Space Engineers Survival (Episode 28) - Automatic Drone Status Displayed! [2024]

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  • Опубликовано: 25 окт 2024

Комментарии • 72

  • @randallvolk8437
    @randallvolk8437 3 месяца назад +22

    Maybe it’s time to make some dedicated weaponized patrol drones for defense. Maybe use the signals and a welding bay that would produce a new one when it falls in battle!

  • @NathanGibbs3
    @NathanGibbs3 3 месяца назад +6

    Saving custom scripts.
    1. Open PB.
    2. Open the PB's script editor.
    3. Click Browse Scripts (Button bottom right).
    4. Click Create new script from editor. (Button row, top left, 4th button in).
    5. Rename accordingly.

  • @MrDiaxus
    @MrDiaxus 3 месяца назад +13

    I think this is one of the most elaborate setups I've seen in a while. The control room is more and more an actual control room, not just some ascetics(don't get me wrong, cool builds are always a good thing). I find myself wondering from time to time between videos what you're going to think of next, and how you're going to do it. Another 20 episodes and you'll have the whole system linked up playing Starcraft 2 or something 😅

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад +5

      Hahaha now that you mention it, I think starcraft would go very well in that control room!

    • @chadp6307
      @chadp6307 3 месяца назад

      @@AndrewmanGaming But can it run Crysis? 😁

  • @theinnocenttomato9836
    @theinnocenttomato9836 3 месяца назад +7

    loving the communication network set up. Basically just an in game networking system basically making an internet system

    • @Jo-B-v2b
      @Jo-B-v2b 3 месяца назад +2

      Intranet would be the correct term, but yes, very cool. I am just getting into this game and have used Andrewman's channel as a learning resource. This is cool stuff.

  • @haelww1
    @haelww1 Месяц назад

    Many SE youtubers : "I made this cool ship". Andrew : *invents internet*

  • @travispluid3603
    @travispluid3603 3 месяца назад +1

    One more thing I'd suggest would be having a Broadcaster on each vehicle, so you can send a signal to each of your automated ships commanding them to list their current GPS position, in case they get damaged or otherwise lost. Also could automate it for conditions like battery

  • @Twisted1409
    @Twisted1409 3 месяца назад

    I am absolutely loving the scripting aspect going on, I personally would love to see more.
    I almost feel the way you have to do it forces you to also take up real space in a base, as the tasks get bigger the server room also gets bigger.

  • @KingGiraffy
    @KingGiraffy 3 месяца назад +1

    I love these survival series. Keep it up! Also, you should make a series on astroneer if you haven't. it's a fun space game where you build up a base like this, and make a ship to go to different planets. It's like space engineers cartoon cousin! Love the vids ❤❤❤

  • @Bonghitterd
    @Bonghitterd 3 месяца назад +1

    And now I can't get the idea of using A.I. combat blocks to send a "hostile detected" signal over this system, or event controller blocks to detect damage and send an "S.O.S." signal... Maybe find a way to have it send a GPS marker if it goes down or loses power... So many options for automation... If you were willing to set up an entire room of programmable blocks in the base it might be possible to have most of the functions ran from the base and relayed to a programmable block on the ship that then uses the A.I. blocks(example: ship A.I. block detects enemy, pings ship programmable block, which triggers ship relay block, which triggers base programmable block, which triggers base relay block, which triggers ship programmable block, which triggers ship A.I. block to divert path, fight, or flee)... It would probably take SO MUCH CODING though... Could also be a way to have different auto-pilot paths be used if enemies are near the destination(example: outpost A.I. block detects enemies, which sends alert that stops or redirects traffic to the outpost until all clear signal is sent)...

  • @Grimmythebard
    @Grimmythebard 3 месяца назад +1

    Absolutely love this system, in fact I loved it so much I recreated it myself! I used a way different code because I’m bad at C# but it works! Mine uses channel 100 to “start” the broadcast and channel 89 to “end” so that no two transmissions occur at the same time. Thanks for sharing this amazing idea! Great content!

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад +2

      That's awesome!!! Ending the transmission is a good addition. Be weary though that anything that transmits an action relay on your 90-99 channels within range will still be picked up if another ship starts the listening! My system doesnt have a solution for that (yet) because I don't think it'll happen often. But I'm tracking "unrecognized" codes for that reason, so if things do get garbled, I'll know.

  • @Tigwelder360
    @Tigwelder360 3 месяца назад +2

    I think a great mod addition would be "Isy's Inventory Manager". You can define contents of cargo containers and destinations, use it's autocrafting and also keeping component inventories, for example the welding ship, automatically filled using the "Special tag" in the name and use it's custom text with amounts. Also keeps refineries priority balanced and assemblers emptied. Wouldn't need the sorters anymore.

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад

      Yeah I think so. We have the welders for em but havent really used them. Its probably time.

  • @travispluid3603
    @travispluid3603 3 месяца назад +1

    To fix the issues of the drones not always connecting, you could have the second-to-last waypoint before they reach the connector turn on Auto-lock, and have an Event Controller turn off auto-lock after the connector locks. That way it doesn't have to be perfectly timed or positioned.

  • @Jeremy-tr1vr
    @Jeremy-tr1vr 3 месяца назад +7

    I was playing with PAM today and if you setup a PB on your base and put a LCD up in your control room and it will display all of the PAM ships in it and will show you what they are doing. It’s on the setup page on the steam workshop. I mean you did it yourself but it is built in to it.

  • @sh3rmangaming
    @sh3rmangaming 3 месяца назад +1

    To save scripts to be reused add them to your programable block then click browse scripts up the top left look for the rectangle with a plus on it (tool tip should say something like add code from editor) this will save your code same as a blueprint would rename it and your done

  • @chiaeagle6720
    @chiaeagle6720 3 месяца назад +1

    If you want an easy way to take you code everywhere. You can craft a data pad, copy-paste it to the data pad, and then take it with you.
    Also adds a bit of RP element to the game

    • @NathanGibbs3
      @NathanGibbs3 3 месяца назад +2

      Only works if the code is less than 1000 characters.
      I had that method bite me when trying to transfer a long block of configuration data.

    • @chiaeagle6720
      @chiaeagle6720 3 месяца назад

      @@NathanGibbs3 ah good to know

  • @sophiathekitty
    @sophiathekitty 3 месяца назад

    You can deploy your scripts with the mdk in visual studio. That's how you get your scripts to show up in the list of scripts. Figuring out how to use the mdk stuff in video studio made writing scripts for SE so much easier and nicer.

  • @shaneedwards596
    @shaneedwards596 3 месяца назад

    the new control room and system looks like it's going to be more useful and that use is gonna be more noticeable as time goes by :) and as such looks really good

  • @manuelurra2695
    @manuelurra2695 3 месяца назад

    disfruto mucho está seríe, soy nuevo en SE y he aprendido bastante contigo. Gracias!

  • @borano8104
    @borano8104 3 месяца назад

    I know that you're all setup, but I've just had a thought! You could expand the functionality with no loss by changing your 6 digit code key to be two digit ID, two digit Status, and two digit location! I don't think you'll have a need for 100 IDs, but you might need more than 10 statuses.

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад +1

      That's a good idea!! I've been thinking about it a little as well and came to a similar conclusion where the code is three sections. ID, status, and "extra info" where the extra info could be a location, an item that's requested, or whatever based on the status. I've been thinking in terms of the 3 digits for ID and 3 digits for the status + info, but maybe you're right that 2/2/2 would make more sense. Thanks for the input!

  • @whocaresreallly5886
    @whocaresreallly5886 2 месяца назад

    Photonic stew its got what plants crave

  • @charlestaneo9452
    @charlestaneo9452 3 месяца назад

    Finally caught up new viewer here

  • @nickforgie4290
    @nickforgie4290 3 месяца назад

    1:02 that’s happened so many times for me, it’s a quirk with pressured areas

  • @alshb7677
    @alshb7677 3 месяца назад

    that is good work keep it up andrew and btw i have question when will you finish fixing up the smg sandstrom ship 🤔

  • @savage5975
    @savage5975 3 месяца назад +1

    Hey Andrew an idea to collect ice from the base
    Run a pipe line to you main base and have the pipe eject it into a collector at your main base to keep you main base and collection point seperate then you can add a button to turn on the dumping of ice when you need it
    I hope I explained myself well enough

    • @savage5975
      @savage5975 3 месяца назад

      Do the ejector kind of drops it down into a collector

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад +1

      That's a cool way to do it! Reminds me of the "Space Factory" series we did on the channel awhile back.

    • @savage5975
      @savage5975 3 месяца назад

      @@AndrewmanGaming I’ll have to watch that one

  • @the-scrap-gamer
    @the-scrap-gamer 3 месяца назад

    To send a signal to the ships you can turn off the receving relays then send a message to the ship you want with a delay on the ship,turn back on the recievers before the ship does the action and boom ur done

  • @Triaxx2
    @Triaxx2 3 месяца назад

    Should be a ladder passage in the center of NuPam. That way you can't accidentally fall in.

  • @chadp6307
    @chadp6307 3 месяца назад

    If you do decide to set up the drones to receive signals from the base, how difficult would it be to adjust scripts to define the base as like (maybe 000 or 999) and then the drones can just ignore any received signals that don't start with the base's code? This way they don't "transmit to themselves" as you commented on.
    Perhaps you wouldn't need a base code if drones received commands from the base on their own receive channel.. something like Drone 001 monitors channel 51, drone 002 monitors channel 52, etc.
    Would you need another Action Relay on each drone to receive signals from the base on a 2nd channel, or just another Event Controller for that?
    Looking forward to what you add to the communication network next.

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад

      The big problem with letting the drones receive signals is the sheer number of blocks required. It's 11 action relays + a programmable block, which is a lot to throw on my drones! It's possible for sure, but just a little more difficult to set up.

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад

      Actually to directly answer your question, I could have the base send commands using just one receiver action relay. It would be something like "if I receive a ping on channel 52, I should return to base". Using just the one action relay will allow that, but I wouldnt be able to send more complex information without the whole receiver assembly that's in the control room.

  • @wtftolate3782
    @wtftolate3782 3 месяца назад

    You should put more weapons around your solar panels

  • @wtftolate3782
    @wtftolate3782 3 месяца назад

    I would like to see you work more on the AMG Sandstorm

  • @devon20002
    @devon20002 3 месяца назад

    More defensive cannons and decoy blocks around the solar panels

  • @justa_guywhat
    @justa_guywhat 3 месяца назад

    hello Andrew love the videos it kinda sad how underated you are even tho you have been making videos for so long i love the series and i have whatched all of the episodes if you made some shorts of the survival series you would probably grow ur chanel a lot more but that on you keep the good work and see you next episode

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад

      Hey! I'm glad you're enjoying the content :) Shorts are something I need to pick up again. I was making them very briefly on a 2nd channel with a similar name but havent kept up with it

    • @justa_guywhat
      @justa_guywhat 3 месяца назад

      @@AndrewmanGaming i have noticed its actually a really good wat to grow ur channell and heck you might even be able to live off of the money you could get but hey thats on you and i know that content creacion is just a passion of yours but i just wanted to point it out thanks for making my weeks

  • @nenadvucic2462
    @nenadvucic2462 3 месяца назад

    If I'm not mistaken, and I'm not. On the very beginning of series you mentioned that you gona go to earth 🌎 , (after you set everything on this moon). Is that going to happen? Sorry for pushing this question. But I'm very excited, and I'm just wondering if it's going to happen?
    Also I really enjoyed every single episode. Please release them more frequently. Much love ❤❤❤❤❤

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад +1

      I did say that! I'm hoping to get to Earth at some point. The plan was to head over there in June but that came and went. I'm thinking we're gonna get there in this series, but I can't say when.

    • @nenadvucic2462
      @nenadvucic2462 3 месяца назад

      @@AndrewmanGaming thanks for replying. And what ever happened il enjoy it.

  • @JS-vw7to
    @JS-vw7to 3 месяца назад

    To give commands you could just remote into the ship

  • @gramackgrimmlock1366
    @gramackgrimmlock1366 3 месяца назад +2

    you should set the location code to assigned GPS locations. Aka name the GPS with its designated location

    • @Jo-B-v2b
      @Jo-B-v2b 3 месяца назад

      Yeah I was thinking this on last episide. Problem is he only has a total of 999 ID's to use. If each ship, drone, and gun, base, and outpost has an ID He will need to create a massive serverroom with Smallblock rows for a data center. Dont get me wrong this would be Flipping Awesome. But thats something you wanna BP too, make it a mobile datacenter with a merge block so he can reuse all the programming.. Hours of Epic work...

  • @aussiemedic3842
    @aussiemedic3842 2 месяца назад

    G'Day mate I was scrolling through Space engineers and found your Playlist. First of all thank you for sharing you excellent work I was wondering how did you learn about scripting and do you share your scripts? thank you for taking the time to read this

    • @AndrewmanGaming
      @AndrewmanGaming  2 месяца назад +1

      Hi! I am a software developer by trade, so I learned most of what I know of coding in high school and college. Scripting in SE uses C# which I've used a little bit at work, so I am familiar with the language. The only learning curve for me was the SE API which luckily is very well documented if you search up "Space Engineers Scripting API".
      If you would like to learn how to script in game, I would start by looking up a few example programs that you can try out. Things that turn on a light or open a door. Take a look at the script and see if you can tell what is happening. Then if you want to go further, you can look up a C# tutorial on RUclips which will cover programming basics. If you have any questions, I have a discord server linked in the description full of people who would be happy to help out :)

    • @aussiemedic3842
      @aussiemedic3842 2 месяца назад

      @@AndrewmanGaming Thank you good sir

  • @javierfafianalvarez2031
    @javierfafianalvarez2031 3 месяца назад

    Of course you know the PAM script has a server mode that you can install in a base and control the PAM ship from, right?

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад

      :0 I did not know that! I havent fully explored the PAM mod, and have really just been using the basic functions.

  • @Quantum_Tator
    @Quantum_Tator 3 месяца назад

    I desperately need a tutorial on how to use sorters. Because i am trying to create Currier drone... and i can't get the sorter to dumb resources to my guy.

  • @wtftolate3782
    @wtftolate3782 3 месяца назад

    To bad your PAM base isn't portable... Like Tracks or something that can move it

  • @Som_guy_playing_space_games
    @Som_guy_playing_space_games 3 месяца назад

    could you make a uranium transporter to go to the main base from space with uranium and vice versa?

  • @Twigfanatic
    @Twigfanatic 3 месяца назад

    What if you made a driving vehicle for the ice?

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад

      That could work! Actually I really like that idea.

  • @Dreadfish_1
    @Dreadfish_1 3 месяца назад +1

    Dude... the PAM script already has a transmit and receive function in it!!! Not that your script inst cool because it is!

  • @theinnocenttomato9836
    @theinnocenttomato9836 3 месяца назад

    instead of a pipeline could also make a monorail

  • @hunnybunnysheavymetalmusic6542
    @hunnybunnysheavymetalmusic6542 3 месяца назад +1

    On the one hand, more 'computery' looking bits and pieces make the place look better, but on the other hand, its really dumb that you need a 4 ton chunk of junk just to perform a single action or decision since we now have tiny computers smaller than a credit card that can do all of that at once.
    If you compared all the computational power of the to a real world computer, all combined in all of your bases and ships, are collectively weaker than a single TRS-80.
    This is not on you, this is on S.E.
    A single computer should handle literally everything, or, at the very least, everything on a single grid.

    • @AndrewmanGaming
      @AndrewmanGaming  3 месяца назад +1

      Hahahaha I agree, it's kind of ridiculous. But I do love the look of all those 4 ton hunks of junk down there! If I really wanted to be space efficient, I could have just built them on small grid and they'd take up about the space of a large grid block. I chose this madness!

    • @hunnybunnysheavymetalmusic6542
      @hunnybunnysheavymetalmusic6542 3 месяца назад

      @@AndrewmanGaming It all LOOK GREAT!
      Its just that its all just for looks that makes it where if you want much of anything on a ship, you gotta pretty much build a battle cruiser, just for the space for the control blocks and timers.
      While there will always be a total cool factor about how they look, and over time, with new skins, new mods, and possibly even new functions, all of which will make decorating one's ship, or control room, or whatever its all going in, if one is short on space [again, this really mainly applies to making really small (large OR small grid) ships, to be perfectly honest], it would be great to have an optional mod players could choose that allowed them to just use one single device, instead of 100 of them.
      Even if it were a special block, with a whole lot more PCU and need a whole lot more computers or some such, for the compactness, at least for me, it would be totally worth it.