I dont mean to be off topic but does someone know a tool to log back into an instagram account..? I somehow forgot the login password. I appreciate any assistance you can give me.
I was literally just thinking to myself that this is like a perfect middle ground from programming and 3D-moddelling, which I love the fuck out of both of, so I could see myself getting some serious mileage out of this.
I am using 18.5 and when I do the icing group, nothing happens when I click points! Anyone have a solution to this? EDIT: If anyone had this same problem, in 18.5, select "group create" rather than group, then change to points, and it should work!
If you would like to learn Maya and Houdini and just a new fish now, I suggest you guys should first learn Blender by Blender Guru's Donut tutorial and etc. And then make sure you can make something depend on yourself, or just remake the Donut. And then learn this toturail to begin your journey with Houdini. Besides, you should understanding the way to make a cube into a donut, instead of just rembering the procedure or hotkeys. But that doesn't mean you should just follow the toturail but do nothing,instead, you should remember every move, by you brain or notebook (If your brain can't work well :-) ). So that you can just read your note, and then connect with your practice easily and efficiently, but also it is easy to find the good skills after a long long~ time when you want it.
Following this along in Houdini 19.5.534. When I select and create a "Mountain" Node I get an "Attribute Noise" one instead. The parameters for this node are substantially different from the ones shown here. I suppose this is the way it's done in the newer version I'm working one? The results are similar to the tutorial, a slightly deformed donut.
i've only really used Blender and 3ds Max, and while they both have node-based materials, using this node-based paradigm for EVERYTHING is a completely different-and completely fascinating-approach. thanks for these tutorials-they're a really really good way to get the hang of how the program works!
I love how you explain, I started using Houdini some time ago but starting with some complex exercises for beginners like me! And then I found your tutorials, where you explain what each single element is for, this thing is fundamental for me, it helps me to understand the program much better and I hope that over time I will be able to unleash my imagination without having to follow a tutorial step by step! Thank you so much! :)
Thank you for making this series, I have opened Houdini in 2008 for the first time and I did not understand anything and there were no easy tutorials available back then so I gave up and i found your tutorials very good for beginners, even if you are coming from 3d industry and you have been using 3d other applications, still its a very different approach of making 3d art so it is going to be frustrating first but you are gonna understand it after a while. so stick to it and keep practicing at least 2 hours daily for a week then it will be easy for you to understand things.
Hey! If you're still unsure, the new Mountain Node is just a preset of the attribute noise node. Height has now been replaced by Amplitude. I hope that helps :)
IMPORTANT: look carefully through other node settings and compare them with this in the video if you encounter problems. My default node settings were very different from those in the tutorial. If you have trouble with the group and delete node to delete your point selection and make the icing. I found that typing @P.y>0 in the group node -> base group -> base group will solve the problem 2. If your icing looks larger than the donut - solution is the setting in object merge node -. transform -> into this object. (my setting was into specified object( by default) and ) and that was causing a problem. ( This almost my first work with Houdini so I am not 100 sure is my solutions right.)
can someone help me ,I'm trying to follow this tutorial the donut one, after adding the icing objet and inside of the icing objet i created the objet_merge for some reason appear another donut, and i can see 2 donut one overlap the other one, don't know what i'm doing wrong. Help please
Thanks man - fantastic tut! One problem I have is when I add a new attribute it appears in the info of 'copytppoints' node until i rename it 'pscale' and then it is no longer there in teh list alongside the other even though it still does its job. Any thoughts? Cheers again :)
Hey I really appreciated that you made this tutorials. I didn't think that learning Houdini will be fun! BUT YES IT IS with your nice chill voice and totally understanding the beginner's level. I have been wanting to learn this software but I was nervous about it.. because I've heard "Oh no it is so difficult one" so many times. BUT I am learning it without being too intimidated. Thanks to you so much :DDDDDD Hope you check comments from your 3 years old video.
to be honest i bought a houdini course ( with a similar name ) for 400$ and i make a incredible donut since the first leasson, thanks a lot. i am really consider pay patron
I have the same issue, apparently 'mountain' is getting deprecated and replaced by Attribute Noise but I can't seem to get the same results from Attribute Noise.
omg cant compare to entagma. You make it so simple. Thank You. Could You tell me why in 5:01 You cant just click ''DONUT" geo? it will work the same.(accoding to my 20 minutes experience in houdini :D)
Thanks for the huge complement! As for the 'DONUT' geo node versus using the 'DONUT_OUT' null - in this case, either is fine. When you select the actual geo node, it brings in the geometry that your display flag (the blue tab on the right of each node) is on in that geo node ie. The donut geometry. However, say you changed the display flag to the 'color ' node or something, it would change what gets object merged in. Overall, it isnt something too important when you're starting out, but in the long run, it's good practice and will make more sense as you develop your workflow. Hope that helps a bit :)
Really good stuff here... BTW do you think using a gpu renderer (Redshift) with an RTX 2080 will allow me to get good results in Houdini as I progress? Or is that too weak of a setup.
The RTX 2080 is a great card to start with. The nice thing with Redshift is that you can always add more GPUs at a later stage, when you feel you need more rendering power.
@@NineBetween Good to hear! I hope it can tide me over at least this year, since I'm kind of tight on funds. Also, I'll have to look into whether I have to add the exact same card or if I can mix it with another card (perhaps the next RTX release.) Anyways thanks for the videos - I'm enjoying the series so far!
These tutorials are fantastic .... very well done, and thank you so much. I've been a Softimage 3D/ XSI artist and generalist since the late 1980's ... switched to Houdini a year or so ago, and am brushing up on my Houdini skills .... then i found this!!?? Very much looking forward to watching all you tutorials over and over :) Great work.
This is one of the best tutorials I've seen on RUclips. And not just about Houdini or any other software, but the TUTORIAL method in itself. Great work on these series, man. Keep it up.
I think it’s very hard as a professional 3D motion designer to learn Houdini, as you have to relearn how to do the most basic things again. And it could be months maybe even years before you’re doing anything you can’t do already in other software. I think that’s what makes it so daunting! Edit: Forgot to say thanks for these vids, definitely getting me started!
Holy hell. I'm a 3 year Blender veteran and this just blows my mind. Subdivisions without CPU throttling? Everything done with nodes? And look at all the tools I can use!
Houdini LOOKS and seems to ACT exactly like a tool made by PROGRAMMERS for ARTISTS.... but the programmers don't actually KNOW any artists! LOL... 😂Seriously though - the OVERWHELMING POWER & VERSATILITY of Houdini is undeniable, and any time you have THAT MUCH versatility & power, you're going to have an AVALANCHE of variables that the content creator is going to have to give the program so it knows what we want. The problem is - How would we KNOW to type "Color" or WHY did he create a "null" after creating the icing? Is that MANDATORY and what happens if I don't make a null and just keep using the "Icing Group" on it's own? Also, you added the Null - but didn't explain WHY you made a null, what it does, and what nulls are for and when & where to use one in the future. See.. THAT'S why Houdini is confusing people, because every trainer is different and using different techniques. We need a COMPREHENSIVE - STEP-BY-STEP AMAZING TUTORIAL SERIES that starts at (Baby Level) = "This is a node! The purpose of a node is... blah..blah..blah..." all the way up to (ADVANCED LEVELS) that include animating, particle manipulation etc... We need to see a "Master Series" that touches on pretty much EVERY aspect, tool and function of the program. By the time we finish it, we should be qualified to get a JOB using Houdini. To learn Lightwave, I went through a 75-video tutorial that took me about 7 months to finish. Each video was about 20-25min long, but by the time I got through it, I was able to create a small little "General Store" made out of planks of wood - using texture displacements to "warp" the wood - which that allowed light to stream through and create ray-traced shadows & light beams on the walls & floors... very cool - fast & easy! 🤗 Now Lightwave is barely even still in the game anymore and I gotta start over with something bigger & better... Well here's Houdini, which is also almost 10x more expensive than Lightwave!! 😭 On top of that, Houdini is one of the most amazing - and also most complicated pieces of software I've ever seen but unfortunately has NO "Official or Complete Training Series"... which means - learning is going to be tough! 😖😓😫 At least this guy and others are TRYING to put some instructionals together for us but he's not explaining WHY he's doing what he does - step-by-step - in detail. He just said... "add this...and click here" 😒
Please include stuff like how to randomly rotate the sprinkles along a single axis. There is a tutorial on how to put an expression into a wrangler I found. It is truly insane how Houdini doesn't include an easy to use node to rotate along a single axis only. Every other 3D app has one for cloning. Houdini is completely unintuitive when it comes to this one incredibly standard thing for cloning. float randrot = fit01(rand(@ptnum+ch("seed")),0,360); p@rot = quaternion(radians(randrot), v@N);
Been working on this video, and I got a question. When I made the donut, I moved it to other place rather than(0,0,0). When I worked on the dynamic sprinkles, I brought the icing out group in as static object. It just stayed at(0,0,0). How can I change the position of the static object? I figured I can use a position node after the staticobject but failed... Houdini just crashed... Plz help, thanks :(
I like the video as it helped me out a lot however, can you explain the different nodes types in more detail as your just stating their name rather than actually saying what they do. Other then that, your tutorials are probably the best ones out there and keep up the good work.
I love the way you explain every single node. Just a question: when adding the normal node before scatter, the orientation doesn't change the same way as yours and but stucked along normals after adding the "normal" node after scatter node i noticed that i have some extra option in "normal" node , a check box (Keep Original normal where Computed Normal is zero) i also have Z axis as an orientation in the "tube" node not y axis , so how i should fix the orientation of the tubes ?
Hey this is great, I already worked in Blender and Maya and I was just looking for something to help me get the Houdini workflow, more than a tutorial on modeling something specific. So far this has been very useful
Only thing that is confusing me following along, everything is working and looking just like yours except for some reason the attributes are not showing up in the info pane when I go to look at it. Any reason as to why that is? Am I missing checkbox needed to show these? (ex. looking at the SPRINKLES_OUT Node info pane, and only shows 2 attributes "cd", and "P". though in yours is shows the other two such as the "up" and "pscale" I have them in exactly as shown in vid but they are not showing up in the info pane)
This is excellent thanks! 23:29 I don't see those extra attributes (I just see Cd an P) but my scene looks the same as yours. why is that? (I am using Houdini Apprentice) Thanks
In my houdini, it says amplitude and not height in my mountain node. In fact it seems like a lot of the options you have is not present in houdini that im working in
Hi! Fab tutorial - I was wondering if you would have any idea why my new attributes aren't visible in the node info? Even though my pscale attributes are there, and have visible results in the viewport, they don't show in the copytopoints node info. I still only have Cd and P. If you have any ideas to help I would be very grateful!!
Coming from TouchDesigner and learning Houdini, these tutorials really help me understand how to apply familiar concepts from TD to working in Houdini. Really been missing the workflow I love in TD when doing 3D stuff in Blender. Love these videos!
I have a question about the attributes differences in my OUT null and yours. After Copy To Points node I don't see anymore those attributes which were before this node, they are kind of lost. But when you show the node info on OUT null they are shown. What is the matter with my Copy To Points node?
Thank you for these excellent tutorials. I use blender for many years now, I tried to learn houdini a few years back but quit(like all noobs) because of the procedural node modeling. Now I started learning geometry nodes in blender which reminded me of houdini again so here I am. :)
Hey, I just wanted to say, that's exactly what happened to me with Houdini. I had used Blender for about 4 years before trying Houdini. Houdini seemed unintuitive and difficult to wrap my head around so I dropped it. I later tried Houdini again. I've now been using it for 5 years. Blender is amazing, but I doubt I'll ever go back. All the best on your learning journey 😁
Just decided to learn Houdini instead of Blender and what do I see? A donut!
Sameee
lol, that was the first thing I made in Blender. Guess it will be the first in Houdini too.
@@dejavu6591 Did you make a new account to post this?
donut :- where did that bring you? back to me
lol
4 years later: this is the best tutorial of all the tutorials combined
of all time of course
I'VE BEEN LOOKING FOR THIS TYPE OF HOUDINI TUTORIALS SINCE FOREVER!!!
Haha, glad to help!
Haha yes this guy is awesome! Same here!
Why you are not working for sidefx? Nice job :)
I dont mean to be off topic but does someone know a tool to log back into an instagram account..?
I somehow forgot the login password. I appreciate any assistance you can give me.
Yooo Jishnu fancy seeing you here! I’m kashish :D
Hands down these are the best Houdini tutorials I've found.
I appreciate it! Thanks a lot Scionate :)
This is what we have been waiting for, in this decade.....
Please upload the next content faster and faster, please...
Thanks for watching! We'll do our best to upload on time
The famous doughnut 🍩 by blender guru Andrew price in Houdini
At 2:19, there is no "height" option anymore. To adjust the height, use the Amplitude option to adjust it as others have mentioned in comments.
I can't even find the Geo node option he used at 3:37 D: wonder what else changed.
@@Mewomi You have to first go into the icing obj and then only you can add object merge
Like everyone else is saying, this is the first series I've actually been able to understand. Thank you
YESSS I even added a bevel to the icing edge ALL BY MYSELF I feel so skilled xD Thank you for the tutorial!
Haha, niiiiice! That's the way, just do your thing. Thanks for watching!
@@NineBetween when I use object merge node I het a donut with an offset don't know why... I moved it to original donut's position though
I'm starting to like Houdini, this procedural thing actually makes more sense from a programmer's point of view. 5 AM I'm ready for coffee and donuts.
24:45 and some diabetes too!
I was literally just thinking to myself that this is like a perfect middle ground from programming and 3D-moddelling, which I love the fuck out of both of, so I could see myself getting some serious mileage out of this.
Heeeey, im a year late but, i also thinking the same. Its make more sense for programmers with the procedural system
@@RosieSapphireMusic نلت
yeah
Truly the Blender Guru of Houdini! Every good tutorial starts with a Donut.
you forgot Houdini Guru ..lol
I had given up on learning Houdini, but then I discovered these tutorials. Thank you so much!
so glad i found this early on learning houdini, amazing playlist dude!
It's been 4 years, but this tutorial still be the best so far!!
I am using 18.5 and when I do the icing group, nothing happens when I click points! Anyone have a solution to this?
EDIT: If anyone had this same problem, in 18.5, select "group create" rather than group, then change to points, and it should work!
If you would like to learn Maya and Houdini and just a new fish now, I suggest you guys should first learn Blender by Blender Guru's Donut tutorial and etc. And then make sure you can make something depend on yourself, or just remake the Donut. And then learn this toturail to begin your journey with Houdini. Besides, you should understanding the way to make a cube into a donut, instead of just rembering the procedure or hotkeys.
But that doesn't mean you should just follow the toturail but do nothing,instead, you should remember every move, by you brain or notebook (If your brain can't work well :-) ). So that you can just read your note, and then connect with your practice easily and efficiently, but also it is easy to find the good skills after a long long~ time when you want it.
Following this along in Houdini 19.5.534. When I select and create a "Mountain" Node I get an "Attribute Noise" one instead. The parameters for this node are substantially different from the ones shown here. I suppose this is the way it's done in the newer version I'm working one? The results are similar to the tutorial, a slightly deformed donut.
Watching this 4 years too late I guess, for some reason they moved some stuff around :')
If your Sprinkles sticking out like a hair. Make sure your Tube: Orientation is set to "Y axis" (or X) (in Houdini 18 it's Z by default)
i've only really used Blender and 3ds Max, and while they both have node-based materials, using this node-based paradigm for EVERYTHING is a completely different-and completely fascinating-approach. thanks for these tutorials-they're a really really good way to get the hang of how the program works!
Blender is trying to go that route with 3.0 and everything nodes.
how to fix error attribute noise moutain1
How do I get your PDF??? I joined your Middle Patreon Tier.
You guided me into the world of Houdini. Thank you so much!
I love how you explain, I started using Houdini some time ago but starting with some complex exercises for beginners like me! And then I found your tutorials, where you explain what each single element is for, this thing is fundamental for me, it helps me to understand the program much better and I hope that over time I will be able to unleash my imagination without having to follow a tutorial step by step!
Thank you so much! :)
Just as complicated as Blender. For this I rather pay somebody to do a stl file for me to 3d print
i m a beginner and have zero experience in houdini, thanks a lot for making this simple
Great tutorial. And now I'm hungry. :)
amazing
Thanks so much man you really made it simple and fun
Houdini seams like a big deal😇😁😍
followed the donut. made the donut. changed the sprinkles. added a like and subscribe node into the network
Thank you for making this series, I have opened Houdini in 2008 for the first time and I did not understand anything and there were no easy tutorials available back then so I gave up and i found your tutorials very good for beginners, even if you are coming from 3d industry and you have been using 3d other applications, still its a very different approach of making 3d art so it is going to be frustrating first but you are gonna understand it after a while. so stick to it and keep practicing at least 2 hours daily for a week then it will be easy for you to understand things.
I'am a programmer and is said that Houdini is really difficult but is seams to be more comptabile with my brain that others software.
Hey y'all can someone help me find the "height" value in Houdini 19.5? Its supposed to be in the mountain node but I can't find it.
Hey! If you're still unsure, the new Mountain Node is just a preset of the attribute noise node. Height has now been replaced by Amplitude. I hope that helps :)
it is super tutorial,man I wish I had a calculus teacher same as you,
I use the 19.5 version.
Mountain Nord doesn't look like a RUclips screen.
IMPORTANT: look carefully through other node settings and compare them with this in the video if you encounter problems. My default node settings were very different from those in the tutorial.
If you have trouble with the group and delete node to delete your point selection and make the icing. I found that typing @P.y>0 in the group node -> base group -> base group will solve the problem
2. If your icing looks larger than the donut - solution is the setting in object merge node -. transform -> into this object. (my setting was into specified object( by default) and ) and that was causing a problem.
( This almost my first work with Houdini so I am not 100 sure is my solutions right.)
& why your settings are different compare to this video? im confused too
@@xyzz4544 I have no idea. It was a long time ago.
can someone help me ,I'm trying to follow this tutorial the donut one, after adding the icing objet and inside of the icing objet i created the objet_merge for some reason appear another donut, and i can see 2 donut one overlap the other one, don't know what i'm doing wrong. Help please
me too...
at 23:28 in the node info, it is showing 4 attributes but here it's showing only 2 (Cd & P). I followed all the instructions. Please Help.
The same
Why can't all tutorials be made this way. Sigh.
Thankyou so much man ! Keep up the good work _/\_
such a long way to duplicate points, it's scary!
I was thinking about that, I can make it in less than min in c4d!! but Houdini is better in vfx :\
@@zozaviski9283 ikr, houdini vxf is soo good
Thanks man - fantastic tut!
One problem I have is when I add a new attribute it appears in the info of 'copytppoints' node until i rename it 'pscale' and then it is no longer there in teh list alongside the other even though it still does its job. Any thoughts? Cheers again :)
Hi internet.. anybody know how to export Cd attributes to c4d and render with redshift ? Much thanks..
Same here. Have you been able to solve it?
hi I really like the way you explain things, please keep it up, thank you for making this tutorial!
Hey I really appreciated that you made this tutorials. I didn't think that learning Houdini will be fun! BUT YES IT IS with your nice chill voice and totally understanding the beginner's level. I have been wanting to learn this software but I was nervous about it.. because I've heard "Oh no it is so difficult one" so many times. BUT I am learning it without being too intimidated. Thanks to you so much :DDDDDD Hope you check comments from your 3 years old video.
I like how is so different from Blender Guru video about how made a donut with Blender
is this th Houdinis version of Blender Guro????
Another great lesson, waiting for the next one ! ! !
Awesome, glad you liked it, the next one will be released next week :)
I'm waiting for it. 😊
Thanks for giving such explanations and tutorial...please come up with tutorials where we can add VFX to our videos
How to save that donut as a picture, can you please say me
to be honest i bought a houdini course ( with a similar name ) for 400$ and i make a incredible donut since the first leasson, thanks a lot. i am really consider pay patron
@Nine Between Could not find the height parameters for mountain noise.
I have the same issue, apparently 'mountain' is getting deprecated and replaced by Attribute Noise but I can't seem to get the same results from Attribute Noise.
if your icing and sprinkles clipping through mesh, try to change Transform setting in "Object merge" node to "Into this object"
Thanks for the tutorial.
Is there a way to choose all the different colours specifically?
Thanks
my merge object node is not placing the object at same place as donut out
tutorials are great but when I am doing it in Houdini Apprentice 18, there is always a red needles around my object. How to get rid of em? thanks.
omg cant compare to entagma. You make it so simple. Thank You. Could You tell me why in 5:01 You cant just click ''DONUT" geo? it will work the same.(accoding to my 20 minutes experience in houdini :D)
Thanks for the huge complement! As for the 'DONUT' geo node versus using the 'DONUT_OUT' null - in this case, either is fine. When you select the actual geo node, it brings in the geometry that your display flag (the blue tab on the right of each node) is on in that geo node ie. The donut geometry. However, say you changed the display flag to the 'color ' node or something, it would change what gets object merged in. Overall, it isnt something too important when you're starting out, but in the long run, it's good practice and will make more sense as you develop your workflow. Hope that helps a bit :)
@@NineBetween oh man for sure it helps. Thank You for long and profound answer :) finally maybe Houdini isn't that scary :)
a master
Really good stuff here... BTW do you think using a gpu renderer (Redshift) with an RTX 2080 will allow me to get good results in Houdini as I progress? Or is that too weak of a setup.
The RTX 2080 is a great card to start with. The nice thing with Redshift is that you can always add more GPUs at a later stage, when you feel you need more rendering power.
@@NineBetween Good to hear! I hope it can tide me over at least this year, since I'm kind of tight on funds. Also, I'll have to look into whether I have to add the exact same card or if I can mix it with another card (perhaps the next RTX release.) Anyways thanks for the videos - I'm enjoying the series so far!
These tutorials are fantastic .... very well done, and thank you so much.
I've been a Softimage 3D/ XSI artist and generalist since the late 1980's ... switched to Houdini a year or so ago, and am brushing up on my Houdini skills .... then i found this!!??
Very much looking forward to watching all you tutorials over and over :)
Great work.
This is one of the best tutorials I've seen on RUclips. And not just about Houdini or any other software, but the TUTORIAL method in itself. Great work on these series, man. Keep it up.
I think it’s very hard as a professional 3D motion designer to learn Houdini, as you have to relearn how to do the most basic things again. And it could be months maybe even years before you’re doing anything you can’t do already in other software. I think that’s what makes it so daunting!
Edit: Forgot to say thanks for these vids, definitely getting me started!
Holy hell. I'm a 3 year Blender veteran and this just blows my mind. Subdivisions without CPU throttling? Everything done with nodes?
And look at all the tools I can use!
Hi!!! I have an error: "enough sources specified". I don't know what it is... Help :(
Refresh copy node.
Very nice .. maybe with Group node (icing group) just selection with other object should be funny. Realy like it. Have to watch all :)
Houdini LOOKS and seems to ACT exactly like a tool made by PROGRAMMERS for ARTISTS.... but the programmers don't actually KNOW any artists! LOL... 😂Seriously though - the OVERWHELMING POWER & VERSATILITY of Houdini is undeniable, and any time you have THAT MUCH versatility & power, you're going to have an AVALANCHE of variables that the content creator is going to have to give the program so it knows what we want. The problem is - How would we KNOW to type "Color" or WHY did he create a "null" after creating the icing? Is that MANDATORY and what happens if I don't make a null and just keep using the "Icing Group" on it's own? Also, you added the Null - but didn't explain WHY you made a null, what it does, and what nulls are for and when & where to use one in the future.
See.. THAT'S why Houdini is confusing people, because every trainer is different and using different techniques.
We need a COMPREHENSIVE - STEP-BY-STEP AMAZING TUTORIAL SERIES that starts at (Baby Level) = "This is a node! The purpose of a node is... blah..blah..blah..." all the way up to (ADVANCED LEVELS) that include animating, particle manipulation etc... We need to see a "Master Series" that touches on pretty much EVERY aspect, tool and function of the program. By the time we finish it, we should be qualified to get a JOB using Houdini.
To learn Lightwave, I went through a 75-video tutorial that took me about 7 months to finish. Each video was about 20-25min long, but by the time I got through it, I was able to create a small little "General Store" made out of planks of wood - using texture displacements to "warp" the wood - which that allowed light to stream through and create ray-traced shadows & light beams on the walls & floors... very cool - fast & easy! 🤗 Now Lightwave is barely even still in the game anymore and I gotta start over with something bigger & better... Well here's Houdini, which is also almost 10x more expensive than Lightwave!! 😭
On top of that, Houdini is one of the most amazing - and also most complicated pieces of software I've ever seen but unfortunately has NO "Official or Complete Training Series"... which means - learning is going to be tough! 😖😓😫 At least this guy and others are TRYING to put some instructionals together for us but he's not explaining WHY he's doing what he does - step-by-step - in detail. He just said... "add this...and click here" 😒
Thanks for the tutorial!
My results are the same, but when I click the info flag from my sprinkles_out null I only see 2 Attributes.
Same here. Have you been able to solve this?
Please include stuff like how to randomly rotate the sprinkles along a single axis.
There is a tutorial on how to put an expression into a wrangler I found. It is truly insane how Houdini doesn't include an easy to use node to rotate along a single axis only.
Every other 3D app has one for cloning. Houdini is completely unintuitive when it comes to this one incredibly standard thing for cloning.
float randrot = fit01(rand(@ptnum+ch("seed")),0,360);
p@rot = quaternion(radians(randrot), v@N);
Been working on this video, and I got a question. When I made the donut, I moved it to other place rather than(0,0,0). When I worked on the dynamic sprinkles, I brought the icing out group in as static object. It just stayed at(0,0,0). How can I change the position of the static object? I figured I can use a position node after the staticobject but failed... Houdini just crashed... Plz help, thanks :(
Why am I not able to see the height feature on the Doughnut? is this due to me using Houdini apprentice?
I like the video as it helped me out a lot however, can you explain the different nodes types in more detail as your just stating their name rather than actually saying what they do. Other then that, your tutorials are probably the best ones out there and keep up the good work.
I love the way you explain every single node. Just a question:
when adding the normal node before scatter, the orientation doesn't change the same way as yours and but stucked along normals after adding the "normal" node after scatter node
i noticed that i have some extra option in "normal" node , a check box (Keep Original normal where Computed Normal is zero)
i also have Z axis as an orientation in the "tube" node not y axis , so how i should fix the orientation of the tubes ?
Hey this is great, I already worked in Blender and Maya and I was just looking for something to help me get the Houdini workflow, more than a tutorial on modeling something specific. So far this has been very useful
Thanks, man. This is awesome. Anyone has an idea on how to mix both tube & spheres together?
Only thing that is confusing me following along, everything is working and looking just like yours except for some reason the attributes are not showing up in the info pane when I go to look at it. Any reason as to why that is? Am I missing checkbox needed to show these? (ex. looking at the SPRINKLES_OUT Node info pane, and only shows 2 attributes "cd", and "P". though in yours is shows the other two such as the "up" and "pscale" I have them in exactly as shown in vid but they are not showing up in the info pane)
Newb question, Im trying to randomize twist from extrude with individual elements, how can I do that?
I have 2 doughnuts, it kinda looks like poo ....I'm ready to learn how to make fire now 👁👄👁👍🏼
awesome video..!! please create a video explaining the normals like N and up. and quaternions :) thank you
“We’re not done yet…WE WANT SPRINKLES” 😂
This is excellent thanks! 23:29 I don't see those extra attributes (I just see Cd an P) but my scene looks the same as yours. why is that? (I am using Houdini Apprentice) Thanks
You sound like a teacher at my school. These tutorials are wonderful!
In my houdini, it says amplitude and not height in my mountain node. In fact it seems like a lot of the options you have is not present in houdini that im working in
Hi! Fab tutorial - I was wondering if you would have any idea why my new attributes aren't visible in the node info? Even though my pscale attributes are there, and have visible results in the viewport, they don't show in the copytopoints node info. I still only have Cd and P. If you have any ideas to help I would be very grateful!!
why the heck didnt you use SIMULATION for the icing. this is houdini, not blender
This procedural work flow is beautifull. Ty perfect tutorial for begginers. Atribbutes seem to be difficult to learn but extremely usefull as well
You're the best bro! Thank you so much, so helpful and informative.
why do we have to use the delete node at 11:50 if we actually use the icing, icing has only top of the total torus so what are we actually deleting?
Bro literally samething I said, I didnt even understand that part and also when I add scatter points, my brown Icing disappears.
@@amadousagna7053 yup, 2 months left and still waiting for the answer 🤣
✨✨thanks for this kinfull tutorial!
THANK YOU. YOU ARE MY HERO.
Alright HOUDINI Guru.
Excellent, working well in 2024, Houdini Apprentice
These tutorials are to the point and amazingly loaded with infos. Thank you brother.
🙏
Hmm my sprinkles_out doesn't show all the attributes you get even though I added them. It only shows Cd and P.
"We´re not done yet ..... we want sprinkles!"
Hell yes gimme that f$#§n sprinkles!
It is absolutely terrifying! LOL. Just curious whether it is something you can get used to.
You're just AMAZING!!
Hope you're either happy or going to be. Thank you so much for this tutorial and for all the others!
Coming from TouchDesigner and learning Houdini, these tutorials really help me understand how to apply familiar concepts from TD to working in Houdini. Really been missing the workflow I love in TD when doing 3D stuff in Blender. Love these videos!
Here we go again, another Donut in another software.
Joke aside, You make Houdini look very easy.
Thanks you.
This is so cool thank you.
I have a question about the attributes differences in my OUT null and yours. After Copy To Points node I don't see anymore those attributes which were before this node, they are kind of lost. But when you show the node info on OUT null they are shown. What is the matter with my Copy To Points node?
Thank you for these excellent tutorials. I use blender for many years now, I tried to learn houdini a few years back but quit(like all noobs) because of the procedural node modeling. Now I started learning geometry nodes in blender which reminded me of houdini again so here I am. :)
Hey, I just wanted to say, that's exactly what happened to me with Houdini. I had used Blender for about 4 years before trying Houdini. Houdini seemed unintuitive and difficult to wrap my head around so I dropped it. I later tried Houdini again. I've now been using it for 5 years. Blender is amazing, but I doubt I'll ever go back. All the best on your learning journey 😁