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I used to play Ultima Online and there was no easy fast travel (you could have gates but it required somewhat high magic skill and resources), so I would charge other players to guide them from one city to the other in a faster and safer way than through the road (there was a lot of player killers). Fast travel kills this kind of interactions.
I used to play Ultima Online and there was no easy fast travel (you could have gates but it required somewhat high magic skill and resources), so I would charge other players to guide them from one city to the other in a faster and safer way than through the road (there was a lot of player killers). Fast travel kills this kind of interactions.
I agree.