V0.19.1 Balance Patch rundown and overview | Predecessor Guides
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- Опубликовано: 6 окт 2024
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Tank homies rise up!!!! Feels very good this patch. The nerfs combined with these buffs make tanks feel thick again.
Terra is the rage inducing piece of shit they’ve come out with. Low ELO or not, how can you justify her numbers on ANY of her abilities? I’m sure we’ve all witnessed Terras making stupid AF plays and getting away scot free because of her broken abilities. I was so sure they’d emergency nerf her…
I had a good bout as aurora against a terra in the off lane. I would say a high skilled game but our clashes were fun.
Wouldn't say a high skill game, sorry
@@ninver6887 I’ve played Zarus, Grux, and Steel into her, and it feels TERRIBLE.
I mean- her primary does 250+160% physical power PLUS 175+125% physical TRUE DAMAGE if she’s empowered. For reference Zarus’ spear hits for 195+110% physical, and that’s considered very strong.
I can win 3-4 trades on her in lane and she can even it out with just one. That’s just not fair at all.
Plus she just passively runs faster than those three heroes I mentioned. Poor Grux can’t move his thicc ass fast enough to get away or chase down.
I had someone arguing with me in the discord today that the changes to terra were a nerf not a buff. Copium.
yeah honestly i was also expecting emergency nerfs. but this is kind of a buff with more armor on items and more damage scaling. Yeah cd on Ult nerf is the only thing that really hit her but is that enough? i am in a shock for sure.
Maybe my opinion changes after few games. but right now i would still ban her in ranked next time.
That is the thing I hate the most in this game, the characters are si over bloated, that even when thr played deeply fuck up, they just win by stat checking the enemy
In lol you can be feed but if you fuck it, 1 enemy can destroy you, here that doesn't happen, you fuck it, but press all the button and you win
They never fail to keep nerfing wraith
people hate quickscopes or something smh
@@sanchoszn new gen hates anything skill based
Weirdest change of the list for sure.
They buffed all health items but skysplitter, basilisk, demolisher, megacosm and noxia stays same. So nothing really changes.
I think buffing tanks items was a really good idea but i'm not sure why terra isn't getting nerfed slightly. Personally I don't feel like shes busted but shes easily a top pick.
17:35 I think you got confused there. It was 40% magical power and still is 40% magical power, so it's the same. Only thing that changed is 80% Base physical power to static 50 damage, which is a nerf in endgame, because 80% of base physical power at lvl 18 is around 90+ damage
Same for Crescelia
19:06 Kwang's abilities damage scales of magic power, so you generally don't build physical power on him BUT elafrost was scaling of BASE physical power, so again 80% for Kwang at lvl18 was around 93, so this is a -63 damage nerf for lv18 Kwang
Base Physical Power -> native physical power you get with levels
Bonus Physical Power -> physical power from items and other sources
Total Physical Power -> sum of Base and Bonus Physical Powers
It's the same for Health and Mana
Also it's not directly written on item, which of those is used for calculation (it only shows up in patch notes and I guess maybe datamine) and that really pisses me off.
Curious who clears as fast as Aurora. Magnify first and I'm hardly in jungle
I appreciate that theyre going for more measured changes vs completely shifitng the meta every patch
Hexbound bracers is my first item on rik support, and i never run out of mana. Having full mana after a fight lets me outsustain everyone else in lane. Im always speed clearing gold buff for my carry and can shove a wave whenever i need to. Even split pushing, i just stand in the wave and trade my shield for mana to break even. Bonus of not worrying about a belica ult.
its really not good item at all. there's a lot better regen, reimant is a good item for sustain, lot better things you can build. You have such little mana relative to belica ult the damage effect is minimal.
You really shouldn't look at a item that gives mana when u take damage.
Terra dash should have had it’s cooldown doubled lol
Some of these changes I have no idea what in the name of god are they doing
I'm confused. Well, I guess I'm not anymore but I didn't realize that's the % based damage on items like augmentation was based on BASE physical power. I figured it was on your total at the moment. Why aren't these descriptions stated plainly, on the item, in the game already??? And some of these changes make no sense.
They have done a terrible job telling the community stuff like that on items. Atleast its a step in the right direction.
@@ObeyThePapaya to be fair it was written in the description on the item since release. so this one is on the player not the devs.
and if you think about it for one second it also makes sense as an 120% scaling on total physical damage would have been total crazy.
we are talking about something like an 800damage attack with True strike here on a full build... that after every ability with 1,5cd ?
I have a question with all of these health buffs and whatnot. I really like Moris Combustion, Megacosm, Infernum build which is a max health dmg build if I remember correctly, would this make her a tad bit stronger with that build? In theory it would do more dmg right?
@@immanueljohnson3300 infernum is kinda troll, id take noxia over it and make infernum late If they are really tanky. Check out predacademy website and try mugiwawas combo to see damage output on a tank sev.
@@ObeyThePapaya good to know. I’ve still been pumping out 60k-ish so I’d def like to try that. Thanks dude
No way they think that morigesh is in a good state, easiest hero to play with insaaaane damage and hard to hit, not to mention the cross the map kills possible.