VM2 Work-in-Progress Feature Preview: Automatic game detection for original discs and any ODE

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  • Опубликовано: 11 янв 2025

Комментарии •

  • @hideokojimajr
    @hideokojimajr 2 месяца назад +3

    Awesome work as always, Derek

  • @TheAmazingMoose-Man
    @TheAmazingMoose-Man 2 месяца назад +4

    This definitely changed my mind, I will definitely be pre-ordering for the next shipment

  • @StrikerTheHedgefox
    @StrikerTheHedgefox 2 месяца назад +2

    Excellent feature. Can't wait for my VM2 to arrive.

  • @jongeo
    @jongeo 2 месяца назад +1

    One of the best features of modern day retro gaming is not having to manage memory cards. Very nice to see VM2 supporting per-game save support. I've been on the fence for purchasing one, but love my set of memcard pros. I think it's time to pick one of these up!

    • @derekpascarella
      @derekpascarella  2 месяца назад

      @@jongeo and just to be clear, it's had this feature for a while now. However, it was limited to GDEMU+openMenu (which is my favorite ODE solution stack anyway).
      But yeah dude, don’t sleep on it 😉

  • @MrTacoHuman
    @MrTacoHuman 2 месяца назад +2

    got one preordered for the next batch, looking good!

  • @retrosuperbox8434
    @retrosuperbox8434 2 месяца назад +1

    Great news. This is perfect for my use case with MODE and original discs too

  • @Frank-fh2qn
    @Frank-fh2qn 2 месяца назад

    Ty, ur doing The Lord's work.

  • @Dreamcast_Nostalgia
    @Dreamcast_Nostalgia 2 месяца назад +2

    Very cool!!

  • @MatticusFinch1820
    @MatticusFinch1820 Месяц назад

    It says it's sold out on their website. 😢

  • @fraggle200
    @fraggle200 2 месяца назад +1

    Hallelujah!

  • @carlosubilla2970
    @carlosubilla2970 3 дня назад

    So the operation is 1 Game save = 1 VMU ?
    Not n Game save = 1 VMU, as in original VMU?

    • @derekpascarella
      @derekpascarella  3 дня назад +1

      @@carlosubilla2970 each game has its own dedicated virtual VMU.

  • @razorx2024
    @razorx2024 2 месяца назад +2

    it's crazy to think you recorded this way back in 1998 😉 or perhaps someone should replace the battery lol

    • @derekpascarella
      @derekpascarella  2 месяца назад +3

      @ haha. Battery works, but for this particular console, I just saved default date. I really only use it for testing purposes.

    • @razorx2024
      @razorx2024 2 месяца назад +1

      @@derekpascarella shame on you 😆

  • @mistamontiel00
    @mistamontiel00 2 месяца назад

    Suck on this 8bit! I know I have they trio all three but they never say your PS1+GameCube require mod which is booshit

    • @chrisdaioglou793
      @chrisdaioglou793 2 месяца назад

      Hi there! What do you mean by "require mod"??

    • @mistamontiel00
      @mistamontiel00 2 месяца назад

      @@chrisdaioglou793 8bitmods needs PS1's UniROM no less and GameCube's Swiss to do any naming+automation

    • @mistamontiel00
      @mistamontiel00 2 месяца назад

      @@chrisdaioglou793 YT commenting bugged again pardon, 8bitmods needs PS1's UniROM no less and GameCube's Swiss for any detection/naming automation

    • @derekpascarella
      @derekpascarella  2 месяца назад +2

      @@mistamontiel00 PS1/PS2 no longer requires xStation or OPL. It works on standard vanilla hardware.
      I understand your frustration, but 8BitMods makes quality products. I never once saw them claim their GC card did automatic game ID'ing without Swiss.

  • @moosetrack7
    @moosetrack7 2 месяца назад

    who has real discs? lol

    • @derekpascarella
      @derekpascarella  2 месяца назад

      @@moosetrack7 haha, some still do! Honestly, it's way bigger news for those with an ODE solution other than GDEMU+openMenu.

  • @mistamontiel00
    @mistamontiel00 2 месяца назад

    Did SA1 get overwritten cuz GAME.VMU? Sorry it's early development I are aware, so this is EVERYTHING FOR ME! Still awaiting for mine to embark to here it's label printed since August 9th EDIT: Ok in own directories fabulous!!

    • @derekpascarella
      @derekpascarella  2 месяца назад +1

      @@mistamontiel00 no. As stated in the video, the virtual VMU for Sonic Adventure (and all three games) is automatically created the first time when you launch the game. From then on, saves are written to that virtual VMU.
      I see your edit, so I assume the above was clear 🙂