[MKWii TAS] DS Peach Gardens (Superhopping) -

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  • Опубликовано: 29 сен 2024
  • NOTE: This is a Tool-Assisted Speedrun. This time will not count on any real rankings. For more info, please visit tasvideos.org
    This run was performed on Dolphin 5.0 Lua Core with the use of Frame Advance, Savestates, TAS Input, TAS Toolkit, & Lua Scripts
    Authors: Thomas (Myself)
    This run beats the oldest BKT in the game, which stood for 2,841 days at the completion of this run. Due to the dolphin version that run was performed on, the ghost cannot be synced on console. Therefore I am racing Don Capri's 01:57.921 as it is the fastest run that syncs on console.
    This run makes use of an advanced movement technique known as Superhopping. Outside-drifting bikes have a special property that allows them a bit of extra movement in the air when they hop. This movement is not added to the vehicle speed, labeled "IV" on screen, but instead to an uncapped portion of your speed called the "External Velocity," labeled "XV" on screen.
    Normally, the External Velocity quickly disperses as soon as you land from the hop, however, by performing a specific sequence of inputs, the External Velocity is preserved even after landing on the ground, and the next Superhop adds more external velocity. By repeating this process many times, the game essentially gives you large amounts of "free speed" allowing you to easily reach and maintain a full 120KM/H.
    Peach Gardens presented me an extremely unique challenge that has never happened in a TAS before now. Due to the sheer amount of input changes on such a long track, I actually reach the games internal input limit. This is a memory restriction and without actually reprogramming the games verification system, this run cannot be saved after the beginning of lap 3. Due to being unable to save and TAS Code any progress on lap 3, The only way I could finish this TAS was to use a textfile to manually write every single input for the whole of lap 3 and play it back as a script using TASToolkit. This was beyond tedious but I am relatively happy with the final result.
    This run was recorded by myself and is the first time I have tried a HUD setup like this. The speedometers are unfortunately quite low quality as they are taken straight from the TAS Debug Panel created by Melg, Stebler, Kierio04, and Gaberboo, and upscaled 200% to be more visible. The audio also starts to desync around the point the Input Limit is reached and no amount of rerecording could fix it, so I can only guess the two could be linked.
    Our community is dedicated to discussing and following Tool-Assisted Speedruns for Mario Kart Wii. You can join the Official MKW TAS Discord here: discord.com/in...
    And if you would like to look find a list of all the BKTs in the game, please visit: mkwtas.com/
    Previous 3 Lap TAS BKT by TASPlasma (01:57.571) - TAS BKT Cut: -13.412
    ( • [MKWii TAS] - DS Peach... )
    Previous Flap TAS BKS by Kierio04 (35.926) - TAS BKS Cut: -1.892
    ( • rPG NU flap LOTAD )
    Music: Pokémon Mashup: "Battle! vs Unova Champion Iris!"
    ( • Pokémon Mashup: "Battl... )

Комментарии • 115

  • @vabold_
    @vabold_ Год назад +122

    You might be asking what "IV" and "XV" is.
    "IV", or "Internal Velocity", is the speed of the vehicle. In most cases, the game will move the vehicle in whatever direction it's facing by this number. This is the number that is adjusted to account for off-road and acceleration.
    "XV", or "External Velocity", is a measure of how much momentum we have. Whenever we go off of a ramp, for example, this is where gravity is applied.
    These two velocity values are added together and capped at 120. (This is an oversimplification, you will notice that "SPEED" is usually not equal to "XV" + "IV")
    Whenever a bike hops and begins turning in the air, velocity is added to XV in relation to stick inputs. If we land before 3 frames of the hop pass, we can keep that velocity and hop again instantly, which gives us supergrinding. With an outside drifting bike, we can use the sliding momentum to build up XV, which gives us superhopping.

  • @Jellopuff_TAS
    @Jellopuff_TAS Год назад +72

    You know, I'm not that big a fan of superhopping, but even I acknowledge the absolute insanity that is this track. Super creative usage of both superhopping and supergrinding in a single run, and I of course have to give you props for textfiling the entirety of lap 3 to deal with the input limit. You are an absolute king, my dude.

    • @tzyagamalyezer5983
      @tzyagamalyezer5983 Год назад +13

      same here man, I don't like superhopping because instead of watching normal driving all I see is spazzy hops and supergrinds but I gotta appreciate the innovation and effort

    • @kaibutsu7
      @kaibutsu7 Год назад

      Same here

  • @typhoonthunder
    @typhoonthunder Год назад +113

    couldn’t quite put my finger on what was missing from mariokart 8 until i realized it was the ability to get my bike caught in the ground and start zooming

  • @NMeade
    @NMeade Год назад +8

    Incredible!

  • @brosrdumb38
    @brosrdumb38 Год назад +6

    Input limit reached, output limit infinite

  • @NeviTheLettyFan
    @NeviTheLettyFan Год назад

    This is amazing, love it when people push TAS to its limits

  • @akumajo_dracula
    @akumajo_dracula Год назад

    Amazing run!

  • @MK8DXRecords
    @MK8DXRecords Год назад +4

    WHAT

    • @louiswolfe5012
      @louiswolfe5012 11 месяцев назад +1

      Only if it was possible in the booster course pass

  • @MikeyLORR
    @MikeyLORR Год назад +43

    If this isn't the peak of TAS, I don't know what is. Unbelievable run!

    • @katepuddings2
      @katepuddings2 Год назад +2

      HELLO MIKEY

    • @MikeyLORR
      @MikeyLORR Год назад +2

      @@katepuddings2 HI PUDDINGS FANCY SEEING YOU HERE

    • @katepuddings2
      @katepuddings2 Год назад +2

      @@MikeyLORR WHAT A RUN! IS MKWII EVEN A VIDEO GAME ANYMORE?!

  • @lowercaseletters_
    @lowercaseletters_ Год назад +11

    Awesome TAS. Shocked to see a run have so many inputs that this reaches the input limit. Is clipping the tree at the end not faster?

  • @NEVERDOORS
    @NEVERDOORS Год назад +12

    this is one of the best IL TAS' ive ever seen... and wow what a setup to even get it to playback! incredible work. the superhop/music sync near the end of lap 1 fucking killed me, what a hot beat!

  • @EjayB
    @EjayB Год назад +9

    Huge kudos to you for textfiling all of lap 3. Great run.

  • @omlett6482
    @omlett6482 Год назад +8

    the part at 0:39 synced so well with the music wth

  • @sefishmkwii9846
    @sefishmkwii9846 Год назад +7

    MKWii 2022

  • @Fuesch
    @Fuesch Год назад +3

    Baited by the thumbnail, yet not disappointed. Good hob!

  • @apaulsenyt
    @apaulsenyt Год назад +1

    Doing this without hacking seems imposible

  • @LLInnovA
    @LLInnovA Год назад +20

    Input limit reached. Wouldn't that make the run invalid?

    • @MKWiiTomas
      @MKWiiTomas  Год назад +27

      yes

    • @MKWiiTomas
      @MKWiiTomas  Год назад +2

      @@louiswolfe5012 I explained it in the description

    • @xxlarrytfvwxx9531
      @xxlarrytfvwxx9531 Год назад

      What is the input limit for?

    • @veebee_38
      @veebee_38 Год назад

      @@xxlarrytfvwxx9531 presumably so ghosts didn't take up too much storage, but don't quote me on this

    • @louiswolfe5012
      @louiswolfe5012 11 месяцев назад

      @@MKWiiTomas what inputs are used for super hopping

  • @ewan1118
    @ewan1118 Год назад +3

    this made me laugh, who would have thought going sideways would be the meta for tas, it's actually mind-blowing how far you've progressed!! (along with the people tasing mario kart wii)

  • @jalenstimes7452
    @jalenstimes7452 Год назад +3

    Imagine the original game developers coming back to their craft in 2022.

  • @TASSnoop
    @TASSnoop Год назад +4

    Absurd run. Amazing work

  • @Reonch219
    @Reonch219 Год назад +1

    どうしたらこんな事が出来るんだ

  • @anohana87
    @anohana87 Год назад +3

    Lol thumbnail nice run !

    • @louiswolfe5012
      @louiswolfe5012 Год назад +1

      It only makes sense
      It's the Shooting Star

  • @mkdasher
    @mkdasher Год назад +2

    This is insane o:

  • @SpiltMySquash
    @SpiltMySquash Год назад +1

    Okay cool, but that remix of Champion Iris's theme slaps

  • @SirLucas.
    @SirLucas. Год назад +4

    Incredible run, amazing work Thomas!

  • @Mxxntain.
    @Mxxntain. Год назад +1

    MKWII physics for the win. Just a question, what do you use to record your footage? Do you use a capture card or shadowplay or something else?

    • @Jellopuff_TAS
      @Jellopuff_TAS Год назад +2

      There's a feature within Dolphin called frame dumping that allows us to directly record frames without the need of a capture card and at whatever internal resolution we want.

  • @tdm3bros
    @tdm3bros Год назад +1

    Ayo wtf??

  • @user--njtkjOlcotIq5s
    @user--njtkjOlcotIq5s Год назад +1

    ヤバすぎ

  • @rybertrion3642
    @rybertrion3642 7 месяцев назад

    Congrats blake hopefully you can make the push for 1:43 now

  • @vincenzofranchelli2201
    @vincenzofranchelli2201 Год назад

    This is what mechanics tests arr talking about when they say assume friction is negligible

  • @PyraminxstarsHD
    @PyraminxstarsHD Год назад +1

    Gigachad. TASPlasma is such a noob, how can he lose over 10 seconds smh

  • @c4rbin
    @c4rbin Год назад +2

    "input limit reached"

  • @saunaboi4910
    @saunaboi4910 Год назад +3

    Incredible job, Thomas!

  • @dimrom
    @dimrom Месяц назад

    "Input limit reached."

  • @danielchillis7878
    @danielchillis7878 3 месяца назад

    There’s a new ultra shortcut in this course.

  • @atlafan7364
    @atlafan7364 Год назад +1

    what in the hell is this, TASES really reach input limits now, huh?

  • @aystrawberry1861
    @aystrawberry1861 Год назад

    When the vehicle actually lives up to its name

  • @fallamos
    @fallamos Год назад

    Phoon playing MKW:

  • @RocioYela-m2y
    @RocioYela-m2y Год назад

    cómo isiste para quombertite. en NIn tomas

  • @yvindandvik7094
    @yvindandvik7094 Год назад

    Input limit reached

  • @GaelLazerYT
    @GaelLazerYT Год назад

    Wait how do you I'ven do that , last time I was doing a TAS it could but save cuz it said too many input etc something like that, how did you bypass that

  • @Storster
    @Storster Год назад +1

    Wow, this is awesome

    • @Joshy-
      @Joshy- Год назад +1

      did not know you were into mkwii

    • @Storster
      @Storster Год назад +2

      @@Joshy- this game was my whole childhood from the ages of 8-14, I still revisit it briefly every so often

    • @Joshy-
      @Joshy- Год назад +1

      @@Storster awesome, many things are changing as well as rta strats so keep an eye out :o

  • @WSUTH
    @WSUTH Год назад

    The input viewer rn 😢

  • @justin3055
    @justin3055 Год назад +1

    Siiick

  • @Speedster428
    @Speedster428 Год назад

    Wait, what is imput limit

  • @jbomb7867
    @jbomb7867 Год назад +1

    That's kinda fast

  • @Itskchavz
    @Itskchavz Год назад +1

    Nice Run!

  • @Zachruff
    @Zachruff Год назад +1

    gaming

  • @Psychomaniac14
    @Psychomaniac14 Год назад

    omg it's another superhopping TAS

  • @gamertagge8429
    @gamertagge8429 Год назад

    I would love comparison infinity bullet bill that steer to get the lowest time against tas time lol

  • @jammies701
    @jammies701 Год назад +1

    Bonkers

  • @初手龍舞
    @初手龍舞 Год назад

    やりますねぇ!

  • @EclipseMKWii
    @EclipseMKWii Год назад +1

    one of the most satisfying runs to watch

  • @KaiMK
    @KaiMK Год назад +1

    amazing

  • @Nao-ll7su
    @Nao-ll7su Год назад +1

    this is ridiculous is a good way lol

    • @louiswolfe5012
      @louiswolfe5012 Год назад +1

      It's only possible to make this ridiculous shot of an improvement because of the Shooting Star

  • @GaelLazerYT
    @GaelLazerYT Год назад

    Im still mind blown off this fire jumping start to stay in shroom speed all lap long

  • @thijmencornelissen8722
    @thijmencornelissen8722 Год назад

    Input limet reached?? what's that? some kind of a Funky virus?

  • @cheesegloriouscheese
    @cheesegloriouscheese Год назад +1

    Crazy

  • @SICW1970
    @SICW1970 Год назад +1

    Great work Thomas

  • @olivercarlsen7706
    @olivercarlsen7706 Год назад

    Can someone help me, I really want to superhop with tas but how do I do that?

  • @gave2haze
    @gave2haze Год назад

    Ok officially the 2nd best speedrunner from farn 6th congrats

  • @pple
    @pple Год назад +1

    great job 👏

  • @spriterocks03
    @spriterocks03 Год назад +1

    Gotta love the thumbnail

    • @louiswolfe5012
      @louiswolfe5012 Год назад

      It's only possible with the Shooting Star
      Only Shooting Stars are capable of such thing
      Just kidding. It's because of how high they were shooting up.
      It's Just a joke
      But awesome

  • @masonhhoffman
    @masonhhoffman Год назад

    I didn't even know there *was* an input limit wtf

  • @worldsboss
    @worldsboss Год назад

    Wow, I didn’t even know that there was an input limit!

  • @Fukurou-MK8D-
    @Fukurou-MK8D- Год назад

    0:38音ハメしてて草

  • @ZumoDePapaya
    @ZumoDePapaya Год назад +1

    Do you plan on making a version of this TAS that doesn't go over the input limit?

  • @Ragemodepigeon
    @Ragemodepigeon Год назад

    I really don't know what to say, what even has this game become lol. Anyway very good TAS, satisfying to watch and very speedy :D

  • @rngblackbeard4498
    @rngblackbeard4498 Год назад

    how tf did you do that sideways thing

  • @INFINITY_99
    @INFINITY_99 Год назад

    Awesome run! 🔥 Can superhopping be done without TAS?

  • @metarotta
    @metarotta Год назад

    awesome to see both superhops and supergrinds in heavy use here

  • @SirCorvid
    @SirCorvid Год назад

    the input limit seems very problematic for verification and optimization, i imagine many tracks will be hard capped by it. any plans by the community's coders to modify the game and lift this restriction? (i have no idea how much effort is required, the description implies the community could fix it)
    great job on this tas btw thomas, very smart strats. one of my favorites across all tracks so far :)

    • @vabold_
      @vabold_ Год назад

      We could possibly fix it by extending the game's limit for ghost file size.

  • @tylerlarsen1842
    @tylerlarsen1842 Год назад

    YOU CAN SUPERHOP THE SHORTCUT?! SEEMS OP PLS NERF!

  • @bodaciousdasani
    @bodaciousdasani Год назад

    Yoo. That was an awesome. Keep up the good work Thomas.

  • @StepBaum
    @StepBaum Год назад

    This looked crazy to me

  • @mileslin6495
    @mileslin6495 Год назад

    Wow! That's so sick, awesome!

  • @camlan11
    @camlan11 Год назад

    I don't get it. If you can't record inputs without writing to a textfile, how is this a legitimate TAS? If you can just change any parameters you want, why not mod the speed while you're at it?

    • @MKWiiTomas
      @MKWiiTomas  Год назад

      I don’t think you understand how using textfiles works. I’m not editting anything other than the chain of inputs used to complete the run. No parameters were altered.

    • @camlan11
      @camlan11 Год назад

      @@MKWiiTomas ah okay. I don't really know how these Mario Kart Wii TASes work. I'm a bit confused on why you couldn't keep recording inputs in the TAS, after the inputs of the time trial hit it's limit. Well, I'm not really sure where the limit is enforced anyway. Is it in the time trial ghost data?
      I guess the tools you guys use usually modify the ghost data directly, instead of just playing the game like a regular TAS?

    • @campbellblock3061
      @campbellblock3061 Год назад

      @@camlan11 the input limit is the actual amount of memory allocated to save ghost inputs. This recording was done by replaying inputs from a text file using a script. It is actually more similar to input recordings in other game tases since they don’t have built-in recordings as part of the game.

  • @sarlaccpit_a
    @sarlaccpit_a Год назад

    amazing run thomas :)

  • @aidan-dx8et
    @aidan-dx8et Год назад

    how did u get ur game to be high quality

    • @lowercaseletters_
      @lowercaseletters_ Год назад

      By using Dolphin. Dolphin has a feature called frame dumping that allows him to directly record frames without the need of a capture card and at whatever internal resolution he wants.

  • @Starstrike21
    @Starstrike21 Год назад

    super cool strats

  • @nitrobozo4464
    @nitrobozo4464 Год назад

    Thats Fire man

  • @むし-r8z
    @むし-r8z Год назад

    too fast🥴

  • @danielchillis7878
    @danielchillis7878 Год назад

    Nice record.

  • @MitchAUS_
    @MitchAUS_ Год назад

    Incredible

  • @TiO2_
    @TiO2_ Год назад

    Great run

  • @nate7251
    @nate7251 Год назад

    wtf this game sucks

    • @Ascension721
      @Ascension721 Год назад

      nah i think its pretty awesome still.

  • @1onedriver
    @1onedriver Год назад +1

    insanity