Doom 3: Resurrection of Evil - Mod Redux + D3HDP - X FI Titanium -🎧

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  • Опубликовано: 24 ноя 2024
  • CMSS-3D Headphone -4 EAX
    Edit D3HDP to avoid conflicts with Redux: open zzz_pak006.pk4 rename or deleted "guis" "ui" "materials/sfx.mtr"
    Essential HD Pack v2.0:
    www.moddb.com/...
    Redux:
    www.moddb.com/...
    Arls improvements Roe:
    www.moddb.com/...
    Redux patch for RoE:
    www.moddb.com/...
    EAX patchs:
    community.pcga...
    X-FI 2.17.0008С Driver for W11 By Antes533
    www.mediafire....
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Комментарии • 5

  • @kolyaad
    @kolyaad 7 дней назад

    Hey, man!
    Have you tried compiling Essentials and Redux for the Original?
    I unpacked everything from dhewm3 (port) + Redux (Arl's) + D3HDPv2 (phong, and addons),
    but I added a tweaked shotgun from Realistic_Weapons (love stopping action and momentum)
    +
    immersive_armaments (sight aiming + AI goodies) too
    + of course, all the best audio I could find.
    AND I HAVE ALL THE BEST software-VISUALS BUILT INTO THE ENGINE: HD textures, pseudo-3D shaders, reflections, dynamic highlights
    + QoL improvements.
    BUT when all together,
    models of arms and/or weapons are not loaded (the pistol is loaded, for some reason).
    (In previous attempts, the NPC's body parts were murk - now they look fine.)
    Is this possible because of my Low-End Notebook, which does not have enough memory for these models,
    or do you know any specific conflicting files?

    • @gamingaudioisdead
      @gamingaudioisdead  6 дней назад +1

      HI as you can see 3:11 the shotgun hasn't loaded correctly, I wish I could help you but I just followed this guide steamcommunity.com/sharedfiles/filedetails/?id=3292611185
      Can you share the mods from moddb.com maybe in the future I will do some testing.

    • @kolyaad
      @kolyaad 3 дня назад

      ​@@gamingaudioisdead
      I think my comment with links will be banned.
      It's the same Redux+patches and D3HDPv2 as yours in general.
      Immersive armaments & Realistic weapons are called just like that on moddb,
      and I think I could handle them if redux + d3hdp will no conflict.
      Thank you.