a cheaper price? Clark already has strong units for relatively cheap price, getting to stun the whole enemy army for a turn is very broken for him, even if they can counterattack, that's why I thought the super should be toned down, and already explained why the normal power should get buffed. I didn't know Summer also had +10 attack, it wasn't in the CO info. She would be op in no fog since she doesn't have any downsides for it, but she seems to be fine then for fog matches, free attack and especially additional defence counters the lack of vision, it is good design. Also Raven seems to be fine if the footmen damage can somewhat be countered by deploying them more. Can only be sure by playtesting.
What about a co that firepowers is based of the wounded and hp aspect of the game so that his units will like get a like 5% firepower buff for each hit point lost?
Your tier list is mostly correct but i would change some stuff based on my 10ish years experience playing this game. Tier 1: Max, Olaf, Eagle, Drake(Drake is easily T2 on large naval based maps), Jess, Flak, Adder Tier 2: Andy, Hawke, Sami (could see her as T3 on infantry heavy maps) (Hawke is easily T3 on large naval based maps) Tier 3: Sonja, Sensei, Lash (on maps that lack terrain she is often T2, she can be T3+ or perhaps even T4 on very terrain heavy, ground based maps), Neil (she is to random and unreliable to be considered T4 although ofc you can get lucky you cant make strategies based on RNG) Tier 4: Colin, Kanbei, (kanbei can be t4+ on small maps that favours direct units and fast infantry domimance) Tier 4+ Hachi, Grit (Grit varies between T3-almost T5 depending on map, he can certainly be 2nd best CO second only to Sturm on specific maps that favors him) Tier 5: Sturm Its very hard to objectivly rank some CO;s overall tier couse some CO;s are really map dependent. Drake: Reason why he isnt always a T1 CO is purely due to his Power being very usefull on large naval based maps. You can use it very often and it keeps halving the enemy fuels on top of doing 1 dmg. And although Drakes day to day powers are definitely T1 his power in these types of maps can be extremely frustrating to play against and therefore he can be easily classified as T2 on those types of maps. Sami: Its hard to place Sami in a specific tier couse it varies depending on the map. She is good at early game infantry based maps where quickly expanding with infantry into neutral buildings that can be contested by opponents easily. On these types of maps she is T3 for sure but outside of her infantry she is very weak so if strong infantry early on to contest neutral cities/gain early map control isn't super important (Like large maps, or island based maps) then Sami drops to T2 or can even drop to T1. Hawke: I think your being abit unfair putting him in T2. His day to day ability of 10% more offense isn't too bad and definitely makes him T2 by itself. And i agree that on small to most medium sized maps he is T2 however his cop and scop scales well at large maps, so for instance if your playing a large naval or ground based map he can be a T3 CO. Lash: She is also very map dependent. I would agree with you that in general she can be classified as T3 but it depends so much on the map. If its a ground based map (preferably small to medium sized) with a lot of terrain like forests+mountains that she can abuse then she can be T3+ or maybe even a T4 CO (although T4 is kind of a stretch unless the map is extremely favorable for her) However on maps that has a lack of mountain+forest and that has naval+air on them she easily drops to T2 Grit: You are severely underrating him by saying he is T3. He can be T3 on certain maps that favors direct units (open maps without campy spots or choke points) and maps where early infantry dominance is important. But on most types of maps Grit is T4 course his indirect units out ranges everyone else. Maps where you can set up choke points with artillery/infantry meat shields are maps where Grit excels in and can easily make him T4+ on the verge of T5. Reason is there is no cost effective way to counter him when he comes online and he will easily snowball and dominate everyone except Sturm if he is allowed to set up a critical mass of indirect units. kanbei: although he is always a solid co he works best at small open maps with neutral cities to contest. simply due to kanbei having the strongest infantry in the game which early game especially is extremely usefull and can make him t4+ in these types of maps. Sturm: He belongs in his separate tier. Although Hachi is really strong Sturm is broken and belongs in a tier of his own.
I would agree Nell is amazing / underrated, but her Day-to-Day simply can't compete with Kanbei and Colin's D2Ds. Her Superpower simply doesn't come around often enough to compare to the power of those two. Also, I feel like Sonja should be listed as Tier 1. You put Eagle in Tier 1 due to the rationale that he is Tier 2 only with Air-central maps. Therefore, Sonja should be Tier 1 due to her being Tier 3 only with FoW. Everything else I agree with ;)
addendum to description tier list Max: Tier 1 -> Tier 2 if no Fog of War Olaf: Tier 1 -> Tier 2 on large maps Drake: Tier 1 -> Tier 2 on maps where naval units are required Eagle: Tier 1 -> Tier 2 on maps with lots of islands Grit: Tier 3 -> Tier 1 if a time limit exists Sonja: Tier 3 -> Tier 1 if no Fog of War also individual rankings when
I'm not sure I would put Jess in the bottom tier, given that Drake and Eagle are also there. She's useful in more situations than they are, given that land bases are generally more common than airports and seaports. I also personally think her powers are a little bit more useful than her teammates'. I would probably put Jess in Tier 2, except that l don't think she can really match Andy or Hawke. She's tough to classify. So if there was a Tier 1.5 or 1+, that's probably the perfect place for her, but there isn't so I understand the tier 1 rating. I really like her, but I understand her weaknesses. I really don't understand why her infantry get penalized given that they are also land units. Makes no sense.
I'm a bit surprised on Sensei not being ranked higher. On larger maps with a fair amount of cities he becomes a nightmare. His infantry and mechs are basically as strong as Sami's and he doesn't even have to train them. You lose an infantry war against him, vehicles are also a problem due to all the mechs and the occasional copter. So do you use air? He already got superior copters and can either overwhelm the frontline for more properties or for that quick monetary bonus. Still, Jess is my favourite. Even if the weakened infantry in this game is a pain to deal with. Tanks, recons and artillery are fantastic things. Sami and Sasha are my second and third (yeah I know, Sasha is only in DS). Sami is interesting, weakened vehicles yet I frequently build up tank battalions backed up by infantry. The logistical advantage of her superior infantry means that you can play normally without any need for mechs and still come up on top.
@@Mangs1337 The units in the zone also have 160/160 to 180/180 stats. Even with Sturm's 120/120 units, he wouldn't win. In fact, Caulder was banned outright from Wi-Fi play, while Sturm was not. There's a reason why you should just restart the final mission of Days of Ruin if you don't manage to win within 13 days.
kanbei is my CO to go on warroom quests,cuz u build like a tank in the early game and it sweeps all the oppenents..i think his weakness is the big maps vs a CO that deals AOE dmg with his powers(Hawke for example) and another weakness is ofc Nell..But overall,he is the power pick,in small maps where powers build up very slowly(his powers are not that big compared to other broken CO),u only need one big tank to carry the game,even if it costs much
Good lord, Nell. There's nothing like seeing a full-health (FH) tank destroying a FH Neotank, or for this one occasin, FH b-copters destoying a FH ANTI-AIR! I think a lot of people overestimate Hawke mostly because of how intimidating he is in campaign mode. Based on a thread of comments, it's more because the maps gives both sides many expensive units, so Hawke's CO Bar gets filled up quicker than usual. And tell me how fun playing Sensei is when you have to move those infantries ONE BY @!#@ ONE!
STURM: That's a very nice clump of troops you have there; shame if a random meter fell down onto them :P Storms ability tends to hit the area with the most exspensive units within a 3x3 grid......only way to counter storm is space out your units.... players who play as storm want to trick you to clump your troops.
I sometimes think that chance based main abilities suck especially damage Dealing ones since you hope you get the advantage unlike non chance abilities sometimes require skill and planning
I never had a chance to play this against other people as a kid. The map making feature was awesome they should release a remastered collection on Switch with online matchmaking.
I think if you wanna play grit correctly if you were playing 30 days I would say first 4 or 5 days you just spam infintry and transport units to start capturing but by day 3 is when you wanna start setting up artillaries and rockets and I would say use infintry as meat shields but if you can spare the money you can either use apcs or mechs for a better defense here's why even tho mechs are weak if they get attacked they most likely won't be one shotted and when they are not one shot then mechs can do atleast one or 2 hit points of damage backend every hit point matters But if time is still a problem have one apc and infintry behind the rockets and when the foe is least expecting it capture the hq or bases that's how you use grit
I know you can unlock Sturm by getting S rank on campaign (normal or hard) But for that, do you need to have S rank for every single mission? I’ve gotten like 5 A-ranks so far in green earth & yellow comet missions.
Drake is a double edge sword. The only CO that cuts down half fuel of all units and hits 1 hp. Spaming that sht stops an entire army and shutdowns air and sea units. You need to be so good with him
Hey Mangs great vids keep it up. Hope they come out with a new AW soon. Anywho can you rate max tier 2 on maps with only airports? Btw I still use rockets with max as a little guardian angel for my tanks
I have talked pretty frequently about it in the past. I have an entire AW vlog where I talk about why I wouldn't want to LP it, but that I might have to anyway. DS is one of my biggest disapointments. After playing Aw2 for so many years I was jumping with joy when it got announced, and then when I started playing it I was literally crying because it was so bad, and I cursed the designers for ruining the sequel to my perfect game. But... people want to see it... so I guess I have to, at some point >_
MangsandZerulLiterally crying? I mean, sure, it's the worst of the four, but it's definitely not horrible like the Japan-only games or anything. The campaign can be salvaged by playing on Hard and banning, well, everything: all but the worst CO's, all the skills, tag powers, and multiple CO's where they aren't mandatory.... That's not going to fix the messy graphics, aimless writing, or the lousy instrumentation on the ported music. But hey, at least the ridiculously fast charge rate shook up multiplayer a bit.
qzecwx I don't really agree that it's the worst of the four. I like it more than AW1 and DoR. It's definitely a load of wasted potential, and most of your (and Mangs') complaints are valid. But I do think the core gameplay is still plenty solid, and that there's a lot of value in all of the variety of the new ideas it presented. It could've easily been a game that definitively trumped AW2, it's just that the execution was a little lacking in some areas.
qzecwx It broke multiplayer. One infantry is half a star for a CO power. Suiciding units to gain a power would be ridiculous most of the time in AW2, but in DS you just spam mostly infantry all day every day and will win because you can fire off your power like every turn. EDIT: I didn't really address his CO power. It's an amazing power, sure, but it's extremely expensive to deploy. You'd have to have already lost a lot or have waited a long time to use it at all. On a very big map it might be more useful, but most of the time you'll only see it maybe once or not at all. If you could capture in one turn with it like victory march it would be AMAZING. But the fact that you can't do anything with your infantry on that turn makes it not as good as it could be. Good ability on an underpowered CO, but not enough to make him good enough.
Oh so the higher the number the better the CO. Normally tier 1 means the best.
Pretty sure its from all those asian scaling. You know, 1 star =F, 2 star =D, etc. With 5 or 6 stars meaning S tier.
In most English speaking places, whenever someone accesses something in "Tier" in terms of quality, a tier 1 basically denotes to the top which is literally the best of the best, with tier 2 being the second, Tier 3 being third and so on.
Yeah I mean Tier 0 (zero) means no one can defeat you unless mirror match. This ranking is kinda odd but we get it.
ye, was confusing lol
@@nsferacrzcrz8358 tier 0 means a broken CO in advance wars (p.s campaign Sturm aw1 Sturm aw2)
Wow 14 years later people still care about this game. I find it amazing there isn't a modern smartphone version of this game. or at least a PC verison with online multiplayer, it was amazing.
+Type-59 I can't believe Intelligent Systems doesn't capitalize on the goldmine that is another Wars game. The multiplayer aspect would be massive!
+Mangs +Type-59
awbw.amarriner.com/register.php
Lo and behold a very active advance wars online community (advance wars minus the capture/battle animations plus AW:DS (though you can ban any CO and any unit from any game) and up to 14 player games)
Also I think Intelligent Systems said they weren't done with the Advance Wars series... So maybe someday in the future we'll get more... Least there's Fire Emblem : )
+Type-59 Imagine "Advance Wars" with-friends, or something like that!
i play this game constantly on android. just install myboy!which isan emulator. and download the rom and voila. i can send you links if you want.
To this day I still cannot get an S rank on Risky Vale!
I actually really like how Kanbei and Colin are exact opposites yet are both equally overpowered.
I think another reason a lot of people don't fully understand Sonja is that some of her advantages (? HP display, Fog of War bonuses) don't do much against the AI, so the Campaign isn't a very good tutorial for how she works.
Another thing to mention about Drake, in this game he's not immune to the -1 vision penalty of HIS OWN RAIN. They didn't fix that until Dual Strike. So his own Power can screw himself over if you're playing with Fog on.
Didn't know the computer cheated with Flak. That's good to know, but it does feel weird seeing as Flak is pretty delibarately underpowered and meant to be the easiest Black Hole commander to beat in the campaign.
Lash's Normal is pretty bad, I agree. "Look at me, I'm now day-to-day Sturm!"
I agree about Hawke, he's nowhere near as good in multiplayer/war room as you'd think, I was a bit dissapointed when I first unlocked him. His Campaign missions give him a ton of expensive units so his power charges a lot faster than it should. Without that, you REALLY feel his slow power gain and it's a huge downside.
Sturn is intentionally broken, he should probably be banned outright in multiplayer. He's like an Uber Legendary in the Pokemon games. I mean, he's your reward for getting an overall S Rank in the Campaign, it's like "you're able to do that? Go nuts in War Room with the most broken guy in the game, you've earned it."
Still it is the same issue. Colin got 10% weaker units for a 20% reduced cost as well as a cheap power increasing his funds further. Kanbei pays 20% more for a 30% boost and got a power that increases his stats to broken levels. The advantages they get are very overwhelming. Still, I would like to see a match between the two.
exept colin cheap unit are not his best power, some people just swarm with colin but the low budget startegy have so much more potential. Every ability work very well together for him. With cheap unit it's easier to go on a low budget strategy, with gold rush, the more money you save the more money you made, until you get so much money you can buy the most expensive unit in every port, airport and factory every turn and then the only more expensive way to spend money is to not use gold rush for a turn and use power of money instead and then your unit become so powerfull that a 1hp infantry one-shot a max's neo-tank.
i think colin is way stronger than kanbei and i don't see how Kanbei could win on a fair map, i find it weird he put him on tier 4, i think only a very agressive CO can beat colin, that's why we stop playing him with my friend
That does not stop people from using him
Duchess Van Hoof in lore colin is to inherit a vast fortune which gives him the discount and his lack of firepower stems from his lack of combat experience you see it in the campaign when blue moon infantry interacts with Colin etc. when playing as the other since he is the leader of the faction he literally has the imperial guard which justifies his cost and firepower to use in the field
Gizel Z and colins super increases the firepower of his whole arsenal which can one shot everything
Yo, now that Re-Boot Camp has been announced for Switch, we can finally relive the utter imbalance!
This vid just became a lot more valuable after the reboot trailer came out haha
WE STILL CARE ABOUT THIS GAME :3
My brother, the battle is over. The wars games are done. The fields are empty. Nevermore shall shots ring through the lands. It's the end of the advance wars.
@@portablerefrigerator4902 still playing it
@@portablerefrigerator4902 still played it, can't stop me
This game will never die.
This game is so great
Orange star has each character in their own teir. Max is t1
Andy is t2. Sami is t3. Nell is t4. And hachi is t5. Anyone else notice this?
Commenting a year later, this has 24 likes? Damn.
Sauce impressive!
@@KamonKanaiTV feels good man. :3
2 months later, 41!? And only one other guy has commented...
Sauce better late, than never!
sami would be SOOO broken if the bikes from days of ruins existed, since that would give her a high mobility unit to plsy with. she could just destroy any capping infantry this way...
I will do it! I MUST!
Andy is also tier 2 because he forces the enemy to play a little bit silly. Normally it's enough to bring a unit down to 3-5 hp since they become useless at that point, but against Andy you have to waste some attacking power to finish off those units or at list bringing the down to 1-2 hp. AI tends to finish off enemies instead of weakening some of the stronger units, which isn't really a viable tactic, but that also makes Andy less effective in single player, so lot of people underestimate him.
Defending the hyper repair, it can be awesome outside chokepoints when people are still fighting over area control. Just go nuts with your directs so in the end of the turn pretty much all your units suffer that 1-3 hp of damage, and end your turn with the hyper repair. That's devastating, especially if your opponent has a 4 star cop, so you can activate your power before his during the early game.
Andy 0:59
Max 1:36
Sami 3:05
Nell 4:39
Hachi 5:48
Olaf 6:55
Grit 7:36
Colin 9:31
Eagle 10:41
Drake 11:44
Jess 13:35
Kanbei 14:52
Sonja 15:59
Sensei 18:37
Flax 19:34
Lash 20:33
Adder 21:40
Hawke 22:45
Sturm 23:50
Let's see how this holds up in the remake.
My God old microphone mangs. Brings me back
I hope Nintendo makes a special mission with sturm's passive skill on his units unhindered by terrain going beyond logic is vehicles can go over mountains and can move through the sea while his sea units can move on land. Just to fit his alien final boss theme much more terrifying.
I was confused just reading the description. People usually use tiers in the reversed order. Tier 0 is the absolute best and tier 5 is the worst (in this case, could be lower). Food for thought. Cool vid! Nell sounds crazy! Unlocked Sturm for the first time ever yesterday, sooo guuuud, hyyyype!
Max’s close combat buff was never enough to sacrifice long range units.
he was much stronger in AW1 though
@@TheJayfaim How to fix max:
Co Skill: Direct combat units are 150/150, his indirect units are 85/85 and have 1 less range.
Co Power: Direct combats unit become 175/175 and move 1 space farther
Super Co Power: Direct combat units become 230/230 and gain 3 mobility
Totally balanced, kanbei still stronger
In AW1 he has 150 attack power and nothing can stop him melee
anonyme but a good tactician covers his units with rockets, shooting up the enemy before taking them head on. Max’s rockets were total wastes of money having such a narrow range. A 150 percent melee buff isn’t enough to compensate for that.
@@nickdegugs7190 Well at least he was very viable because with 150% his unit could one shot some key match up and this is really great : your unit doesn't loose hp and you cleaned a unit with only one of yours.
For exemple Merch will one shot litterally everything exept tank that will have 1-2 hp, Midtank that will take 2 damage and air unit.
Midtank will straight up one shot everything
This alone is insane. You can spam merch/tank and keep pushing like a tard and win. If you take the upper hand even a little it is GG
1.5 is really a lot. I dont say that he was OP, but he was good, even more with map without bottleneck
Rocket cost a lot throught, I prefer artillery. One rocket is roughly 3 artillery for near the same damage. After it depend of the map.
By the way spamming to outnumber an opponent can be an effective strategy.
I wish AW 2 would get a re release on switch with online multiplayer. Doubt it will happen but I will still wish.
BOY HAVE I NEWS-
Hey buddy! I'm excited to tell you that Nintendo feels the same way!
MAN OH MAN
*YYEEEAAA*
Can't wait to see the updated version of this video.
Man, i just found about you, and you are the best ADW and Fire Emblem player!!
Thanks for uploading these videos!
Don't know if you already know this or it was already told, but...The reason why, I believe, in this game, Kanbei is 130/130 instead of 120/120 is purely so he is not completely invalidated by Sturm. Yes, Sturn is purposefully OP, but they still made Kanbei to at least be stronger then him so as to justify the increased costs. At least, I believe that's the case. When he doesn't have such a broken CO to compare to, he's weaker at 120/120 because there's not a broken standard to go up to.
Really liked the video man, I wish my friends would play with me!
I remember playing against a buddy when advance wars 1 first came out, and he was losing so spammed SO many infantry and mech units that it took me a good hour or so to cut through them and capture his HQ haha
Thanks for the list. Replaying AW2 looking forward to the switch port. :)
Advance Wars 2 is a fantastic game here and your review on the CO's rank here is very good on the tier list. Everyone has their strengths and weaknesses but any CO should not be underestimated because if you do then they will seriously destroy you in a match as well playing with friends against their favorite COs. However Sturm is a whole different league and I'm glad he is the strongest because he is this series main villain and it truly is satisfying when you beat him because he makes the battle between good and evil truly epic. If you play as Sturm then you will love making your friends squirm with him as you whoop them all there. Unlocking him is truly an accomplishment because it is not easy getting him but when you do it is truly satisfying. Once again Mangs this was a great review here.
I just got this game. It's the last in the series for me to play and I'm super excited. I really hope the 3DS gets an Advance Wars game. It's probably my favorite series.
*sees all her favorite COs in low tier* ... ya know this doesn't surprise me but it hurts all the same :(. *For the record in order from Fav to least. Hawke, Adder, Eagle*
Green Earth are the "special maps" go too COs. Air and sea are their games. Jess is all ground.
Growing up I thought Jess was holding a huge pencil. Can't believe how silly I was 🤣
Same
Wait what is she actually holding?
I believe she is holding a big pencil to this day!
Same! I think its a missile or tank ammo
@@AyushKumar-ck7uu it's tank shell
Same here. That brings back memories…
You're describing tiers backwards. Tier 2 is supposed to be lower than Tier 1. Tier 1 usually refers to the highest level there is, with a joking "Tier 0" as the ultimate.
UmbreonMessiah hello semi recent comment, I've been thinking about buying advance wars on the virtual console, should buy the first or second one?
MrStrawHat 2nd one for sure. It's better in almost every way (not saying 1 is bad, just that 2 improved on almost everything)
Nice to hear my boy Colin is A tier with Sturm and Hatchi being S teir
I totally agree about Hawke. I remember playing as him for the first time and expecting to wreck face, only to come away from that just feeling very underwhelmed.
"Bases are very valuable" bases>growths
Underrated comment!
I really want mangs to remake this, his morning uploads have gotten me into the series, and I wish the video reflected his current thoughts on the COs
Having been a huge AW fan and seeing Nintendo’s new announcement it gave me great joy! Of course RUclips and it’s algorithm brought me across your channel.
Your description of Kanbei cannot be more spot on. What a fucking asshole to play against and a monster to play as. Thank you for that I laughed a lot harder at your disdain about him than I should have
I love adw2 and I appreciate the analysis of each CO.
yes whoa so much love thank you for this video. so many hours playing this game. I definitely had rankings of the co's but you explaining the whys just confirmed my thoughts as well as surprised me. I learned a lot thank you!!! also I agree another advance game for the new gaming platforms would be incredible for the fans and profits.
So funny watching this 8 years later.
how the meta has changed
I hope the 1+2 Re-Boot Camp version attempts some light balancing to help the lesser COs and nerf the stronger ones while keeping the character qualities… Jess is my favorite T.T
I find it so fascinating that Colin and Kanbei are total opposites but are both top tier.
Although I guess in essence, Kanbei's price hike is a small price for extremely OP units, so its almost like getting them cheap.
Your video is excellent! Started playing Advanced Wars 2 against a friend and it's so much fun. Thank you, Sensei for your knowledge. I hope one day Advanced Wars will come out on the 3DS. : )
sakurafleurs Now that would be sweet!
How do you play against friends?
Iz R IRL
That's not how tiers work, usually. Usually you go Tir 1 = top tier Tier 2 = mid tier Tier 3 = bottom tier or however many tiers you have. This was a very confusing video because of that :p
Honestly this was way less codified back when this video was released. Its weird now but made sense in the day
Usually the higher the tier the better actually, see Fire emblem heroes for example. What you may be refering to is rank, which the lower the better (Rank 1 = best player)
Kanbei is god of AW2, his SCOP is a free turn and you can’t even attack his units with first strike without taking more damage than you inflict from his counter. Destroying any of his units with less than 3 attacks is a feat. His price premium is irrelevant when 2 of his tanks will beat 3 of Andy’s, easily 4 if terrain is thrown in (since it’s AW2 Kanbei basically has at least 3 terrain stars active at all times, blocking 30% of damage taken because the damage formula is broken). Sensei is also amazing because he gives Uber buffs to 3 of the 4 best units in the game. B copters in AW2 are insane and his mechs can OHKO some softer vehicles and indirects. You can’t beat him back because of the infinite reserves from his power, even if the self feeding isn’t as broken as AWDS. Grit is also god in AW2 because the CO power charging is cost-based and artillery are the most cost effective unit in the game, becoming even better with more range his firepower and co powers. Nell is mediocre since her firepower boosts are not guaranteed and you have no other buffs to work with. Costly units are garbage so possibly damaging them with cheap infantry is not really game breaking on its own.
You missed something that shifts balance for some characters (even moreso in dual strike) and that's back to back powers and it does elevate Adder in particular in pvp. When you trigger a regular co power with extra star energy it will use up to one full extra star. This precludes the great majority of characters from stringing co powers back to back since you can't earn star power when a power is active. Adder is one of the rare exceptions that can string powers together due to his 2-star/5-star power relationship and it mounts significant strategic pressure on the opponent since they have to make sub optimal moves and cede territory to Adder to account for both possibilities from the uncertainty that comes from playing a human player as opposed to a computer. It also gives him 4 uninterrupted phases of stat boost and he gets to it faster than any other CO in a game where that first strike matters big time. He's not even close to the highest tier in aw2 but you shouldn't be as surprised as you are that you were beating tier 3 opponents reliably with Adder. He gets strategic soft benefits he gains against human players and he plays more like chess where you are constantly psyching the other player when a lot of the other COs play like checkers. He's one of my favorites as well because of that and the fact that he is well balanced and fun to play.
"For some reason they decided to change him to a thirty percent increase in Advanced Wars 2."
I think that reason is because Sturm gives a 20% increase for free. Granted there still isn't any reason to pick Kanbei over Sturm aside from a mild sense of fair play.
If Colin and Kanbei are both Teir 4, who would win? One has quantity over quality, and one has quality over quantity. So... which power is better?
i'm don't totally agree with you, you don't use any money on pre-deployed so colin has just an amount of money pretty huge if he succeed to charge his super power and use it at the good time
Andy Lemieuvre Although you're English is fairly broken, you bring up a good point. He'll just continue to accumulate money, and then his Super Power will be absolutely amazing.
i'm french i'm sorry for my bad english i tried my best ^^'
Andy Lemieuvre You did fine, props for trying :)
i didn't say that it was guaranteed ^^ i just wanted to pick up that point ^^
I agree with most of this list
Green Earth's strength seem to lie in tandem with each other but even though I love Drake and Eagle, admittedly there powers are not transferable at all, too narrow and specialized.
I hate that Sonja has bad luck , I love playing with her even without fog of war
I somewhat I agree with you on Hawke, I love playing with him he's kinda the evil Andy but his power takes too long to build, I think he was designed to tackle multiple enemies to build up the CO powers faster like with many of the Green Earth missions
So this is mostly a PvP tier list, seems like. I'd like to see a "vs CPU" tier list for the War Room maps.
I'd love the AI tier list for Dual Strike and Days of Ruin.
It can still for the most part apply this to watch room. Want an easy time? It's usually a toss between Sami, Kenbei, Grit, and Colin for an easy S rank. (Provided you don't have Sturm yet)
Play Hachi lol
Pair Kanbei up with Collin and good god they will never lose.
Adder looks cool to boot. Look at those eyes and that laid back pose.
Better to just grade tiers A, B, C, D. or Top, high, mid, low. Also I noticed everyone complaining about this lol
Also I'm sad at how weak Green Earth is, I remember feeling how weak they were when I played through the game. Like they were hardly compensated for the gigantic weaknesses they were given. Then there's Yellow Comet that just got a huge handjob on all their characters.
The Japanese self inserting with op characters
watching in 2021 ready for reboot
Sturm is just on a tier of his own. Just the fact that all his units are stronger for the same price makes him the strongest. Then you've got his ignore terrain, super power, etc, these are just bonuses, like the cherry on a cake.
I would agree Hachi is stronger than Nell, maybe, but nowhere near Sturm, so I'd actually move Hachi down with Nell because the power is closer.
My favourite CO was always Nell though (and there's usually an agreement that no one plays Sturm anyway, because why bother when he's almost guaranteed to win), and second was Sami. Sami was just fun doing a backdoor sneaky capture. As for Nell, no compromise, but a chance to deal more damage, this just makes her better than most COs already, and then a short CO power bar, so it's fast to charge up for use. Another reason is I have a strong preference for female characters, so naturally Nell becomes my favourite. xD
Pretty good list. Also, I love your house rule.
Interesting to see more thoughts about it. I looked to see if you had done a similar video for Dual Strike but didn't see anything. I imagine most stay in the relatively same place, ignoring tag-teaming because thats a tad much to account for.
Jess maybe getting a boost to tier two, with the infantry debuff removed. Then there's the introduction of Megatanks who definitely would benefit from her power, making you could trade APCs for Artillery if you get to a point that you can field Megatanks in the first place. Then her CO power allows her to utilize Stealth Bombers more effectively, making good roadblocks and allowing to cause havoc in the enemy backfield for however long you can keep the three stars filled. On the other hand Black Boats also can negate her need for the power.
I imagine Colin might jump to tier five, with the disposable Black Bombs and pestering Stealth Bombers being cheap he could make for an infuriating enemy, and he benefits from Megatanks, being able to deploy them much more easily, without really fearing them as much as other COs. Again, assuming you can get them fielded and desire to do so. Then Black Boats mean for on-the-fly repairs that are cheaper than that of other COs, making him able to cover he only weakness of using aerial units when fighting at sea.
I can't see any Dual Strike COs being past tier 2. Half are focused specifically on one sort of terrain. Grimm has awful defense, just not very viable without a tag partner. Rachel's passive doesn't fit the pace of multiplayer though her super power is decent. Jugger is just Flak by another name. Koal is, on paper, better than Adder in almost every way (his base CO power takes just slightly longer to build but his super builds faster) but even then I don't think its really enough to make him much more powerful. Bolt's only real edge is his power, which takes forever to build and can be counter by Sasha. Speaking of which Sasha maybe fares the best because her power allows you to drain the enemy CO meter, though her super power isn't all that great. Still, on larger maps with lots of properties she can get a noteworthy production bonus and counter some COs who are dependent on their powers, such as Hawke, Sensei and Sami. Still it can't keep up with Hachi or Colin whose best power is cheap.
A new Version on Steam with Rank game play would be so Awesome
I still got my advance wars game.
I remember putting almost 300 hrs in it.
Couldn't finish all war room games.
I found out quickly Colin and Haichi were OP though. Glad the remake is coming hopefully they'll fix certain things like Drake and Flaks power and benefits
Hi Mangs. Newish fan here. I was wondering if you have ever thought about modifying the Advance Wars COs so they are better balanced against each other? I have some ideas that I have written down and I would like to discuss them with you so maybe people can weigh in and give their opinions/mod the game and people can play according to the changes.
I am not the best player, currently, and even with my own mods, people could learn them quickly and defeat me but I love strategy and want to keep getting better :)
god i wish i had friends
I feel ya.
*MOOD*
I wish my wife would come home
friends not having CO powers makes them a low tier priority in my books, but you do you
Friends mean nothing, Sami is all that we need.
Grit is massively underrated here. Infantry + Artillery spam is the best tactic in the game, and he does it better than anyone else.
And your placement of Sonja and Sensei... Well sure, if you play with animations off and put a limit on mechs, that will mess with things. Same with the arbitrary day limit on Grit, your house rules have created an altered meta.
I don't really see what you mean. With both Grit and Sonja he specifically mentions that they become worse with alternate rules and gives an a second rating for if those rules were set in place. Grit with the day limit and Sonja without fog of war. And if you play sensi with a mech limit he'd kinda be a Tier 1 and not a tier 3
Also Grits infantry has no benefits, which actualy means that most COs that get infantry bonuses will always beat him in the Inf war, because Grits bonuses are effectively worthless against cheap fodder armies, meaning they don't even need to spam arty to overwhelm you. Also Grit needs chokepoints to work effectively otherwise most COs will get more out of their own bonuses or will just breakthrough with faster units to hit your artilery hard, meaning that it's acttualy Grit who needs and altered meta to be good.
Btw even some competitive players say that about grit, one even stating tthat grit is one of THE WORST COs of the game because his strengths can just circumvented, and that in all games he is in.
cheking up on this video for the remakes! (yes, I know the revamped tier list is coming)
"80% more damage to interrupt the cap"
Oh no, Mangs, baby...
How does one netplay this game
It sure would be nice if I had some friends who wanted to play this game with me... sadly I will continue to make the computers life a living hell with Eagle, whom I respectfully disagree with your ranking. You can go ahead and try and deploy all the anti air you like if you begin to see an aerial army amass, however one MD tank can shut down a whole battalion of anti-air's quite easily. Eagle's bombers can one shot pretty much any unit that isn't protected by a city or forest and his battle copters are perfect supplements to a good assault group.
And that Super Power is just insane. Double mobility and the ability to hit and run with each and every unit barring infantry. There is almost no way you can reasonably prepare for this without expending large amounts of resources for multiple turns. No one can overrun like Eagle can (Hachi and Sturm don't count.) And his only weakness is nearly moot because naval units are utter garbage and a waste of time unless they're forced on you.
But, hey, that's just my opinion. Great tier list, Mangs. :D
It doesn't matter how many bcopters you have if you're unable to use them. One antiair will deny any air unit you can throw at it cost effectively. Sure, you can counter it with a medium tank, but a medium tank costs twice as much as an antiair and will be completely shut down by artillery lines which are, again, cheaper to deploy. Certainly you COULD blast through it with a bunch of bombers, but only if you could get that far in the first place.
***** Why mainly use B copters for ground assaults? Eagle's ground forces are average not weaker, just deploy tanks for the a-air/direct units and snipe the artlry and rockets with the copters, that's cost effective enough since your opponent won't be able to out-seige you. You can also hide them behind your tank/artrly wall and counter atk with them. Hell, his bombers actually 1 shot A-air and once you get his super by playing properly you can literally overrun an entire front.
The biggest danger to Eagle is a map without mountains, rivers, or choke points as that removes the advantages of air units.
But I still need to play him more though replacing his rockets with B copters seems to be the way to go.
Oh yeah baby. Always loved playing Sturm cause he's just fun to mess around as on your own custom maps
Do we know if they are going to change the CO's at all in the remake
23:54 people don't realize how broken Sturm is? He is pretty much the best CO in the game. He has no downsides. My friends won't ban Kanbei or Hachi, yet even they realized that Sturm was OP. Sturm is practically tier 6.
Sturm's powerful, but he has two major counters, one of which is another CO and the other of which is a tactic. First off, Olaf takes away his mobility advantages by spamming blizzard - Sturm's units aren't _disadvantaged_ by snow, but they lose their ability to ignore terrain movement costs. Second, meteor strike is a slow power and can be planned for - you can guide it away from your forces by sticking a bunch of sacrificial units in the corner of the map. Hachi and Collin are especially good at doing this due to their cheaper units.
The reason why Hachi and Collin are considered stronger than Sturm is because they can spam units. The player with more units has a stronger position, since each unit can only attack once per turn.
Sturm's still a really powerful CO, though. But if you're having trouble with him, just keep those anti-Sturm tactics in mind. Also remember to build lots of infantry and mechs - they may not seem that useful but infantry are extremely spammable and mechs are the most cost-effective unit in the game.
@@VestedUTuber i don't think those are major counters because first,olaf just make him move slow and in a 1v1 sturm wins hardly, not to mention that you can't spam blizzard with olaf, the second thing is that even id you put unit away, you still have the advantage of the bonus firepower with the defense and his movility on units vs hachi and colin, thanks for reading and have a nice day
@@joaquingallardo9095
Spamming Blizzard depends on the number of properties, and thus income, on the map. In a high-income map, especially one with air and/or naval units, you can manage to squeeze out three stars in a turn. Pop Blizzard at the end of your turn and you should be able to manage one per turn once both sides are stuck-in. On a lower-income map, you won't be able to spam it, but Sturm can't really use his abilities to his advantage as much on a map like that anyway (although it will hurt a bit more when he eventually drops a giant space rock on you). Plus, lower income battles generally on cheap units like infantry, mechs (which ignore terrain anyway), recons, artillery and the occasional tank or battlecopter. A Sturm tank can't one-shot an Olaf infantry on plains, which means Sturm still has to dedicate two units to take out one of Olaf's full-health infantry. Which means that meatwalling tactics still work against Sturm.
As for Hachi and Colin, you're underestimating how valuable a one-turn early MD Tank or other tech unit can be, or even just numerical advantage. Sure, Colin's tanks can't match the firepower of Sturm's tanks, but if you're 1-for-1 matching tanks against ANY CO as Colin you're playing him wrong. A good Colin player will be matching an enemy tank with either an MD or two regular tanks. Hachi isn't quite as good at doing that, but he has a different trick up his sleeve in the form of his SCOP - not only can he build ground units for half-off every time he uses his COP or SCOP, but his SCOP also lets him build units extremely close to the front lines. Which means 8000g MD Tanks and 11000g Neotanks (which you don't generally want to be using UNLESS you're playing as Hachi) that can immediately enter the fray the turn after they're built. Hachi's SCOP can, in some cases, be an "I win" button, especially on lower-income maps and on maps without any way of deploying units close to the center normally. Regardless, though, Advance Wars is ultimately a game of material value and map presence. It doesn't matter how powerful your individual units are, if you're being swamped by cheap, spamable units you're going to have trouble. Seven infantry are ultimately going to be more effective at controlling a portion of the map than a single tank.
I didn't play many games of AW2 multiplayer. But when I did, I'd play Colin, spam infantry (not even mechs) and just keep amassing cash with the super power.
Then I'd say "hey, check out my screen" and show them that I had enough money to produce 15 bombers (or whatever).
Algorithm doing god's work
I realized I really suck at using Nell, you should have tutorial videos on how to play best with the CO's
I might do that
MangsandZerul Yeah because how I play with her now, I see her as a low rank 3
It's pretty simple, you just spam a bunch of cheap and fast units, and LOTS of infantry. When you get your super power, throw your weakest units at the enemy's strongest units and enjoy the value. Your 2 hp infantry can take half the HP away from a neotank for example, and even if it doesn't, you've just lost 200 cash worth of value. You're going to rely on luck, but on average you're going to get a ton of value out of it.
MangsandZerul It's a little more complicated than that. Luck damage still scales with health like regular damage, so if you roll a perfect 100, the 2HP infantry does 2 damage to a neo. I guess that's still a win, but you really aren't going to see neotanks in a serious game unless you're Colin or Hachi, who thrash Nell regardless. Her real strengths are that she can run a 6-7HP infantry into a 10HP one and come out even, and her tanks take less counterattack damage from other tanks thanks to infantry that can soften them up a little beforehand.
I did test that out and it's true. Guess I learn something new every day.
So a unit cannot inflict more HP damage than it has HP itself. I guess that makes Nell one notch slightly less broken than I thought, but still... I'd place her in tier 4 regardless.
I wondered why Colin was not t5 until you mentioned playing by turn counter. Usually I hit critical mass with him around turn 35-40, and have infinite money till I win.
Sensei is my favoyrite and glad to see him on tier 3. Although the only thing I do with him is spam battle copters and protect my hq with mechs. A LOT of mechs.
I'm working on porting Advance Wars to the U4 engine. tell me what you think of the wight storm CO's.
Wight Storm
Summer
(no img)
(hit)Sun shine
(miss)Fog
All Summer’s of unites take loss -1 Vision range in fog of war maps. All Summer’s Unites gain (+10%) deffence in clear whether.
CO Power: Summer Blitz 3 stars
All of Summer units get +1 movement, All enemy units take -1 movement.
Super Power: Summer Blast 6 stars
All of Summer units get +2 movement and health, All enemy units take -1 movement and health.
Clark
(no img)
(hit)Paper Work
(miss)Subpoenas
Clark’s units cost +10% to be deployed, but they are +15% powerful in both offense and defense.
CO Power: Gold shot 5 stars
For every 10% damage done to enemy units Clark receive the enemy repair cost.
Super Power: Tax Invade 8 stars
For every 10% damage done to enemy units Clark receive the enemy repair cost, All enemy units are stun for the next day, (note this will not stop counter attacks from enemy units.)
Raven
(no img)
(hit) Books
(miss)Spoilers
No weakness or strengths
CO Power: Book Edit 3 stars
Takes out half of the enemy curtain power meter and all enemy Infantry and mechs take 3 map damage.
Super Power: Turning The Books 7 stars
Takes out all of the enemy curtain power meter and all enemy Infantry and Mechs take 4 map damage, all enemy units loss half of their fuel.
Jet
(no img)
(hit) Computers
(miss)Outdoors
All Mechs and Infantry loss -1 movement, Jet has weird luck.
CO Power: System Blackout 7 stars
Jet gets to use the Delete hammer three times Per CO.
Super Power: Command All 13 stars
Jet gets to take control of one enemy CO units for one turn, all enemy units loss half of their movement next day
+shadowgamerxt101 Well props for using your imagination, the CO base concepts are really nice to start working on, especially Jet's power for hacking an enemy unit sounds really interesting.
Summer: Having -1 vision can be very huge, try playing a Drake mirror match on all-rain conditions to try out if it's not too terrible, or is she supposed to be a no-fog specialist? Really liking the powers for now, basing them on movement is always nice, but it contradicts with the lack of vision since without it it's hard to move units very long distances.
Might work out.
Clark: Original 20/20/20 Kanbei is already tier 3 character, and this guy has almost same strenght for considerably lower price. Normal power is basically a really weak version of Sasha's 6 star super (she get's 50% G/dmg) and Super Power is basically a stronger version of Lightning Strike. D/D might be already little strong, but the Super Power makes him very broken.
I'd make him: 10/10/10
Normal Power: Attack -70%, Defence +100%, G/dmg 300% to all but footman units, so he would use a turn for safely gathering funds or shielding units. This could also be used to do safe scouting in fog of war. The big problem with Sasha's similar power is that she doesn't gain any additional attack boosts, so charging at the enemy just for collecting money is very risky, so if the money gain was only 10% the power is next to worthless.
Super: maybe that it only disables enemy's indirect units and gives a small attack boost, it gives a fairly safe opprtunity to engage enemy units.
Raven: Infantry and Mechs are the most 2 important units of the game that the player has the most. When against this kind of power he must build them even more and combine them always after a use since 10hp infantry is a must for capping. It's not such a money drainer as the other mass damage powers are, so the damaging part might not be too bad, and it doesn't affect early capture game. I'd consider increasing it price to 4 stars tho.
Might work out.
Jet: Did you mix up COP and SCOP, I feel like the Deleting Units should be 6-7 stars and enemy control/movement 3. Halving the enemy movement is almost equal to snowfall, and Olaf had that ability for 3 stars. It is definitely manageable for the enemy, but deleting 3 units will wreck any chokepoint hold.
Anyways, -1 soldier movement guarantees Jet to lose every single capture game on whatever terrain, he will always have less money to spend than his opponents and that makes it harder to gain power meter since it tied to the funds.
This is a very interesting CO since his army will be smaller than his enemy's, so he has to use his powers very tactically to cripple the enemy as much as possible, that's why I would greatly reduce the power prices. The guy using this CO will be a total dickhead for the enemy, but this sounds so fun that I'd really like to see this CO in action.
+Mixa Summer is meant to slow down the other CO's units wile speeding up her own units. She not good in fog so she can't always see wear she is going but she will get there quickly. She is better when the sun is shining then in the fog that is why I gave her 10% buff to both offence and deffence during a clear day.
Clark's Units are 15% less powerful than Kanbei's and the price of his units reflect this and if you look into Hachi he has 10% less expive units and they have no debuffs unlike Colin. So if get this right to u want him to become full on Kanbei for a trun with the abultys of gold shot for his CO power? And indirects can't counter attack anyway they need a turn to set up and a turn to fire. and I think the SCO powerv can go a star or two to balance out the effects.
Raven ability effect the other CO's power meater as weal doing mass damage.
Jet's infentre and meachs are going to have a 1.5 capture rate to balances out the slow down in movement. The super takes control of 1 CO's army not just one unit.
sorry for the spelling erors I'm sick and can't see all that well.
shadowgamerxt101 Taking control of the entire army can be extremely frustrating and unfun for the enemy, since there's literally nothing he can do on his part to counter it. You might get it balanced by adjusting its cost, but being balanced isn't always the same thing as being fun to play with or against. I approve the idea of taking control of enemy units, I think the idea is fantastic, but for the whole army it might be overkill.
By limiting the amount of units you can move also adds a tactical element: do I want to interrupt this cap, is it more important to get rid of the bomber or this recon that is blocking the road? Maybe 3-5 units you can move for a cheaper price?
Clark already has strong units for relatively cheap price, getting to stun the whole enemy army for a turn is very broken for him, even if they can counterattack, that's why I thought the super should be toned down, and already explained why the normal power should get buffed.
I didn't know Summer also had +10 attack, it wasn't in the CO info. She would be op in no fog since she doesn't have any downsides for it, but she seems to be fine then for fog matches, free attack and especially additional defence counters the lack of vision, it is good design.
Also Raven seems to be fine if the footmen damage can somewhat be countered by deploying them more. Can only be sure by playtesting.
What about a co that firepowers is based of the wounded and hp aspect of the game so that his units will like get a like 5% firepower buff for each hit point lost?
+Kelvin Chang Bad. 5% is too little. At 4 your troops are kanbeis buuut you just don't have the defense to take 1 attack or 2.
Your tier list is mostly correct but i would change some stuff based on my 10ish years experience playing this game.
Tier 1: Max, Olaf, Eagle, Drake(Drake is easily T2 on large naval based maps), Jess, Flak, Adder
Tier 2: Andy, Hawke, Sami (could see her as T3 on infantry heavy maps) (Hawke is easily T3 on large naval based maps)
Tier 3: Sonja, Sensei, Lash (on maps that lack terrain she is often T2, she can be T3+ or perhaps even T4 on very terrain heavy, ground based maps), Neil (she is to random and unreliable to be considered T4 although ofc you can get lucky you cant make strategies based on RNG)
Tier 4: Colin, Kanbei, (kanbei can be t4+ on small maps that favours direct units and fast infantry domimance)
Tier 4+ Hachi, Grit (Grit varies between T3-almost T5 depending on map, he can certainly be 2nd best CO second only to Sturm on specific maps that favors him)
Tier 5: Sturm
Its very hard to objectivly rank some CO;s overall tier couse some CO;s are really map dependent.
Drake:
Reason why he isnt always a T1 CO is purely due to his Power being very usefull on large naval based maps. You can use it very often and it keeps halving the enemy fuels on top of doing 1 dmg. And although Drakes day to day powers are definitely T1 his power in these types of maps can be extremely frustrating to play against and therefore he can be easily classified as T2 on those types of maps.
Sami:
Its hard to place Sami in a specific tier couse it varies depending on the map. She is good at early game infantry based maps where quickly expanding with infantry into neutral buildings that can be contested by opponents easily. On these types of maps she is T3 for sure but outside of her infantry she is very weak so if strong infantry early on to contest neutral cities/gain early map control isn't super important (Like large maps, or island based maps) then Sami drops to T2 or can even drop to T1.
Hawke:
I think your being abit unfair putting him in T2. His day to day ability of 10% more offense isn't too bad and definitely makes him T2 by itself. And i agree that on small to most medium sized maps he is T2 however his cop and scop scales well at large maps, so for instance if your playing a large naval or ground based map he can be a T3 CO.
Lash:
She is also very map dependent. I would agree with you that in general she can be classified as T3 but it depends so much on the map. If its a ground based map (preferably small to medium sized) with a lot of terrain like forests+mountains that she can abuse then she can be T3+ or maybe even a T4 CO (although T4 is kind of a stretch unless the map is extremely favorable for her) However on maps that has a lack of mountain+forest and that has naval+air on them she easily drops to T2
Grit:
You are severely underrating him by saying he is T3. He can be T3 on certain maps that favors direct units (open maps without campy spots or choke points) and maps where early infantry dominance is important. But on most types of maps Grit is T4 course his indirect units out ranges everyone else. Maps where you can set up choke points with artillery/infantry meat shields are maps where Grit excels in and can easily make him T4+ on the verge of T5. Reason is there is no cost effective way to counter him when he comes online and he will easily snowball and dominate everyone except Sturm if he is allowed to set up a critical mass of indirect units.
kanbei: although he is always a solid co he works best at small open maps with neutral cities to contest. simply due to kanbei having the strongest infantry in the game which early game especially is extremely usefull and can make him t4+ in these types of maps.
Sturm:
He belongs in his separate tier. Although Hachi is really strong Sturm is broken and belongs in a tier of his own.
I would agree Nell is amazing / underrated, but her Day-to-Day simply can't compete with Kanbei and Colin's D2Ds. Her Superpower simply doesn't come around often enough to compare to the power of those two.
Also, I feel like Sonja should be listed as Tier 1. You put Eagle in Tier 1 due to the rationale that he is Tier 2 only with Air-central maps. Therefore, Sonja should be Tier 1 due to her being Tier 3 only with FoW.
Everything else I agree with ;)
The_KJB well her ability to keep hp is quite powerful. Her Co powers aren't bad either.
Edit: i meant to say her hiding hp is really powerful.
Sonja is flat 3 while eagle is 1 with maybe 2 in air maps because every single one of these ratings is assuming fog
Mangs ussually plays with FoW, sooooo
Adder is also my favorite CO. He would probably be overpowered if he had a +1 movement boost to all units in addition to his co power
addendum to description tier list
Max: Tier 1 -> Tier 2 if no Fog of War
Olaf: Tier 1 -> Tier 2 on large maps
Drake: Tier 1 -> Tier 2 on maps where naval units are required
Eagle: Tier 1 -> Tier 2 on maps with lots of islands
Grit: Tier 3 -> Tier 1 if a time limit exists
Sonja: Tier 3 -> Tier 1 if no Fog of War
also individual rankings when
How to download this game on Android game?
I'm not sure I would put Jess in the bottom tier, given that Drake and Eagle are also there. She's useful in more situations than they are, given that land bases are generally more common than airports and seaports. I also personally think her powers are a little bit more useful than her teammates'. I would probably put Jess in Tier 2, except that l don't think she can really match Andy or Hawke. She's tough to classify. So if there was a Tier 1.5 or 1+, that's probably the perfect place for her, but there isn't so I understand the tier 1 rating. I really like her, but I understand her weaknesses. I really don't understand why her infantry get penalized given that they are also land units. Makes no sense.
I'm a bit surprised on Sensei not being ranked higher. On larger maps with a fair amount of cities he becomes a nightmare. His infantry and mechs are basically as strong as Sami's and he doesn't even have to train them. You lose an infantry war against him, vehicles are also a problem due to all the mechs and the occasional copter. So do you use air? He already got superior copters and can either overwhelm the frontline for more properties or for that quick monetary bonus.
Still, Jess is my favourite. Even if the weakened infantry in this game is a pain to deal with. Tanks, recons and artillery are fantastic things. Sami and Sasha are my second and third (yeah I know, Sasha is only in DS). Sami is interesting, weakened vehicles yet I frequently build up tank battalions backed up by infantry. The logistical advantage of her superior infantry means that you can play normally without any need for mechs and still come up on top.
Missiles might actually be a good choice against Sensei's copters. Try using them alongside an infantry/artillery rush.
Yes, Sturm is one of the best COs, but Caulder from Days of Ruin would wipe the floor with him.
Sturm's d2d +20% firepower/defense & instant movement over terrain + 8 damage meteor strike would absolutely crush Caulder's 5 HP repair zone.
@@Mangs1337 The units in the zone also have 160/160 to 180/180 stats. Even with Sturm's 120/120 units, he wouldn't win. In fact, Caulder was banned outright from Wi-Fi play, while Sturm was not. There's a reason why you should just restart the final mission of Days of Ruin if you don't manage to win within 13 days.
kanbei is my CO to go on warroom quests,cuz u build like a tank in the early game and it sweeps all the oppenents..i think his weakness is the big maps vs a CO that deals AOE dmg with his powers(Hawke for example) and another weakness is ofc Nell..But overall,he is the power pick,in small maps where powers build up very slowly(his powers are not that big compared to other broken CO),u only need one big tank to carry the game,even if it costs much
+RayVitoles Kanbei is super OP when you have the unlimited Super CO Power cheat. Every single MDTank or NeoTank is super OP than a Bomber or Fighter.
+Hyped Aron Kanbei is super OP when you don't have the unlimited Super CO Power cheat as well.
Mangs Yes, especially in the first AW.
Hyped Aron Kanbei is at his most balanced in Aw1 dude. It's in Aw2 he is OP...
Mangs Hard Mode AW. Out of all COs in the Hard Mode, he is the most difficult guy to deal with.
Good lord, Nell. There's nothing like seeing a full-health (FH) tank destroying a FH Neotank, or for this one occasin, FH b-copters destoying a FH ANTI-AIR!
I think a lot of people overestimate Hawke mostly because of how intimidating he is in campaign mode. Based on a thread of comments, it's more because the maps gives both sides many expensive units, so Hawke's CO Bar gets filled up quicker than usual.
And tell me how fun playing Sensei is when you have to move those infantries ONE BY @!#@ ONE!
Remember, friends don’t let friends play sturm.
SWITCH REMAKE!! WE BACK IN YALL!!
MangsandZerul Could you post a video of War Room Risky Vale?
Please?
Kanbei's Md tanks destroy Neotanks in 2 hits.
THEY DO WHAT!?
They already cost more than Colin's Neotanks, though. It would make sense XD.
STURM: That's a very nice clump of troops you have there; shame if a random meter fell down onto them :P
Storms ability tends to hit the area with the most exspensive units within a 3x3 grid......only way to counter storm is space out your units.... players who play as storm want to trick you to clump your troops.
Random meter. Meter of what? Lol
Adder is my favorite as well!
I sometimes think that chance based main abilities suck especially damage Dealing ones since you hope you get the advantage unlike non chance abilities sometimes require skill and planning
I never had a chance to play this against other people as a kid. The map making feature was awesome they should release a remastered collection on Switch with online matchmaking.
So, about this.
I think if you wanna play grit correctly if you were playing 30 days I would say first 4 or 5 days you just spam infintry and transport units to start capturing but by day 3 is when you wanna start setting up artillaries and rockets and I would say use infintry as meat shields but if you can spare the money you can either use apcs or mechs for a better defense here's why even tho mechs are weak if they get attacked they most likely won't be one shotted and when they are not one shot then mechs can do atleast one or 2 hit points of damage backend every hit point matters
But if time is still a problem have one apc and infintry behind the rockets and when the foe is least expecting it capture the hq or bases that's how you use grit
I know you can unlock Sturm by getting S rank on campaign (normal or hard)
But for that, do you need to have S rank for every single mission?
I’ve gotten like 5 A-ranks so far in green earth & yellow comet missions.
Is there actually an AW2 competitive scene
How about making a Super famicom wars super cos vs Aw COs
Drake is a double edge sword. The only CO that cuts down half fuel of all units and hits 1 hp. Spaming that sht stops an entire army and shutdowns air and sea units. You need to be so good with him
have you done one on Days of Ruin?
Hey Mangs great vids keep it up. Hope they come out with a new AW soon. Anywho can you rate max tier 2 on maps with only airports? Btw I still use rockets with max as a little guardian angel for my tanks
Do you plan on ever doing a Dual Strike let's play? You don't seem to talk about it a lot on your channel, but I'd love to see it.
I have talked pretty frequently about it in the past. I have an entire AW vlog where I talk about why I wouldn't want to LP it, but that I might have to anyway.
DS is one of my biggest disapointments. After playing Aw2 for so many years I was jumping with joy when it got announced, and then when I started playing it I was literally crying because it was so bad, and I cursed the designers for ruining the sequel to my perfect game.
But... people want to see it... so I guess I have to, at some point >_
MangsandZerulLiterally crying? I mean, sure, it's the worst of the four, but it's definitely not horrible like the Japan-only games or anything. The campaign can be salvaged by playing on Hard and banning, well, everything: all but the worst CO's, all the skills, tag powers, and multiple CO's where they aren't mandatory.... That's not going to fix the messy graphics, aimless writing, or the lousy instrumentation on the ported music. But hey, at least the ridiculously fast charge rate shook up multiplayer a bit.
qzecwx I don't really agree that it's the worst of the four. I like it more than AW1 and DoR. It's definitely a load of wasted potential, and most of your (and Mangs') complaints are valid. But I do think the core gameplay is still plenty solid, and that there's a lot of value in all of the variety of the new ideas it presented. It could've easily been a game that definitively trumped AW2, it's just that the execution was a little lacking in some areas.
qzecwx It broke multiplayer. One infantry is half a star for a CO power. Suiciding units to gain a power would be ridiculous most of the time in AW2, but in DS you just spam mostly infantry all day every day and will win because you can fire off your power like every turn.
EDIT: I didn't really address his CO power. It's an amazing power, sure, but it's extremely expensive to deploy. You'd have to have already lost a lot or have waited a long time to use it at all. On a very big map it might be more useful, but most of the time you'll only see it maybe once or not at all. If you could capture in one turn with it like victory march it would be AMAZING. But the fact that you can't do anything with your infantry on that turn makes it not as good as it could be. Good ability on an underpowered CO, but not enough to make him good enough.
You should make a redo of this.
He will.
i need link for downloading
i was wondering, why no Advance wars duel strike