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You made the window so tiny that the number of fragments too small to begin seeing the difference). Good use case for prepass is usually some sort of pbr fragment shader, they are very expensive.
I'm a newbie, but I've heard that if you have a TBDR GPU, then the depth prepass is unnecessary.
You made the window so tiny that the number of fragments too small to begin seeing the difference). Good use case for prepass is usually some sort of pbr fragment shader, they are very expensive.
I'm a newbie, but I've heard that if you have a TBDR GPU, then the depth prepass is unnecessary.