I had my "Death gun" and it was a heavily modified javelin gun with a repeater that shot 3 times and lit shit on fire along with the R2 being able to detonate them, i always got "woahs" whenever i did coop, PS3 times were good times...
Putting that on my list of things to try out, Co-op on PS3 is still active by the way. Most definitely less active compared to the games' launch year though.
Really liking the whole weapon craft stuff they had in DS3. But not fond of the whole "universal" ammo they had for all weapons instead of the variety of ammo. They could easily have different ammo depending on what Tool part if used for the weapon(like Plasma Energy carts for ones that has Plasma Core).
i agree, they should make different ammo type for each kind of tools like : Survey Charge : Survey Cartridge Military Engine : Military Ammunition Telemetry Spike : Telemetry Spear Rip Core : Ripper Blade Plasma Core : Plasma Enegry Tesla Core : Tesla Battery Pneumatic Torch : Pneumatic Fuel Hydraulic Engine : Hydraulic Rack
Dead space 3's pulse rifle is the most satisfying pulse rifle in the franchise. The sound design is fantastic and it has a real weight to it that the DS and DS2 pulse rifles didn't have.
Well that pulse rifle secondary wastes ammo faster than you can, WHAT THE HELL! But on the plus side, Dead Space 2's pulse rifle secondary is more versatile than the first game.
Hammond's heavy frame: Issac? Issac: Who's that speaking? Hammond's heavy frame: It's Hammond. Issac: How? I though you died in the Ishimura by that brute. Hammond's heavy frame: Well yeah I did but I came back as a frame with a weapon. Issac: What kind of weapon? Hammond's heavy frame: The evenglizer shotgun with damage support and flame glaze. Issac: Woah that's no freaking way! Hammond's heavy frame: It is use me Issac well be unstoppable just like the old days. Issac: Hell yeah!
Say what you want about dead space 3 but it did weapon customization really well. I always had fun testing different combinations of parts to make the wackiest, gnarliest zombo killing machine I can think of.
Great video, man. Thanks for uploading it. Brings tons of good memories. Goes right to my favs. I don't know if you would agree, but I'd love to see the standard weapons using the rotatory head or tip, like the plasma cutter. I remember crafting a line gun with a rotatory tip and, even if it was simple, it was awesome. Maybe it works for the ripper too but I can't remember well. If you could include it in this showcase, it'd be awesome and appreciated.
Might not be enough mods with an active effect like that. Most are passive, like increasing mag size or the HP of your co-op partner. Though there is the stasis/flame/acid/electricity mods.
@@still_guns perhaps, but it would still be cool to watch. The mods I told you in the previous comment and whatever mod combination you want to try in a new showcase.
@@still_guns The inaccuracy issue, if i'm not wrong, is because of the classic aiming setting, same with seeker rifle I think. You can change aiming to crosshair to fix it
The revolver is quite powerful but it's only good for close range mop ups and that knife helps to however that knife actually obscures your sights I've shot high so many times with classic aiming I just do it crossbar manual and then I can 1 shot weaker necromorphs from about 50 yards away
I love how if you slow down the video when Isaac is reloading one of the Heavy Frame Military Engine weapons, you can actually see the box magazine eject like an En Bloc clip, as Isaac inserts a new one, slams it into position, and then racks the large charging handle on the left side of the gun. 2:23
@@still_gunsEhh, it's Dead Space 3. Lots of strange designs, I don't mind it too much, personally. But I see your point, it doesn't make sense. Then again, every weapon in the game doesn't make sense. Weapons that project flames, weapons that electrocute things, weapons that are used like bayonets... All use the "universal ammunition" system. And melee weapons shouldn't require ammunition, PERIOD. Though, it's completely possible that the ammo system used in the game isn't canonical in any way.
The US military would have a field day with these futuristic weapon designs. XD I wonder if these designs could ever become standard military arsenals in the coming future. It looks very much possible.
Lightning gun most powerfull weapon in this game! +2 speed/damage and acid attachment and you 90% unstopable. +3 speed/damage and you 98% god 😅 If lower tip as grenade launcher - you 110% god in game 😅
Laugh out loud. Hammond's heavy frame: Issac? Issac: Who's that speaking? Hammond's heavy frame: It's Hammond. Issac: How? I thought you died in the Ishimura by that brute. Hammond's heavy frame: Well yeah I did but I came back as a frame with a weapon. Issac: What kind of weapon? Hammond's heavy frame: The evenglizer shotgun with damage support and flame glaze but no secondary fire. Issac: Woah that's no freaking way! Hammond's heavy frame: It is use me Issac we'll be unstoppable just like the old days killing Necromorhs. Issac: Hell yeah!
My favorite for new game + : Double kinetic projector(impulse) with: two circ +3dmg +3 cap two circ +3 dmg +3 firerate all mkV parts Stasis or electric mode Super fast auto plasma cutter 2 circ +3dmg +3 fire rate 2 circ +3 fire rate +3 cap Stasis mode Double force gun The same circs as plasma cutter Add acid mode! Double ripper Circ all +3dmg +3cap Dancing blade Ripper with electrocution module Circ the same as double ripper I have more ultra builds have fun!
I'm going to list some craft able weapons in this game that are really over powered. 1) Evangelizer Carbine a semi automatic rifle with a underbarreled shotgun on a SCAF frame. 2) the Tesla gun with the underbarrel Line Gun. 3) The Seeker Rifle with a rocket Launcher underbarrel 4) Fully Automatic bullpup rifle with grenade Launcher underbarrel. The most overpowered weapon in DS 3 is the foam finger
wait, is there no lower weapon that slams on the ground? I swear I remember there being something like that in DS3. also, my go to build was always the force shotgun on top, with a hydraulic hammer with maxed out speed on bottom. Knock 'em down, then slice and dice 'em.
Despite the story being kinda sucky the gunbuilding is great even if they sorta put the focus on just dealing huge damage instead of Dismembering limbs
I assume the box holds the ammo, but you're right in that it makes no sense for the shotgun. A strange magazine fed, double barreled, pump-break-action shotgun
@@still_guns And there's another one only for Lower Tool that lets you turn the Upper Tool by 90 degrees. Like for example, turning the Plasma Cutter's tip like that(just like in the previous games)
Maybe it would have been amazing had the devs been given more time. Feels like the crappy weapon designs and universal ammo might have been a time constraint issue. Because deep down the idea is phenomenal, u as an engineer can literally build ur own weapons. However the universal ammo, and very blocky almost ps2 generation weapon designs, and microtransactions means games balance was completely destroyed by it. Such a shame
Idk what weapon and how modified it was but i remember building this weapon that fired 1 bullet and insta killed almost everything if not everything. It was op as fuck. Just watched the video. I feel like it was javeling gun but different attachments. Idk. Long time agk
I lost a lot of energy making the first three Tools of Dead Space videos, and my interests shifted. How is this video incomplete? I build every engine, every standard tip, no overclocked or dlc tips, I don't see what I could be missing that isn't just a copy of another tip.
@@still_guns ok, I understand you. Do your thing and I won't force you to do what you were supposed to do. Also, I wasn't refering to the video you posted, I was refering to the RUclips video description. Cause I only see is just Submachine gun, Revolver, and that's about it of what I saw.
Ah the description. I was testing something. I watched a Rust - All Weapons video recently, and the play bar was segmented, so I was trying to get it to do the same thing. I'm adding to it slowly though.
@@still_guns can you make resistance game series weapon display since I don’t any of them in RUclips other than with commentary or music of weapon display
An energy knife, presumably has a power cell that depletes with each strike. Wait... doesn't it still use energy when it just gets waved around at nothing? Oh gawd it does! I didn't realise how stupid that was.
Where the unique weapons it just like re6 a cheap copy of gears. Dead space is one of my favourite series and has a big place in my heart it was the only series that really scared me with actions like gameplay. seeing it got massacred like that just makes me furious Rip dead space
I’ve gotta say even tho DS3 isn’t as good overall compared to the gems of the first two games, it completely built the most beautifully intertwined weapon craft system I’ve seen in gaming so far. The Tau Volantis necromorophs, fighting unitologist solidiers, plus normal necromorphs, and the environments especially the frozen set peices!!!!! Gameplay was great with what the game was trying to become more action focused.
Weapon Customization ruined dead space 3. You could easily abuse the system and create unstoppable weapons. Not to mention they all looked soo bland, sloppy blocky designs. Dead Space weapons always looked phenomenal but ds3 killed that quick. Even the standard line gun, ripper, and force gun got a horrible redesign
@@cappedminer369 TCP? What is that? It was fun yes BUT it ruined the entire balance of the game. With universal ammo why bother using a plasma cutter or pulse rifle when u can one shot with a missed launcher? Or use a stasis mini gun/ force gun. With the abundance of ammo it didn't matter if u used ur most powerful weapons on weak enemies because u always had ammo. But my original comment holds true THEY WERE BUTT UGLY. The weapons designs for these modular weapons were all blocky, chunky, uninspired, ugly, low detailed crap. Go compare the weapons from past games then come back and tell me dead space 3s were better, u cannot. But aside from all this the weapon customizations ENTIRE purpose was to facilitate DS3's microtransactions. That is the ONLY reason it was introduced, and no this isn't an opinion former developers have said in interviews. They were literally forced to come up with ways to monetize DS3. So yeah weapon customization RUINED DS3.
@@CriticalShot1 TCP is short for the Callisto protocol and the weapons there are even more uninspired. Also the designs for dead space 3’s weapons yeah they looked bizarre but it kinda makes sense since they’re using weapons from over 200 years ago. Also you don’t need to buy the micros transactions, you can play the game normally and not even notice them
@@cappedminer369 yeah I had such high hopes for Callisto Protocol. Such a shame because it had potential, I don't understand why they focused soo much on melee combat. But I agree with u, the guns there are soo basic. And you are correct u don't NEED to buy microtransactions but that doesn't undo the damage caused by it. For example the weapon imbalance. Don't get me wrong I'm not saying DS3 is a bad game, it's a legit good game. I would personally give it a 7.5 to a low 8. But it's just nowhere near as good as DS1, DS2 or DS1R.
Been looking for a good reference when it came to reloads. Good work, liked.
Take a look at my comment of this post. Best weapon combination is the excat weapon i made. Try that and you will enjoy killing enemies by single shot
I had my "Death gun" and it was a heavily modified javelin gun with a repeater that shot 3 times and lit shit on fire along with the R2 being able to detonate them, i always got "woahs" whenever i did coop, PS3 times were good times...
You know when you were an old Zoomer boy when you call your gun the “death gun”. No offence, I was one myself, ahh the good ol’ days!
@@autistichades5552 to be fair the name is worthy enough
Putting that on my list of things to try out, Co-op on PS3 is still active by the way. Most definitely less active compared to the games' launch year though.
@@autistichades5552 My boy, I thought you were only on Battlefield videos?
No swore
This Is most beutifull dead Space weapon comparison video please don't delete it!!!!
I wasn't going to
Obviously... LOL
Really liking the whole weapon craft stuff they had in DS3.
But not fond of the whole "universal" ammo they had for all weapons instead of the variety of ammo.
They could easily have different ammo depending on what Tool part if used for the weapon(like Plasma Energy carts for ones that has Plasma Core).
i agree, they should make different ammo type for each kind of tools like :
Survey Charge : Survey Cartridge
Military Engine : Military Ammunition
Telemetry Spike : Telemetry Spear
Rip Core : Ripper Blade
Plasma Core : Plasma Enegry
Tesla Core : Tesla Battery
Pneumatic Torch : Pneumatic Fuel
Hydraulic Engine : Hydraulic Rack
@@tuaominh2073 Yeah.
It was fun seeing all types of ammo for the weapons in the previous Dead Space games.
But how could they sell microtransactions if they didn't use universal ammo?
They could had so then like
*small bullets*
*bullets*
*heavy ammo* (sniper, grenades, mines)
*plasma cells*
*Energy cells*
*industrial ammo* (spears, saws etc)
*fuel*
*plasma fuel* (for melee weapon attachments mostly)
21:03 Isaac Clarke throwing a temper-tantrum.
Lmao 🤣😂🤣😂🤣😂
He almost threw it back for real
Dead space 3's pulse rifle is the most satisfying pulse rifle in the franchise. The sound design is fantastic and it has a real weight to it that the DS and DS2 pulse rifles didn't have.
but ds1 pulse rifle had a interesting fire mode doe
@@Maximus20778 Interesting does not mean it's useful. You know what? It's the most useless secondary in all of Dead Space.
@@hihowrya370 your smoking that big stuff also why so mean?
Well that pulse rifle secondary wastes ammo faster than you can, WHAT THE HELL! But on the plus side, Dead Space 2's pulse rifle secondary is more versatile than the first game.
Dead Space provided some pretty unique feelings and designs for weapons. can't wait to try them out as I play the games
Hammond's heavy frame: Issac?
Issac: Who's that speaking?
Hammond's heavy frame: It's Hammond.
Issac: How? I though you died in the Ishimura by that brute.
Hammond's heavy frame: Well yeah I did but I came back as a frame with a weapon.
Issac: What kind of weapon?
Hammond's heavy frame:
The evenglizer shotgun with damage support and flame glaze.
Issac: Woah that's no freaking way!
Hammond's heavy frame: It is use me Issac well be unstoppable just like the old days.
Issac: Hell yeah!
What kind of whattpad fan-verse did I just read
Say what you want about dead space 3 but it did weapon customization really well. I always had fun testing different combinations of parts to make the wackiest, gnarliest zombo killing machine I can think of.
i agree, though not perfect.
Simple and to the point, nice video!
Glad you liked it!
Best weapon combination ever:
Heavy frame:
Upper tool: ( military engine --> precision tip)
Lower tool: ( plasma core --> default tip)
Attachment 1: damage support
Attachment 2: flame glaze
Upper nodes: all nodes: 2 damage + 2 clip
Lower nodes: all nodes: 2 damage + 2 reload
Follow-up Attachments video here: ruclips.net/video/4dGtrefcRr4/видео.html
I am also aware that I forgot the Ground Diffractor. Whoops.
Chain Gun + Force Gun
My favorite
Glad somebody finally made a video for this cause I didn't even know half of these existed.
Carbine-force gun is highly reliable and the chaingun is a beast
Seeker+carbine and default javelin+electric thingies for me 💪🏼
Finally i have been searching this weapon display game for so many years
Indeed. Gotta love that level of detail in the showcase.
@@bigminder21 I couldn’t agree more
The most beautiful and flashy weapons of the game history are in this game. The only game I haven't deleted in 7 years. Nice video bro..
Maybe but I think doom eternal holds that title
I hope they would make weapons display for resistance game series
@@hattanalshutaifi4587 ;))
@@Agent-Astro eh... Doom Eternal was not my piece of cake tho
@@Agent-Astro I dont like doom-like games
I've never used anything from the grenade launcher class before, and I now regret it, because that reload animation looks so fucking good.
Just remember to steer clear of detonator and knockback mines. They don't work properly and need a direct hit to do something.
This game you need to replay 10 to 20 times to use every weapons.
It would certainly take a while to use every possible combination.
Great video, man. Thanks for uploading it. Brings tons of good memories. Goes right to my favs.
I don't know if you would agree, but I'd love to see the standard weapons using the rotatory head or tip, like the plasma cutter. I remember crafting a line gun with a rotatory tip and, even if it was simple, it was awesome. Maybe it works for the ripper too but I can't remember well. If you could include it in this showcase, it'd be awesome and appreciated.
Those are attachments, not really a weapon by itself, hence why I didn't include it.
@@still_guns yeah, it's true. But those were cool mods for the guns. Dunno if you'd consider that for a new video.
Might not be enough mods with an active effect like that. Most are passive, like increasing mag size or the HP of your co-op partner. Though there is the stasis/flame/acid/electricity mods.
@@still_guns perhaps, but it would still be cool to watch. The mods I told you in the previous comment and whatever mod combination you want to try in a new showcase.
Wait, I found it! ruclips.net/video/lIngEg0jK8g/видео.html 1:06
Imagine playing this game through with a revolver
Especially with lots of upgrades, it gets rather broken and inaccurate
@@still_guns The inaccuracy issue, if i'm not wrong, is because of the classic aiming setting, same with seeker rifle I think. You can change aiming to crosshair to fix it
The revolver is quite powerful but it's only good for close range mop ups and that knife helps to however that knife actually obscures your sights I've shot high so many times with classic aiming I just do it crossbar manual and then I can 1 shot weaker necromorphs from about 50 yards away
@@still_guns the magnum is easily the most underrated weapon. I used it since Chapter 8 and only stopped using it because it was too strong.
Weapons are really confusing in Dead Space 3... I couldn't care less about this crafting/module stuff
That’s a shame. Cause DS3 had the best crafting out of all three.
@@jeremytaft8247 I’ll have whatever it is you’re smokin
How is it confusing. You have 1 weapon on the top and one on the bottom, and you can add 2 attachments to the weapon and upgrade it with circuits.
@@jeremytaft8247 yea i enjoy the crafting alot
Huh I found it to be quite intuitive. That said, the things you're able to make are massively OP and bombastic, took away from the tension
Ingenuity an personal tactics are key, hardcore, 1 try, only try. The best weapons can't watch your back after all, but a focused mind.
3:13 PLASMA CUTTER
9:34 detonator mine
5:27 suspeded ripper
15:15 rivet shotgun
15:42 CHAINGUN
16:31 LINE GUN
0:19 SUB MACHINE GUN (Mouse Only)
7:55 FlameThrower (WHO MADE THIS CRAP)
I love how if you slow down the video when Isaac is reloading one of the Heavy Frame Military Engine weapons, you can actually see the box magazine eject like an En Bloc clip, as Isaac inserts a new one, slams it into position, and then racks the large charging handle on the left side of the gun.
2:23
And then it gets completely buggered up by the double barrel, pump-action, mag fed shotgun.
@@still_gunsEhh, it's Dead Space 3. Lots of strange designs, I don't mind it too much, personally. But I see your point, it doesn't make sense.
Then again, every weapon in the game doesn't make sense. Weapons that project flames, weapons that electrocute things, weapons that are used like bayonets... All use the "universal ammunition" system. And melee weapons shouldn't require ammunition, PERIOD.
Though, it's completely possible that the ammo system used in the game isn't canonical in any way.
The US military would have a field day with these futuristic weapon designs. XD
I wonder if these designs could ever become standard military arsenals in the coming future. It looks very much possible.
Can't wait till we got Marines running around with Pulse Rifles, and Navy SEAL using Javelin guns.
Lightning gun most powerfull weapon in this game!
+2 speed/damage and acid attachment and you 90% unstopable.
+3 speed/damage and you 98% god 😅
If lower tip as grenade launcher - you 110% god in game 😅
Legionary suit fits the carbine.
Laugh out loud.
Hammond's heavy frame: Issac?
Issac: Who's that speaking?
Hammond's heavy frame: It's Hammond.
Issac: How? I thought you died in the Ishimura by that brute.
Hammond's heavy frame: Well yeah I did but I came back as a frame with a weapon.
Issac: What kind of weapon?
Hammond's heavy frame: The evenglizer shotgun with damage support and flame glaze but no secondary fire.
Issac: Woah that's no freaking way!
Hammond's heavy frame: It is use me Issac we'll be unstoppable just like the old days killing Necromorhs.
Issac: Hell yeah!
Isaac Clarke engineer by trade, Warrior/Gunsmith when saving the world
Now, amagen issic, master chief in a zombie apocalypse (left for dead)
I can see where Kojima got inspiration for his Bola Gun.
The mele secondary parts were god tier
I'll never be able to understand how someone reloads a sub machine gun in dead space 3. I mean look at the animation in slow motion!
Same deal with the shotgun. Pump action, break action, magazine fed double barreled shotgun.
Thanks for the video, helped a lot!
Galvinizer with electric attachment is the best ever.
I made a few good custom weapons on dead space 3. Good video by the way.
All I cared about was me finally making a scifi futuristic weapon for once
My favorite for new game + :
Double kinetic projector(impulse) with:
two circ +3dmg +3 cap
two circ +3 dmg +3 firerate all mkV parts
Stasis or electric mode
Super fast auto plasma cutter
2 circ +3dmg +3 fire rate
2 circ +3 fire rate +3 cap
Stasis mode
Double force gun
The same circs as plasma cutter
Add acid mode!
Double ripper
Circ all +3dmg +3cap
Dancing blade
Ripper with electrocution module
Circ the same as double ripper
I have more ultra builds have fun!
You missed one weapon in plasma core heavy frame, it was a lower tool only weapon, the one that shoots in the floor
I know, if only there was a pinned comment that told you that.
9:12 13:07 GOD GUN + Trainer Rapid Fire,Unlimit AMMO XDDDDD
Lol thats fantastic. Tesla beam, rivet gun + infinite rate of fire xD
I complete hardcore using chaingun+force gun, rly good combo
I used mostly Chain gun with rocket launcher. Yeah, I just want to pull the trigger and watching bullets fly.
I'm going to list some craft able weapons in this game that are really over powered.
1) Evangelizer Carbine a semi automatic rifle with a underbarreled shotgun on a SCAF frame.
2) the Tesla gun with the underbarrel Line Gun.
3) The Seeker Rifle with a rocket Launcher underbarrel
4) Fully Automatic bullpup rifle with grenade Launcher underbarrel.
The most overpowered weapon in DS 3 is the foam finger
Hello
Could you also do a weapon show? :-)
all the weapons and their upgrades and could you also show the weapons from the side in light? 🙂🙂
wait, is there no lower weapon that slams on the ground? I swear I remember there being something like that in DS3.
also, my go to build was always the force shotgun on top, with a hydraulic hammer with maxed out speed on bottom. Knock 'em down, then slice and dice 'em.
Yes there is a weapon like that, I completely forgot to include it
That sad that we only have revolver i thought we gonna have pistol craft to.
Monster: How much weapon this guy have?
Despite the story being kinda sucky the gunbuilding is great even if they sorta put the focus on just dealing huge damage instead of Dismembering limbs
Yup, maxed out chaingun shreds necros. Hell, a rivet gun with electrocution module is apparently OP.
Tesla beam my all favorite one shot weapon.
I hate the weapon reload animations for the military engine I don’t understand how it even works
I assume the box holds the ammo, but you're right in that it makes no sense for the shotgun. A strange magazine fed, double barreled, pump-break-action shotgun
Also the 'bullpup' rifle
There's one lower tool only plasma core weapon you missed. The Ground Diffractor.
Oh bugger, I knew I missed something
@@still_guns the lower Plasma weapon that creates knockback against Necromorphs and Unitologists.
@@still_guns And there's another one only for Lower Tool that lets you turn the Upper Tool by 90 degrees.
Like for example, turning the Plasma Cutter's tip like that(just like in the previous games)
@@nightshroud9671 That's in the attachments video, not really a weapon.
@@nightshroud9671 The one that rotates 90 degrees for the Plasma Cutter and Line Gun is called Rotator Cuff Module.
Maybe it would have been amazing had the devs been given more time. Feels like the crappy weapon designs and universal ammo might have been a time constraint issue. Because deep down the idea is phenomenal, u as an engineer can literally build ur own weapons. However the universal ammo, and very blocky almost ps2 generation weapon designs, and microtransactions means games balance was completely destroyed by it. Such a shame
Dead Space 3 a.k.a Laser pointer simulator.
my favorite is the tesla beam
Idk what weapon and how modified it was but i remember building this weapon that fired 1 bullet and insta killed almost everything if not everything. It was op as fuck. Just watched the video. I feel like it was javeling gun but different attachments. Idk. Long time agk
Javelin gun can do that. Contact beam as well.
What's the difference between the default flamethrower and the magnesium afterburner? Is one objectively Better?
Magnesium burner has a bit more range and does more damage (I think, been a while since I looked at the stats, will update)
When will you upload The Tools of Dead Space-Line Gun?
Edit: Your list of weapons for this video in the description is incomplete.
I lost a lot of energy making the first three Tools of Dead Space videos, and my interests shifted.
How is this video incomplete? I build every engine, every standard tip, no overclocked or dlc tips, I don't see what I could be missing that isn't just a copy of another tip.
@@still_guns ok, I understand you. Do your thing and I won't force you to do what you were supposed to do. Also, I wasn't refering to the video you posted, I was refering to the RUclips video description. Cause I only see is just Submachine gun, Revolver, and that's about it of what I saw.
Ah the description. I was testing something. I watched a Rust - All Weapons video recently, and the play bar was segmented, so I was trying to get it to do the same thing.
I'm adding to it slowly though.
@@still_guns also, I like your video now because most of Dead Space 3 Weapons video are custom built than the standard...
@@still_guns can you make resistance game series weapon display since I don’t any of them in RUclips other than with commentary or music of weapon display
19:39
CAN I PLAY THIS GAME ON PS5 PLEASE TELL ME
PLEASE REPLY
I have no idea, I don't have a PS5
Also, I think your caps lock is stuck on
@@still_guns thanks for reply
It's not stuck on I just wrote that way😅
@@FALLIN1_CHANNEL It's the equivalent of shouting, so don't do it too often.
Did he seriously reload a knife
An energy knife, presumably has a power cell that depletes with each strike.
Wait... doesn't it still use energy when it just gets waved around at nothing?
Oh gawd it does! I didn't realise how stupid that was.
Would've been even better if you demonstrated on live enemies.
I just followed the format of every other 'All Weapons Shown' video
@@still_guns Airshots are boring, though they do help avoid pregnancy.
Personally, the whole customizable weapons mechanic is what made Dead Space 3 fun and enjoyable. Still the worst Dead Space game though.
Where the unique weapons it just like re6 a cheap copy of gears.
Dead space is one of my favourite series and has a big place in my heart it was the only series that really scared me with actions like gameplay.
seeing it got massacred like that just makes me furious
Rip dead space
I’ve gotta say even tho DS3 isn’t as good overall compared to the gems of the first two games, it completely built the most beautifully intertwined weapon craft system I’ve seen in gaming so far. The Tau Volantis necromorophs, fighting unitologist solidiers, plus normal necromorphs, and the environments especially the frozen set peices!!!!! Gameplay was great with what the game was trying to become more action focused.
2nd best thing this game offers aside from coop
Hate it
Hate what?
I remember that contact beam was my favourite
Weapon Customization ruined dead space 3. You could easily abuse the system and create unstoppable weapons. Not to mention they all looked soo bland, sloppy blocky designs. Dead Space weapons always looked phenomenal but ds3 killed that quick. Even the standard line gun, ripper, and force gun got a horrible redesign
The weapon customization wasn’t that bad it was fun as hell, if anything it’s better than TCP’s weapons
@@cappedminer369 TCP? What is that? It was fun yes BUT it ruined the entire balance of the game. With universal ammo why bother using a plasma cutter or pulse rifle when u can one shot with a missed launcher? Or use a stasis mini gun/ force gun. With the abundance of ammo it didn't matter if u used ur most powerful weapons on weak enemies because u always had ammo. But my original comment holds true THEY WERE BUTT UGLY. The weapons designs for these modular weapons were all blocky, chunky, uninspired, ugly, low detailed crap. Go compare the weapons from past games then come back and tell me dead space 3s were better, u cannot. But aside from all this the weapon customizations ENTIRE purpose was to facilitate DS3's microtransactions. That is the ONLY reason it was introduced, and no this isn't an opinion former developers have said in interviews. They were literally forced to come up with ways to monetize DS3. So yeah weapon customization RUINED DS3.
@@CriticalShot1 TCP is short for the Callisto protocol and the weapons there are even more uninspired. Also the designs for dead space 3’s weapons yeah they looked bizarre but it kinda makes sense since they’re using weapons from over 200 years ago. Also you don’t need to buy the micros transactions, you can play the game normally and not even notice them
@@cappedminer369 yeah I had such high hopes for Callisto Protocol. Such a shame because it had potential, I don't understand why they focused soo much on melee combat. But I agree with u, the guns there are soo basic. And you are correct u don't NEED to buy microtransactions but that doesn't undo the damage caused by it. For example the weapon imbalance. Don't get me wrong I'm not saying DS3 is a bad game, it's a legit good game. I would personally give it a 7.5 to a low 8. But it's just nowhere near as good as DS1, DS2 or DS1R.
Good
Don't play Dead Space