22 electroman adventure 21 Fingerdash 20 Geometrical Dominantor 19 Dash 18 Blast Processing 17 Deadlocked 16 Hexagon force 15 TOE 2 14 Electrodynamics 13 Clubstep 12 TOE 11 Stereo Madness 10 Xstep 9 Cycles 8 Clutterfunk 7 Cant let Go 6 Jumper 5 Back On Track 4 Polargeist 3 Base After base 2 Dry out 1 Time Machine
22. Electroman adventures 21. Fingerdash 20. Geometrical dominator 19. Dash 18. Blast processing 17. Deadlocked 16. Hexagon force 15. theory of everything 2 14. Electrodynamix 13. Clubstep 12. theory of everything 11. Stereo madness 10. Xstep 9. Cycles 8. Clutterfunk 7. Can't let go 6. Jumper 5. Back on track 4. Polargeist 3. Base after base 2. Dry out 1. Time machine
I like how the lvls uses less spikes in favor of more advanced gameplay mechanics as the updates go by (examples: using other gamemodes, using other hazards like saws, monsters, and ground spikes, making jumps that will kill the player without using spikes, etc)
I have a crazy stupid idea : Geometry dash with a clickcounter, and everytime the counter reaches y (y being whatever you want), two things happen : - the counter restarts - the level changes Sorry if it's not clear
Why the first pad on back on track is doesn't count as jump but the first pad on jumper count Why first robot jump on deadlocked doesn't count Dash spike is groundspike not spike wut 4:16 you jump over a spike... 5:23 this is count as jump 6:00 over a spike... 10:01 there are spike 7:32 you jump over many spike 7:36 this 8:14 there are many spike you jump over it There are a spike on a electric thing from fingerdash but its invisible 9:36 invisible spike too 10:01 spike 10:16 the spike on the ground doesn't count? 10:41 why this is count but not anything else 11:16 ... 11:50 invisible spike doesn't count too? 12:11 why this is count I love being a colon
... 4:29 you gotten copyrighted. 11:56 Another copyright happened :( I always feel like mentioning it because copyrights ruin the listening experience. 25:52 Something happened! Also I assume the audio in the video is canonical to Geometry Dash.
I have a Discord server if you would like to join!
Hope to see you there: discord.gg/nkhqE6vmRc
among us
HOW 3 DAYS AGO AND VIDEO UPLOADED 2 DAYS AGO
@@LG4309W Member early access, no members rn. Waiting to see if i can be a member
Can u play my level "bandy gravity" in ur channel plz
Blast processing : It’s over, I defeated you
Deadlocked : (one last breath)
Blast Processing : NOOOOO
Loo
So many missed opportunities for a congregation jumpscare
I'm not evil enough... 😭
21:22
who else saw that
Newer levels : getting completely destroyed
Older levels : brutaly fighting for the top 1 spot
Time machine >
0:16 -> 0:22 inconsistent 22 seconds in
10:35 electroman finishes
Fingerdash 14:43
3:55 THAT WAS TOO SMOOTH 😭
There are so many smooth transitions here though
There are lots of smooth transitions
0:45 electroman adventures sounds like I am getting waterboarded
That echo actually sounds so good
Waterboarded adventures
22 electroman adventure
21 Fingerdash
20 Geometrical Dominantor
19 Dash
18 Blast Processing
17 Deadlocked
16 Hexagon force
15 TOE 2
14 Electrodynamics
13 Clubstep
12 TOE
11 Stereo Madness
10 Xstep
9 Cycles
8 Clutterfunk
7 Cant let Go
6 Jumper
5 Back On Track
4 Polargeist
3 Base After base
2 Dry out
1 Time Machine
22. Electroman adventures
21. Fingerdash
20. Geometrical dominator
19. Dash
18. Blast processing
17. Deadlocked
16. Hexagon force
15. theory of everything 2
14. Electrodynamix
13. Clubstep
12. theory of everything
11. Stereo madness
10. Xstep
9. Cycles
8. Clutterfunk
7. Can't let go
6. Jumper
5. Back on track
4. Polargeist
3. Base after base
2. Dry out
1. Time machine
The class: study’s quietly. Me with ADHD: 5:25
10:08 those transitions
no one:
the subtitles: [Dolphin Noises]
I may or may not have edited them to say that LMAOOO
I'm so glad someone picked up on this
I love this concept! So cool! 🔥
I like how the lvls uses less spikes in favor of more advanced gameplay mechanics as the updates go by (examples: using other gamemodes, using other hazards like saws, monsters, and ground spikes, making jumps that will kill the player without using spikes, etc)
Agreed!! 😄
Agreed
4:59 haven't made it far but I love it
6:05 blast processing sounds like it’s from an arcade cabinet
LMAO
The song is meant to sound like it’s from a SEGA Genesis game
13:17 2 w transitions
What doesn’t count:
Fly over spikes
Saws **because they are not spikes**
Ground spikes
Slopes for the wave gamemode
How about invisible spike, there are spike that invisible like in boss part of deadlocked
Bro cycles is just like in 32% then it already goes straight to 100%
More videos NOW. also congrats on 27k 🎉
@@s1lhouette. Check my community tab lol and ty!!
3:57 transition was so mindblowing 🤯
5:03 too
I have a crazy stupid idea :
Geometry dash with a clickcounter, and everytime the counter reaches y (y being whatever you want), two things happen :
- the counter restarts
- the level changes
Sorry if it's not clear
That's a sick idea!! I would love to make this, thank you for suggesting it :))
@@Acrellux You're welcome :D
The best level is last 😭
who recorded the electroman adventures music why is it like someone put it on in the middle of the night and its silent😭😭
Congrats on 25k ~
Thank you!!!
29:19 WHAT???
31:18 bum bum bum un un un dun dun dun dun dng dng dng dun
i never noticed how good clutterfunks song in the ball is.
Why the first pad on back on track is doesn't count as jump but the first pad on jumper count
Why first robot jump on deadlocked doesn't count
Dash spike is groundspike not spike wut
4:16 you jump over a spike...
5:23 this is count as jump
6:00 over a spike...
10:01 there are spike
7:32 you jump over many spike
7:36 this
8:14 there are many spike you jump over it
There are a spike on a electric thing from fingerdash but its invisible
9:36 invisible spike too
10:01 spike
10:16 the spike on the ground doesn't count?
10:41 why this is count but not anything else
11:16 ...
11:50 invisible spike doesn't count too?
12:11 why this is count
I love being a colon
😭 lol
Invisible spikes are invisible... There's pretty much no way to see them unless you have hitboxes showing.
3:56 best transition
Your effort for this video is insane dude
Thank you so much!!
26:00 my favorite part
ErM wElL sAwS aNd GrOuNd SpIkEs ArE sPiKeS 🤓☝️
They are obstacles but not spikes
No they're not
@@voonkeeit’s a joke -_-
LMFAO
Bruh
1:22 It Went Over a Spike
...
4:29 you gotten copyrighted.
11:56 Another copyright happened :(
I always feel like mentioning it because copyrights ruin the listening experience.
25:52
Something happened!
Also I assume the audio in the video is canonical to Geometry Dash.
Orbs in fingerdash: ⬜️▫️⬜️▫️⬜️▫️⬜️▫️⬜️▫️⬜️▫️⬜️▫️⬜️▫️⬜️▫️⬜️▫️⬜️▫️
Imagine every time avoiding a spike
Make a video where theres all the official levels with a dash spider jumpscare and every jumpscare gies to the next lvl
HEHEHE :]
New video Dropped No Way
Rest and peace Time Machine
I liked the part when it jumped over a spike
2:41 THAT doesn’t COUNT?
How long did this take 😭
It _felt_ like a long time, if anything 🥲
@@Acrellux I can imagine 😅
You madman
And also i subscribe
These Level Remxies Actually Suck
Wheres the result
And like
Fourtu
???