I guess i have another choice for you! Since you have beaten ToBBB.. how about do ToFSF next? Pretty easy since i beat it or you do ToCB.. ToCB is a pretty good tower too
@@TheSpectre2617do citadel of a cruel tale located in zone 7 of juke's towers of hell. it is a high remorseless (7.77) difficulty citadel that contains 17 floors. it was made by darkhaslic, a verified builder that has worked on a steeple in paradise atoll called steeple of aquatic rallies with creators such as burgchin. the first two floors are set in a cave like area and contains several buttons that are required for progression. reaching the end of the 2nd floor will have a ladder that activates a safety net for floors 3-5. Floors 3-5 will introduce teleporter jumps, which are neon parts with red and yellow connected by a beam. Floor 3 starts off with some simple purist gameplay as well as an outside section which is fully netted and the end teleports you to floor 4. floor 4 has a no jump section and a semi outside section with unique gameplay such as climbing a slant. the floor ends with an xpusher on a cornerflip. Floor 5 starts with a short button section with fading platforms and proceeds to a long purism section that serves as the hardest test of raw gameplay skill in the citadel. Once you've cleared this floor. A fake xpusher trap takes you to floor 6 which is isolated from the rest of the citadel. did i mention that there are several empty floors at the bottom of the citadel. Floor 6 is just a simple 30 second timed section, while floor 7 has a sort of liminal maze looking areas that can be sped through easily. however floors 8-11 are the outskirts of the citadel beside 3-5. The gameplay starts with creativr conveyor and spinner usage, some notable sections in this part includes a partial net on 10, random tightrope that is timed, headhitter spam, random wallhop skip on 11, high amount of killbricks, etc. Floor 12 has a renewed net and is the final floor fully within the tower. It has creative fading platform usage and killbricks that deal quadruple the damage. Floor 13 starts off with halcyon, the 7th best xi song which is cool. The timed wrap section is average and the spinners inside as well as fake wallhops were rather astonishing. Floor 14 introduces corner flip mazes, lodges, tight wraps and purism (i suffered here for 5 hours) and as you proceed to floor 15 from a tunnel, you will notice the sudden atmosphere change from bright to dark, as well as high amounts of killbrick spinners and corner flips welded with xpushers, and there is also a nil wrap somewhere in this floor. Floor 16 uses flood escape 2 music which is good but not as good as decaying silo and many others. There are even more cool client object usages and even a sort-of dropper right at the end. I remember all the adrenaline and joy i had when i fluked this floor as a toaf hardest player. Floor 17 uses holy.moonlight which kinda suits it still cant beat freedom dive or zephyros but eh also theres cool turret usage or maybe just slightly transparent neon spheres or something and theres two sides. the killbrick usage was scary and the jump remover areas were slightly unsettling. The final part is the hardest and least lenient corner flip maze. After beating the maze, the empty floors of the frame are used as an ascent to the winpad. Well done, you've completed the citadel of a cruel tale by darkhalisc.
references:
first: scouthex's jtoh no damage series
second: jtohmadeeasy shorts (?)
third: ademiere's tower guides
fourth: neodymious' area reviews
fifth: thedeatheagle's streams
sixth: crp's tower guides
Nice!
"i recommend beating this as your first remorseless"
the ring 9 difficulty requirements:
although if you include practice places and such that's fair
Yeah I guess I should've clarified that.
Ademiere the death eagle neodemious and crpkiller and Scouthex how could i forget him4:13 idk if the brainrot one was a youtube or not tho
Nice, that was fast. There was one you missed but the segment was like half a second long so good job!
Oooh Jtohmadeeasywas the brainrot one
Idk which one the transition thing was tho
Was it Candyman?
It was Kingoftheslime
And Scouthex
CRP_Killer, Ademiere, TheDeathEagle, Neodymious
I wouldn’t get bored of your content 🤤
After ToQT you should beat ToUH as your first sc
A great suggestion that I definitely will not take!
btw i beat ToQT as my 2nd rem and it took me 2 weeks to beat
That’s actually pretty impressive.
Now that a think about it the imitations remind me of Scouthex's JToH no damage part sigma
Yep, it was definitely inspired by that. Just another fun parody, but yeah the idea isn't original at all.
I guess i have another choice for you!
Since you have beaten ToBBB.. how about do ToFSF next? Pretty easy since i beat it or you do ToCB..
ToCB is a pretty good tower too
I’ve been looking into it. Sadly I’m already locked in on ToQT but the two AT rems are next after that.
@@TheSpectre2617 eh, I’ll be patient
Crp one was very accurate
ohh myy gyattt bludd, i was goonmaxxing but i forgot to do my daily dose of watching KSI rizzler and sigma skibidi toilet edit from Ohio
my brain atomically combusted from the sheer amount of atoms dissolving
Do Citadel of A Cruel Tale now
How very cruel of you to be suggesting such a punishing tower?
(ok but I seriously need you to wait)
@@TheSpectre2617 mk
do coact NOW!
do coact NOW!
Did you mean: Co-Active Coaching? Search instead for results with Co-Active Coaching here.
do coact NOW!
@@TheSpectre2617do citadel of a cruel tale located in zone 7 of juke's towers of hell. it is a high remorseless (7.77) difficulty citadel that contains 17 floors. it was made by darkhaslic, a verified builder that has worked on a steeple in paradise atoll called steeple of aquatic rallies with creators such as burgchin. the first two floors are set in a cave like area and contains several buttons that are required for progression. reaching the end of the 2nd floor will have a ladder that activates a safety net for floors 3-5. Floors 3-5 will introduce teleporter jumps, which are neon parts with red and yellow connected by a beam. Floor 3 starts off with some simple purist gameplay as well as an outside section which is fully netted and the end teleports you to floor 4. floor 4 has a no jump section and a semi outside section with unique gameplay such as climbing a slant. the floor ends with an xpusher on a cornerflip. Floor 5 starts with a short button section with fading platforms and proceeds to a long purism section that serves as the hardest test of raw gameplay skill in the citadel. Once you've cleared this floor. A fake xpusher trap takes you to floor 6 which is isolated from the rest of the citadel. did i mention that there are several empty floors at the bottom of the citadel. Floor 6 is just a simple 30 second timed section, while floor 7 has a sort of liminal maze looking areas that can be sped through easily. however floors 8-11 are the outskirts of the citadel beside 3-5. The gameplay starts with creativr conveyor and spinner usage, some notable sections in this part includes a partial net on 10, random tightrope that is timed, headhitter spam, random wallhop skip on 11, high amount of killbricks, etc. Floor 12 has a renewed net and is the final floor fully within the tower. It has creative fading platform usage and killbricks that deal quadruple the damage. Floor 13 starts off with halcyon, the 7th best xi song which is cool. The timed wrap section is average and the spinners inside as well as fake wallhops were rather astonishing. Floor 14 introduces corner flip mazes, lodges, tight wraps and purism (i suffered here for 5 hours) and as you proceed to floor 15 from a tunnel, you will notice the sudden atmosphere change from bright to dark, as well as high amounts of killbrick spinners and corner flips welded with xpushers, and there is also a nil wrap somewhere in this floor. Floor 16 uses flood escape 2 music which is good but not as good as decaying silo and many others. There are even more cool client object usages and even a sort-of dropper right at the end. I remember all the adrenaline and joy i had when i fluked this floor as a toaf hardest player. Floor 17 uses holy.moonlight which kinda suits it still cant beat freedom dive or zephyros but eh also theres cool turret usage or maybe just slightly transparent neon spheres or something and theres two sides. the killbrick usage was scary and the jump remover areas were slightly unsettling. The final part is the hardest and least lenient corner flip maze. After beating the maze, the empty floors of the frame are used as an ascent to the winpad. Well done, you've completed the citadel of a cruel tale by darkhalisc.
"I ain't reading allat"