The Oak trees are the worst to use for chipping. You have to cut them up in small enough chunks to fit into the chipper and then there is a strange collision on each piece that prevents it from getting chipped. You can chip the braches mostly without issue. The trunk is the tricky part. If successful, chipping the full Oak will generate around 60K liters. With the base game chipper it takes a long time to do so. Oaks are great for filling Sawmill and Paper Factories with around 21.5K liters. Thank you very much for this test. All of us on your PC server have been discussing this topic over the past couple days. We're starting to think you're psychic because you seem to release the test vids of topics we're discussing....lol Another job well done Chief!!
i personally find elms the better tree for chipping. they still grow relatively fast and a full growm 19m elm yealds a littte bit over 100k. Although the bottom of the trunk is too thick to fit the chipper, you can simply cut them a little bit higher and then chuck the whole tree trunk first into the chipper , doing the rest of the trunk manually with the saw. The downside is you wait longer for them to grow and you do not want them to be packed too tight for their crowns might interweave when growing otherwise, making cutting them down difficult withou a wrench.
@@controlofsound me too, the best tree for sawmills by far. I did this test but I carried it a bit farther. I cut the trees at each growth cycle and dropped them in a sawmill to see how much it was.
Some more great data. Thanks. In addition, if it helps, the growth time is done by days not months as far as I can tell. I haven’t tested it but I have noticed incidentally from other tests Ive done. If you have say two days per month you will double the growth speed on a yearly basis if this is correct. Edit: technically days is wrong as its actually done by hours
In my limited experience, Oak is by far the best for reforestation regarding sawmill / paper mill / carpentry tree supply. For chipping however, Lodgepole is the best time to chip volume ratio because you can get 2 trees auto feeding simultaneously into the Cobra whereas Oak does have a significantly higher volume, but handling each tree takes a lot more time and the 'phantom' limbs are the bane of a chippers experience. One Oak will yield about 70k chips. One Lodgepole will yield about 20k chips. I can probably make 120k - 160k lodgepole chips to 70k oak chips.
That's for this. If you still have this world. Could you cut each tree down. Add then one at a time to a sawmil. Then divide the litres of wood by the time it takes to grow. Giving us the litres per month on each tree. Maybe adding an asterisk next to a tree that can be cut with forestry machines. Ever way, fantastic job as always
Trees now don't go by months, they go by hours. If you have 1 day months on, you will get these results. If you are using more than one day per month, these numbers won't be close. Oak, dropped into a sawmill or carpenty, will provide more wood than any of those you mentioned. Cutting branches off and hauling the massive tree isn't hard, and usually only take a couple to fully fill a sawmill for ten months. Anyway, Oak gives the most wood, and for the growth time it can't be beat.
Can you elaborate? If you do multiple days per month is the numbers in the video per day cycle? Would that mean 30 days per month results in a fully grown oak each month?
Ahaha, I was just looking for this yesterday. I was right to plant a few pallets' worth of pines basically right away. That'll pay of in spades when they finish growing. But like hell am I growing hardwood; if I can't process it to length with a machine, it's not going in the ground.
I am curious if there is any difference in time between the saplings you used with the 3point planter vs the ones used in the track hoe planter since they are smaller when first planted.
@FarmerCop do you mean your tests are always months? Or in-game growth time will always be months? I'm asking because I've been running 5 day months, and my trees are definitely growing faster than your test shows. Might be interesting to run the test again with longer months to see if that makes a difference.
@@FarmerCop (For PC players:) Crashes also occur now when using AI workers/helpers in some contracts (including rented equipment)! Like on the map: Riverbend Springs. The AI workers/helpers cannot yet be deployed for the 'larger harvesters: DEWULF ZKIVZE' for: Parsnips, carrots and beetroot!
Off topic but riding the ferry will cause the odometer on your vehicle to count up like you are driving even though the wheels of the vehicle aren't moving.
Do you have to wait until they are fully grown to harvest them? Maybe do a test to see what volume of wood they have at 1 year, 2 year, etc? I appreciate how long this this test must have taken you though, so thanks for doing it.
Why did you use a planter? Ik on New Frontier atleast, that you can place the tree at different growth states in the construction mod. I used it on my homestead map before publishing it. So people can see as the farm ages and I dont have unwanted equipment on the farm.
from another test he has done constructions trees dont continue to grow, and as a cost you can buy 1 tree (lodge pine) for $2800 and a planter gets like 20 saplings for the same price. you just got to wait for them to grow. i have different fields at different growth cycles
They must made that to kind desencourage a little of forestring. I mean. Fs22 on maps with no big fields or if you don't play on bigger fields, forestry is your base income. Besides chickens. I mean. You can make cows and productions, but the popular base income is forestry. In a farming game. You see the point? Lol Ps. Added to that, grains are no profitable, unless, again, you plant huge fields.
It would be interesting if FS was setup to allow different wood for each tree so you could have preferred types of wood for different uses. Then there would be a good reason to plant and harvest many tree species other than just wood volume.
So, tree farmers are less interested in variety than they are cost. As a tree farmer, we grown what gives the best volume. Sure, some wealthy bloke wants a cherry china cabinet, and if you have the cherry wood to sell great for you. But it's far less used, and you won't make money that way. To make a profit off your efforts you have to sell timber that will be used in the most products. Frankly, the game is wonky enough with how pricing works than trying to get it to differentiate between wood types.
The Oak trees are the worst to use for chipping. You have to cut them up in small enough chunks to fit into the chipper and then there is a strange collision on each piece that prevents it from getting chipped. You can chip the braches mostly without issue. The trunk is the tricky part. If successful, chipping the full Oak will generate around 60K liters. With the base game chipper it takes a long time to do so. Oaks are great for filling Sawmill and Paper Factories with around 21.5K liters.
Thank you very much for this test. All of us on your PC server have been discussing this topic over the past couple days. We're starting to think you're psychic because you seem to release the test vids of topics we're discussing....lol Another job well done Chief!!
yep i grew oaks just for the sawmill as they have big mass for little growth time
Maybe once we get something like the Tree Devourer they could be good for wood chips
i personally find elms the better tree for chipping. they still grow relatively fast and a full growm 19m elm yealds a littte bit over 100k. Although the bottom of the trunk is too thick to fit the chipper, you can simply cut them a little bit higher and then chuck the whole tree trunk first into the chipper , doing the rest of the trunk manually with the saw. The downside is you wait longer for them to grow and you do not want them to be packed too tight for their crowns might interweave when growing otherwise, making cutting them down difficult withou a wrench.
@@controlofsound me too, the best tree for sawmills by far. I did this test but I carried it a bit farther. I cut the trees at each growth cycle and dropped them in a sawmill to see how much it was.
I'm thinking about making one of my big fields a Forestry field, this is EXTREMELY helpful, thank you!!!!
Some more great data. Thanks. In addition, if it helps, the growth time is done by days not months as far as I can tell. I haven’t tested it but I have noticed incidentally from other tests Ive done. If you have say two days per month you will double the growth speed on a yearly basis if this is correct.
Edit: technically days is wrong as its actually done by hours
In my limited experience, Oak is by far the best for reforestation regarding sawmill / paper mill / carpentry tree supply.
For chipping however, Lodgepole is the best time to chip volume ratio because you can get 2 trees auto feeding simultaneously into the Cobra whereas Oak does have a significantly higher volume, but handling each tree takes a lot more time and the 'phantom' limbs are the bane of a chippers experience.
One Oak will yield about 70k chips.
One Lodgepole will yield about 20k chips. I can probably make 120k - 160k lodgepole chips to 70k oak chips.
That's for this. If you still have this world. Could you cut each tree down. Add then one at a time to a sawmil. Then divide the litres of wood by the time it takes to grow. Giving us the litres per month on each tree. Maybe adding an asterisk next to a tree that can be cut with forestry machines.
Ever way, fantastic job as always
Trees now don't go by months, they go by hours. If you have 1 day months on, you will get these results. If you are using more than one day per month, these numbers won't be close.
Oak, dropped into a sawmill or carpenty, will provide more wood than any of those you mentioned. Cutting branches off and hauling the massive tree isn't hard, and usually only take a couple to fully fill a sawmill for ten months.
Anyway, Oak gives the most wood, and for the growth time it can't be beat.
Can you elaborate? If you do multiple days per month is the numbers in the video per day cycle? Would that mean 30 days per month results in a fully grown oak each month?
I think your on to somthing Here. I do 3 days per month. And think the trees grow faster…
Love these in depth tests you do, very helpful, thank you.
This is helpful. All your vids are mate. Appreciate the effort
It seems that Oak is the best one considered ration amount of wood / growth time. Fully grown in 2 years and gives approx 21k of wood for sawmill.
Yeah but you can’t use a tree harvester on an oak tree so the labour involved means others are better.
Thanks bro, this help quit a lot!
There's so much stuff from this game I jus got it yesterday my mission is to watch every single video on the channel i need the knowledge
Thanks for the info, awesome test.👀👍🐕🐈
This video would have been a pain in the butt to make!! Thanks for the info
Not a bad test. Considering pines take anywhere from 20 to 50 years to mature, i would say 11 is fast 😂
Ahaha, I was just looking for this yesterday.
I was right to plant a few pallets' worth of pines basically right away. That'll pay of in spades when they finish growing.
But like hell am I growing hardwood; if I can't process it to length with a machine, it's not going in the ground.
Great test thanks
Oak are best for the sawmill if you can get the tree to the sell point you get around 20k litres of wood per tree
I am curious if there is any difference in time between the saplings you used with the 3point planter vs the ones used in the track hoe planter since they are smaller when first planted.
11 years…!! I better get them planted then… :-)
At least the oak doesn’t take 100’s of years like in reality
Why do I get dead trees when I plant log pole pines
They just look like dead trees. I'd you cut and process them they act identical to regular lodge poles. Idk why they used that texture
That's just one of the growth stages. The next stage they will look alive and well.
How many days per month did you have this set on? The gane engine does use days vs months or years fir grow time.
One day months, the hrowth time will always be in months never days.
@FarmerCop do you mean your tests are always months? Or in-game growth time will always be months? I'm asking because I've been running 5 day months, and my trees are definitely growing faster than your test shows. Might be interesting to run the test again with longer months to see if that makes a difference.
@@FarmerCop (For PC players:) Crashes also occur now when using AI workers/helpers in some contracts (including rented equipment)! Like on the map: Riverbend Springs. The AI workers/helpers cannot yet be deployed for the 'larger harvesters: DEWULF ZKIVZE' for: Parsnips, carrots and beetroot!
Some sort of chart to show how much a fully grown tree will fill up your sawmills would be great.
Off topic but riding the ferry will cause the odometer on your vehicle to count up like you are driving even though the wheels of the vehicle aren't moving.
Do you have to wait until they are fully grown to harvest them?
Maybe do a test to see what volume of wood they have at 1 year, 2 year, etc?
I appreciate how long this this test must have taken you though, so thanks for doing it.
can harvest when ever but fully grown will get more wood
A hickory tree but no BBQ restaurant
Why did you use a planter? Ik on New Frontier atleast, that you can place the tree at different growth states in the construction mod. I used it on my homestead map before publishing it. So people can see as the farm ages and I dont have unwanted equipment on the farm.
from another test he has done constructions trees dont continue to grow, and as a cost you can buy 1 tree (lodge pine) for $2800 and a planter gets like 20 saplings for the same price. you just got to wait for them to grow. i have different fields at different growth cycles
You can also see the the type of tree your using if you have the help of f1 menu when it down
They must made that to kind desencourage a little of forestring. I mean. Fs22 on maps with no big fields or if you don't play on bigger fields, forestry is your base income. Besides chickens. I mean. You can make cows and productions, but the popular base income is forestry. In a farming game. You see the point? Lol Ps. Added to that, grains are no profitable, unless, again, you plant huge fields.
finally 🙂
what we need to know is how many liters of wood do we get from a tree divided by how long it took to grow.
Seems the scotch pines growth is off in comparison. If Lodgepole are 3 years Scotch should be 2.
It would be interesting if FS was setup to allow different wood for each tree so you could have preferred types of wood for different uses. Then there would be a good reason to plant and harvest many tree species other than just wood volume.
So, tree farmers are less interested in variety than they are cost. As a tree farmer, we grown what gives the best volume. Sure, some wealthy bloke wants a cherry china cabinet, and if you have the cherry wood to sell great for you.
But it's far less used, and you won't make money that way. To make a profit off your efforts you have to sell timber that will be used in the most products.
Frankly, the game is wonky enough with how pricing works than trying to get it to differentiate between wood types.
Close your eyes and tell me you can't hear kermit the frog lol 😅