Unity 6 has removed pricing on each sale, which is a win. They said they are going to get rid of URP and HDRP and BiRP and instead have one unified rendering engine in the future. This is also a win. C# is very easy to code, that's a win. If they keep moving forward with DOTS and Burst they will be able to compete. A lot of what you are talking about when it comes to Unreal is just high quality models and textures, which are platform agnostic... you can put the same model and same textures in both and it will look good to the average user... Sure, unreal has some advanced things like hair, vfx, caustics, etc., but again, a lot of that stuff can be run in Houdini and brought in if a AAA game wants or needs it.. I think there are some negatives to lumen and the polygon counts, which is memory and bloat. yes, it makes it easier for a artist to not have to make LODS and not have to care about polygon count but to me that seems to be more targeted to AAA film industry where artists want to bring in a massive scene and just run it for a movie (like Mandalorian). When you get to actual games you are left with massive memory and performance requirements that only the best graphics cards can handle.. not going to work on switch lower end PC's but for feature films its irrelevant and a selling point for studios that make movies... Unreals greatest strength is also its biggest weakness, which is you need a massive team of talented people to harness the power it brings. I think Unity is moving in the right direction and after Godot's ban debacle with their CM I am thankful I haven't invested any time in Godot and see no reason to in the future.
Unreal still has a huge advantage technologically. It's even used by Hollywood for movie and TV productions. But Unity still has a very good engine, which is capable of very beautiful games, and the main thing that gives Unity a bad rep is that indie devs use it with low-quality asset flips.
I think the thing I'm most excited about is how it seems like Unity is finally "trimming the fat" and making their engine more focused, for example the unified render pipeline you mentioned. The most confusing thing when I first started learning unity, and why I eventually dropped it, was that they had multiple systems for doing the same thing and I was unsure of which was best and worse yet what was / was going to be abandoned.
look at all the laggy games by triple a devs. most unreal games 4 and 5 require good systems as well. unity runs really fast. you can use urp on phones, show me unreal 5 with nanite running on phones. go research on youtube "How Unreal Engine 5 Is Ruining Video Games" or anything along those lines. why do we have to use dlss and fsr just to run our games. Also unity 6 is going to have automatic lod generation.
@@sarayel a good modeler can bake all the details with normal maps and AO maps. you don't need 1 million polys. its just a way to tell people to be lazy and not retopologize their work. there is videos showing how using Auto lod is better than nanite for something called overdraw.
@@aphixe not many if any big studio use nanite in multi games where you need max performance. where autolods are usefull. but hell UE has top tier marketing
They are already working on Unreal Engine 6. The sad thing about Unity is they have more employees than Epic Games but still can't compete with Unreal Engine.
They have a ton of "useless" (I know some will disagree) employees. They had a lot of layoffs over last 2 years, and a lot of them were engineers. Engineers should have been fired last.
@@쮸타의물멍타임초보물 So, what he is saying, what while Unity 6 is very far away from Unreal 5 (in terms of visuals for example), they are already working on Unreal 6. But it's not gonna be such a huge jump in terms of fidelity, it's more about Verse integration.
Epic existed in the 1991, Tim was working on it in the late 1980s. Epic became a multimillion dollar company by the mid-90s. Epic has had a major head start. Unity is an infant in comparison when you look at sheer time of being developed. So of course Epic is ahead. But Unity has grown a lot faster in a short time. So I wouldnt be surprised if Unity pulls ahead in the next 5 to 10 years.
i disagree with you but at the sametime i respect your honest perspective if you think unity 6 is a fine that's fine but for me i think unity 6 is not a failure to me i don't believe in failure there is no such thing as failure to me for most things i love i love both unreal enigne and unity equally and i think unity is underrated there are some that love prefer unity over unreal engine, some love prefer unreal engine over unity and some love prefer both unreal engine an unity equally we all have our own difference preference i respect that well for me at the sametime there is apart of me that love unity better that's just me
Well, let's start with point number one. Unity can NOT be failure since it's much more popular, and used in much much much more games. Sure, a lot of them are really crappy indies, and 2D games, and especially mobile game, having 70% of the market (and around 50% for over all games). I completely agree, what in terms of visuals (and quite a few other areas) Unreal is lightyears ahead, and all those beautiful cinematics Unity shows are just for ego and for shareholders. I'd say Unity doesn't really need to try to reach that top-visuals AAA(A) market, and be shamed because of it, as, -- once again -- most indie and smaller project don't need those kind of visuals, but much rather have wider option for mobile devices. :) Unity needs to embrace that, and not try to catch up to Unreal, because to be honest, I'm not sure it's possible. At the same time, I think Unreal needs to step down from all those insane advances and think about little-er guys :)
Unity is universal engine, not focused on 3D realistic look. HDRP is only part of Unity. Personally I work with 2D games. I care far more about DOTs than 3D features. Unity have 27% market share, Unreal 17%. Is Unity in shadow of Unreal? For Unity more dangerous is rising Godot. Unreal is not universal enough.
I seemed to get a different take from the video; to me, he seemed to be stating that as far as visuals and AAA quality games go Unity stands in the shadow of Unreal. Yeah, If I was "only" making 2D games I would never use Unreal; I would use either Godot or Unity.
I see you still do not like to research and fact check what you choose to talk about. Nanite, Lumen etc. is not "better visuals with better performance". All these great Unreal graphics PR and the ads about them fail to say that if you choose to turn all these on, you must make do with 30fps. Because that is that they are designed to perform. Blender has not really done any such thing. You should stop repeating marketing and PR material. You do realize Unity is a much bigger company with a much bigger userbase and much bigger participation in high end games than Unreal right? Yes, unreal due to old partnerships has been privy to some big IPs but so is Unity. Call of Duty, Mario, and so much more utilize Unity for their games. The whole AAA thing is a trap amateurs put themselves in. Most Indies are not even capable of pulling that quality that AAA studios spend millions on to produce. Many of the best-selling and most talked about games on Steam were made with Unity. Valheim, VRISING, Dredge, Hollow Knight, Ori, Genshin Impact, Deaths Door, Cult of the Lamb and so many others. Were they AAA? No. But they are better received by audience and critics, and more played than many AAA games. So, does it matter? No. It's yet another stupid reason for some people who have not even published a single game to feel superior and brag, over others that do. :P Finally, you do not seem to understand what they showed there with the interactive hair dynamics or the cloth simulation, maybe because it is deeply technical, and you do not seem to be technical enough to appreciate it. Especially when you compare it with Mario's hat in Mario 64. :D
Unity 6 has removed pricing on each sale, which is a win. They said they are going to get rid of URP and HDRP and BiRP and instead have one unified rendering engine in the future. This is also a win. C# is very easy to code, that's a win. If they keep moving forward with DOTS and Burst they will be able to compete. A lot of what you are talking about when it comes to Unreal is just high quality models and textures, which are platform agnostic... you can put the same model and same textures in both and it will look good to the average user... Sure, unreal has some advanced things like hair, vfx, caustics, etc., but again, a lot of that stuff can be run in Houdini and brought in if a AAA game wants or needs it.. I think there are some negatives to lumen and the polygon counts, which is memory and bloat. yes, it makes it easier for a artist to not have to make LODS and not have to care about polygon count but to me that seems to be more targeted to AAA film industry where artists want to bring in a massive scene and just run it for a movie (like Mandalorian). When you get to actual games you are left with massive memory and performance requirements that only the best graphics cards can handle.. not going to work on switch lower end PC's but for feature films its irrelevant and a selling point for studios that make movies... Unreals greatest strength is also its biggest weakness, which is you need a massive team of talented people to harness the power it brings. I think Unity is moving in the right direction and after Godot's ban debacle with their CM I am thankful I haven't invested any time in Godot and see no reason to in the future.
Unreal still has a huge advantage technologically. It's even used by Hollywood for movie and TV productions. But Unity still has a very good engine, which is capable of very beautiful games, and the main thing that gives Unity a bad rep is that indie devs use it with low-quality asset flips.
I think the thing I'm most excited about is how it seems like Unity is finally "trimming the fat" and making their engine more focused, for example the unified render pipeline you mentioned. The most confusing thing when I first started learning unity, and why I eventually dropped it, was that they had multiple systems for doing the same thing and I was unsure of which was best and worse yet what was / was going to be abandoned.
@@MyAmazingUsername you didn't mention that every cimema studious that used unreal in developement didn't use it for rendering final shots
Nanite performs worse than LOD and even Unreal told they are about to fix it in future
look at all the laggy games by triple a devs. most unreal games 4 and 5 require good systems as well. unity runs really fast. you can use urp on phones, show me unreal 5 with nanite running on phones. go research on youtube "How Unreal Engine 5 Is Ruining Video Games" or anything along those lines. why do we have to use dlss and fsr just to run our games. Also unity 6 is going to have automatic lod generation.
but nanite was shown with great assets. Pretty=valuable/good
@@sarayel a good modeler can bake all the details with normal maps and AO maps. you don't need 1 million polys. its just a way to tell people to be lazy and not retopologize their work. there is videos showing how using Auto lod is better than nanite for something called overdraw.
@@aphixe not many if any big studio use nanite in multi games where you need max performance. where autolods are usefull. but hell UE has top tier marketing
I prefer Unreal when I make animated shorts and films. I prefer Unity with game design. C# scripting is more flexible than Blueprints.
They are already working on Unreal Engine 6. The sad thing about Unity is they have more employees than Epic Games but still can't compete with Unreal Engine.
They have a ton of "useless" (I know some will disagree) employees. They had a lot of layoffs over last 2 years, and a lot of them were engineers. Engineers should have been fired last.
unreal5 , not6
@@쮸타의물멍타임초보물 both actually. There is a work for the next one being done.
@@쮸타의물멍타임초보물 So, what he is saying, what while Unity 6 is very far away from Unreal 5 (in terms of visuals for example), they are already working on Unreal 6. But it's not gonna be such a huge jump in terms of fidelity, it's more about Verse integration.
Epic existed in the 1991, Tim was working on it in the late 1980s. Epic became a multimillion dollar company by the mid-90s. Epic has had a major head start. Unity is an infant in comparison when you look at sheer time of being developed. So of course Epic is ahead. But Unity has grown a lot faster in a short time. So I wouldnt be surprised if Unity pulls ahead in the next 5 to 10 years.
Unreal is a tech demo and nice in paper but actual games launched with Unreal have stutter issues like Silent Hill
A great number of AAA games uses Unreal Engine. Calling it a tech demo shows your ignorance.
I have switched from Unity 2022 to unity 6, it's really smth very big leap. Fps boosted twice on hdrp!!!! Without loosing quality
i disagree with you but at the sametime i respect your honest perspective if you think unity 6 is a fine that's fine but for me i think unity 6 is not a failure to me i don't believe in failure there is no such thing as failure to me for most things i love i love both unreal enigne and unity equally and i think unity is underrated there are some that love prefer unity over unreal engine, some love prefer unreal engine over unity and some love prefer both unreal engine an unity equally we all have our own difference preference i respect that well for me at the sametime there is apart of me that love unity better that's just me
@@shawn6306 much 🤛
Well, let's start with point number one. Unity can NOT be failure since it's much more popular, and used in much much much more games. Sure, a lot of them are really crappy indies, and 2D games, and especially mobile game, having 70% of the market (and around 50% for over all games). I completely agree, what in terms of visuals (and quite a few other areas) Unreal is lightyears ahead, and all those beautiful cinematics Unity shows are just for ego and for shareholders. I'd say Unity doesn't really need to try to reach that top-visuals AAA(A) market, and be shamed because of it, as, -- once again -- most indie and smaller project don't need those kind of visuals, but much rather have wider option for mobile devices. :) Unity needs to embrace that, and not try to catch up to Unreal, because to be honest, I'm not sure it's possible. At the same time, I think Unreal needs to step down from all those insane advances and think about little-er guys :)
Unity is universal engine, not focused on 3D realistic look. HDRP is only part of Unity. Personally I work with 2D games. I care far more about DOTs than 3D features.
Unity have 27% market share, Unreal 17%. Is Unity in shadow of Unreal?
For Unity more dangerous is rising Godot. Unreal is not universal enough.
I seemed to get a different take from the video; to me, he seemed to be stating that as far as visuals and AAA quality games go Unity stands in the shadow of Unreal. Yeah, If I was "only" making 2D games I would never use Unreal; I would use either Godot or Unity.
негр, который умеет что-то делать это очень круто, я тебя уважаю.
ты должен помогать голодающим детям в африке
UE 5 has performance issues...
SRP and DOTs ftw. memes
true
I see you still do not like to research and fact check what you choose to talk about. Nanite, Lumen etc. is not "better visuals with better performance". All these great Unreal graphics PR and the ads about them fail to say that if you choose to turn all these on, you must make do with 30fps. Because that is that they are designed to perform. Blender has not really done any such thing. You should stop repeating marketing and PR material. You do realize Unity is a much bigger company with a much bigger userbase and much bigger participation in high end games than Unreal right? Yes, unreal due to old partnerships has been privy to some big IPs but so is Unity. Call of Duty, Mario, and so much more utilize Unity for their games. The whole AAA thing is a trap amateurs put themselves in. Most Indies are not even capable of pulling that quality that AAA studios spend millions on to produce.
Many of the best-selling and most talked about games on Steam were made with Unity. Valheim, VRISING, Dredge, Hollow Knight, Ori, Genshin Impact, Deaths Door, Cult of the Lamb and so many others. Were they AAA? No. But they are better received by audience and critics, and more played than many AAA games. So, does it matter? No. It's yet another stupid reason for some people who have not even published a single game to feel superior and brag, over others that do. :P
Finally, you do not seem to understand what they showed there with the interactive hair dynamics or the cloth simulation, maybe because it is deeply technical, and you do not seem to be technical enough to appreciate it. Especially when you compare it with Mario's hat in Mario 64. :D