Ig if you're going for early floor hyperspeed, volatile does more harm than help for my case tho, I'm aiming to trigger at floor 4 (or 5) except I suck at maintaining a stream of attacks on my own while my defense is good, therefore I had to use volatile to get more clean garbage
@@HuyTheKiller yep. Volatile, like all the mods, doesn’t give any direct benefits. But if you’re playing quickly, it can be helpful to get more consistent spikes of clean garbage to tank and then counter
3:06 the all clear though
The soundpack😂😂😂😂
love this series, where can i learn this opener?
here's the video I made breaking it down: ruclips.net/video/h-WbIwqoPhU/видео.htmlsi=3iwnw7UB6wecjBHj
Hah, you should keep B2B to 50+ and you will get Hyperspeed or Sonic Rainboom to let you go to the 6th floor after you break B2B.
If I could get b2b 50 before floor 5, I wouldn't have come up with this crazy hyperPLONK strat XD
Ig if you're going for early floor hyperspeed, volatile does more harm than help
for my case tho, I'm aiming to trigger at floor 4 (or 5) except I suck at maintaining a stream of attacks on my own while my defense is good, therefore I had to use volatile to get more clean garbage
@@HuyTheKiller yep. Volatile, like all the mods, doesn’t give any direct benefits. But if you’re playing quickly, it can be helpful to get more consistent spikes of clean garbage to tank and then counter
what is this sound effects
it's a custom sfx pack I made with tetr.io plus