But after the release, the runes and charms you'll get will all be random. There'll be tons of them. If you're lucky and got your preferred runes/charms then good for you but it takes a lot of grind just to get materials and crafting them will all be rng.
Makes no sense they have transformed Chomp into a backdoor (the best one) card. In early talks about origin, developers, specially Jihoz, said that cards would keep its essence, but Chomp wasn't backdoor in V2. Cards that were backdoor are not anymore, and this which wasn't now it's the best backdoor in game.
Compare Chomp to Doubletalk... chomp has no limitations. Sleep from Doubletalk only works if initial, cannot be used on any axie and you must not attack that axie afterwards. chomp is ridiculous
Agree, chomp literally has no drawback, allow selecting target is unreasonable. This card makes doubletalk like a joke and a trash card, when both serve the same purpose, chomp obviously OP as fu k.
Awesome. A lot of us are still wrapping our heads around the gameplay for Origin and usually only after daily grinding Classic, so it's much MUCH appreciated when you walk us through the build and the rounds of the match like this. Any chance you can do a breakdown for the mechanics of charms and runes? eg; Do they run out? Can you unequip them without consequence? Thanks again Ryan. Awesome as always. AF sakalam!
Gj climb bro. Allthough we know triple aqua is no match for perma-stun of triple chomp and kestrel :D Do you have any thoughts on the triple nut build? Have you found any viable build for it, facing this control meta?
@@AxieFactionbut if you shield your backliner they'll just hit one of the other 2 since it disables everything. I feel like the current iteration of it could only be balanced if secrets are truly hidden untill the axie is hit. if you play an axie in the back with a bunch of banish and cycle cards with turtle it'll win the 1v1 practically every time
there is actually a counter for that the mystic rune in reptile which has cleanse and remove any debuffs when its your turn.. since my main damage dealer is back so he is safe in any debuff.. :)
I sold my axie which has green thorn, chomp, and dino, and Rosa for only 0.03... I only bought that for 0.008 before... And now I miss that axie it's like it will cost more
@@AxieFaction I finally was able to craft 2 gloomy dice and verified you can't use more than 1 in your team no matter how many dusks you have in it. only 1 gloomy dice per team.
@@blockchainoverdrive6090 I've been using two today and it works fine for me. it provides two fear so if they use an attack card, two confused gets shuffled.
@@AxieFaction oh they fixed it! 2 days ago it wouldn't allow me to equip 2 :) malediction is good too for midline + cattail takes pressure off your frontline when it goes low :)
Great team! I tried something very similar, but manager to put 1 gila which was pretty underwhelming lol
Love your content, bro! Keep it up!
salve nenesk
I am scared of the team you made haha! Thanks for the shout out!
But after the release, the runes and charms you'll get will all be random. There'll be tons of them. If you're lucky and got your preferred runes/charms then good for you but it takes a lot of grind just to get materials and crafting them will all be rng.
Makes no sense they have transformed Chomp into a backdoor (the best one) card. In early talks about origin, developers, specially Jihoz, said that cards would keep its essence, but Chomp wasn't backdoor in V2. Cards that were backdoor are not anymore, and this which wasn't now it's the best backdoor in game.
Compare Chomp to Doubletalk... chomp has no limitations. Sleep from Doubletalk only works if initial, cannot be used on any axie and you must not attack that axie afterwards. chomp is ridiculous
Agree, chomp literally has no drawback, allow selecting target is unreasonable. This card makes doubletalk like a joke and a trash card, when both serve the same purpose, chomp obviously OP as fu k.
Awesome. A lot of us are still wrapping our heads around the gameplay for Origin and usually only after daily grinding Classic, so it's much MUCH appreciated when you walk us through the build and the rounds of the match like this.
Any chance you can do a breakdown for the mechanics of charms and runes? eg; Do they run out? Can you unequip them without consequence?
Thanks again Ryan. Awesome as always. AF sakalam!
I almost spit my soup out because I thought you said your axies name was "Slimey Tip" lmao
HAHAHAHAHAHA WHEN WE PLAYED THIS IS LIKE THE TEAM I USED TO BEAT YOU i am itsumo btw if you remember me hahaha
Is it good with 2anemone front and back disablesaur ? Don't have pc and only watching your videos. What runes and charms good for them
Chomp won't be OP if shielding in v3 are like in v2 ( doesn't show if you're shielded or not).
Also chomp shouldn't be a backdoor card, it wasn't backdoor in V2, why they make it this way for v3?
hollow card is a 0 energy card...now its been updated to 1 energy card..sad life replace it with clover card..no condition just summon 1 clover card
Gj climb bro. Allthough we know triple aqua is no match for perma-stun of triple chomp and kestrel :D Do you have any thoughts on the triple nut build? Have you found any viable build for it, facing this control meta?
I bought ramp 3x beast for double or triple nut but couldn't do so well
OMG is that Jihoz Buba cosplay at 1:22 as promised?? XD
I dont know what they were thinking on tiny turtle, best debuff in the game, target anything and somehow its not a banish card
Its easily countered by a well placed sheild card.
@@AxieFactionbut if you shield your backliner they'll just hit one of the other 2 since it disables everything. I feel like the current iteration of it could only be balanced if secrets are truly hidden untill the axie is hit. if you play an axie in the back with a bunch of banish and cycle cards with turtle it'll win the 1v1 practically every time
@@AxieFaction lol you forgot it can target any unit and is not restricted by initial. Its easily the most broken card with no real counters
@@ish8699 I think if it were initial I wouldn't mind it personally. I like that
there is actually a counter for that the mystic rune in reptile which has cleanse and remove any debuffs when its your turn.. since my main damage dealer is back so he is safe in any debuff.. :)
Rosa + greenthorns already too expensive😌
I sold my axie which has green thorn, chomp, and dino, and Rosa for only 0.03... I only bought that for 0.008 before... And now I miss that axie it's like it will cost more
Chomp shouldn't hit any enemy. Stun alone is powerful.
jajaajjajaa i cant belive i just saw this video and then ten mins later we fight in the arena xD gg btw :P
Axie Faction please do a video about Magic Sack + Tricky so OP
Tiny turtle is really broken at the moment they will either nerf damage or make it not a targetable card
yup
can you try doing a fear build?
Interesting team comp! Do you think they'll rework chomp?
chomp already reworked.it will only cause a stun if the enemy has shield.
you couldve added a wall gecko at back wirh malediction its 50% reduce damage it would be more OP. in late game
Please post the vídeo strategis craft runs and charms
Yooo these were too op
I defeated that kind of team without getting any of my axies killed, I can show you if you want ;)
Hot butt with heals and summons?
@@AxieFaction just healing (ena) as support then I have a backline axie with a topaz which can always deal up to 300+ damage pretty op i guess
Ryan, does 2x gloomy dice on 2 dusk axies stack?
Yes it does!
Uh how do they stack actually?
@@AxieFaction I finally was able to craft 2 gloomy dice and verified you can't use more than 1 in your team no matter how many dusks you have in it. only 1 gloomy dice per team.
@@blockchainoverdrive6090 I've been using two today and it works fine for me. it provides two fear so if they use an attack card, two confused gets shuffled.
@@AxieFaction oh they fixed it! 2 days ago it wouldn't allow me to equip 2 :) malediction is good too for midline + cattail takes pressure off your frontline when it goes low :)
I meet you in LB. using your triple dusk Chomp/Green Throns. Nice G.
-FaqYouBeach
Good games!
aqua or reptiles ?
nonoon banish!~ the tools is different cards is valid functioned while just retain~
THIS SKILLS WILL ALL CHANGE....NOT FINAL
what are you mad about? hehe
nice vid :)
Pretty sad to see the AAA in 2nd game have all the pog runes but not have any idea how to actually play the game
Chomp too OP
Mint and strategically placed shield cards will prevent the stun!
Targetting is the OP mechanic. Stun alone should be enough.
@@EdwardWindhowl nahh it should be targettable to say we're in V3
What again that speaking axie hahaha great vid bro keep up
How do you have so much Runes and Charms???
He said in early part of vid, check again
you are top 7 wa!~
congrats, you're not using an OP team, such a good player :)
his team is the definition of op dude
lmao what
OMG i got a similar builds first day...got To top 100 and stop playing becose it was almost always bots.i have doble Yam doble Chomp doble kestrel
lol chomp is very op you can draw 5 cards from 1 axie
danf thats alota poison!!
Aolid team ser!!
hi I just added someone named RyanMet8 in Origin thats you right? I hope you can accept me, id love to play with you sometimes 😁
All they can do is watch your awesome gameplay because of disabling cards😆😆
Anenomies :D
shit bro dont expose tiny turtle too much
Time will do that for us! 😋
it's gonna be nerfed in the next update already so need hiding it
@@blockchainoverdrive6090 nah it shouldn't be lol haha
Get into Rebel Bots early bro land sale soon
ROSA WILL BE NERF TO JUST POISON HAHAHHA NO MORE STUN
i made a counter to this team lol
reptile can beat this team...
Broken team and broken runes hahaha. You used bug in runes craft🤣🤣
that's actually a blessing in disguise. helps content creators like him to test out all the different mechanics and interactions.
@@blockchainoverdrive6090 yup, its just a alpha test i crafted tons too hahaha