Thanks to MANSCAPED for sponsoring today's video! Unlock the Golden Era of Grooming with The Lawn Mower 5.0 Ultra Forged Gold! Get 20% OFF + Free Shipping with promo code "LINKUS" at manscaped.com/linkus7 Today we take a final look at Link's Awakening before the launch of Echoes of Wisdom. I will be posting tons of videos and streaming the whole playthrough! SO EXCITED!!👀
It always astounds me when I see people doing such speedrunning techniques. Some like the ladder glitches I can understand people accidentally stumbling into, but others like figuring out the RNG systems and manipulating it as well as moving around the maps out of bounds while not being able to see yourself just blows my mind. How people come up with these speedrunning techniques is just amazing. Incredible video! Love seeing you explain some of the speedrunner techniques to the more casual players like me.
I must say i personally find things like the ladder out of bounce glitch more stunning, because i think for stuff like the different patterns there are people look into the game code to figure out these Kind of thinks. Maybe i'm wrong but i would really say they just look into gamecode for that. Thats why for an example remnant 2 hid an armor set and made it nearly Impossible to unlock casully because they knew some guys will look into the gamecode and find it with the obscure way you have to do to unlock it 😅
@@darkcartman2826 Links Awakening is not open source so people don't have access to the game code, no? I know you can use Cheat Engine but that only shows values stored in memory, and while I think that it could help, I also think that Links Awakening doesn't wear its values on its sleeve like that.
This is why I love to see a bit more technical reason for glitches and how they are discover. I had watched one on paper mario, found it intriguing since they put like showing hit boxes and such why a out of bound work and such
A lot of this also comes down to just chance. Someone finds something odd, reports it, others try to break it further. There's a lot of collective effort put into these speedruns.
The coolest part to me is when you can walk on the Background. I don't know why that's so mind-blowing to me, but it just fills me with joy to see Link walking around next to the Egg.
I literally just finished this game again yesterday bc I can’t wait for EoW. I almost forgot how short this game is and at the same time being so great and almost hilarious.
Yeah. Wrong warping to the credits is cute, but as a spectator, only interesting the first time. You're not watching someone play the game, but better than you can by 1000%; you're watching someone play by a whole different set of rules.
Finding out that even top runners struggle with late game bosses and the final boss kind of makes me feel less bad about it happening to me lol. Just beat the game again, last time was three years ago, and genuinely couldn’t believe how much I was dying to the final boss despite having max health, fairies, and Tracy’s medicine. Some of the tips mentioned in the video are also useful for casual runs too. Great content as always!
It took me 29 minutes to register that the game in in german 💀😂 my brain was just like: he's speaking english, you understand the text, must also be english
I also didn't notice it for a couple of seconds, but when he showed the file select screen again I immediately thought: "Wait, that's not quite right."
The oddest thing about these glitches is... I remember versions of them on the original, that didn't QUITE work. Somehow they just cracked it wide open, and I love it.
Great content, I played og Link's awakening as a child, one of my favorite games. I can't afford to play incoming zelda game so I will probably watch all your echoes of wisdom content.
@@sandllc1361 To a point, but a fairly substantial number of echos essentially act as mobility enhancements. Notable monster ones include the flying tile and the crawtula (use X and R to basically just let it crawl up almost any overworld wall while you come along for the ride), and you just find these monsters lying around in various places. I have noticed that there are very definitely ways you can skip parts of dungeons or parts of rooms if you have the right echo already. I wonder if a speedrun may actually start with some overworld exploration simply to both unlock fast travel points AND to kill specific monsters to learn them so you can use their echos to greatly assist in getting through dungeons and fights faster (getting some of the bits needed for upgrading the swordsman mode so you can use it longer could be part of this routing, since swordsman is actually somewhat OP and good at taking stuff out faster, but you have a time limit with it before you have to either kill shadows, find a might crystal, or drink an energy smoothie).
@@SephirothRyu I think there will be spinning until they get a horse, then they go collect a crawlula, you're right about skipping dungeons especially in still space, I think the frog ring is also a must, the floating tiles is a must and the half thomp is a maybe must, but all are useful time saves when getting around
@@maxdragonis1304 it's a tradition, fucking around with the final boss. Bottle tennis works I'm pretty sure in any game involving tennis and having to swing bottles to use them. OoT is the one that comes to mind first, in the first phase against Ganondorf. You can also distract the final boss in two games that I know of, with the fishing rod in Twilight Princess, and the bug net in Skyward Sword.
I remember doing an out of bounds glitch in the OG as a kid. For those who don't know, you could hit select on a screen transition and it would move you to the other side of the screen. It made a lot of the puzzles a lot easier. The OOB glitch in this is A LOT harder lol.
this reminds me of an old magazine article about a very old game...i don't remember the name. the main gimmick was a magical bracelet that allowed you to summon Elementals...IF you find some of that element. for example, to summon a Fire elemental, you need to shoot the Bracelet at a Campfire. BUT, i heard that if you jump and BOUNCE off an enemy's head, you can do some really crazy Skips!
The route for Echoes of Wisdom is going to change so much with the amount of creativity you can use with the items…or they are going to use the same few items after glitching to getting them early.
Ty for this. I've been playing this game since the 90s as a kid. I love this game! I'm quitting caffeine right now. I'm on day 4, which is the hardest day so far, and this managed to kill an hour of time for me! I want echoes of wisdom too maybe I'll get it as a reward to myself for quitting caffeine lol.
man I played this game on the Gameboy and I'm getting nostalgiaflashed so hard on this, everything feels so familiar and when looking at the 3d sprites I'm seeing the 2d versions of them in my head xD
I know Linkmas always has babyface because he shaves with Manscaped, but it is still funny to me that we never ever see any stubble on him, how do I know he even shaves it away if I can't tell it was there in the first place? Good job Lingus on the Echoes of Linkdom :=)
I just think it's poetic that the remake being in "it's not 3D, it's 2D (it's 3D)" opens it up to all these glitches that probably would never exist in a fully 2D game because of how it's modeled and programmed.
Very cool route! I recently watched some glitch videos of this game and was surprised to see no hinox warp, but there's still plenty of broken tricks. Gotta say though the glitches in this game don't even come close to beating the ones in the original games. Screen warp, superswimming, and the doghouse glitch are all insanely busted allowing the game to be beaten in a few minutes, or less if used to perform ACE. Also the tunic glitch in DX is pretty cool even if it's not game breaking.
@@KaitouKaiju There is at least the fact that stairs in a dungeon work significantly differently than the ladders outside. *Especially* for glitch activations.
Last time I saw a links awakening speedrun the strat to get behind the waterfall used a fox from the village... this looks much simpler!! Can't wait to see how EoW gets run!
Considering the fact that it seems like very little is "out of bounds" from the previews, EoW is gonna be interesting to see speedruns for. Imagine not needing to do the movement with the Cucco to get on the trees, it's just...possible.
However it seems with the Echos Mecanics the Game expects you to get on top of things with things like bed stairs shown in the trailer. So they seem to be embracing the engine quirks and putting them as part of expected gameplay. This would mean though they will have bigger barriers to stop you bypassing progression or will have it close to BOTW/TOTK or Link Between Worlds where you can tackle things in the order you choose.
I remember playing the original gameboy version of this as a kid and never being able to figure out how to clear the first dungeon. I think I bought some of the original games on like the 3ds and beat the first game, but when I got to this one again I made it through a couple of dungeons and got completely lost. So it's funny when you say a certain part is hard casually in a dungeon and I'm like... I don't even know how to get to the dungeons (and obviously watching you go out of bounds isn't helping me in that regard either, lol)
I swear Nintendo designs the games for speed running sometimes. The choices they make in development are just so bizarre sometimes - like there’s a million different places in this and especially the Echoes of Wisdom run where just a couple lines of code extra would ensure key tricks were impossible. Like bytes of information, fractions of nanoseconds in runtime, and instead you get this awesomeness.
I'm a game dev myself. I'm at around 17:20 in the video as I type this. This speedrun is why we say: "Stairs are hard." All the big exploits so far are about how we solve the problem of "stairs" and change of elevation in games.
Watching you play Links Awakening after I have played Echoes of Wisdom, wow LA looks restrictive in comparison. I love how getting on the trees is a glitch in LA but in EoW its by design.
Some of these give the original a run for its money. The original had some very interesting warp tricks when you move between two screens. Among other things.
Weiß nicht wie ernst du das meinst aber deutsch ist vermutlich die Sprache mit den wenigsten Dialog Boxen deshalb ist das Spiel wahrscheinlich auf deutsch gestellt
Haven't been watching streams lately, but got to hear some funny stories about your wedding through Atriocs videos:D so congratulations to you and Maiz on your Marriage!
Linkus, you need to play The Legend of Goose: The Honk Waker by BigSharkZ its another banger Edit: Windows being windows detected a trogan so I spent 2 hours with my dad uninstalling it (DONT INSTALL)
Linkus doesn’t do a lot of the skips in the run (he dose most not all) here’s 2 examples: in the fifth dongeon you can use the hook shot once you get it to go up and get the the instrument and the mini boss in the second dungeon you can use that to also get the instrument if you want more info watch the world record
Keep bringing me youtube content linkus, i had to uninstall twitch due to their abusive use of ads Edit: manscape lfg, give us a before and after video next time 😳
That knight boss at 27 minutes is weird I'd not assume he's vulnerable just because he butt slammed he's still holding his shield up and there's no indication he'd be more vulnerable right then
The Game and watch anniversary for zelda has links awakening on it, but it has a very broken glitch where if you open the map at the same time as a screen transition it will take you to the location of where you screen transitioned from, but on the new screen (I dont know how to explain this better) i managed to use this to beat the game without completing a single duengon. if its not known already, maybe its worth looking into?
Funnily enough Chain Choms where originally created to be in the first Zelda game, but ended up being cut and end up going into Super Mario Bros 3. Hence why they show up not only in this game but Link to the Past, both Four Swords games and all the Hyrule Warriors. Also the flame bars in Super Mario Bros castles, were suppose to be in the first Zelda, but again Mario ended up with them first. The rest of the Mario stuff is due to the team making the original Link's Awakening mostly just goofing around and then Nintendo actually like their joke project.
Thanks to MANSCAPED for sponsoring today's video! Unlock the Golden Era of Grooming with The Lawn Mower 5.0 Ultra Forged Gold! Get 20% OFF + Free Shipping with promo code "LINKUS" at manscaped.com/linkus7
Today we take a final look at Link's Awakening before the launch of Echoes of Wisdom. I will be posting tons of videos and streaming the whole playthrough! SO EXCITED!!👀
Linkus I was in stream that makes me cool
Hi
Linkus... Just admit that you're already secretly speedrunning a bootlegged version of Echoes of Wisdom! 😁
And if you like this Speedrun and wanna learn more, be sure to check out the Link's Awakening (Switch) Speedrun Page: www.speedrun.com/las
I AM ABOUT TO BE SO HAPPY
Let's hope Zelda has the same level of speedrunner potential as link.
She does
I would bet anything that the core mechanic of Echoes of Wisdom will result in comparatively wildly degenerate speedrun tech.
@@ChokestompEoW bed% WR 30:04
It must have! Imagine all the wild possibilities with the echo ability haha
she 100% will imagine the clip and skip potential with objects
It always astounds me when I see people doing such speedrunning techniques. Some like the ladder glitches I can understand people accidentally stumbling into, but others like figuring out the RNG systems and manipulating it as well as moving around the maps out of bounds while not being able to see yourself just blows my mind. How people come up with these speedrunning techniques is just amazing.
Incredible video! Love seeing you explain some of the speedrunner techniques to the more casual players like me.
I must say i personally find things like the ladder out of bounce glitch more stunning, because i think for stuff like the different patterns there are people look into the game code to figure out these Kind of thinks. Maybe i'm wrong but i would really say they just look into gamecode for that. Thats why for an example remnant 2 hid an armor set and made it nearly Impossible to unlock casully because they knew some guys will look into the gamecode and find it with the obscure way you have to do to unlock it 😅
@@darkcartman2826 Links Awakening is not open source so people don't have access to the game code, no? I know you can use Cheat Engine but that only shows values stored in memory, and while I think that it could help, I also think that Links Awakening doesn't wear its values on its sleeve like that.
This is why I love to see a bit more technical reason for glitches and how they are discover. I had watched one on paper mario, found it intriguing since they put like showing hit boxes and such why a out of bound work and such
A lot of this also comes down to just chance. Someone finds something odd, reports it, others try to break it further. There's a lot of collective effort put into these speedruns.
Whenever I watcha glitches allowed speed run, it astonishes me just how much nonsense is possible.
The coolest part to me is when you can walk on the Background. I don't know why that's so mind-blowing to me, but it just fills me with joy to see Link walking around next to the Egg.
I'm never going to try speed runs of the games, but I really do enjoy watching you do them. Cool to hear the explanations for how they actually work.
I literally just finished this game again yesterday bc I can’t wait for EoW. I almost forgot how short this game is and at the same time being so great and almost hilarious.
I love speedruns like this that still mostly follow the game but with skips all over the place. OOT got boring when it turned into bottle+gohma
Agreed. That's one of the reasons I always prefer like,"100%, all major quests, no major glitches. Stuff like that
Yeah. Wrong warping to the credits is cute, but as a spectator, only interesting the first time. You're not watching someone play the game, but better than you can by 1000%; you're watching someone play by a whole different set of rules.
Finding out that even top runners struggle with late game bosses and the final boss kind of makes me feel less bad about it happening to me lol. Just beat the game again, last time was three years ago, and genuinely couldn’t believe how much I was dying to the final boss despite having max health, fairies, and Tracy’s medicine. Some of the tips mentioned in the video are also useful for casual runs too. Great content as always!
You know, they could put invisible tall walls for the trees, but they instead decided to make a lower collision geometry. That's very interesting
I think its cause its how it worked in the first game
@@lawtonadams4235
Nintendo does have a habit of keeping in things that were oddities in the originals when they make remakes of them.
It took me 29 minutes to register that the game in in german 💀😂
my brain was just like: he's speaking english, you understand the text, must also be english
You opened my friggin eyes! wtf?!
my brain did the same thing 😅
I just needed 25 Minutes 💪🤣
I noticed pretty early when it said Wurmpalast and thought, wait a minute, that's not english, and then I realized the whole thing was in german
I also didn't notice it for a couple of seconds, but when he showed the file select screen again I immediately thought: "Wait, that's not quite right."
i realized it in the first 5 minutes maybe cuz im from swiss
The oddest thing about these glitches is... I remember versions of them on the original, that didn't QUITE work. Somehow they just cracked it wide open, and I love it.
Great content, I played og Link's awakening as a child, one of my favorite games. I can't afford to play incoming zelda game so I will probably watch all your echoes of wisdom content.
Seeing links awakening gameplay from Linkus always makes me happy. The GB version was the first video game I ever played and finished on my own.
Linkus: "I love being able to jump in Zelda games."
Zelda 2: Oh, really? Interesting 😏
Speedrunning echoes of wisdom is going to be super easy and more like speedrunning totk and botw, no more chickens, now it's beds
And trampolines! Also, that spider thing.
@SephirothRyu true, but now that I've been playing it, it seems like it's gonna be difficult to break the sequences in the game
@@sandllc1361 To a point, but a fairly substantial number of echos essentially act as mobility enhancements. Notable monster ones include the flying tile and the crawtula (use X and R to basically just let it crawl up almost any overworld wall while you come along for the ride), and you just find these monsters lying around in various places.
I have noticed that there are very definitely ways you can skip parts of dungeons or parts of rooms if you have the right echo already.
I wonder if a speedrun may actually start with some overworld exploration simply to both unlock fast travel points AND to kill specific monsters to learn them so you can use their echos to greatly assist in getting through dungeons and fights faster (getting some of the bits needed for upgrading the swordsman mode so you can use it longer could be part of this routing, since swordsman is actually somewhat OP and good at taking stuff out faster, but you have a time limit with it before you have to either kill shadows, find a might crystal, or drink an energy smoothie).
@@SephirothRyu I think there will be spinning until they get a horse, then they go collect a crawlula, you're right about skipping dungeons especially in still space, I think the frog ring is also a must, the floating tiles is a must and the half thomp is a maybe must, but all are useful time saves when getting around
People have already found out how to wrong war to the final boss.
Fun fact: during the second phase of the final boss, you can parry the fireballs with an empty fairy jar
As it should be. It's a long history of easter eggs like bottle tennis in Zelda games and I sincerely hope they continue that tradition.
You can???
@@maxdragonis1304 it's a tradition, fucking around with the final boss. Bottle tennis works I'm pretty sure in any game involving tennis and having to swing bottles to use them. OoT is the one that comes to mind first, in the first phase against Ganondorf. You can also distract the final boss in two games that I know of, with the fishing rod in Twilight Princess, and the bug net in Skyward Sword.
@@maxdragonis1304 yea lol, that's how I beat that phase of the boss
Omg! This just made my night. I'm not having a great one. I'm so excited for EoW and always love your explanation vids. Thanks for this!!
All of these are still pretty tame compared to the og doghouse glitch.
I remember doing an out of bounds glitch in the OG as a kid. For those who don't know, you could hit select on a screen transition and it would move you to the other side of the screen. It made a lot of the puzzles a lot easier. The OOB glitch in this is A LOT harder lol.
After getting a 2 hours and 15 mins pb this is just fun to watch, even though I know most of it. I’m glad LAS still gets some love !
hey Linkus. just wanted to say i love your content and i rewatch so many of your videos just because of how fun you make things. love you bro bro
Thank you. I work hard on my videos!
@@Rosem_Blossom Thank you Linkus 😂
As someone who played Link's Awakening DX a TON as a kid and teen, this is so interesting to see.
this reminds me of an old magazine article about a very old game...i don't remember the name.
the main gimmick was a magical bracelet that allowed you to summon Elementals...IF you find some of that element.
for example, to summon a Fire elemental, you need to shoot the Bracelet at a Campfire.
BUT, i heard that if you jump and BOUNCE off an enemy's head, you can do some really crazy Skips!
Bombs in zelda games are always broken. I don't think I've ever seen a zelda speedrun without using bombs.
Me playing Echoes of Wisdom: Finally, you can go on trees!
Me watching this video: Oh.
10mins early game isn't that long
>OOT has entered the chat
The route for Echoes of Wisdom is going to change so much with the amount of creativity you can use with the items…or they are going to use the same few items after glitching to getting them early.
Neat run & analysis video! Thanks for uploading!
Echoes of Wisdom gives you so many options that it will probably be easy to break out of bounds, so there will be more restrictions
Man, this run is insane. Though you missed out with the Hinox Throws. Those are fun.
OMG LINKUS DID IT HE COVERED MY FAVOURITE ZELDA GAME THANK YOU SO MICH LINKUS
Bro this guy is the Goat, really good playing speed runs
Link's Awakening is probably my favorite Zelda game.
Ty for this. I've been playing this game since the 90s as a kid. I love this game!
I'm quitting caffeine right now. I'm on day 4, which is the hardest day so far, and this managed to kill an hour of time for me! I want echoes of wisdom too maybe I'll get it as a reward to myself for quitting caffeine lol.
24:21 wow........ i never thought about that lol
somethhnig realized about eoc: it should be possible to go somewhere high and just swim across all of hyrule with the water blocks
Pretty sure there's a limit on echoes (see the small triangles behind Tri). At least an Echo cost is confirmed for spawnable monsters.
@@avasam06 yes but if you have 3 echos at a time and use a 4th one the 4th replaces the 1st
Link: "Let me show you my real power!"
**Leaves* *room**
man I played this game on the Gameboy and I'm getting nostalgiaflashed so hard on this, everything feels so familiar and when looking at the 3d sprites I'm seeing the 2d versions of them in my head xD
I love these explained Speedruns so much
I know Linkmas always has babyface because he shaves with Manscaped, but it is still funny to me that we never ever see any stubble on him, how do I know he even shaves it away if I can't tell it was there in the first place? Good job Lingus on the Echoes of Linkdom :=)
I did the same thing, but just tried 100% beating it asap as a casual
I just think it's poetic that the remake being in "it's not 3D, it's 2D (it's 3D)" opens it up to all these glitches that probably would never exist in a fully 2D game because of how it's modeled and programmed.
-Spoiler-
lol, they turned the walk on trees glitch into a mechanic in Echos of Wisdom!
We should get Linkus to set a goal or something so we can see his beard grow out
Very cool route! I recently watched some glitch videos of this game and was surprised to see no hinox warp, but there's still plenty of broken tricks.
Gotta say though the glitches in this game don't even come close to beating the ones in the original games. Screen warp, superswimming, and the doghouse glitch are all insanely busted allowing the game to be beaten in a few minutes, or less if used to perform ACE. Also the tunic glitch in DX is pretty cool even if it's not game breaking.
I rlly wanna play links awakening tbh, it looks so good, I watched a playthrough of the original way back in the day and it was mad fun
12:37 his home screen looks exactly like mine. I think 99% of my Switch time is Zelda games.
I'm pretty sure the staircases for the "Staircase glitch" are actually ladders.
There is no functional difference in the game
@@KaitouKaiju There is at least the fact that stairs in a dungeon work significantly differently than the ladders outside. *Especially* for glitch activations.
English is not his first language and he said “ladder” directly after calling it a staircase lol.
Um actually it’s a ladder 🤓☝️
It's a "step" ladder, actually
It tickles my brain when you call it "in of bounds" and not just in bounds
Nah hit me up when Linkus play The legend of zelda phantom hourglass and Spirit Tracks
He did already
@@sibbyte 💀dawg I just looked it up and yup
I remember playing the gameboy version this game is such a gem
Glad the gold leaf skip wasn't a thing during that randomiser you did where the piano was taunting you lol
5:48 you wont need that for echoes of wisdom kkkkk
Honestly my third favorite zelda game of all time. cool items good challenging dungeons and over all a playful demeanor. excited for EoW!
Last time I saw a links awakening speedrun the strat to get behind the waterfall used a fox from the village... this looks much simpler!! Can't wait to see how EoW gets run!
Considering the fact that it seems like very little is "out of bounds" from the previews, EoW is gonna be interesting to see speedruns for. Imagine not needing to do the movement with the Cucco to get on the trees, it's just...possible.
Eow is possible in under 40 minutes already!
i bet similar glitchs will be possible in echos of wisdom since its the same engine.
However it seems with the Echos Mecanics the Game expects you to get on top of things with things like bed stairs shown in the trailer. So they seem to be embracing the engine quirks and putting them as part of expected gameplay. This would mean though they will have bigger barriers to stop you bypassing progression or will have it close to BOTW/TOTK or Link Between Worlds where you can tackle things in the order you choose.
I feel this whole speedrun is what inspired echoes of wisdom
Damn this is a seeded game? How cool!
12 minutes ago! Yay! I’ve been wondering about glitches in Link’s Awakening!! 😊
Did anyone else do the map glitch with the gameboy version? The one that let you walk around dungeon roomss, and get the power bracelets early.
These speedrun explained videos are so cool
Dungeon 7, the tower.. Was stuck for ages, when I played the original on gameboy, back in the day
I've never played Link's Awakening, tbh. I watched the Hermitcrafter Welsknight play it. I'm really excited to try the engine out in Echoes of Wisdom!
I remember when people were using the cyclops to try to get thrown into the instrument room. That was the worst.
Can’t believe we’re getting a Links Awakening sequel! Nintendo always has a way to surprise us! Haha
I remember playing the original gameboy version of this as a kid and never being able to figure out how to clear the first dungeon.
I think I bought some of the original games on like the 3ds and beat the first game, but when I got to this one again I made it through a couple of dungeons and got completely lost.
So it's funny when you say a certain part is hard casually in a dungeon and I'm like... I don't even know how to get to the dungeons (and obviously watching you go out of bounds isn't helping me in that regard either, lol)
I swear Nintendo designs the games for speed running sometimes. The choices they make in development are just so bizarre sometimes - like there’s a million different places in this and especially the Echoes of Wisdom run where just a couple lines of code extra would ensure key tricks were impossible.
Like bytes of information, fractions of nanoseconds in runtime, and instead you get this awesomeness.
I'm a game dev myself. I'm at around 17:20 in the video as I type this.
This speedrun is why we say: "Stairs are hard."
All the big exploits so far are about how we solve the problem of "stairs" and change of elevation in games.
Watching you play Links Awakening after I have played Echoes of Wisdom, wow LA looks restrictive in comparison. I love how getting on the trees is a glitch in LA but in EoW its by design.
This guy singlehandedly showed me how how glitches make the Switch remake of Link's Awakening simultaneously more realist and less realistic.
Some of these give the original a run for its money. The original had some very interesting warp tricks when you move between two screens. Among other things.
hey linkus! love the content and was wondering what your thoughts would be in doing a majoras mask randomizer?
dude i almost thought you posted an echos of time speed run omg
I decided to finish the game finally just 3 days ago. I really love this game and loved the credit music. Too bad it’s not on spotify
Why limit your music content to only Spotify?
@@felipepanini8247 well cause it’s easier for me to use 1 application for my music
Enter this for GDQ. This was wicked entertaining :)
You think if linkus stopped doing manscaped ads if hed just show up in the video with a massive beard like this is the real me guys.
Didn’t know you were German. Your English is flawless
Weiß nicht wie ernst du das meinst aber deutsch ist vermutlich die Sprache mit den wenigsten Dialog Boxen deshalb ist das Spiel wahrscheinlich auf deutsch gestellt
Haven't been watching streams lately, but got to hear some funny stories about your wedding through Atriocs videos:D
so congratulations to you and Maiz on your Marriage!
I know a lot about Links awakening dx glitches but nothing about the switch port, this should be fun!
Took a shot whenever he says "most broken"
I'm in the hospital now
Echoes speedruns are gonna be crazy
I’ve been playing this game since it came out, and I never knew you could fight the final Nightmare phase with the Rod. All these years wasted
Since you can build staircases in echoes of wisdom, I doubt any of the collision checks tricks will matter anyway
The official trailers even showed a way to straight up walk up walls.
Linkus, your shave is so clean that for the longest time I thought you didn't have a facial hair.
Linkus, you need to play The Legend of Goose: The Honk Waker by BigSharkZ its another banger
Edit: Windows being windows detected a trogan so I spent 2 hours with my dad uninstalling it (DONT INSTALL)
I would love to see a minish cap remake
Ladder X
Staircase ✓
Bridge X
Staircase ✓
You earned my sub good sir 👏
Der Kommentarenbereich ist nun Eigentum der Bundesrepublik Deutschland.
Ein Land , eine Nation, eine Kommentarsektion
When Link is inside your walls
Favorite LoZ game I’ve ever played. (I’ve only played on)
really cool speedrun and showcase. Is german really the fastes language for this speedrun?
Linkus doesn’t do a lot of the skips in the run (he dose most not all) here’s 2 examples: in the fifth dongeon you can use the hook shot once you get it to go up and get the the instrument and the mini boss in the second dungeon you can use that to also get the instrument if you want more info watch the world record
Keep bringing me youtube content linkus, i had to uninstall twitch due to their abusive use of ads
Edit: manscape lfg, give us a before and after video next time 😳
Nintendo was like: so you wanna climb on the trees and stuff? Alright, heres eccoes of wisdom, have fun
That knight boss at 27 minutes is weird I'd not assume he's vulnerable just because he butt slammed he's still holding his shield up and there's no indication he'd be more vulnerable right then
The Game and watch anniversary for zelda has links awakening on it, but it has a very broken glitch where if you open the map at the same time as a screen transition it will take you to the location of where you screen transitioned from, but on the new screen (I dont know how to explain this better) i managed to use this to beat the game without completing a single duengon. if its not known already, maybe its worth looking into?
Funnily enough Chain Choms where originally created to be in the first Zelda game, but ended up being cut and end up going into Super Mario Bros 3. Hence why they show up not only in this game but Link to the Past, both Four Swords games and all the Hyrule Warriors.
Also the flame bars in Super Mario Bros castles, were suppose to be in the first Zelda, but again Mario ended up with them first.
The rest of the Mario stuff is due to the team making the original Link's Awakening mostly just goofing around and then Nintendo actually like their joke project.