Pendulum Gameplay Runthrough

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  • Опубликовано: 18 окт 2024
  • Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
    A video outlining gameplay for the boardgame Pendulum.
    For more game info, boardgamegeek....
    Part I: Gameplay Runthrough
    • Pendulum Gameplay Runt...
    Part II: Extended Gameplay
    • Pendulum Extended Game...
    Part III: Final Thoughts
    • Pendulum Final Thoughts

Комментарии • 91

  • @snarflcat6187
    @snarflcat6187 4 года назад +17

    Up until 11:40 I was trying to figure out if you were saying "boats," "goats," or "motes." Finally figured out it was "votes."
    Imagine the variant wherein your resources are boats, goats, and (magical) motes.

    • @charlesearle2055
      @charlesearle2055 4 года назад +3

      lol, awesome

    • @rahdo
      @rahdo  4 года назад +6

      that got a genuine LOL from me :)

  • @jonathansaah9163
    @jonathansaah9163 4 года назад +7

    As much as I like SM titles like Viticulture, Scythe, and Wingspan, this doesn’t seem to have the attraction in looks or gameplay to make it to my collection. With shelf space getting smaller, I really need to be picky about games these days. Rahdo, thanks for the runthrough! We love your channel. 😀

  • @mattmazzullo2194
    @mattmazzullo2194 4 года назад +5

    Thanks Rahdo! I’ve been eagerly anticipating your run-through of this game since I first heard of it. It seems to me almost like a natural escalation of the central thesis of Viticulture, an early Stonemaier game. Both games feature worker placement with a focus on timing, but this game seems to take that idea to an extreme degree! I’m generally not a big fan of real-time strategy board games, but after your video this one certainly has my interest piqued.

  • @BillyIndiana
    @BillyIndiana 4 года назад +1

    Thanks for the video! I always appreciate seeing your 2-player play throughs since my wife & I typically play together. I'm also glad you showed the "timerless" method of play as I suspect we'll use that style most often.

  • @boardgametime-lapses2709
    @boardgametime-lapses2709 4 года назад +5

    Appreciate the quick rundown on the rules, about 10 minutes for the basics was pretty good I thought

  • @ailurusludens1342
    @ailurusludens1342 4 года назад +45

    I kinda dislike the graphic design. The main board looks both busy and sparse, if that makes any sense.

    • @christopherthomas3151
      @christopherthomas3151 4 года назад +5

      I get what you're saying. lots of icons, little actual art.

    • @aaronclark7687
      @aaronclark7687 4 года назад +3

      It isn't a deal breaker or anything, but I agree the graphic design of this one isn't as clean as say wingspan, scythe, viticulture, and other Stonemaier games.

    • @langiestudio
      @langiestudio 4 года назад

      Reminds me of The Magnificent - Lots of room for a theme to go through but nothing really there.

  • @geeek69
    @geeek69 4 года назад +1

    Did the Misprint on the board confuse you at first?
    The production icons on the mats are different from the ones on the board in the relation to dot placement for colourblind players (yellow & brown).
    I’d be interested to know if it was the same on your copy as well.
    Thanks for the great review.

    • @rahdo
      @rahdo  4 года назад

      oh wow i didn't even notice the existence of those dots (not color blind here). that is unfortunate. i suspect color blind players have to make lots of modifications to their games to correct for oversights like this, but very much a bummer when the developer was actively trying to correct for these issues but goofed :(

    • @geeek69
      @geeek69 4 года назад

      Rahdo That’s why I have a lot of different coloured Sharpies lol
      Still enjoying the game though!

  • @robinrising9929
    @robinrising9929 4 года назад +8

    the variant is actually more interesting than the realtime. The real time videos I've seen are Chaos with lots of mistakes and shouting.

    • @rahdo
      @rahdo  4 года назад +2

      yeah, i wouldn't call it a variant at all. it's a fully fleshed out mode which i'll definitely talk about at length in final thoughts later this month :)

    • @BillyIndiana
      @BillyIndiana 4 года назад

      If we get this game (pretty likely), I suspect my wife & I will play the turn-based method more often (although I'm sure we'll try both).

    • @olloplays
      @olloplays 4 года назад +1

      YES! I'm glad this was the first video I watched. The other videos with the real-time use of the sand timers showed me it wouldn't work with my partner and I, nor would my normal gaming group (will it ever not be quarantine???) enjoy this game.

  • @Tavin425
    @Tavin425 4 года назад +7

    I just came here to thank you for your shirt! :)

  • @xfoolsgoldx
    @xfoolsgoldx 4 года назад +18

    I'm sure it's a good game but the main board isn't selling the theme and looks like a bit of a mess.

  • @lonelongboarder27
    @lonelongboarder27 4 года назад +3

    I feel like playing this with 4 people would be absolutely insane. You all need to know the rules to not cheat and not know about it. The time element just seems 100% tacked on for a worker placement game.

  • @marduk3604
    @marduk3604 4 года назад +18

    Real time gameplay is interesing, but it seems that's about it. Without the real time aspect, its like a run of the mill, messy work replacement game. Art and board design is average tbh, and it even has less theme than Tapestry, which had theme pasted on (I do like and enjoy Tapestry and still have it in my collection). Good job on the runthrough though. Just wondering if the original Roman theme would have made more sense... with the votes and military actions.

    • @BillyIndiana
      @BillyIndiana 4 года назад +1

      I too am curious why they switched from the original Roman theme. It seems like that would have tied things together nicely. I still think it looks interesting but would love to see the original version for comparison.

    • @hudeduge9240
      @hudeduge9240 4 года назад +1

      Oh it used to have a Roman theme? That explains SO MUCH. A major faux pais on the production to change that to painfully generic fantasy.

    • @eastwoodk
      @eastwoodk 4 года назад +1

      Completely agree - I enjoyed the original theming on this

    • @marduk3604
      @marduk3604 4 года назад

      @@hudeduge9240 Yes, the designer originally presented this with a Roman theme.

    • @andersonbutilheiro
      @andersonbutilheiro 4 года назад +1

      I have this perception (and maybe be wrong on that) that Jamey dislikes historical "real" games. Even Scythe is set in a alaternative universe. Seems to me that he wants to avoid stay in some position that people can confuse the game with the view of the company - something like "if I do Puerto Rico, people will think that I'm racist or support slavery".

  • @AkmalGameAtion
    @AkmalGameAtion 4 года назад +1

    Very interesting real time game with variant rules for turn based gameplay. Thanks Rahdo for the great rundown as usual.

  • @Illumas
    @Illumas 4 года назад +1

    Not usually one to enjoy real time games, but this looks like it works really nicely, and with the fallback to a turn based structure I think I'm going to have to pick this one up.

  • @olloplays
    @olloplays 4 года назад +1

    I'm still a little confused by the 2p gameplay with the use of the white meeples. I'm usually not a fan of an automata-esque player, like 7 Wonders, it feels like games such as that should be considered a 3+ player count. But it didn't seem like this game there was much you had to pay attention for that "player". I hope you go over that in your final thoughts and I'm not sure how much you can say in the comments and I get that. I am just very curious if that's a turn off for how the game plays. Or if it can be used as a strategy. Thanks for another great video!

    • @rahdo
      @rahdo  4 года назад

      oh i don't see how anhyone who has a problem with 'dummy players' in games would be bothered by these. they have no ingame function, they're just the equivalent of having worker placement spots that have a 3+ on them in other games (where, you ignore the spot if you're playing a 2p game) :)

  • @thomasromanelli2561
    @thomasromanelli2561 4 года назад

    It's nice to have a much more solid idea of what the gameplay will look like.
    I have always been impressed by Jamey's breadth of design offerings (even if he does not design all of his published games), and now feel very comfortable setting my FOMO at the side of the road regarding Pendulum. No doubt, this speaks to many players and will likely sell well (or sell out as Tapestry and Wingspan did), but the theme, graphic design and presence of sand timers don't speak to my preferences in gaming at this time. The fact that the timers are NOT essential for gameplay leaves me with the impression of their inclusion as more gimmicky than perhaps intended.
    As always, thanks for posting your thoughts! 🖖

  • @temabrew
    @temabrew 4 года назад

    Thank you for playthrough, It's interesting to look how real time mode works after that.

  • @kmichaelmace
    @kmichaelmace 4 года назад

    This looks like a game that would be fun to play but not fun to watch. Thanks for the great playthrough. Much better to show it turn based unlike another video I watched.

  • @ivanristov5835
    @ivanristov5835 4 года назад +1

    My first impression is: This is definitely not a sand timer game, I know that Jamey hates phases but this game can use some of those. I cant imagine moving all the pieces in real time it would be a chaos.

    • @Nickolith
      @Nickolith 4 года назад +1

      I feel like one person is going be real good at watching the timers and will get stuck focusing on that and making poor choices. HUGE Stonmaier fan, have all their games, I'm not totally sure about this one. I like the worker placement mechanics and the grande is always nice; I just don't see myself playing in real time. The optional turn track is nice.

  • @S.Kapriniotis
    @S.Kapriniotis 4 года назад

    Fantastic game when played as a turn based one. Thanks for this option in this video!

  • @jeffthomas5138
    @jeffthomas5138 4 года назад

    At 6:10 you should add that you conquer a territory or if you haven’t gained it yet take the legendary token. You can only do 1 or the other though.

  • @Fighterfan69
    @Fighterfan69 4 года назад +1

    Thanks for the Run-through. I'll have to pass on this. This looks interesting but I was so interested in Tapestry and it fell short. Was fun for a couple of games and that was it for me. The last 2 games by Stonemaer didn't click with us but that's ok.

  • @jacobulrich4154
    @jacobulrich4154 4 года назад +1

    Who else pre-ordered the day it came out!!!

  • @giacomoeinaudi2530
    @giacomoeinaudi2530 4 года назад

    I was very fascinated by the real-time mechanism when they first announced this game. Unfortunatly, a part from that aspect, which I'm still not really sure if it's implemented well, the game doesn't feel particularly interesting; in the end it's just the classic, collect resources, take action, make VP. With a game like this I think a lot comes down to the cost, if it's a 35-40€ game it might be good enough of a buy just to try this new idea, but if it's 60+€ I don't think the game offers enough to justify the price. Let's wait and see, but, as always, great runthrought!

  • @ChrisCypher
    @ChrisCypher 4 года назад

    When you're playing as "Jen," do you alter your playstyle to match her actual playstyle more, or are you just trying to playing off of yourself in your own style?

    • @rahdo
      @rahdo  4 года назад +1

      my main focus is to try to ensure i follow 2 different sorts of strategies so show off as much of the game as possible. so that could be me copying something jen did, or something jen did might be what i assign to myself. it all flows out of the game which i set up randomly :)

    • @ChrisCypher
      @ChrisCypher 4 года назад

      @@rahdo That's what I suspected. Similar to what I try to do when learning a new game (that doesn't have a solo-mode)...with the difference being that my strategies aren't well-informed given that i'm just learning the game. ha. But ultimately, try to do what seems best for each player in the moment (with the strategy as a vague guide).
      Look forward to seeing your final thoughts (since I rarely make it through entire playthroughs...I usually prefer just getting a sense of the game and feelings about the experience).

  • @TheWisestofGuys
    @TheWisestofGuys 4 года назад

    Wow this is an overwhelming looking game!

  • @spitmacabre
    @spitmacabre 4 года назад +1

    I think the original Roman theme would have made thematically much more sense than this generic fantasy one (votes, conquest, military...). This just doesn't seem to click.

  • @FrostyCosmic
    @FrostyCosmic 4 года назад

    Man do I love some SM games, absolutely love Viticulture with both Scythe and Wingspan being really great games I pull out a lot as well, but something about this one just seems so messy to me. I appreciate they are keeping some of the popular ideas that have made their previous games so successful (grande worker, asymmetrical powers, etc). Idk I wish it seemed better to me because I appreciate when designers try to do something really unique like this Timer euro game. But something just isn't working with this one.

    • @rahdo
      @rahdo  4 года назад +1

      not every game is going to work for everyone. this is a really unique one, and i can totally see it being a love or or hate it kind of thing :)

  • @keseph7749
    @keseph7749 4 года назад

    Is there a way for players to easily track which round they're in?

    • @rahdo
      @rahdo  4 года назад +1

      yeah, it's based on the council cards left in the deck. you're in round 1 or 2 if there's still black cards in the deck. you're in round 3 if there's red cards in the deck. you're in the last round if the deck is gone :)

  • @staticklingon2182
    @staticklingon2182 4 года назад

    *Potential Charterstone Spoilers* So I immediately noticed this was tied to Charterstone via the Forever King. Is it just in the same world or is this land actually the world we build in Charterstone? I couldn't quite tell if the story was meant to be a sequel or prequel. Regardless, I like the idea behind tying them together.

    • @staticklingon2182
      @staticklingon2182 4 года назад

      Timeless King. My bad. 🤦🏼‍♂️ Maybe they were brothers? Haha.

    • @rahdo
      @rahdo  4 года назад

      wow, i didn't make the connection, but i'm going to say yeah, there must be something there! :)

  • @fredbooth3412
    @fredbooth3412 4 года назад +3

    11:44 ”if I do a brown production” Is that an euphemism?

  • @sebastiang.5032
    @sebastiang.5032 4 года назад

    Do the debossed player boards hold the tokens as well as double layered player boards would?

    • @rahdo
      @rahdo  4 года назад

      nope. the player boards do have an interesting 'rough' texture to them that creates more friction than you normally find on these sorts of components, and that does keep the pieces from sliding as much as they otherwise might (while not impeding the player's ability to slide them purposefully)

    • @sebastiang.5032
      @sebastiang.5032 4 года назад

      @@rahdo okay, thanks 😊

  • @Luj8n
    @Luj8n 4 года назад +1

    Love your channel❤️! Do you know when this game will be released in Europe?

    • @rahdo
      @rahdo  4 года назад +1

      sorry to say all i now is pre-orders go live on aug 5th. you could probably ask publisher directly at stonemaiergames.com/about/contact/

    • @Luj8n
      @Luj8n 4 года назад +1

      @@rahdo thanks! What do you think is the best game for 3 - 5 players? (We are very good friends, so the game could be punishing or not that fair)

    • @rahdo
      @rahdo  4 года назад +1

      ​@@Luj8n sorry i'm not the best person to ask, since i play the majority of my games as 2p only :(

  • @MichaelServos
    @MichaelServos 4 года назад

    What happens, when you forget a worker after the timer switches and it switches again? Is it blocked again allthough it was just forgotten?

    • @rahdo
      @rahdo  4 года назад +1

      yup, it will be stuck there until the next flip unless you've got a special power to get it out. in the realtime game, you might purposefully flip a timer specifically to make one of your opponents workers get trapped, so it's wise to always free your workers first thing after a flip. this is all for the realtime game, of course. the turn based game doesn't really feature this same feature.

    • @MichaelServos
      @MichaelServos 4 года назад

      @@rahdo Thanks a lot! Nice shirt btw... best wishes from Germany!

  • @alecgalbraith5604
    @alecgalbraith5604 4 года назад +1

    Art, graphic design, and theme are a little off putting to me. It doesn’t look like the Stonemeier brand to me.

  • @Sthunderrocker
    @Sthunderrocker 4 года назад

    Rahdo! This turn based walkthrough has completely changed my view on this game. The other videos of this are frankly unbearable. Great job!

  • @FMD-FullMetalDragon
    @FMD-FullMetalDragon 4 года назад

    This looks very cool.

  • @AdrianPaneto
    @AdrianPaneto 4 года назад

    Thanks for the video

  • @Carsten_de_1981
    @Carsten_de_1981 4 года назад

    How does this scale with more players? :)

    • @rahdo
      @rahdo  4 года назад

      the board is 2 sided, so more worker placement spaces at higher player counts. but i've only played it 2p, so i can't say more

    • @Carsten_de_1981
      @Carsten_de_1981 4 года назад

      @@rahdo thanks for the fast reply. Two players it is 90% of the time. But I like to know the options anyway. 💪🏻😉

  • @spiozke
    @spiozke 4 года назад +19

    Jesus Christ. What a crazy mess)

    • @shortydancer
      @shortydancer 4 года назад

      Ульянов Дмитрий lol

  • @hudeduge9240
    @hudeduge9240 4 года назад +1

    Feels like a bloated Res Arcana with even less theme. I cannot locate the inspiration that made it collect the most votes ever at the Stonemaier open day.

  • @bricelory9534
    @bricelory9534 4 года назад

    I am intrigue. Looks fascinating!
    One of the things I love about Scythe is the subtle assymetry of the player boards...this is a bit reminiscent with the assymetric score tracks.
    Not to mention the intriguing use of real time mechanics...I will be super interested in seeing how that works.

  • @Joshua_Tymchyn
    @Joshua_Tymchyn 4 года назад

    Ha! Around the 45 minute mark I think you swapped whos workers were whos. These goofs definitely feel like they're mostly a product of trying to play two people at the same time and not something that will happen during a real game.

    • @rahdo
      @rahdo  4 года назад

      yup, that happens to me all the time, not just in realtime runthroughs (for instance, this is not a realtime runthrough, but demonstrating the turn based game, but my brain still fails from time to time) :)

  • @christopherthomas3151
    @christopherthomas3151 4 года назад

    The game looks very interesting from a casual perspective and even from a more competitive perspective as well. However I believe the game will be bashed of course for being SM and I also think your a-typical euro fan is going to find the real time aspect annoying.

    • @rahdo
      @rahdo  4 года назад

      yeah, i'm sure the very vocal minority of SM haters will be out in force, like always. and i hope folks don't dismiss the turn based rules, which are definitely not an afterthought and give the game a very tzolkin-ey sort of feel.

    • @masterbridgemaster1
      @masterbridgemaster1 4 года назад

      @@rahdo I am definitely not a SM hater, but this game is a mess. A jumbled mess of accidental cheating over and over again (when in real-time).

    • @rahdo
      @rahdo  4 года назад

      @@masterbridgemaster1 yes, accidental cheating is an issue in all real time games, it's inherently part of the genre, no doubt. i can say though that we've found it very easy to spot when each other makes mistakes in this game, since we're both almost always looking at the board and we have ample time to think, so "you can't put that there/you can't pick that up" are pretty quickly identified (at least, in our experience)

  • @mattlowder
    @mattlowder 4 года назад +4

    Yikes. After Wingspan, what's happened to Stonemeier?

    • @rahdo
      @rahdo  4 года назад +13

      they continued to make games :)

    • @Ken-bz8ed
      @Ken-bz8ed 4 года назад +5

      @@rahdo Games that put the focus on the victory point tracks rather than the gameplay or theme, in my opinion. Both this and Tapestry have a very thin veneer of theme to cover or even explain their relatively simplistic mechanical gameplay of moving up tracks to score points.

    • @mattlowder
      @mattlowder 4 года назад +7

      Damn, I got burned. Thank you.

    • @G0F15H
      @G0F15H 4 года назад +1

      Yeah I'm not feeling this one. Definitely going to wait it out a bit. My guess is that come holiday season it'll be selling on Amazon for 30-40% off whatever SM sets the MSRP at

    • @BangersUnfiltered
      @BangersUnfiltered 4 года назад +3

      Tapestry has dropped so much in price since its launch, this game will be exactly the same. There is nothing special about this which is so disappointing. SM fanboys will buy this regardless and that's totally cool SM has done an awesome job building that fan base up, but once the excitement dies down I think this will be quite forgettable

  • @bumfuzzel4512
    @bumfuzzel4512 4 года назад +2

    This will be a hard pass for me. This board makes me dizzy just looking at it.

    • @rahdo
      @rahdo  4 года назад +1

      well if you ever get a chance to look at it in real life, i'd recommend it, because i putting it in video makes it seem a lot busier than it does IRL, where we had no readability issues at all :)