It would be lovely to have "Add [X] to Selected Variants" as currently, when working with variant sets, you can only make a change to one variant set at a time. It would be good to be able to select multiple variant sets and apply a change to all of them at once. It would also be so benificial to have more in-built geometry world building features in the software.
Yeah, finally USD. Have to test it. Also the transparent plastic materials are nice. Will we also get a general PBR shader like e.g. in Blender? Or a shader graph? Using only the plastic shader for PBR maps from Substance Painter feels limited.
I request you to add a paint selection mode feature for selecting multiple surfaces quickly. edit - This requirement is for component level selection for segregating many combined objects in single surface, blender's paint select mode is an example)
Great job on this update! The transparent materials look fantastic.
It would be lovely to have "Add [X] to Selected Variants" as currently, when working with variant sets, you can only make a change to one variant set at a time. It would be good to be able to select multiple variant sets and apply a change to all of them at once.
It would also be so benificial to have more in-built geometry world building features in the software.
Yeah, finally USD. Have to test it. Also the transparent plastic materials are nice. Will we also get a general PBR shader like e.g. in Blender? Or a shader graph? Using only the plastic shader for PBR maps from Substance Painter feels limited.
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I request you to add a paint selection mode feature for selecting multiple surfaces quickly. edit - This requirement is for component level selection for segregating many combined objects in single surface, blender's paint select mode is an example)
I was expecting much more faster real-time rendering performance upgrades, nonetheless.
Hello, where can I download the project file in the video?
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