[Daz Studio][Ren'Py] Creating animated characters

Поделиться
HTML-код
  • Опубликовано: 28 янв 2025

Комментарии •

  • @ahmedtaraque
    @ahmedtaraque 3 года назад +11

    By far this is one of the best tutorial on how to animate in Daz. What made it really good is that you also include the work process of photoshop and ren'py too. And when you complete your game I would very much like to play it. Keep it up. I wish you all the best.

  • @zarg0nar
    @zarg0nar 3 года назад +3

    Excellent tutorial! I guess now I have to make all the side-images of my characters animated...

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 года назад +1

      Enjoy it bro. It's actually quite a fun process once you get started

  • @gandalfthewhite2373
    @gandalfthewhite2373 3 года назад +2

    Dude! Thx for the 3D cheat... I love renpy, but the lack of 3D implementation makes it harder to tell your story. Just recently Tyranobuilder just released a 3D expansion focusing on gITF files. I don't use that software, but this cheat makes it doable to at least convey a realistic game feel. ~Cheers

  • @seejay1031
    @seejay1031 3 года назад +2

    Great video, but for the PS segment setting up the guides, it's much faster to use the "New Guide Layout" option, which allows you to set the number of columns and rows in one go.

  • @supermonstah666
    @supermonstah666 3 года назад

    the canvas thing didn't work. instead of a transparent background i actually got a black and white background. and i had all the settings just like you did. any idea what the problem could be?

  • @sharithstembo2062
    @sharithstembo2062 2 года назад

    Do you know how to put pixel 3d Ground/platform for Ren'Py software? Like Pokémon... With pixel 3D platform with character movements?

  • @bluestacktest2097
    @bluestacktest2097 3 года назад +2

    Hello Thundorn Games,
    I love your videos. I wonder why you choose filmstrip type to animate it, instead of the standard
    image anim_name:
    pic1
    0.4
    pic2
    0.4
    repeat
    for me the second way is easier and is not taking more resources... or maybe I don't know something... Thank you for the good videos!

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 года назад +1

      File management and code simplicity are the two that spring to mind. Filmstrip allows you to code an entire animation in one line of code. The method you’ve mentioned takes two lines of code per frame

    • @bluestacktest2097
      @bluestacktest2097 3 года назад

      @@GameDeveloperTraining Thank you ... you are one of the best!

    • @top3model
      @top3model Год назад

      @@GameDeveloperTraining hello...i'm using the cod like bluestact test says for my animation in the my game but i don't know how to make the character clickble like you show in the end of this video...please make a video or tell me how we can cod to make that animated character clickble to go to a new label in the game

    • @top3model
      @top3model Год назад

      You said you are using alpha mask image buttom so how to do that?please i need to know that

  • @rajaganapathisubramanian4386
    @rajaganapathisubramanian4386 3 года назад +1

    Hello Thundom Games, I followed your many Tutorials it's very useful.
    I like to Create extra bones for hair and also adding extra bone to the character in DAZ studio and need to animate the bone in Unity, So if possible Can you make a tutorial ASAP In Creating Extra bones in DAZ. Thanks in Advance.