Saw some people doing this effect and I was planning to do some R&D on how to achieve it, but you actually went and created a whole tutorial about it! Thank you soooo much for it, I have a couple of ideas on how to implement this technique, I will tag you when I do it :D
very cool setup, thanks for the video! Just did a quick test and this sub frame setup works with Redshift too - increasing transformation steps (time sampling per frames)
Ha ha ha, that was the first thing I thought of, when I rendered out the first test 😇 Must be a really iconic scene, when something remotely close triggers that response after such a long time ✨
Thank you very much for your nice words 🙌 There is probably a post effect that can sort of recreated this. Though there is always a hurdle when it comes to curved motion Blur (at least if we are talking about post motion blur algorithms). But if you just want to go for the look and feel of it, I am betting you can somewhat get there in post if you are creative with the tools.
FYI Octane doesn't work with 'continue' in the track properties for things like wheel rotation. I'd love them to fix this as if you forget and don't realise till it gets to the frame where your last keyframe sits your motion blur will glitch out. Easily fixed by manually adding a keyframe but I've lost so much render time down to this.
Oh, interesting. I never noticed, probably because I did not have to do a lot of moving car animations in my career. I will keep that in mind and thank you for the heads up 🙏
Thanks heaps! I've been playing a lot with motion blur recently and never knew about this subframe approach. It changes everything! I seem to be having issues rendering sequences though, the blur seems to disappear frequently and after enough frames it stops showing the motion blur, if I render frame by frame it works as expected - any ideas?
Hey and thanks a lot for your comment. Appreciate that you like this technique. About your question: With your sequences, are you referring to the motion method showing in the video. Or are you talking about the usual motion blur? If you are talking about the regular motion blur, that seems to be always working for me. I can't remember a case where it just stopped working. The only thing that I can think of at the top of my head is that your Project Frame-Rate and your Render Frame-Rate are mismatched. Or that eventual simulations are not baked into keyframes. Though of course I am not all knowing and there is of course a possibility of this being a bug. If you like, you can reply with more details about the occurrence. Cheers Raphael
@@SilverwingVFX Thanks so much for the response! I'm talking about this technique in particular using subframe motion blur. I've followed the tutorial and I've added a camera movement as I want the camera to rotate around the blurred object like in your demo. If I render any single frame I'm getting the correct output with subframe motion blur, however if I render all frames the first few frames looks correct and then issues appear and the subframe motion blur disappears.
@@WaltosaurusRex Thank you for your response. Hm strange. If there are any limitations to it, I have not encountered them yet. How long is your sequence? And is it always the same frame along the sequence, the sequence fails? P.s. I noticed that you can get some inconsistencies with very high sub frames. I am not sure why this happens. This is why I kept mine at 20. Also if your sub-frame movement is too complex. It might also cause problems. If it always fails at the same time, then it would hint towards something that breaks the motion blur at this point whereas a different outcome every render hints at some more fundamental bug in the code.
@@SilverwingVFX Thanks again for taking the time to respond! It seems consistent - e.g. in the "MB_Concept_Cube_Scene" it happens on frame 5 every time, strange as the Flask_Tut_Scene seems to render without issues.
@@WaltosaurusRex Oh, to be honest, I have not checked the cube scene for temporal consistency. I just used it to show the principle. I have to check if all the data I put in there is correct. The only thing that differs from the Flask Scene on the top of my head is the Time Samples are set to 8 with the cube while with the flask they are set to 20. Not sure if that is the cause. It should not be though. I will check on my workstation tomorrow!
Thank you. I absolutely understand. I am working on it. Balancing two software packages takes a lot of time. And I am not there with my Blender experience to provide the same amount of knowledge there unfortunately.
@@SilverwingVFX totally understand this! I just wish more people be using blender. Maxon turned out to be a pretty shtty company I think. it all started with the subscription. The more people drop Cinema 4D, the better.
I have a lot of GPUs connected to it 😇 1 x 4090, 3 x 3090 Though this effect is sort of render intensive, It is actually not as intense as you would think.
Saw some people doing this effect and I was planning to do some R&D on how to achieve it, but you actually went and created a whole tutorial about it! Thank you soooo much for it, I have a couple of ideas on how to implement this technique, I will tag you when I do it :D
Thanks so much.
Great to hear this video seems to have come at the right time for you.
Looking forward seeing what you do with it 🙌
you are a very positive person
Thank you. I take this as a compliment ❤️
very cool setup, thanks for the video! Just did a quick test and this sub frame setup works with Redshift too - increasing transformation steps (time sampling per frames)
Hey hey and thank you for your comment and for testing this with RedShift!
Great to hear that this is compatible with RS and can be done there too 🙌
Very cool idea!
Thank you very much 🥰
If only had silverwing tutorials for that one Fight Club scene...
Wich one ?
Ha ha ha, that was the first thing I thought of, when I rendered out the first test 😇
Must be a really iconic scene, when something remotely close triggers that response after such a long time ✨
I needed this. Thank you! ⏱
Super nice to hear. And thanks so much for the ✨⏱✨
⏱👃⏱ Brutal!
Love what you did with the emojis ✨⏱️✨
Fantastic stuff
Thank you. Glad you liked it 🙌
You are a genius! Advanced tips here. Wondering if there are post effects that simulates these kind of MB.
Thank you very much for your nice words 🙌
There is probably a post effect that can sort of recreated this. Though there is always a hurdle when it comes to curved motion Blur (at least if we are talking about post motion blur algorithms).
But if you just want to go for the look and feel of it, I am betting you can somewhat get there in post if you are creative with the tools.
FYI Octane doesn't work with 'continue' in the track properties for things like wheel rotation. I'd love them to fix this as if you forget and don't realise till it gets to the frame where your last keyframe sits your motion blur will glitch out. Easily fixed by manually adding a keyframe but I've lost so much render time down to this.
Oh, interesting.
I never noticed, probably because I did not have to do a lot of moving car animations in my career.
I will keep that in mind and thank you for the heads up 🙏
Thanks heaps! I've been playing a lot with motion blur recently and never knew about this subframe approach. It changes everything! I seem to be having issues rendering sequences though, the blur seems to disappear frequently and after enough frames it stops showing the motion blur, if I render frame by frame it works as expected - any ideas?
Hey and thanks a lot for your comment. Appreciate that you like this technique.
About your question:
With your sequences, are you referring to the motion method showing in the video. Or are you talking about the usual motion blur?
If you are talking about the regular motion blur, that seems to be always working for me. I can't remember a case where it just stopped working. The only thing that I can think of at the top of my head is that your Project Frame-Rate and your Render Frame-Rate are mismatched. Or that eventual simulations are not baked into keyframes.
Though of course I am not all knowing and there is of course a possibility of this being a bug.
If you like, you can reply with more details about the occurrence.
Cheers Raphael
@@SilverwingVFX Thanks so much for the response! I'm talking about this technique in particular using subframe motion blur. I've followed the tutorial and I've added a camera movement as I want the camera to rotate around the blurred object like in your demo. If I render any single frame I'm getting the correct output with subframe motion blur, however if I render all frames the first few frames looks correct and then issues appear and the subframe motion blur disappears.
@@WaltosaurusRex Thank you for your response.
Hm strange. If there are any limitations to it, I have not encountered them yet.
How long is your sequence? And is it always the same frame along the sequence, the sequence fails?
P.s. I noticed that you can get some inconsistencies with very high sub frames. I am not sure why this happens. This is why I kept mine at 20.
Also if your sub-frame movement is too complex. It might also cause problems.
If it always fails at the same time, then it would hint towards something that breaks the motion blur at this point whereas a different outcome every render hints at some more fundamental bug in the code.
@@SilverwingVFX Thanks again for taking the time to respond! It seems consistent - e.g. in the "MB_Concept_Cube_Scene" it happens on frame 5 every time, strange as the Flask_Tut_Scene seems to render without issues.
@@WaltosaurusRex Oh, to be honest, I have not checked the cube scene for temporal consistency. I just used it to show the principle.
I have to check if all the data I put in there is correct.
The only thing that differs from the Flask Scene on the top of my head is the Time Samples are set to 8 with the cube while with the flask they are set to 20.
Not sure if that is the cause. It should not be though. I will check on my workstation tomorrow!
⏱️ I had no idea this could be done in Octane! Very interesting 👏
Thanks so much for the ✨⏱️✨
About the possibility. I was not sure either before I tried ha ha ha.
Like this comment if you want Silverwing water bottles.
Ohhhh yeeees, I would like one myself. That would be so niiiice!
if you only used more blender!!
Thank you. I absolutely understand. I am working on it.
Balancing two software packages takes a lot of time. And I am not there with my Blender experience to provide the same amount of knowledge there unfortunately.
@@SilverwingVFX totally understand this! I just wish more people be using blender. Maxon turned out to be a pretty shtty company I think. it all started with the subscription. The more people drop Cinema 4D, the better.
why your computer rendering so fast😂
I have a lot of GPUs connected to it 😇
1 x 4090, 3 x 3090
Though this effect is sort of render intensive, It is actually not as intense as you would think.
@ wow,now I really expecting your egpu setup video 🤩
⏱️
Yaaaas ✨⏱️✨
⏱⏱⏱thank you so much , this is one of the best one so far
Ohhh thanks so much. 🥇 That's awesome to hear. Also thank you for all those stop watches 🥳⏱️🥳
@ Also, I would like to know how u made that 100k sub bubble animation. me and my friend we can't recreate it