there are much better weapon options that play to Brigantines strength (ramming). Try long nines back and front, caronades on sites and Leopold 3 motar - it is my personal favorite. Long nines have great range to shoot enemies sails, slow them down and deal great damage with mastbreaker. When slowed down you ram them and finish with caronades. If they survive, the flooding status effect and heavy damage from coronades reduce their total armor so the have nearly no chance to survive another attack
I created a vampire build and was shouted out for being the first to create it how ever the content creator didn’t have the same furniture I was using or the monster meat to grant the extra bonuses, it is using ballistic iii and Leopoldo 3 and crew attack rate build up , crew attack heals, and repair kit 1 and royal custodian armor, because with the right food repair kit 1 heals almost half health and crew attack is every 4th shot, and when u use repair kit you have reinforced armor for 12 seconds repair kit is 20 sec cool down so you just have 7 seconds that your not invincible also crew boarding counts as a crew attack so u getnheals for boarding and are invincable while boarding other ships, this is the VAMPIRE BUILD.
Yeh. Without Long 9s for sails, I´m afraid Snow/Bargue will eat you up real fast when you try to hug em in pvp as a Brig. Those Termites just tickle snow basicly. And against Barg can´t really count on your speed. That ship wont care about headwinds as much. Le Fleau is actually good for pvp, just get Long 9s on all sides. When you get the sails down, you slam that stamina eating poison on their head and repeat till they stop playing or sink.
Le fue is not good buddy. Your talking about punching sails on a brig..... smart. Heres the deal. Dards, all sides, Leo 3. Furniture, front 3 ports, 10% damage, bombard projectile speed, and mortar element damage. Weakpoint purple. You won't last more then 25 seconds in your tanky snow, I won't let you crew attack me lmao crew attacks don't work against a dard brig. Unless they can't hit shots from afar. I can tell you have never high level pvp before 😅
@tomguglielmo9805 does that setup work well on helm takeovers as well? My sambuk build does fine against all pve till someone jumps in when I'm at my worst moment so I'm thinking about switching it up
Thought the higher your ship power (level) the more of your total max damage you do? Do you know if the damage increase from the furniture is dynamic or snapshot? Like, if I apply a ton of flood, then get to crew attack, will the dots increase that's already on them? Also, bro... you're using a fire damage set up.. just use the dang Sambuk.
In this game gear score of your ship does not affect your damage done. Tested on the same rogue pirate ship gs 11 with both gs 11 and 12, shooting 1 shot of Zamzama 3 and every hit on both gs 11 and 12 did 279 damage with 1 crit at 280. Furniture do increase your damage, but all items in slot 1 increasing damage score for 50, and every item in slots 2-5 for 30, so basically at ship level 5 if you fill all slots with furniture you will get +170 damage score no matter what you are using. As far as I tested, no, you need to use crew attack first and only after it was used all the damage you are doing will be buffed. Sambuk is a nice option, but Brigantine at least for this build better in all aspects because of the higher hull health (40k vs 35k), brace strength (8k vs 7k) and highest speed stat in the game, which is crucial in pvp activities. Also its one-shot potencial sometimes ease a lot add clearing, especially when you are fighting La Peste and he starts summoning explosive-on-hit adds.
Thermites are terrible. They dont stack enough fire or do enough damage per shot to be consistent. Its only good for sail punching builds, and sail punching builds are not meta.
Mate i don t want to hate on you Buddy or anything like this .... But with that Brigantine build... I feel sorry for all the poor souls trying it and getting sunk by me with no effort what so ever ... I have a total of 140hours since release and please let me correct some things.... First Endgame builds either focus on close quarters with one option of getting out OR longrange and distance control. The Brigantine is a dawm good ship but you need some weapon to actually break enemy Sails from long distance so either Twin Winch or Scurlock Long Nines on the bow to make your ramm matter Now you need to descide about your approach zamzamas are dawm good break their mast, ram them, smack him with broadside but then youu need to get distance especially against Snows and Barks their broadside may not be as devestating but they can take hits far better than the Brigantine The other approach needs more effort to build.... Full Long Nines you break their mast and enhance the time the mast is down with a furniture you build in some extra excelleration to better Control your distance keep them outa range and let them eat 7k damage on repeat their healing cant keep up and the Mastbreaker damage is not hindered by bracing Oh and please don t use cargo space enhancement and HP enhancement on the brigantine. It's a barely noticable increase that just robs you slots for damage or stamina/speed Black Prince armor is also not advisable to use on brigantine you can t effort to drop low enough that it matters, use royal Custodian and the repairkit 1 you get 35% damage Reduktion for 12 secounds don t have it for 8 and can have if again, just keep a Backup bigger repairkit for emergency
Literally in the description additional tips and clarifying how build works. Build is not something that should not be judged by a single aspect tooked out of context, but only in a combination and synergy of aspects. Additional cargo space funiture is a flex spot and it was mentioned in the video, Black Prince is a better armor in terms of this build, it helps to survive burst damage while using Repair Kit 3 if after you didn't manage to avoid Le Fleu poison AOE or other debuffs. Royal Custodian WAS mentioned in the video as a working and really strong alternative. Whole build is about ganking playstile but with an opportunity to survive further burst if you fail to press and finish enemy in 1 rotation to restore your health with the strongest dmg mitigation stat that allows you to start rotation again. Ramming, again, was mentioned in the video as a finishing tool in terms of fortified enemies with one-shotting potential on low-tier enemies.
@@damonsal4709 repair kit 1 heals 6k every 20 seconds, repair kit 3 heals 24k every 90 seconds ... which means 4 Repair kit 1 will heal the same amount in 80 seconds ... if you than even count in the extra damage reduction from Royal custodian armor you get way more effektive HP that way ... Black prince armor is used on Tank build ships like Snow and Bark but always in combination with Rigging Station to counterheal (and HP enhancement to increase healing) and use the damage reduction constantly that way ... i also gave you the Tipp that you can go for a Close quarters or as you call it ganking playstyle but than you should use Twin Winch or long nines to break enemy Sails on your way in so that you can A) ram him easier B) open up your way out because they will have a difficult time to follow you with a broken mast and after that applied slow from flooding which than makes stern weapons as Torpedoes very good to even cause flooding for the slow if they actually chase you (like Brigantines would because bullhorn reduces Teared sails the flooding slow is more advised to use). and especially on a fast in and out style why would you waste stats by increasing Storage space or HP that would easily give you the edge in burst damage? Even if you call them Flex slots i would advise anyone to build Damage if you do a high burst build or Speed/ stamina if you go for a build that want to keep range :3 because 2k HP won t give you any significant increase in survivability , and 4500 more cargo will be about 2-3 Rogue Ships more you can plunder sure is 1 wave but not enough to justify loosing damage for example
there are much better weapon options that play to Brigantines strength (ramming).
Try long nines back and front, caronades on sites and Leopold 3 motar - it is my personal favorite.
Long nines have great range to shoot enemies sails, slow them down and deal great damage with mastbreaker. When slowed down you ram them and finish with caronades. If they survive, the flooding status effect and heavy damage from coronades reduce their total armor so the have nearly no chance to survive another attack
I'm using twin winch on the front scurlock long nines on the sides and Dardanell on back and Leopold 3
Thats probably the best loadout. Recommend to use the furniture that applies marked status on a enemy’s as well for an additional 100% weakpoint dmg.
Exactly !
I created a vampire build and was shouted out for being the first to create it how ever the content creator didn’t have the same furniture I was using or the monster meat to grant the extra bonuses, it is using ballistic iii and Leopoldo 3 and crew attack rate build up , crew attack heals, and repair kit 1 and royal custodian armor, because with the right food repair kit 1 heals almost half health and crew attack is every 4th shot, and when u use repair kit you have reinforced armor for 12 seconds repair kit is 20 sec cool down so you just have 7 seconds that your not invincible also crew boarding counts as a crew attack so u getnheals for boarding and are invincable while boarding other ships, this is the VAMPIRE BUILD.
Yeh. Without Long 9s for sails, I´m afraid Snow/Bargue will eat you up real fast when you try to hug em in pvp as a Brig. Those Termites just tickle snow basicly. And against Barg can´t really count on your speed. That ship wont care about headwinds as much. Le Fleau is actually good for pvp, just get Long 9s on all sides. When you get the sails down, you slam that stamina eating poison on their head and repeat till they stop playing or sink.
Le fue is not good buddy. Your talking about punching sails on a brig..... smart. Heres the deal. Dards, all sides, Leo 3. Furniture, front 3 ports, 10% damage, bombard projectile speed, and mortar element damage. Weakpoint purple. You won't last more then 25 seconds in your tanky snow, I won't let you crew attack me lmao crew attacks don't work against a dard brig. Unless they can't hit shots from afar. I can tell you have never high level pvp before 😅
Btw, dards are the second best sail punching gun in the game. First being twin winch
@tomguglielmo9805 does that setup work well on helm takeovers as well? My sambuk build does fine against all pve till someone jumps in when I'm at my worst moment so I'm thinking about switching it up
Already got this!! Thanks!!!
If you want the Custodian Armor just do Legendary Heist , easiest way to get it with like a 50% drop rate .
Thought the higher your ship power (level) the more of your total max damage you do? Do you know if the damage increase from the furniture is dynamic or snapshot? Like, if I apply a ton of flood, then get to crew attack, will the dots increase that's already on them? Also, bro... you're using a fire damage set up.. just use the dang Sambuk.
In this game gear score of your ship does not affect your damage done. Tested on the same rogue pirate ship gs 11 with both gs 11 and 12, shooting 1 shot of Zamzama 3 and every hit on both gs 11 and 12 did 279 damage with 1 crit at 280. Furniture do increase your damage, but all items in slot 1 increasing damage score for 50, and every item in slots 2-5 for 30, so basically at ship level 5 if you fill all slots with furniture you will get +170 damage score no matter what you are using. As far as I tested, no, you need to use crew attack first and only after it was used all the damage you are doing will be buffed. Sambuk is a nice option, but Brigantine at least for this build better in all aspects because of the higher hull health (40k vs 35k), brace strength (8k vs 7k) and highest speed stat in the game, which is crucial in pvp activities. Also its one-shot potencial sometimes ease a lot add clearing, especially when you are fighting La Peste and he starts summoning explosive-on-hit adds.
Thermites are terrible. They dont stack enough fire or do enough damage per shot to be consistent. Its only good for sail punching builds, and sail punching builds are not meta.
Mate i don t want to hate on you Buddy or anything like this ....
But with that Brigantine build... I feel sorry for all the poor souls trying it and getting sunk by me with no effort what so ever ... I have a total of 140hours since release and please let me correct some things....
First Endgame builds either focus on close quarters with one option of getting out OR longrange and distance control. The Brigantine is a dawm good ship but you need some weapon to actually break enemy Sails from long distance so either Twin Winch or Scurlock Long Nines on the bow to make your ramm matter
Now you need to descide about your approach zamzamas are dawm good break their mast, ram them, smack him with broadside but then youu need to get distance especially against Snows and Barks their broadside may not be as devestating but they can take hits far better than the Brigantine
The other approach needs more effort to build.... Full Long Nines you break their mast and enhance the time the mast is down with a furniture you build in some extra excelleration to better Control your distance keep them outa range and let them eat 7k damage on repeat their healing cant keep up and the Mastbreaker damage is not hindered by bracing
Oh and please don t use cargo space enhancement and HP enhancement on the brigantine. It's a barely noticable increase that just robs you slots for damage or stamina/speed
Black Prince armor is also not advisable to use on brigantine you can t effort to drop low enough that it matters, use royal Custodian and the repairkit 1 you get 35% damage Reduktion for 12 secounds don t have it for 8 and can have if again, just keep a Backup bigger repairkit for emergency
Literally in the description additional tips and clarifying how build works.
Build is not something that should not be judged by a single aspect tooked out of context, but only in a combination and synergy of aspects.
Additional cargo space funiture is a flex spot and it was mentioned in the video,
Black Prince is a better armor in terms of this build, it helps to survive burst damage while using Repair Kit 3 if after you didn't manage to avoid Le Fleu poison AOE or other debuffs.
Royal Custodian WAS mentioned in the video as a working and really strong alternative.
Whole build is about ganking playstile but with an opportunity to survive further burst if you fail to press and finish enemy in 1 rotation to restore your health with the strongest dmg mitigation stat that allows you to start rotation again.
Ramming, again, was mentioned in the video as a finishing tool in terms of fortified enemies with one-shotting potential on low-tier enemies.
@@damonsal4709 repair kit 1 heals 6k every 20 seconds, repair kit 3 heals 24k every 90 seconds ... which means 4 Repair kit 1 will heal the same amount in 80 seconds ... if you than even count in the extra damage reduction from Royal custodian armor you get way more effektive HP that way ... Black prince armor is used on Tank build ships like Snow and Bark but always in combination with Rigging Station to counterheal (and HP enhancement to increase healing) and use the damage reduction constantly that way ...
i also gave you the Tipp that you can go for a Close quarters or as you call it ganking playstyle but than you should use Twin Winch or long nines to break enemy Sails on your way in so that you can A) ram him easier B) open up your way out because they will have a difficult time to follow you with a broken mast and after that applied slow from flooding which than makes stern weapons as Torpedoes very good to even cause flooding for the slow if they actually chase you (like Brigantines would because bullhorn reduces Teared sails the flooding slow is more advised to use).
and especially on a fast in and out style why would you waste stats by increasing Storage space or HP that would easily give you the edge in burst damage? Even if you call them Flex slots i would advise anyone to build Damage if you do a high burst build or Speed/ stamina if you go for a build that want to keep range :3 because 2k HP won t give you any significant increase in survivability , and 4500 more cargo will be about 2-3 Rogue Ships more you can plunder sure is 1 wave but not enough to justify loosing damage for example
RC gives you a 35% armor increase not 35% damage reduction , which isn't the same thing Mr. 140hoursinthegame 🤙.
@@damonsal4709 replace the repair kit 3 with the enhanced repair kit 1 , almost the same amount of healing with a 40sec cooldown vs. 90sec 🤙.
nobody plays this game mate :)
lol.. Guess still plenty of nobodies out there then
lol.....😂
They tried to shut it down but it's an actual fun game
You thought, just another bandwagon hater probably mad you can’t afford it lol
@leudast1215 you mean no kids are playing this game