A word about undo buttons: I have Parkinson's Disease and misclicking is a very real thing. As an accessibility feature, the game really should have undo. Otherwise, you're really excluding us people with movement disabilities. Love the game and would love to be able to play it
@@GoodEggGuy If you don't mind, is there anything else you think is important for games in general? Scalable UI or button size scaling? Ensuring buttons aren't crammed too closely together?
We haven't even started looking into accessibility options, as we were very busy working out the core mechanics. It's definitely something we want to do as much of as possible, so everyone can enjoy the game. I'm not sure a straight-up undo button will make it into the game, but we have some things planned.@@GoodEggGuy
@@TorchdriveIndustries "Scalable UI or button size scaling? Ensuring buttons aren't crammed too closely together?" You're thinking good thoughts here. Scalable UI allows each player on their screen to find their own comfort depending on the severity of their disability. Always keeping a little dead zone between each clickable is important (never have two clickables pixel-to-pixel next to each other). So that would be good. Even better, look at a heat map of how the mouse moves when playing. If you see that there are two elements you often move your mouse between, put them close together rather than across the screen from each other. People with poor mobility control usually set their mouse sensitivity to an extreme so that it takes a lot of deliberate effort to move it (so the pointer doesn't jitter uncontrollably when doing fine movement). The down side is that moving the pointer all the way across the screen takes a lot of effort, like dragging it through mud. If that's something you do a hundred times during each run... it gets tiring and can feel frustrating.
from what I've seen so far, this game stands out from other roguelike deckbuilders thanks to its innovative gameplay mechanics, deep customization options, and rich narrative. If you're tired of the same old formula, this game is worth a try. 👍
40:27 The Frag Round DID add cooldown to the other repairs, it just happened when you released your cursor, not when the weapon impacted. Works as described, just the UI timing is a little funky.
FTL and Slay the Spire, plus graphics. I knew within about 3 seconds I'm buying this. I also disagree with undo button. This is a thinking game and that basically removes the need to think. It also practically speaking makes game development MUCH more complicated having to support undo for everything.
Dev work for undo shouldn't be that bad for this game. Since there's not that many variables to track in the game state, you can take a snapshot after each action and push it on the undo stack and clear the stack when the turn ends. Undo just pops a state from the stack and applies it. I guess the complexity really depends on if that state is held together in a single place, or scattered around lots of small classes
last-click undo should always exist, except where rng or unknown effect is involved, as qol. otherwise misclicks will be pain, your buttons better be well designed
It should be optional the genre is all about combos, so why punish someone who miss read something or miscalculated? A casual game shouldn't need perfect play.
It's great to see you really enjoying a new game. When you said in the beginning, "give me the skip button", I feel the same. I could never play Skyrim, Halo, etc. I always loved fps, civ, RCT, etc. StarCraft and unreal tournament were so insanely fun back in the day
I do wonder if your desire for an undo turn is partly just because your playstyle is so frenetic. Like most of the time mistakes can be avoided by thinking and checking out the cards, and I guess the lack of an undo button rewards that style of play. Since there's no time limit on turns, there's no need to go super fast (though I appreciate fast is better for video content).
One of the devs here. Thanks for checking out our game, it's great to see you enjoy it so much! ❤
A word about undo buttons: I have Parkinson's Disease and misclicking is a very real thing. As an accessibility feature, the game really should have undo. Otherwise, you're really excluding us people with movement disabilities. Love the game and would love to be able to play it
Thx for making it
@@GoodEggGuy If you don't mind, is there anything else you think is important for games in general? Scalable UI or button size scaling? Ensuring buttons aren't crammed too closely together?
We haven't even started looking into accessibility options, as we were very busy working out the core mechanics. It's definitely something we want to do as much of as possible, so everyone can enjoy the game. I'm not sure a straight-up undo button will make it into the game, but we have some things planned.@@GoodEggGuy
@@TorchdriveIndustries "Scalable UI or button size scaling? Ensuring buttons aren't crammed too closely together?" You're thinking good thoughts here. Scalable UI allows each player on their screen to find their own comfort depending on the severity of their disability. Always keeping a little dead zone between each clickable is important (never have two clickables pixel-to-pixel next to each other). So that would be good. Even better, look at a heat map of how the mouse moves when playing. If you see that there are two elements you often move your mouse between, put them close together rather than across the screen from each other. People with poor mobility control usually set their mouse sensitivity to an extreme so that it takes a lot of deliberate effort to move it (so the pointer doesn't jitter uncontrollably when doing fine movement). The down side is that moving the pointer all the way across the screen takes a lot of effort, like dragging it through mud. If that's something you do a hundred times during each run... it gets tiring and can feel frustrating.
Old World, Terra Invicta, Zenonauts 2, Into The Storm, and now Breachway! Hooded Horse just can't miss
I am truly happy that you are playing Hooded horse published games well done to your editors and you 🎉🎉
Undo buttons are also super useful if you’re like me and misclick a lot of
from what I've seen so far, this game stands out from other roguelike deckbuilders thanks to its innovative gameplay mechanics, deep customization options, and rich narrative. If you're tired of the same old formula, this game is worth a try. 👍
This is the new regular game! Keep playing this @PotatoMcWhisky!
40:27 The Frag Round DID add cooldown to the other repairs, it just happened when you released your cursor, not when the weapon impacted. Works as described, just the UI timing is a little funky.
Be wary of taking a shot every time Potato says ‘should have played that optimization’ you might not make it
FTL and Slay the Spire, plus graphics. I knew within about 3 seconds I'm buying this. I also disagree with undo button. This is a thinking game and that basically removes the need to think. It also practically speaking makes game development MUCH more complicated having to support undo for everything.
Dev work for undo shouldn't be that bad for this game. Since there's not that many variables to track in the game state, you can take a snapshot after each action and push it on the undo stack and clear the stack when the turn ends. Undo just pops a state from the stack and applies it.
I guess the complexity really depends on if that state is held together in a single place, or scattered around lots of small classes
last-click undo should always exist, except where rng or unknown effect is involved, as qol. otherwise misclicks will be pain, your buttons better be well designed
This game was indeed the best game i played in the Next Fest as well! Excited for the release!
Just discovered this game, cannot believe I hadn't heard about it before - really amazing!
really cool demo, hope there is gonna be multiple regions like in FTL or other rogue likes in the full game so it isn't over after the first boss
Strong disagree on the need for undo. It's a rougelike. To me, making those mistakes are part of the learning process, and improving at the game.
Civ players when there's no save scumming:
It should be optional the genre is all about combos, so why punish someone who miss read something or miscalculated?
A casual game shouldn't need perfect play.
its not for you, its for people with cognitive difficulties. just show some self restraint and dont use it if its presence bothers you
Thanks for showing this game off, looks awesome.
That’s a pretty interesting gameplay loop
So I need to stop every second to see what cards do, gj!
It's great to see you really enjoying a new game. When you said in the beginning, "give me the skip button", I feel the same. I could never play Skyrim, Halo, etc. I always loved fps, civ, RCT, etc. StarCraft and unreal tournament were so insanely fun back in the day
loved the demo, can't wait for this
FTL + Slay the Spire -like with nice graphics? Yeah, hoping this one does well.
One day we will bully you into playing Civ Revolution.
One day Potato.
I really like a bit of lore to start with, a sort of appetiser before the Tomahawk steak of scifi hits the table.
I like ammo dump a lot! - Never picks it.
I do wonder if your desire for an undo turn is partly just because your playstyle is so frenetic. Like most of the time mistakes can be avoided by thinking and checking out the cards, and I guess the lack of an undo button rewards that style of play. Since there's no time limit on turns, there's no need to go super fast (though I appreciate fast is better for video content).
Less undo button and more math!
HH publisher is outta control
Thanks for justifying my existence. Story…
Is this the long lost terra invicta, whiskey? 😂
No satisfaction for beltalowda :(
You don't care about the story? You monster!
Yeah, I’ll never understand it.
reminded me of FTL a bit
This is literally FTL with much better graphics, and I love it!
🥔 steam next 🥔
Guided by the best taeto
nice!
Im show dont tell person so text boxes full of NPC speech are always a mark against the game for me
*POTATO*
You sure do get paid to shill a lot of garbage.
This video is unpaid, dummy
and this game is a rad little game. @@PotatoMcWhiskey