This is not bad. Remember that to bulid an actual art level you should initilly think: where do i want to bring the player? A cavern fill wirh lava? And them think what are the typical element of the envirommemt you have in mind and try to recteate them (for example rocks have organic shapes and are all differents fron the other). Some suggestion for the level: 1) use more variations of the lava cracking block used in the first and the second section 2) create a background in the spider part and make it thematicly stronger (if it's a cave you could try to make pointy rock structures and change the colors to more brownish one) 3) in the vulcano part try to reduce the size of the UI fire (it's hard to see the gamplay), tru to reduce the number of the fireballs (do not remove them they are cool) and make a background that fit the place (you can find immagies on google to take inspiration). You don't need to do this if you don't want. I'm just a begginer art creator but i hope i've been helpfull😊
Im working on a realistic level and one thing I use a lot is free move and the small arrows. Making things off grid makes them seem more natural and therefore realistic
16:37 if you want an area trigger to treat a group of objects like one you can use link controls to link each pillar together with a center object set to area parent
Hi wulzy just want to say thanks for making these building videos :) it’s really helping me with my skills in the geometry dash editor! I hope you and your videos keep doing good
You should make an effect where the gameplay spurts out of volcanoes (like orbs and blocks) and if you used blocks for that effect it could be either pieces of debris or rocks
1st part slaps, 2nd part is ok, 3rd part turns into a little bit of a mess----umm i guess the floor lava could be moved down a bit, and it loos rly bad with the area move for the waterfalls---i think highlights could be added to improve that one part, tho idk
Yeah lol, it’s literally just a themed effect level. He’s still using mostly in game assets and just warping them or adding triggers and area effects, the only difference is that it isn’t like abstract shape decoration but there’s a lava theme to it
Wulzy I have a question, when you make a layout, I've seen you make a star where the teleport will be, how do you do it??, I'm a layout creator and I want my layouts to have pizzazz
Give an object a group, go to the level settings, go to options, and then put the group in the "spawn group" You will start the level wherever the object with that group is (Also works in platformers)
Bro is doing everything he can to not get rejected by Art school
woah its adolf
wow so funny
I wonder why
Using only rocks
Good news is that he's British, not Austrian
I predict that wulzys cube will be replaced by a strange cat in the intro of his next video.
This is not bad. Remember that to bulid an actual art level you should initilly think: where do i want to bring the player? A cavern fill wirh lava? And them think what are the typical element of the envirommemt you have in mind and try to recteate them (for example rocks have organic shapes and are all differents fron the other).
Some suggestion for the level:
1) use more variations of the lava cracking block used in the first and the second section
2) create a background in the spider part and make it thematicly stronger (if it's a cave you could try to make pointy rock structures and change the colors to more brownish one)
3) in the vulcano part try to reduce the size of the UI fire (it's hard to see the gamplay), tru to reduce the number of the fireballs (do not remove them they are cool) and make a background that fit the place (you can find immagies on google to take inspiration).
You don't need to do this if you don't want. I'm just a begginer art creator but i hope i've been helpfull😊
"What's up, guys, girls and wulzys" -Sdslayer
Hey Wulzy, just so you know RobTop fixed the bugs with the area scale triggers in 2.207! You don't have to touch trigger them anymore!
yes! finally 😁
Something tells me he’s still gonna touch trigger them because of the PTSD. 😭
0:00 - 0:01 Thats crazy how fast he says it!
Im working on a realistic level and one thing I use a lot is free move and the small arrows. Making things off grid makes them seem more natural and therefore realistic
The new fire foreground is slightly obnoxious, but otherwise this level is looking sweet!
when will he realize that the paralax in the foreground in the beginning part is wrong
idk man looks good
16:37 if you want an area trigger to treat a group of objects like one you can use link controls to link each pillar together with a center object set to area parent
shouldve reached the end of the vid first lol nvm, was wondering why nobody else in the comments said it
9:53 I Looooove GD Cologne
I thought the same thing😂
Next make an art level about ice
This is still an effect level not an art level
Quite literally “cooked”
Hi wulzy just want to say thanks for making these building videos :) it’s really helping me with my skills in the geometry dash editor! I hope you and your videos keep doing good
You should make an effect where the gameplay spurts out of volcanoes (like orbs and blocks) and if you used blocks for that effect it could be either pieces of debris or rocks
Wulzy btw the lava waterfalls in the first part is on the wrong movement for background parallax. Loving it so far though
1st part slaps, 2nd part is ok, 3rd part turns into a little bit of a mess----umm i guess the floor lava could be moved down a bit, and it loos rly bad with the area move for the waterfalls---i think highlights could be added to improve that one part, tho idk
WOAH!!! THIS IS GOOD!!!
Bros actually cooking with this. Not terrible 🔥
This is nuts and i want to play it right now
the name should be "magmatic overload"
AHHH KEEP USING OMORI MUSIC!! i love it
I think it still has more effect than art, but good try!
Yeah lol, it’s literally just a themed effect level. He’s still using mostly in game assets and just warping them or adding triggers and area effects, the only difference is that it isn’t like abstract shape decoration but there’s a lava theme to it
10:48 bro i thought he gonna say we love gd cologne
This is the best series of creations that Wulzy is making! XD
Tf you mean cooked!? This is PEAK!!!
0:10 I thought he was going to say ballsack 😂
What the sigma?
Man I hope you fix the inverted parallax at some point lol anyway cool video this series is very fun to watch
Wulzy could you please make a layout tutorial for every gamemode??
20:11 is my favorite🤙
love these types of videos
Hi Wulzy and Hello I also missed them long after 4 years!
I love gd wulzy
No matter how ugly you make your art level, it is still WAY BETTER than mine
Why wulzy alway complaining bout how his level look while he has creator point and I'm out here doing my best😭❤️
This is going insane!!!
Rawr 0:19
Wulzy I have a question, when you make a layout, I've seen you make a star where the teleport will be, how do you do it??, I'm a layout creator and I want my layouts to have pizzazz
Give an object a group, go to the level settings, go to options, and then put the group in the "spawn group"
You will start the level wherever the object with that group is
(Also works in platformers)
@@klopsmmmAlso if you have multiple objects it chooses the object randomly. Mostly useless.
why don't you disable the preview shaders option in the pause menu
I really wish i could help you with your level
What's the background song 3-4 minutes into the video?
when will you continue the New Extreme demon?
You can turn off preview shaders wulzy in the menu where you save the level on the right 😑 6:00
violence 👍👍👍
it looking nice :)
he's gotta collab with jonathan gd now
I see you enjoy animated objects
The lava in the top of the volcano is layered wrong
3:13 Song name?
i only know that the song is either in the undertale ost or the deltarune ost
Field of hopes and dreams
Field of hopes and dreams like the other person said
“ We got a mess to clean up “ 😂
What if wulzy tries culuc's style in art levels lol
how many times did wulzy just turn into a gen alpha
Waiting for decorating spikes day:3...
it's prerecorded he's never gonna fix the parallax in the first section 😭😭😭
What exactly is an art level?
A level with drawings
WOAAAHH ITS wabert
Call the level grumble wulcano
Wulzy you know you can just disable "preview shaders"...
👏When👏is👏Wulzy👏going👏to👏fix👏the👏parallex👏effect👏in👏the👏beginning👏of👏the👏level👏
Art Level: ❌
Themed Effect Level: ✅
Get it cause fire lolololol
Hi
Woah, me. Hello
My name isn’t TheKiddMonkey… *ahem*
Fire foreground is a bit over the top in the final part, but I'd say you cooked this video
When wulsy tryna be hip wit the kids
Why does the intro sound so funny in 0.25x speed XD
@Wulzy level request 40 level send when?
brit
WOAH it's wulzy
Bussin' ahh thumbnail
55 second ago is crazy💀💀💀💀
He knew
U thinking what I’m thinking.. after watching that expose video
This is not even an art level 😭😭😭😭😭
hello
Hello
🎉
wulzy for parallax locking onto the camera is better than the player since that's where the parallax is really in effect
Woah, was i just under 1 hour?!!
Yes you are, just like me
hi wulzy🤑
What?
a
Never been this early!!!
Mess
Art more like fart
Somethingth
New Video
Suwu owom.
9:53 I love gd cologne jumpscare
True
Adolf Hitler II…?
Goofy ahh deco
I really dont like this level
100th comment!
this
bro did not cook 💀
you're cooked 😭
no literally you're in a volcano you need help-
Hjk
ha