Blender 4.0 - What Were They Thinking?

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  • Опубликовано: 5 июл 2024
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Комментарии • 153

  • @PonteRyuurui
    @PonteRyuurui  6 месяцев назад +7

    ➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart

    • @genesis2303
      @genesis2303 5 месяцев назад

      They are going to make more modifiers with node, columns wont work for more modifiers, thats simply not scalable as menu, and scond of all you just type your modifier after clicking on add, just start freaking typing, first letters of modifiers name, With shade smooth I think they are still working on changing it so it could be capable of distinguish between shade smooth edges and points or sth like that. Columns in manu never realy worked for usual blender as UI no color distinguishing, tiny icons where I alaways had to rememeber where some modifier was with good few seconds, now I just type after clicking on + 2 first characters are usualy enough. Still 4.1 is sort off transition stadium anyway, 4.2 should be more polished. Edit: also in 4.1 you can add autosmooth (smooth by angle) as modifier already I'm just not sure if it's fully finished yet.

  • @Intercepto
    @Intercepto 5 месяцев назад +28

    I got used to the new Modifier menu. I just added mostly used modifiers on the Quick access menu and it is working fine now. I think the reason why they did that is if you add a lot of geometry nodes type modifiers in the future you will be able to organize it into new menus. It does make sense and hopefully it will work for better in the end. Just look at modifier list in Max for example, there are so many of them that you need to scroll down forever to get to some, so what I usually do I always organize it into subcategories to be able to access it in a more organized way.

    • @freewaytf
      @freewaytf 5 месяцев назад +1

      Coping with a cumbersome menu by using your quick favourites proves the point that it's cumbersome, Blender menus contextual pop-ups seem to be allergic to actually using your screen's real estate, they could've preserved the old menu while also adding custom node based modifier categories under it, and maybe keep the search bar on top.
      It doesn't take a genius to figure out this was a step backwards in UX

    • @Achelon
      @Achelon 5 месяцев назад

      I only write stuff in the search now... kinda useless to have a menu if it is a "do it yourself" :D

  • @Locker666332
    @Locker666332 5 месяцев назад +15

    Thanks Ryu. We need more videos constructively criticizing development choices, while still being respectful to the developers. Explaining in detail why one method is better than another is also much appreciated.

  • @RoseKindred
    @RoseKindred 5 месяцев назад +55

    As someone who has processing issues, the most annoying thing is the shortening of the modifier options. Sure, I only use a few, but it takes longer for me to realize where they are now every time.

    • @NicCrimson
      @NicCrimson 5 месяцев назад +1

      You can search it's way easier now

    • @artisans8521
      @artisans8521 5 месяцев назад +3

      Typing takes 2 hands, and one is attached to the mouse.

    • @NicCrimson
      @NicCrimson 5 месяцев назад

      @@artisans8521 No it doesn't I use one hand to search for stuff in Blender.

    • @alifnugraha5000
      @alifnugraha5000 5 месяцев назад

      actually there is an addon to bring back old modifier option

  • @jeffdavies2824
    @jeffdavies2824 5 месяцев назад +12

    Wow, I hadn't even noticed the edges being marked as sharp! There should be a setting to enable that "feature". It should be off by default so that it matches what everyone is already used to.

  • @Goomageddon
    @Goomageddon 5 месяцев назад +13

    I’m new to blender (around 2 months) and I always type the modifier I want since it’s so convenient and fast. To think that before you had to manually find the modifier you wanted is crazy to me. I personally love the new search feature and never actually manually click on a modifier unless I’m toying around to see what they do.

    • @Aiduss
      @Aiduss 5 месяцев назад +4

      Well im working in blender like more than 10 years (ex 3Ds Max user) and this new search system only makes working slower just because more steps are involved to get what you need. So i can tell for sure it's not faster than it was - they made it worse. Usually im not complaining but this indeed is horrible step in wrong direction.

  • @sulphurous2656
    @sulphurous2656 5 месяцев назад +3

    As a modeler first, the auto smoothing feature being turned into a modifier is the single most annoying thing in this update and feels like it is enough to make me want to stay on 3.6 or at the very least go no further than the 4.0 version.

  • @Tertion
    @Tertion 5 месяцев назад +2

    The changes are for the better, we are just reacting to change...

  • @Ramash440
    @Ramash440 5 месяцев назад +1

    Thank God this video showed up on my feed randomly, I just did a fresh OS install and got Blender 4.0 and the modifiers menu was driving me insane. I'm not some Blender pro so I don't necessarily know which category each modifier is in, the way they do it now is cumbersome and has me going over each submenu over and over again.

  • @ZeroDean
    @ZeroDean 5 месяцев назад +10

    The new modifier menu forced me to learn to use quick search. Which works great in most cases when you know the name of what you're looking for. But the new menu obviously makes things so much slower when you're not 100% sure and have to search multiple drop downs for it.
    And yes, some of the default settings are nonsensical... But that goes beyond just bevels and into *lots* of other things (samples, default geometry size, UI options...) which make things more of a hindrance until you understand what's going on and why to fix it.

    • @federrr7
      @federrr7 5 месяцев назад +1

      For me, I Just add one hotkey for each relevant modifier

    • @Aiduss
      @Aiduss 5 месяцев назад +1

      Well im not a noob in blender and this new implementation destroys my workflow. Search system cannot be better and faster simply because more steps and clicks are involved. Yes one can make quick menu but again - why mess up something that was nearly perfect?

    • @federrr7
      @federrr7 5 месяцев назад

      I agree, luckaly there is an addon that resolve the issue and you can keep the both menus @@Aiduss

  • @Mranshumansinghr
    @Mranshumansinghr 5 месяцев назад +4

    Completely agree with Ponte. Also When you open your light linked file in Blender 3.6 light linking is no more available in 4. You have to redo the links.

  • @patrickmueller5272
    @patrickmueller5272 5 месяцев назад +9

    What i like is not really the new modifier menu itself, but the way you can search modifiers there like you would search nodes in the shader editor. You just start Typing the modifiers name and find it really quickly. For me this es even faster than the selecting via mouse in the old menu. So i dont use the dropdown menus at all now.

    •  5 месяцев назад +2

      They should keep that function, but get back the old menu

  • @SlayerDUDE1993
    @SlayerDUDE1993 5 месяцев назад +2

    unpopular opinion here. I actually prefer the new way of adding modifiers, because I had hard time searching for some of them by eye and clicking on the add modifier button and typing the name of the needed modifier is really easy for me. The most common of them I add to quick fav menu which I use every time.

    • @btn237
      @btn237 5 месяцев назад

      The old modifier menu was awful - it was inconsistent with everywhere else in blender. I like you would not know where to click for modifiers I’d used hundreds of times.
      They should have done a much better job of onboarding people though - no one knows about the search thing, which is undeniably amazing.
      When they change a longstanding feature, all it requires is a tooltip on the new blender version that pops up and says ‘hey’ this is where this thing has moved to and here’s how it’s supposed to work.

  • @MisterFrodo
    @MisterFrodo 5 месяцев назад +2

    I agree that change to the modifier menu is so annoying. I only really started using blender about 2 years ago and it sucks that not long after I finally get a really good workflow figured out they made this change. Now I've gotta stop and pause for a few seconds before I remember where whatever modifier I'm looking for is at. Hopefully they change it back or at the very least have a toggle in the menu to switch it. Thank you for showing a way to get the old menu back. That's going to be super helpful

    • @btn237
      @btn237 5 месяцев назад

      Search, sir…
      When you press shift a to add modifier, just start typing. Press ‘s’ and subdivision surface is right there. ‘B’ for bevel. Etc
      It’s such a better system than before.

    • @MisterFrodo
      @MisterFrodo 5 месяцев назад

      I know how to search, and thats cool that you like it better than the old system, but if it were objectively better we wouldn’t have people making add ons and videos about how to get the old menu back.

  • @Mind-Splitter
    @Mind-Splitter 5 месяцев назад

    Calling the new menu diabolical was funny af lol

  • @studioalchemist2060
    @studioalchemist2060 5 месяцев назад +3

    100% agree. Terrible changes that absolutely shit me.

  • @chrislister3009
    @chrislister3009 5 месяцев назад

    Is it me or is the intersect Boolean modifier broken? If anyone has a fix I would be very appreciative

  • @BlueNile3d
    @BlueNile3d 5 месяцев назад +5

    I've updated the Old Modifier Menu addon. I actually love the new search feature in 4.0 but hate hate hate the mini menu. Due to hosting costs, the Blender Market version is more advanced and costs $0.51. Gumroad has both the free and advanced versions. Hope it helps!

    • @alifnugraha5000
      @alifnugraha5000 5 месяцев назад +1

      can you make the option to turn off/on "favorite" section?

    • @BlueNile3d
      @BlueNile3d 5 месяцев назад

      I'll work on it now :) @@alifnugraha5000

    • @BlueNile3d
      @BlueNile3d 5 месяцев назад

      DONE! Favorites can be enabled/disabled from the prefs now@@alifnugraha5000

  • @acadgatsu
    @acadgatsu 5 месяцев назад

    I didn't know about that Arc setting. Thanks Ponte!

  • @plexi3d
    @plexi3d 5 месяцев назад

    Plus having the list of modifiers would lead to imagination for another or having an idea by quick looking to a different modifier and try for another project. Great point.

  • @user-hj4op5no6r
    @user-hj4op5no6r 5 месяцев назад

    Hm i still have those menus on blender 4.0, maybe they just testing it on alpha and change it later?

  • @cynikuu
    @cynikuu 5 месяцев назад +11

    you're right they really don't need to be wasting time with more UI updates like this, whoever is in their UI team looks like they go free reign to overthink things. just adding a search menu to the old one would have been fine

    • @nubnubbud
      @nubnubbud 5 месяцев назад +9

      it's so they didn't need to waste future time on maintaining a completely unique menu for that exact feature and no others. they were wasting time maintaining super old code to work with evolving lists, features, and operators to keep it the way it was. yes they know it's annoying. yes there's a hundreds-posts-long discussion on the devchat about it, and they're looking for a better way, but for now, they're using a standard drop-down menu because unlike the other one, fixes for those apply to it, and your geometry nodes (even the ones you register in an assets folder in other files) will be able to show up there. users couldn't even agree on how they wanted the old one to include geometry nodes.

    • @sodiufas
      @sodiufas 5 месяцев назад +1

      @@nubnubbud This is makes sense.

    • @cynikuu
      @cynikuu 5 месяцев назад

      @nubnubbud thanks for the insight, that's cool to see and glad it wasn't UI just meddling because they can

  • @RJiwatram
    @RJiwatram 5 месяцев назад +1

    Having been spending the past few days learning Houdini (for the simulation operations) I think the new modifier menu is to emulate the way Houdini’s workflow is. Because in Houdini you hit tab and immediately start typing the operator you want to use. Problem is YOU HAVE TO KNOW what you want to call up. Blender doesn’t need it because the workflow is organised so much better IME. I’m loving Houdini but it feels clunky in the legacy kind of way compared to Blender 3.5+ which feels like a more organic workflow. That being said Houdini is insanely powerful and I’m loving the way the sims are thought out.

  • @Yo_Aj
    @Yo_Aj 5 месяцев назад

    I can't see the 3d grid in the viewport. I've tried everything. Anyone got a solution

  • @XEONFX23
    @XEONFX23 5 месяцев назад +5

    I'm sticking to 3.6, all addons work everything is fine.
    And 4.0 for geo nodes ect

    • @graphikeye
      @graphikeye 5 месяцев назад

      I would say just for AGX it's worth it, but you can add that to 3.6 too

  • @Igoreshkin
    @Igoreshkin 5 месяцев назад

    I wish they add DPI oprion for renders, or when you boolean 2nd object automaticaly viewed as boundary to easely preview results, or enchance render cancelation time.

  • @marcelzero3005
    @marcelzero3005 5 месяцев назад +2

    I hate how the new principled bsdf comes with a lot of submenus collapsed. 😩

    • @PonteRyuurui
      @PonteRyuurui  5 месяцев назад +2

      the new mat menu is diabolical

  • @Fasimedes
    @Fasimedes 5 месяцев назад +3

    New modifier menu is GREAT!

  • @fkdump
    @fkdump 5 месяцев назад

    The shading issue in edit mode will be gone once you add a loop cut, i think it's a bug.

  • @bsavage5128
    @bsavage5128 5 месяцев назад

    Good example of how improved workflow features can actually slow someone down when they are so used to their current workflow. I came back to Blender after a couple years with the release of 4.0 so I don't really notice the minor changes, I just assume "It's been a while" and I just forgot where things are located.

  • @dissidentright
    @dissidentright 3 месяца назад

    Also, they changed Principled BSDF's layout for absolutely no reason, so when I opened my old files with linked materials it corrupted my stuff and randomized(in a malicious way) my nodes. I only noticed it after a while. Thank god it didn't ruin much. It's a plague.

  • @widar28
    @widar28 5 месяцев назад +2

    That what annoys me the most is the new instability of blender when used in combination with AMD, HIP and ROCm... I experience crash after crash after crash since 4.0 crash when selecting render device, crashing when you try to render, crashing at random times... crashing the session manager, crashing/freezing the WHOLE system O_O

  • @simonzhang3D
    @simonzhang3D 5 месяцев назад +3

    I think you should change the titel to 4.1 and not 4.0

  • @MIHAO
    @MIHAO 5 месяцев назад +2

    hoping they bring back the good stuff once 4.1 is out of alpha

  • @LawrenceAaronLuther
    @LawrenceAaronLuther 5 месяцев назад

    I'm still on 3.5 because of a long term project and this doesn't get me excited to update when I finish. Also like the modifiers, I don't like how they put many geometry nodes under multiple sub menus.

  • @zachhall5061
    @zachhall5061 5 месяцев назад

    Haha I just used the ocean modifier in abstract way for a client project!

  • @Starflight_Miniatures
    @Starflight_Miniatures 5 месяцев назад +2

    I think I'm the only person who prefers the new modifier stack 😂

    • @theslicefactor4590
      @theslicefactor4590 5 месяцев назад +1

      How come? I prefer the older one as having everything displayed at once made things easier to find.

    • @Starflight_Miniatures
      @Starflight_Miniatures 5 месяцев назад +1

      ​@@theslicefactor4590 I'm a menu guy, it's just easier for me

    • @stinthad
      @stinthad 5 месяцев назад +2

      it really is better

  • @stuffy.design
    @stuffy.design 5 месяцев назад

    I also want back the old Add Menu, for example when I wanted to add a camera I only had to press Shit+A, R. Now I have to search for it, I hate using the mouse it's too time consuming

    • @PonteRyuurui
      @PonteRyuurui  5 месяцев назад +1

      Well get smart and use machin3 tools

    • @stuffy.design
      @stuffy.design 5 месяцев назад

      @@PonteRyuurui got em already :p

  • @galnart5246
    @galnart5246 5 месяцев назад

    About the modifier menu, just use the search?

    • @porthmeor1
      @porthmeor1 5 месяцев назад +1

      ...and that's a step forward?

  • @marcos_c_m
    @marcos_c_m 5 месяцев назад

    Great example of: Don't fix what is not broken.

  • @justgold4113
    @justgold4113 5 месяцев назад

    Hope you see this RYuurui.
    I've noticed a lot of Sub D vids coming out recently.
    How important is it to have this skill in the industry?
    Should people aspiring to be working in the industry be focussing on it? I have done the Game Ready Asset Course from Blender Bros and have followed you guys for a while now but no mention of this side of 3D modelling. What are your thoughts on this?

    • @PonteRyuurui
      @PonteRyuurui  5 месяцев назад

      ruclips.net/video/K32w9kfVNkc/видео.html

  • @robertYoutub
    @robertYoutub 5 месяцев назад +1

    Yeah and the developer see no problems. So sad. I have a few more, User default setting for Rotation snap and default auto smooth.. I’m so used to 30 degrees rotation and 40 smoothing.

  • @3d-illusions
    @3d-illusions 5 месяцев назад

    I just reported this bug to the Blender devs, regarding smooth shading not working in edit mode. They fixed it in under an hour! Legends. I've also suggested they create a data modifier stack to accompany object modifiers to alleviate issues caused by moving smooth shading from the data panel to a modifier. They seemed quite interested in the idea.

  • @Qwerty-iw4ks
    @Qwerty-iw4ks 5 месяцев назад +1

    They should have fixed curve modifyier. It s not an easy modyfier to use comapare to 3d max. Or add some uv editing features like relax tool from 3d max and rizmo. But not making interface uncomfortable

    • @super-six-four
      @super-six-four 5 месяцев назад

      it works as it should. and it's very easy (don't know how it works in 3ds though).
      u need to figure it out with one of the curve mod tutorial explained. u'll love this

    • @Qwerty-iw4ks
      @Qwerty-iw4ks 5 месяцев назад

      @@super-six-four i know how it works. Origins should point in one direction. But it much easier in 3d max. By the way there was a bug with simple deform modifier wich is going from version to version while they changing interface

  • @timothyj67
    @timothyj67 5 месяцев назад

    Trucking hate the new modifier menu! I saw that and was like WTF !

  • @nightlyknight7970
    @nightlyknight7970 5 месяцев назад

    Agreed!!!! Less clicks, less time wasted.

  • @KuroSanArts
    @KuroSanArts 5 месяцев назад +6

    Changing the modifiers menu like that really messes up just about every tutorial now too, as people will be confused that the menu they're looking for is no longer the way it looks in the tutorial!

    • @megapixeler
      @megapixeler 5 месяцев назад +1

      Exactly, version 3 was all about improving the UI and they got it all right, many users (me among them) finally learned Blender because things started to make sense.

  • @quarryspanish
    @quarryspanish 5 месяцев назад +5

    as someone who recently started learning Houdini, the type to access modifiers and or objects is so much faster thanks to the 4.0 update ❤

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 5 месяцев назад

    FR: Un truc qui a toujours un peu embêtant avec le "shade auto smooth", c'est que lorsqu'on modifie la topologie de l'objet ou que l'on en ajoute, on doit refaire un "shade auto smooth".
    EN: A thing which always has been annoying with the "shade auto smooth", it's when we modify an object's topology or we add some, we have to redo a "shade auto smooth".

  • @MikeMike-wc8on
    @MikeMike-wc8on 5 месяцев назад

    Indeed. I will stick with the LTS version.

  • @Kruku666
    @Kruku666 5 месяцев назад

    well let's hope they don't do the LMB RMB swap again XD that was a fun feature early on XD

    • @PonteRyuurui
      @PonteRyuurui  5 месяцев назад +1

      bro pls stop, i am still having a therapy for this one

  • @Alucard_Seven
    @Alucard_Seven 5 месяцев назад +1

    The modifiers menu really annoys me i'm used to the old layout.

    • @btn237
      @btn237 5 месяцев назад +1

      Search. It’s not obvious from the UI, but once you invoke the new modifier menu, you just press the letter on your keyboard of the modifier you want - ‘b’ gets you bevel, ‘s’ for subsurf.
      It’s actually a really brilliant and fast system but they’ve done an awful job of communicating how it works and onboarding existing or new users to the system.
      It really should have had a ‘hey, this is how the new feature works’ tooltips as many other software has when they change a longstanding feature.

    • @Alucard_Seven
      @Alucard_Seven 5 месяцев назад

      @@btn237 That makes sense. TBH i do prefer the old layout for muscle memory reasons but the new search feature actually is better. I stated using it more now and I have no issues with it any more.

  • @KareemHenein
    @KareemHenein 5 месяцев назад +1

    4.0 has been the worst update I've ever seen Blender implement. Coming from a Mac platform, so many working features including Cycles Rendering on GPU is not even working and I could name too many bugs including the ones you noted here. Light linking is great but they didn't need to change everything that didn't need work.

  • @mihailamarcel5201
    @mihailamarcel5201 5 месяцев назад

    Yes I absolutely agree! it this new menu for modifiers arent beginner friendly ..absolutely awful!,hope they will change it back

  • @vintezis
    @vintezis 5 месяцев назад +3

    The remove of normal tab in 4.1 is insane, i agree, but the new modifiers quick search is awesome! Same like everywhere, in shader and geo nodes, add meshes, etc. Just type one or two characters and "bumm" - to quote classics :) - there is.

  • @dracon436
    @dracon436 5 месяцев назад

    give us back our 3.6 UI

  • @bodyhanger7137
    @bodyhanger7137 5 месяцев назад +2

    Thank god for hardops. Without it I wouldn’t use Blender 4, that modifier stack it crazy. Great content again buddy.

  • @Mrflippyfloop
    @Mrflippyfloop 5 месяцев назад

    Also, the new Shift A setup which jumps into auto search is f**king crap. Anyone know how to make it behave like it did before 4.0 ? Years of muscle memory gone!!!

  • @georgeyeor9579
    @georgeyeor9579 5 месяцев назад

    Thanks Ryu, as Blenders Bros had the biggest donation in Blender is there any word spoken with the Devs about these annoying features? Do they listen to you guys Blender Bros??

  • @Mranshumansinghr
    @Mranshumansinghr 5 месяцев назад +1

    Its all about Muscle memory. I have been a 3dsMax user for 20 years just shifted to Blender. Changing menus and shortcuts is a complete mess and a solid NO NO.

  • @lucanwolf46
    @lucanwolf46 5 месяцев назад

    Speaking of settings, I still don't understand why they set bezier as the default interpolation for animation instead of linear. Most animators prefer using linear anyway. And going through the extra step of resetting to the desired interpolation mode every time a new version of Blender comes out is a useless waste of time, imo.

    • @nickberckley
      @nickberckley 5 месяцев назад +1

      Not a single professional animator prefers using linear, you just made that up. Bezier is not only industry standard, but kinda only option when it comes to non-mechanical animations. You have a lot to learn if you're animating with linear

    • @memetheew
      @memetheew 5 месяцев назад

      Whaaat, not even mechanical animations use Linear! Almost every single movement in the real world needs to accelerate and decelerate with bezier! Linear is very rarely used

    • @katokianimation
      @katokianimation 5 месяцев назад

      Even in in 2d animation the first thing you learn that linear movement is rare. Unless you are animating a propeller you can get away making a whole scene without using it

  • @kkdd3844
    @kkdd3844 5 месяцев назад

    I totally agree that these 2 changes are questionable at best.

  • @kodesh8751
    @kodesh8751 5 месяцев назад

    I AGREE really upset me hardcore.

  • @raku_kun7
    @raku_kun7 5 месяцев назад +2

    bro i don't want to say this but you're using an alpha version of blender for now these things are not even finalized they might change few things here and there.. not really questioning your disappointment if they really implement these features in the final version of 4.1

  • @megapixeler
    @megapixeler 5 месяцев назад

    I agree! I wonder how many of the Blender foundation employees, which I assume are users, saw this and said nothing about it... It's so obviously bad and yet it got passed thru god knows how many docens of people. 2.7x was a mess and they did a good job on 3 improving the UI so much, and then 4 comes along and this happens. I don't get it.

  • @galaxydirewolf6606
    @galaxydirewolf6606 5 месяцев назад +1

    The smooth shading is fixed in 4.0.2

  • @petebateman143
    @petebateman143 5 месяцев назад

    Menu's have gone missing before in alpha versions - that's why they're called alpha versions. Things get broken. Making a bug report would have taken a lot less effort than this video. Just FYI.

  • @super-six-four
    @super-six-four 5 месяцев назад

    I doesn't understand why LIGHT-LINKING located out of the lights tab. this is not logical 🤬
    also i would like to note that Machinetools aligning doesn't work properly in 4.0 anymore

  • @MarcoCapelli74
    @MarcoCapelli74 5 месяцев назад +1

    Bah, i don't have any problem with any of the new features. I find the new modifier menu search much quicker in most of cases.

  • @youssefloukili7711
    @youssefloukili7711 5 месяцев назад

    Moral of the story : buy hard ops

    • @PonteRyuurui
      @PonteRyuurui  5 месяцев назад

      it's like shagging, go equipped or know what you're doing

  • @Jungheinz
    @Jungheinz 5 месяцев назад

    I think devs are all on trip from version 4, and actually challenging themselves who can think of more idiotic change. I have 4.0 and seeing 4.1 is even worse, i feel like it’s about time to learn Maya because soon 3.x LTS won’t be LTS anymore

  • @asmr5471
    @asmr5471 5 месяцев назад

    But they ruined smoothing this way😮 damn thing..

  • @orphanRTG
    @orphanRTG 5 месяцев назад

    It is probably because 3.6 is a better number than 4.1

  • @bes5164
    @bes5164 5 месяцев назад

    08:00 ...so thats why my bevels look like shit? oh

  • @AutodidactAnimotions
    @AutodidactAnimotions 5 месяцев назад +1

    Still using 3.6 LTS over here
    (and now Maya 2023) because 4.X gave us Character animators some gimmicky bone collections and cute custom bone colors for the viewport.
    But kept the decrepid NLA with no proper animation layer system or cached rig evaluation for better performance
    and a cloth dynamic system that is being embarrassed by toy apps like Daz studio.

  • @slimeball3209
    @slimeball3209 5 месяцев назад +3

    4.0.2 normals section exist

  • @user-je5gw6fu8b
    @user-je5gw6fu8b 5 месяцев назад +5

    They changed the modifier menu because it is more extensible as they add new modifiers this way. The old modifier menu was starting to fill up on certain rows. If you're used to working in blender you should be using the search at the top anyway, you only need to type in the first few letters of the modifier's name to get it.

  • @6TheBACH
    @6TheBACH 5 месяцев назад +1

    4:55 Thanks Ryuurui!
    Finally someone is addressing this dumb choices.
    The modify was really a hellish thing to do. Hope the Blender team revert these decisions.

  • @AdamEarleArtist
    @AdamEarleArtist 5 месяцев назад

    I love the new menu. the old menu had a bunch of limitation.

  • @ColinTCS
    @ColinTCS 5 месяцев назад

    Crikey, that autosmooth thing is just plain stupid, had the person who implemented it never modelled a damned thing or seen someone model? How the heck was that ever considered a good idea?

  • @zozoolaroxmusic
    @zozoolaroxmusic 5 месяцев назад +1

    Ocean lovers triggered😅

  • @artisans8521
    @artisans8521 5 месяцев назад

    Blender is full of presets that are stupid choices. Seriously stupid choices. Like when I select a set of objects to export into an OBJ. for export into Substance Painter, the limit selection to only selected objects is unchecked. So I waste time selecting a whole goddamned scene into Substance Painter, which in a worst-case scenario can crash my computer. When I make a selection, guess what I wanna export? As an old school software designer, I would work from use-cases. Interview users or imagine myself being a user. Create software that takes the user by the hand and helps him along. You mention the Ocean modifier. Why don't you use it. Why, because it has a ton of conflicting parameters when I only need two! Either wavehight or windstrength and scale. And if I'm feeling masochistic, give me an advanced menu with the rest if you please. I hate the new modifier menu because it ads an extra click. For some cleaner looking panel?

  • @clausbohm9807
    @clausbohm9807 5 месяцев назад

    Agreed!

  • @cgSohy
    @cgSohy 5 месяцев назад +1

    The new modifier menu has a search section that makes it much faster to find modifiers. If you don't know how to use it, it's not Blender's fault. Just learn how to use it!

    • @btn237
      @btn237 5 месяцев назад

      Don’t quite agree, the new feature is amazing BUT the “you just need to learn how to use it” is a horrid attitude that needs to die.
      There’s a simple solution here when they change a longstanding feature to - onboard the users in the app.
      A tooltip when you open the modifier menu for the first time or the first few times to say ‘here’s what’s changed, here’s how you’re meant to use it’ would avoid all of the stress they’ve encountered by changing something and not explaining to anyone how it works.

    • @memetheew
      @memetheew 5 месяцев назад

      ​@@btn237well, you should read their changelog to know what's changed. There they explain it.

  • @masterxeon1001
    @masterxeon1001 5 месяцев назад

    🔥

  • @Arjjacks
    @Arjjacks 5 месяцев назад +5

    This is just . . . a bad video. Which is surprising from one of the Blender Bros. This whole rant is just poorly researched and badly done. Having a meltdown over unfinished features in a very early alpha is just incredibly silly and makes you look as much. Auto smooth is getting turned into a geometry node preset that'll be automatically added with the shade smooth by angle. But it needs to shade every surface smooth and then mark all the edges with a sharpness attribute first, which can then be passed into the node tree.
    Complaining about the new modifier menu is even sillier. There's no way in hell the old menu could accommodate the hundreds of new geometry node presets that are coming. It's just not feasible. The new one you don't even have to click anything at all, just mouse over the area, hit shift-A, start typing, and hit enter. Piece of cake.

  • @federrr7
    @federrr7 5 месяцев назад

    With the addon that bring back the old modifier saved my life

  • @zinAab79
    @zinAab79 5 месяцев назад

    Opening the modifier menu and looking all the list is beginner thing for me. When you know what you are going you don't even use the menu, you just type the name of the specific modifier you are going to use

    • @XBreesantX
      @XBreesantX 5 месяцев назад

      I don't know why everyone brings that argument up, I don't want to take my hand of my mouse and it's so much more clicks. Maybe it works for you, but it doesn't work for everybody.

  • @Stimes
    @Stimes 5 месяцев назад

    It's complety an error by blender foundtation to make this change....

  • @ayoomike
    @ayoomike 5 месяцев назад

    thank u 4 bein real

  • @Kram1032
    @Kram1032 5 месяцев назад

    I really don't get why people complain so much about the modifier menu change.
    I honestly was vaguely overwhelmed by the huge list in four columns anyways, and it's so much easier to just use the now new search function to type out what modifier you actually want. I'm genuinely faster with the new menu than the old. Literally just type one letter and you likely already see the modifier in question.

  • @WektorGH
    @WektorGH 5 месяцев назад +1

    Honestly, I don't like the new font...

  • @manuel.camelo
    @manuel.camelo 5 месяцев назад +1

    WTF IS BLENDER DOING????
    Thank GOD I'm still in 3.6

  • @addpuppets9326
    @addpuppets9326 5 месяцев назад

    so buy hardops and boxcutter

  • @mikopanzer1368
    @mikopanzer1368 5 месяцев назад

    IF IT AINT BROKE DONT FIX IT AND THEY JUST SAID YEHEHEHA

    • @ColinTCS
      @ColinTCS 5 месяцев назад

      Leeroy Jennnkinsss! 🙄

  • @Damian_h
    @Damian_h 5 месяцев назад

    nah man fuck this im staying in 3.6 even Bone tools manager is gone beyond 4.0

  • @mechadeka
    @mechadeka 5 месяцев назад

    Skill issue.

  • @fyiicheckforspies
    @fyiicheckforspies 5 месяцев назад

    The new modifier menu is terrible I have no idea what they were thinking with it

    • @theslicefactor4590
      @theslicefactor4590 5 месяцев назад

      Totally. Thank god for the add on to bring the old one back.

  • @dougieladd
    @dougieladd 5 месяцев назад

    I agree... terrible.

  • @humberlick
    @humberlick 5 месяцев назад

    Blender 4.2 eevee crash any one ??