@@artillerimanWay more then 4 bud When they take up your ESP spots and you have a big load order it adds up this makes it easier to access and saves time
@@GamingXPOfficialtoo true too true I always go in trying to start a minimal mod playthrough end up with a full load order including merges. I hate modding sometimes I can’t even just leave a mod pack alone it’s always missing something
@darkdog42 yah now I use mod packs then work off of them currently using badlands ttw and wasteland prospect amazing mod packs that need a bit of adjusting I like to also debloat them some use lame modern guns and try and have all the main companion mods but I don't use companions
With the installation of this mod my 120 mod vanilla based style playthrough is finally so stable that i dont even experience any crashes at all... its surreal having modded a game to triple digit numbers and have it work flawlessly for my entire playthrough, its like a fever dream. Thanks for pointing this out to me bud
What I love most about these animations is the authors actually know how firearms function unlike most mainstream animators who dont seem to know what a partial reload is, or how to clear a jam properly.
Coincidentally, I've watched Hit's and Clean's Reanimations in a video a while back since I *sorta* (still haven't seen a lot like in-game things) got into Fallout NV because of a crossover fanfic. So, this is a delight if I ever get to pay and play the game someday!
You should do a mod "wishlist" video of sorts. Features you wish existed but don't yet. I've got a few myself, but I mainly just wish there was an animated and more expansive fishing mod. There's a fishing mechanic in RX Utility Tools, but it's not animated, and there's only 6 types of fish in it. It's functional, it doesn't give you a lot to play with.
I like this, but it's kinda annoying my character has to flip the revolvers every single time I equip, I don't love watching myself die as my character flips his gun around.
just to let yall know this mod DOES mess with vanilla timings, which is extremely annoying for reloading / shooting certain weapons in first person. I’d personally stick to anniversary animation pack and FNV clean animations.
Hey! Been playing with this mod for a while now, but I have a question. How does one go about replaying the unique draw animation for the unique weapons? I can only get them to play once after picking them up. Thanks!
i'm a bit late but would these animations work for fo3 weapons restoration as well ? if so then how since i can't get them to work even with a patch for hit's animations only (provided the patch was for hit's prior compilatons)
I need to know one thing, I have a mod that applys hit man’s animation seasons for the frontier, NVB, and tammers weapons, so if I get his would they not work since it would be under a different mod?
Should work fine. Haven't tried with this mod yet as I just uninstalled to do a fresh mod list but in my experience it always works fine as long as there's still an animation for that weapon installed (say for example there's a weapon mod and you download a patch so it uses hits 9mm animation. It doesn't matter what version of hits animation you get, you could have the original, the redux or this version it'll still work as long as there something installed for the 9mm). There is a small chance that the file names have been changed in the new animations but I doubt it bc hitman and rockbiter are usually pretty good when it comes to compatibility. If it doesn't work you could try leaving hitmans season mods active and then overwrite them with the animations from this new animation overall.
I want to use this mod, but it puts to guns much closer to the camera than vanilla, which is a slight problem with Titans of the New West 2.0 Or atleast thats the problem I have.
hey man, I check out your list and can't find the mod that makes you see the bullets in your gameplay, does the mod make them real time too? could you be so kind as to link it or say what it's called?
I am having some issue with b42 Hipcontrol and these animations. I just reset the hipcontrol so the end of the animation lines up with the viewmodel. However now I have to deal with a large portion of my screen taken up by my weapon which is a small price to pay for these animations.
Afaik you only get it the first time you pick them up, so it's easy to ignore, and honestly? All of them add to the experience IMO. Only the Mysterious Magnum stays kind of silly, but it was in the og game so whatever
The Assault Carbine is pretty great. But if you want my personal favorite weapon mod, get the PKM Machinegun from the Another Millenia mod, it can mow through almost any enemy.
You can get wasteland hero and butcher pete, i think those two mods combined cover all melees, and for unarmed you can get ''assume the position'' although it doesnt have everything covered
Combined melee animations pack can work as well, it has animations from both rockbiter and sigerious, and i'm pretty sure it covers all melee weapons (in fnv at least, but i'm sure it has TTW stuff too).
As someone with a pc worse than low end: it does not impact performance, animation mods wouldn't really impact performance in general so don't worry about it
hitman is a mod maker god but its really crazy to me people like this shit they look like they're made of styrofoam and the player handles them like a nerf toy
Im not a huge fan of Hitmans weapon animations, they feel way too overanimated and feel out of place in the game imo. I much prefer FNV Clean Animations and Anniversary anims. Hitman has made some amazing item interact for B42 Inject though!
i'm a bit late but would these animations work for fo3 weapons restoration as well ? if so then how since i can't get them to work even with a patch for hit's animations only (provided the patch was for hit's prior compilatons)
Thank God now my load order wont be full of animation mods
This right here
yup one mod for guns and one for melee
lmao is 4 anim mods too much?
@@artillerimanWay more then 4 bud When they take up your ESP spots and you have a big load order it adds up this makes it easier to access and saves time
@@FalloutHelper I have 170 mods and have no problems with that. You can also just make your own patches in Geck.
Hitman is the GOAT for modding Fallout weapon animations 🙏
Rockbitter as well bro
Of course right when I think I got my load order perfect, and ready to start playing, a mod like this comes out. Lmao
Same here haha, I just finished installing all the animation packs last night
Do that more often to see if Someteam2000 finally release Bounties 2 LE
The truth is your never ready and our excuse is always "one more mod and I'll start a playthrough"
@@GamingXPOfficialtoo true too true I always go in trying to start a minimal mod playthrough end up with a full load order including merges. I hate modding sometimes I can’t even just leave a mod pack alone it’s always missing something
@darkdog42 yah now I use mod packs then work off of them currently using badlands ttw and wasteland prospect amazing mod packs that need a bit of adjusting I like to also debloat them some use lame modern guns and try and have all the main companion mods but I don't use companions
With the installation of this mod my 120 mod vanilla based style playthrough is finally so stable that i dont even experience any crashes at all... its surreal having modded a game to triple digit numbers and have it work flawlessly for my entire playthrough, its like a fever dream. Thanks for pointing this out to me bud
What I love most about these animations is the authors actually know how firearms function unlike most mainstream animators who dont seem to know what a partial reload is, or how to clear a jam properly.
I love how some unique weapons get funny animations
Might try this for my revisit to New Vegas, been after some gun animation - much appreciated! 🤠
Coincidentally,
I've watched Hit's and Clean's Reanimations in a video a while back since I *sorta* (still haven't seen a lot like in-game things) got into Fallout NV because of a crossover fanfic.
So, this is a delight if I ever get to pay and play the game someday!
I wish I could recreate your mod setup. Your game looks like it runs so smooth.
Love to know what graphics mods you are using for the landscape and reloaded preset if you're using that. Looks great
Great mod, now my schizophrenic courier can simply apparate his delusions of having a .44 Magnum with theme music
We need a mod like this for Fallout 4 🔥
HI Mortyyy Amazing content would love a guide of all your mods being installed from vanilla game
Installed this mod weird part is it seens only some of the animations work i dod vanilla not sure why this happens
me seeing this after individually downloading reanimation mods for each weapon🧍♂️
What's the lighting/graphic mods gives the shine for the 1911 at the beginning?
You should do a mod "wishlist" video of sorts. Features you wish existed but don't yet. I've got a few myself, but I mainly just wish there was an animated and more expansive fishing mod. There's a fishing mechanic in RX Utility Tools, but it's not animated, and there's only 6 types of fish in it. It's functional, it doesn't give you a lot to play with.
PLEASE! Provide a list of the graphic mods used in this playthrouh
Could you make a video about your modlist?
please make a video for installing.
I like this, but it's kinda annoying my character has to flip the revolvers every single time I equip, I don't love watching myself die as my character flips his gun around.
How would we find out the correct load order for the mod-list in the desc?
The fact that i immediately clicked it isn't great
I’ve been doing the same thing for years with Juicehead, Mutant mods and Mortyyyy. I’ve just accepted it
just to let yall know this mod DOES mess with vanilla timings, which is extremely annoying for reloading / shooting certain weapons in first person.
I’d personally stick to anniversary animation pack and FNV clean animations.
Just when I was planning to replay the game bc of the Fallout TV Show, talk about timing
I miss this game so much
Is this compatible with the immersive recoil and weapon inertia mods?
should be
Do you know of this works with tales of two wastelands?
yes it does
Kinda sad the STEN has animations like its a closed bolt gun even though it has an open bolt
Hey! Been playing with this mod for a while now, but I have a question. How does one go about replaying the unique draw animation for the unique weapons? I can only get them to play once after picking them up. Thanks!
i'm a bit late but would these animations work for fo3 weapons restoration as well ? if so then how since i can't get them to work even with a patch for hit's animations only (provided the patch was for hit's prior compilatons)
ok it's good but, where BB gun animations?
Finally....
Fallout of Duty
I need to know one thing, I have a mod that applys hit man’s animation seasons for the frontier, NVB, and tammers weapons, so if I get his would they not work since it would be under a different mod?
Should work fine. Haven't tried with this mod yet as I just uninstalled to do a fresh mod list but in my experience it always works fine as long as there's still an animation for that weapon installed (say for example there's a weapon mod and you download a patch so it uses hits 9mm animation. It doesn't matter what version of hits animation you get, you could have the original, the redux or this version it'll still work as long as there something installed for the 9mm). There is a small chance that the file names have been changed in the new animations but I doubt it bc hitman and rockbiter are usually pretty good when it comes to compatibility. If it doesn't work you could try leaving hitmans season mods active and then overwrite them with the animations from this new animation overall.
I want to use this mod, but it puts to guns much closer to the camera than vanilla, which is a slight problem with Titans of the New West 2.0
Or atleast thats the problem I have.
hey man, I check out your list and can't find the mod that makes you see the bullets in your gameplay, does the mod make them real time too? could you be so kind as to link it or say what it's called?
it’s Bullet Trails, it doesn’t do anything other than add the visual effect
@@Mortyyyy01 thanks! I'll add it to my list anyway.
I am having some issue with b42 Hipcontrol and these animations. I just reset the hipcontrol so the end of the animation lines up with the viewmodel. However now I have to deal with a large portion of my screen taken up by my weapon which is a small price to pay for these animations.
Does it have that twirly and goody stuff? Flip cocking?
What texture mods do you use bro? It's pretty clean, I need that 😢
what NVR preset you using? and what textures for your sand? it looks nice
Are there any usual animation variations for unique weapons? I don't want to see flying guns and all that nonsense.
Afaik you only get it the first time you pick them up, so it's easy to ignore, and honestly? All of them add to the experience IMO. Only the Mysterious Magnum stays kind of silly, but it was in the og game so whatever
@@newlandpencilnut4754 ok, thx
Why are your animations not super fast like mine are
What texture mods are you using for exteriors and interiors bc they look great and i cant seem to find it on nexus.
Okay, i have troubles to find that ENB in your mod list. Can you tell me?
He uses New Vegas Reloaded, which is an alternative to ENB.
@@WOLFkraut thanks!
Some of the weapons are bugged. What do i do
I cant find the NVR preset in your description, where to download it?
So, can I use this with Begin Again? And if so what should I be disabling and where should I put this in the load order?
borzoi gaming enjoyer
My iron sights are bugged with this,im sad dont know how to fix it,im new into modding
install ISControl, you can use that to adjust your iron sights
What textures are you using? Specifically, in bison steve
What Ranger Sequoia mod do you use? It looks sick.
it comes from WAP iirc
@@Mortyyyy01 I managed to figure this out pretty quickly. Thanks for the fast reply however.
What texture mod do you use for the interiors of the primm hotel to look like that ? I checked your mod list but couldnt find it
superpele’s disordered texture pack from gunetwork
@@Mortyyyy01 it’s awesome thank you
The overall lighting looks so good - what mod is that?
new vegas reloaded mainly
@@Mortyyyy01 Thank you!
I guess it's onle 1st person animations right? Oh well
Morty quick question does the smpd riot gear work on males and where can i find it ?
no but there is a make version
We all jus fixed our load orders didnt we 💀
Please, for the love of God! Do a in depth tutorial for your mod list. I will pay you!
sorry if this sound stupid but the green light thingy on ur gun looks nice is it a mod or no?
King Morty 👑
I love this mod but the 9mm pistol is broken for me
time to half my load order lol
Need an answer please! Will this mod be compatible with Begin Again TTW Mod List?
yeah it’s compatable w ttw not sure about the rest of the Begin Again modlist bc i’ve never looked at it tbh
@@Mortyyyy01 Thankyou! I love your content btw!
what was that animation for the Maria pistol ?
how can i make my game look this good??
Wish I knew how to make my game look like yours😢
He has put a modlist in the video's description☝
Hi dude, I like what I see here, other than this animation mod what are the others you are using?
post edit: I just saw the description
What mod for the projectiles and white smoke trails?
Bullet Trails by KiCHo666
My animations are still super fast can anyone help
Here I go for another playthrough now then
Anyone has recommendation for a good weapon?
The Assault Carbine is pretty great.
But if you want my personal favorite weapon mod, get the PKM Machinegun from the Another Millenia mod, it can mow through almost any enemy.
Does anyone have a link to Mortyyyy's discord? I'm looking for a mod.
Is there an option to not have the silly animations like for A Light Shining in Darkness or the Mysterious Magnum?
hitman put "guns" in the mod name, hope we also get the melee soon
edit: realesed
There is already a melee version i believe
You can get wasteland hero and butcher pete, i think those two mods combined cover all melees, and for unarmed you can get ''assume the position'' although it doesnt have everything covered
@@OsnoloVrach wasteland warrior* but ty so much for telling us this!!
Combined melee animations pack can work as well, it has animations from both rockbiter and sigerious, and i'm pretty sure it covers all melee weapons (in fnv at least, but i'm sure it has TTW stuff too).
how can you mod now?
I have a low end pc, this mod impact so much the performance ?
As someone with a pc worse than low end: it does not impact performance, animation mods wouldn't really impact performance in general so don't worry about it
@@walnutyuh6456 "Worse than low end" 😭
@@NT_1999 its hard being me 😕
amazingv
Pls drop the mod list!
it’s in the description
hitman is a mod maker god but its really crazy to me people like this shit they look like they're made of styrofoam and the player handles them like a nerf toy
Do I need TTW to use this?
no
It's so bouncy, it just doesn't feel right for me
hi chat :3
Need more fallout 4 videos.
maybeeeeee
is compatible with ttw?
yeah
Works for FO3?
not unless f3 has knvse
Im not a huge fan of Hitmans weapon animations, they feel way too overanimated and feel out of place in the game imo. I much prefer FNV Clean Animations and Anniversary anims. Hitman has made some amazing item interact for B42 Inject though!
So why not make your modlist and share it with us?
Enb name??
im not using an enb here lmao
Mortyyy
hi
its*
🫡
@@Mortyyyy01 What's that square for ?
@@Mabra51 oh it’s a saluting emoji lmao, i forgot they might not show up on all devices. ty for pointing that out tho :)
yeah... i wish i could stabilize my load order and get even basic nv not to crash
Now i want a modlist based around this to get back into the game.
Will this work with the enhanced movement mod ?
yes
i'm a bit late but would these animations work for fo3 weapons restoration as well ? if so then how since i can't get them to work even with a patch for hit's animations only (provided the patch was for hit's prior compilatons)
do weapon retextures work with this mod?