YES! If you use HanaTool, you get some additional sliders and Blendshapes...if you use Arkit for tracking (like on MeowFace/android or Ifacialmocap/iphone), you could link that Blendshape (like brow up) to your animation, meaning whenever that Belndshape triggers, the animation triggers as well. For people without Arkit Blendshapes, you can do it whenever you say the vowel "A" (as an example) or any of the other Blendshapes that get triggered automatically. So yes, you can link these animations with Blendshapes that exist already and whenever they are triggered, the animation would trigger as well ^^b
ive rewatched this vid so many times. Tryin to get my tail to move and it doesnt work. Figured maybe it only works on the ears. Still no. Now tryin to figure out what went wrong. Downloaded the right files and did all the steps. Exported to vseeface and then it doesnt move.
@@CosmicTheShiba If you still can't figure it out, feel free to message me on Discord. (ladyaska) I am sure we can get it to work. I will be working on the tail animation video today, so maybe we both can learn something there :)
@@CosmicTheShiba Ok, update: I ran into the same problem, apparently the tails need a special type of prep before this can work. Will work on it during the next days and the new video will reflect that then. :)
@@theyuziverse Double check that you are using all the right versions of Unity and the univrm plugin. Animations work only with the Unity version 2019.4.31f1 and no other!
@@Zetsuboiki Where exactly is it acting weird? Like after exporting and trying it in VSeeFace? If you can’t get it to work, feel free to reach out and contact me on Discord (ladyaska)
It seems like my avatar is offset from the screen making it disappear or bend in weird ways in Vsee so strange I did get the hot key and ears to work but I still cant get my avatar to just show up normal
@@Zetsuboiki Hm, I think I know exactly what you mean, but I am not sure anymore if I remember how to fix this. As I said, if you want to me to give a look, just shoot me a dm over Discord and I see what I can do :) (Debugging stuff like this is, in the end, useful for everyone, that may have the same problem.)
@@Suika-X hm, how weird. It should work the same way actually. I know of many people who use tail animations. Are you using the old method of tails or the new Vroid ready tails (accessories) ? That would be really helpful and then I can look into it ^^b
@LadyAska Yeah I saw a few tutorials of tail animations and they seems to use this same method so I don't know what's the problem. I'm using the new tail accessory. Maybe it will work if I use a tail made of hair?
@@Suika-X Yeah, you should at least try that one time, because I suspect the new tail bones are different then the ones used for the hair tails...but that may be a good topic for a video too ;)
My solution, when opening the model in unity in the secondary below the hairs there are the scripts, I deleted the one referring to the tail and it started working without errors
Yaay!! Lady Aska is Back!🥳🎉
👏👏👏👏👏👏👏👏👏👏👏
@@TheGameSeekers 🥳
Your instructions are always so clear!
🌟
@@ApogeeMouseTravelsI am so glad to hear that! (but if you have any follow up questions ever, never be too shy to ask! :) )
Love the new model Lady Aska, great tutorial!
Thank you! Its still a work in progress, but I am getting there (and you guys will get the tutorials for the new cool stuff, once I am done ^^b)
Welcome back!
While waiting for your return I watched your older Vroid-unity tutorials. Thanks a ton they were so helpful!
@@MidnytRaccoon I am so glad they were helpful! If you have any requests for tutorials, let me know :)
welcome back , we missed you😄
@@brucemoretotell3032 Awn, I am so happy to hear that! 😊 I missed making videos
Thanks for this tutorial! I'm going to try this right away!
Have fun! (I am sure you guys animations will turn out amazing! ^^)
@@LadyAska It worked perfectly! You're a great teacher. 🧡
welcome back!!
@@marlonanthonyy Thank you so much!
Welcome back!
@@mbhahn Thank you! 😊
Thanks for the tutorial, it helped me a lot because I always wanted to have something like that as a toggle and btw wb 🎉
Awesome! I am so glad this is helpful. 😀
I am working next on a tail animation video (especially if the new Vroid tails are any good for that) ^-^
Can we move the animal's ear just by moving our brow?
YES! If you use HanaTool, you get some additional sliders and Blendshapes...if you use Arkit for tracking (like on MeowFace/android or Ifacialmocap/iphone), you could link that Blendshape (like brow up) to your animation, meaning whenever that Belndshape triggers, the animation triggers as well.
For people without Arkit Blendshapes, you can do it whenever you say the vowel "A" (as an example) or any of the other Blendshapes that get triggered automatically.
So yes, you can link these animations with Blendshapes that exist already and whenever they are triggered, the animation would trigger as well ^^b
What a brilliant idea!
ive rewatched this vid so many times. Tryin to get my tail to move and it doesnt work. Figured maybe it only works on the ears. Still no. Now tryin to figure out what went wrong. Downloaded the right files and did all the steps. Exported to vseeface and then it doesnt move.
@@CosmicTheShiba If you still can't figure it out, feel free to message me on Discord.
(ladyaska)
I am sure we can get it to work.
I will be working on the tail animation video today, so maybe we both can learn something there :)
@@CosmicTheShiba Ok, update: I ran into the same problem, apparently the tails need a special type of prep before this can work.
Will work on it during the next days and the new video will reflect that then. :)
@@LadyAska lookin forward to it :)
Great tutorial! I can't get it to work though. Something between export and Vseeface isn't agreeing so I believe I'm missing a small detail. TwT
@@theyuziverse Double check that you are using all the right versions of Unity and the univrm plugin. Animations work only with the Unity version 2019.4.31f1 and no other!
I follow the whole thing and my avatar acts weird I can't get this to work at all
@@Zetsuboiki Where exactly is it acting weird?
Like after exporting and trying it in VSeeFace?
If you can’t get it to work, feel free to reach out and contact me on Discord (ladyaska)
It seems like my avatar is offset from the screen making it disappear or bend in weird ways in Vsee so strange I did get the hot key and ears to work but I still cant get my avatar to just show up normal
It's after the export sadly
@@Zetsuboiki Hm, I think I know exactly what you mean, but I am not sure anymore if I remember how to fix this.
As I said, if you want to me to give a look, just shoot me a dm over Discord and I see what I can do :)
(Debugging stuff like this is, in the end, useful for everyone, that may have the same problem.)
@@LadyAska I got it working it was the custom mask that i had that was causing colision issues also It seems warudo is not able to support VSF lame...
Thank you for your tutorial! This is really helpful
@@Suika-X hm, how weird.
It should work the same way actually.
I know of many people who use tail animations.
Are you using the old method of tails or the new Vroid ready tails (accessories) ?
That would be really helpful and then I can look into it ^^b
@LadyAska Yeah I saw a few tutorials of tail animations and they seems to use this same method so I don't know what's the problem.
I'm using the new tail accessory. Maybe it will work if I use a tail made of hair?
@@Suika-X Yeah, you should at least try that one time, because I suspect the new tail bones are different then the ones used for the hair tails...but that may be a good topic for a video too ;)
@@LadyAska Thank you for your help! I'll try that while I wait for your video.
Thanks for your hard work
My solution, when opening the model in unity in the secondary below the hairs there are the scripts, I deleted the one referring to the tail and it started working without errors