I personally really like Harbinger Farming, but also dislike Farming Strategies that do not provide stable positive Profit and rely on Big drops to go positive. What is your opinion on Strats that rely on Big Drops?
i fully specced on delirium (except slower mist and final boss kill +1 bonus), harb, breach for increased chance and pack size notable.with exarch influence, its run so damn smooth and satisfiyng with RF pohx build, spoldy everywhere.
Hi Cyclon, thanks for this always appreciate your thoughts on endgame strats and especially that you are farming them on t16 and not t17. Would be really great if you could give us your thoughts on some S tier strats as you mentioned legion is considered as A tier and this is maybe S- or A (other than ambush as scarab prices are insane now)
I used to do close to the same thing but I stopped doing beyond because of the way mobs spawn after that makes each map longer and the profit isn’t worth it when tainted currency added up to 3-4d total only after 2 days, my deli reward without and with beyond is the same at 7 so it wasn’t worth taking that many. Since I have defiled cathedral scryed to jungle valley I took map effect and quant nodes, ofc it’s a gamble but dropped one apothecary already so hoping for more, this also excludes boss altars which is great I also do 25+ pack and get 30-40k gold per map
I'd call lies on those gold numbers unless you are running like 1000 IIR. Full harb scarabs, with beyond, altars and deli T16 is around 18k average - good luck getting double.
Hello, this is my second season so I'm sorry if what I will say it's dumb, but where is the profit in this strategy? I spend 60 chaos per map (map device, 3 harby, 1 warhoards, 1 regency) and I earn like 30-40 chaos... it's more like ritual where you need to find fracturing orbs etc? Thank you!
you should on baseline get a good chunk of chaos in raw chaos, ancient orbs, anullments, simu splinters and deli orbs. then some tainted currency and lucky frac shards inbetween. harb due to the attention on it and prices as a result needs to liquidate a lot of its loot to keep the baseline cost and the bigger drops like frac shards/orbs and tainted currency is the profit part.
Personally played almost a hundred map of rogue exile farm and it's not good, well I would say out of 5 map u might get 1 div. Other than that you'll get a lot of bubblegum currency. And my build flicker strike took about 10mins to kill all monster and 10-15mins to pick up all the currency
my prices are automatically pulled from poe ninja, also worth noting that by creating buy orders on currency exchange you can get your scarabs cheaper then when instant buying them on exchange or trade.
@@coldven0m it's elemental hit of the spectrum, initially used tornado shot in a maneforged setup but wasn't as good as frenzy. TS doesn't deal that great ATM based on my experience
This sounds incredible low odds on the fracture roll, sorry to hear that. During my Initial maps at launch and my test I had super consistent frac shards drop. Only thing I can think of, that could have caused the low drop amount is if you are not using regency scarab? Or I gues incredible bad luck
another "farming profit wahtever" strategy video that has huge holes in it. And this is the case for most currency farming strategies that online entertainers are posting these days. First, profit per hour is absolutely garbage metric that tells absolutely nothing. It is an estimate of an estimate, that is on top of that made to look better for the video. Literally every single video maker does this, except for maybe two I have seen. If you want to improve and elevate your videos like this, start using profit per map. It is much better metric if you are doing this per 100/200/xxx maps, it is much more relatable to anyone and everyone and the most important thing, it is consistent. It takes away build related issues, level of investment in the build, player availability and skill etc etc. Especially in time consuming mechanics like harbinger, where lots of things can happen (harb boss bugs out and stops spitting out monsters for couple seconds, big shard explosion happens and you have to click more, clicking fatigue can come in for some people and plenty of other situations), saying I do a map in 4 minutes is simply not a reflection of reality of path of exile. Similar thing goes for ritual, harvest, legion and couple other mechanics. Also harbingers dont drop divines in any increased rate, fractures or anything of that nature. So calculating all that into final profit just doesnt work. I understand that for some strategies it is hard to differentiate, what they actually dropped and what dropped randomly, but specifically deli harb beyond has very specific rewards that are in my opinion fairly easy to calculate as all three of those mechanics focus on easily quantifiable items. Overall from my testing of garbingers, with the price of scarabs going up constantly, they are absolutely not worth it as a mechanic. Their real profit is incredibly dependent on frac/mirror drops as in my testing, I was dropping around 15 chaos per map, 1,7 ancient orb, 2,8 annuls, 0,4 exalts (my chaos per map is higher, I would guess it is because my filter shows chaos shards in 2 stack, which adds a pretty solid chunk of chaos in the end), however I only got 62 frac shards, which seems low, but there isnt really a set number on those. The biggest issue I have with this video is that at the time of being released, harb scarabs are in completely different stratosphere pricewise. 8 regency for 1D is the best deal on trade but good luck with getting anyone to reply, exchange has sometimes 6/1. Warhoards are similar story. So basically this is hey look at my outdated currency farming that is irrelevant as of the time of releasing the video. basically dead on arrival.
Fair point mate, but this guy does include spreadsheet with all the data you need, how many maps, how many total profit etc, don't tell you you cant divide his listed profit in chaos by 100 and get gain per map...
@@Lonthar23 I understand and I love spreadsheets, so I am colelcting my own too from the different farming strategies I do. My critique mostly comes from the fact that I quite like Cyclons videos and approach to the content creation, so I would obviously love to see his content get better and better and improve. So that is from where I am coming from. And now the price of harb scarabs is finally going down, so we might actually have a decent farming strat for casual players on our hands.
hey sorry for the delayed response, youtube never notified me of this. I overall get what you saying tho I do disagree with some of your points. I add a profit per map to my spreadsheet and mention it in some videos, so feel free to refer to that if you prioties that statistic. I think profit per map can be really misleading cause it relies on the filter and loot behaviour of a person, aswell as time taken to loot. good example: few leagues ago legion dropped a lot of fractures, if I'd id every frac back then my profit per map would have skyrocketed but my profit per hour would have plummeted. So its a matter of opinion and importance what's better. For when just stacking up currency leisurely without a big goal profit per map is good. If you have a specific goal I think profit/hour should be aimed for to aim for efficient mapping and reach for said goal quicker. I love feedback and as such gonna push profit per map more into the viewpoint in future videos. As for harbinger specifically, I compared my cost for 30 maps directly with my in game profit made, so it was def not dead on arrival. It not the best strat this league ,def to much attention, but also def not dead.
@@CyclonDefinitiv Thank you for your reply. Regarding the dead on arrival, it was more about the price of scarabs, that was quite higher then what you have calculated in the spreadsheet. Then it went down for couple days and now we are back to high prices again. at least harbi is good in a sense that it will pay itself with just the regular chaos/annul/ancient drops and everything else is just a bonus and it is quite a liquid stuff where you dont need to use tft or anything. with the fracturing, werent people using the chest that drops items identified? Or maybe I am thinking about a different situation with fractured items. But I understand your point. The reason I think profit per map is better metric is that last two leagues I have been dealing and playing with average poe players. And I mean really casual, new to poe and i have been teaching them the game etc. And the worst thing they are facing is that they look at the farming video and the guy says this strat is 20 div per hour, easy money, no stress (making fun of fubgun, he does this a lot) and then he mentions he is running t17 map with delirium, ambush, full map effect etc and does each map in 4 minutes because headhunter+mageblood for looting, mirror tier every piece of gear and other things that the casual player cant even understand. And that was the same with them watching your harbi video and mentioning you are doing each map in 3:30 to 4 minutes. That is absolutely unattainable for 99% of players and their reaction is mostly being put away because then they feel like the strategy does not net any profit when they dont have enough damage to do the map that fast (from what they told me). So I have been a big fan of profit per map where they can adjust the expectation and also their pace. Because time per map is an insanely variable metric for new players and it is absolutely wild how much it differs from map to map.
I personally really like Harbinger Farming, but also dislike Farming Strategies that do not provide stable positive Profit and rely on Big drops to go positive.
What is your opinion on Strats that rely on Big Drops?
i love em, ive been farming defiled ctheral for days now someday we gonna hit max win with apotecary just trust me
i fully specced on delirium (except slower mist and final boss kill +1 bonus), harb, breach for increased chance and pack size notable.with exarch influence, its run so damn smooth and satisfiyng with RF pohx build, spoldy everywhere.
I swapped to MS of Zenith (from RF) and I miss how RF cleared harbis so smoothy
Hi Cyclon, thanks for this always appreciate your thoughts on endgame strats and especially that you are farming them on t16 and not t17.
Would be really great if you could give us your thoughts on some S tier strats as you mentioned legion is considered as A tier and this is maybe S- or A (other than ambush as scarab prices are insane now)
S Tier seems atm to be T17 strongbox exclusive but I have some ideas for T16 15+ div strats, need testing tho.
I used to do close to the same thing but I stopped doing beyond because of the way mobs spawn after that makes each map longer and the profit isn’t worth it when tainted currency added up to 3-4d total only after 2 days, my deli reward without and with beyond is the same at 7 so it wasn’t worth taking that many.
Since I have defiled cathedral scryed to jungle valley I took map effect and quant nodes, ofc it’s a gamble but dropped one apothecary already so hoping for more, this also excludes boss altars which is great
I also do 25+ pack and get 30-40k gold per map
thats a good point, thanks for this input and sharing the experience.
I'd call lies on those gold numbers unless you are running like 1000 IIR. Full harb scarabs, with beyond, altars and deli T16 is around 18k average - good luck getting double.
@@blomster4304 you’re right, my filter only shows 100+ so it’s actually way more, thank you for pointing this out 🤣
@@blomster4304 It is 36k average for me with fubgun strat
Hello, this is my second season so I'm sorry if what I will say it's dumb, but where is the profit in this strategy? I spend 60 chaos per map (map device, 3 harby, 1 warhoards, 1 regency) and I earn like 30-40 chaos... it's more like ritual where you need to find fracturing orbs etc? Thank you!
you should on baseline get a good chunk of chaos in raw chaos, ancient orbs, anullments, simu splinters and deli orbs. then some tainted currency and lucky frac shards inbetween.
harb due to the attention on it and prices as a result needs to liquidate a lot of its loot to keep the baseline cost and the bigger drops like frac shards/orbs and tainted currency is the profit part.
@@CyclonDefinitiv Thank you so much. Is Jungle Valley bad for Harby?
@@ZeriPlayer7 harbs work on any map, however if you want to utilise deli then you want promenade or strand to get more splinters.
have you tried rogue exiles yet?
no , something i pushed back cause my bow build would have had issue with them, planning to reroll and then resume testing t16 strats
Personally played almost a hundred map of rogue exile farm and it's not good, well I would say out of 5 map u might get 1 div. Other than that you'll get a lot of bubblegum currency. And my build flicker strike took about 10mins to kill all monster and 10-15mins to pick up all the currency
5-12-15c matye have you actually seen the current prices? They were 7-18-26 already yesterday
my prices are automatically pulled from poe ninja, also worth noting that by creating buy orders on currency exchange you can get your scarabs cheaper then when instant buying them on exchange or trade.
why there are no delirum orbs listed in profits?
@@Lonthar23 no justifiable reason. They add like 1-2 div in gain
Is that the tornado shot build?
@@coldven0m it's elemental hit of the spectrum, initially used tornado shot in a maneforged setup but wasn't as good as frenzy. TS doesn't deal that great ATM based on my experience
it needs to run 8mod strands? or just alch and go?
@@ggom3351 I did Alc and go
for fk sake. everyone just gone and do harbinger and harbinger scarub is at least 2-3 time from first week.
Yeah i run these for 2 days and there went up from 15 to 23-25 in stack 10+..
bro dont listen this video today i do 350 maps and i finish with only 6 fracturing orbs
this is very very bad
This sounds incredible low odds on the fracture roll, sorry to hear that. During my Initial maps at launch and my test I had super consistent frac shards drop.
Only thing I can think of, that could have caused the low drop amount is if you are not using regency scarab? Or I gues incredible bad luck
another "farming profit wahtever" strategy video that has huge holes in it. And this is the case for most currency farming strategies that online entertainers are posting these days. First, profit per hour is absolutely garbage metric that tells absolutely nothing. It is an estimate of an estimate, that is on top of that made to look better for the video. Literally every single video maker does this, except for maybe two I have seen. If you want to improve and elevate your videos like this, start using profit per map. It is much better metric if you are doing this per 100/200/xxx maps, it is much more relatable to anyone and everyone and the most important thing, it is consistent. It takes away build related issues, level of investment in the build, player availability and skill etc etc. Especially in time consuming mechanics like harbinger, where lots of things can happen (harb boss bugs out and stops spitting out monsters for couple seconds, big shard explosion happens and you have to click more, clicking fatigue can come in for some people and plenty of other situations), saying I do a map in 4 minutes is simply not a reflection of reality of path of exile. Similar thing goes for ritual, harvest, legion and couple other mechanics.
Also harbingers dont drop divines in any increased rate, fractures or anything of that nature. So calculating all that into final profit just doesnt work. I understand that for some strategies it is hard to differentiate, what they actually dropped and what dropped randomly, but specifically deli harb beyond has very specific rewards that are in my opinion fairly easy to calculate as all three of those mechanics focus on easily quantifiable items.
Overall from my testing of garbingers, with the price of scarabs going up constantly, they are absolutely not worth it as a mechanic. Their real profit is incredibly dependent on frac/mirror drops as in my testing, I was dropping around 15 chaos per map, 1,7 ancient orb, 2,8 annuls, 0,4 exalts (my chaos per map is higher, I would guess it is because my filter shows chaos shards in 2 stack, which adds a pretty solid chunk of chaos in the end), however I only got 62 frac shards, which seems low, but there isnt really a set number on those.
The biggest issue I have with this video is that at the time of being released, harb scarabs are in completely different stratosphere pricewise. 8 regency for 1D is the best deal on trade but good luck with getting anyone to reply, exchange has sometimes 6/1. Warhoards are similar story. So basically this is hey look at my outdated currency farming that is irrelevant as of the time of releasing the video. basically dead on arrival.
Fair point mate, but this guy does include spreadsheet with all the data you need, how many maps, how many total profit etc, don't tell you you cant divide his listed profit in chaos by 100 and get gain per map...
@@Lonthar23 I understand and I love spreadsheets, so I am colelcting my own too from the different farming strategies I do. My critique mostly comes from the fact that I quite like Cyclons videos and approach to the content creation, so I would obviously love to see his content get better and better and improve. So that is from where I am coming from. And now the price of harb scarabs is finally going down, so we might actually have a decent farming strat for casual players on our hands.
hey sorry for the delayed response, youtube never notified me of this. I overall get what you saying tho I do disagree with some of your points.
I add a profit per map to my spreadsheet and mention it in some videos, so feel free to refer to that if you prioties that statistic. I think profit per map can be really misleading cause it relies on the filter and loot behaviour of a person, aswell as time taken to loot.
good example: few leagues ago legion dropped a lot of fractures, if I'd id every frac back then my profit per map would have skyrocketed but my profit per hour would have plummeted. So its a matter of opinion and importance what's better.
For when just stacking up currency leisurely without a big goal profit per map is good. If you have a specific goal I think profit/hour should be aimed for to aim for efficient mapping and reach for said goal quicker.
I love feedback and as such gonna push profit per map more into the viewpoint in future videos.
As for harbinger specifically, I compared my cost for 30 maps directly with my in game profit made, so it was def not dead on arrival. It not the best strat this league ,def to much attention, but also def not dead.
@@CyclonDefinitiv Thank you for your reply. Regarding the dead on arrival, it was more about the price of scarabs, that was quite higher then what you have calculated in the spreadsheet. Then it went down for couple days and now we are back to high prices again. at least harbi is good in a sense that it will pay itself with just the regular chaos/annul/ancient drops and everything else is just a bonus and it is quite a liquid stuff where you dont need to use tft or anything.
with the fracturing, werent people using the chest that drops items identified? Or maybe I am thinking about a different situation with fractured items. But I understand your point.
The reason I think profit per map is better metric is that last two leagues I have been dealing and playing with average poe players. And I mean really casual, new to poe and i have been teaching them the game etc. And the worst thing they are facing is that they look at the farming video and the guy says this strat is 20 div per hour, easy money, no stress (making fun of fubgun, he does this a lot) and then he mentions he is running t17 map with delirium, ambush, full map effect etc and does each map in 4 minutes because headhunter+mageblood for looting, mirror tier every piece of gear and other things that the casual player cant even understand. And that was the same with them watching your harbi video and mentioning you are doing each map in 3:30 to 4 minutes. That is absolutely unattainable for 99% of players and their reaction is mostly being put away because then they feel like the strategy does not net any profit when they dont have enough damage to do the map that fast (from what they told me). So I have been a big fan of profit per map where they can adjust the expectation and also their pace. Because time per map is an insanely variable metric for new players and it is absolutely wild how much it differs from map to map.