This is the perfect send-off for Assetto Corsa. After ten years, new frontiers of simracing are still being broken, the game is still alive and kicking. It's amazing to see really. I deeply hope that AC2 will be as mod friendly as the original, if not more. But AC will never die.
watching this makes me appreciate how smooth f1 drivers are with the wheel. in fact, i think its a huge factor that people don't talk about as to why f1 "looks" slower now than it used to, i think its simply because of how damn smooth the drivers are with their steering inputs.
I actually never thought about that making the cars look slower but you're absolutely correct there's none of that fighting the car on the limit jerking it's like they're out for a lovely stroll , well not quiet lol but you know what I mean.
I'm not really that into driving F1 cars (I got myself a 2022 RSS mod to do hotlaps sometimes and that's about enough for my needs), but the Flight Sim nerd in me likes the level of simulation of different systems in this. Would be crazy to see a LFM category with these cars.
Imagine that VRC is a team of about 7 guys which live around the planet: Argentina Germany, Canada, USA, Marokko and Colombia . And these guys are making the most sophisticated car for AC. I have around 90 input possibilities on my steering wheel. And I have to use them all.... outstanding and amazing work from VRC💯❤️
Moza sent me an email enter a comp to be a gear peddler, awks cuz I have fanatec poorboi wheel but Moza desk mount is cheaper.... Awks lol could sell their ffb flight gear in star citizen tho 😂
Of all the videos like this I've seen, this was definitely the one that's most likely to push me into buying a better setup, and paying for a mod. It's awesome to see such an experienced sim racer enjoy a mod so much
sim racing thing lmao. i see sim racers all the time either refusing to use the top gear or they short shift like hell completely unnecessarily early. Idk what it is with sim racers and their gear behavior
What I love about sim racing so much is when you spend the first hour of your spare 2hrs mapping all your buttons, then you spend the next 1hr troubleshooting the flakey VR tracking or boundary issues, trying to use a keyboard with a headset on, start a race and realise your wheel FFB has reset so you have to go and sort that, reboot everything and then an addon is acting up, sort that out and you're out of time. Then the next time you try, all your wheel mappings have mysteriously but now predictably reset back to empty and your saved preset doesn't load, the wheel calibration has all reset, and then the VR acts up again. For the last 2 years I've spent more time sat down f****g about with mappings and wizards than actual driving, and all my gear is now in the loft in boxes as a result.
This is the RIGHT step for advancements in simracing. People tend to complain at the complexity that makes real racing almost feel 'secondary', but THIS is what simulated racing should be about! We need whole games that respect the realism whilst making it entertaining. Use such cars in entertaining career modes with good AI, turn these pieces of simulation art into a fun gameplay experience. This and accurate simulation can be connected together and I'm sick of people saying it can't ever be done. It absolutely can!
It'll always be too niche for a main stream release, but thankfully we have Kunoz and the AC modding community. My biggest wish for AC Evo is basically being everything that CSP brings, but less janky, the same great mod support, AND great AI. Secondary pie in the sky dream: physics based damage model.
It’s really hard to respect the realism and make it entertaining. The more real it is the steeper the learning curve. You think most people are going to read through a manual that’s 25 pages long before they hop in?
@@samdajellybeenie14 In a perfect game there should be a compromise. Personally, I think that the learning curve can be adjusted greatly, if a game consisted of a decent, interactive tutorial and more specific assists. Imagine a simplified engineer module that can help you choosing the right engine modes, or assists with automatic changes to your cockpit. Think of when F1 games introduced extended training programs during free practice sessions. They teach you how to use engine modes, trying to make you learn how to safe fuel etc. I know they're a bit simplified, but that's where the general direction it should go towards. Interactivity that brings actual gameplay mechanics, which allows for more complex systems to be a bit more approachable and not too raw. I think that simracing games could become much more fun if some experimented with such things.
Well, Grand Prix 2 did it in 1996 already. Although you couldn’t get disqualified there, the plank detection icon would show red flashes instead of yellow every time it hit the ground and you would start having speed reduced as it happened. Not quite the same but amazing really, also it has the same advanced telemetry that tracks ride heights and such for front and rear.
You mean…the closest thing to being an F1 driver and performance engineer at the same time To get the most out of these cars on a circuit, you need a whole f****ng team to do the set up work in less than a year
Hi Jimmy, great video. I just recently got into simracing and downloaded this car. I'd love to see a follow up video where you experiment with all of the settings. Cheers!
I'll have to ask Mr Irvine to install and setup these mods next time I go racing at his Race School in Bangor. Awesome. Wish I had a full sim rig myself but I doubt it will ever happen unless I win the lottery.
It's so true. I used to love playing forza but then I got a wheel bought fm8 and just didn't like it no matter how much i changed settings then I got acc and ac and it's so much fun in comparison to forza motorsport, horizon can be fun at times still though
Imagine an online series running this mode, and to take part you would have to get together a real team of engineers (a bunch of friends) to support you during the race. That would be absolutely awesome...
you know what id love to see is a vid where you set the car up your self and then someone from the F1 world who knows about setups to come on by and apply a setup there self (i don't know how in the hell jimmy could get someone to do this lol) and then compare the laps
Jimmy can you include the game title in the title/description of every video? I want to find your videos based off the game I'm playing (currently new to RBR) and it's basically impossible. I have to scroll and look for thumbnails that appear to be RBR.
There’s pros and cons to assetto just as not having safety cars the ai being stupid I have yet to experience a formation lap, overall if you want to do hard core time attack assetto is the go to, but if you want to feel like a f1 driver then the official game is the way to go
His video doesn’t do modern ac justice. AC w/ latest CSP and Pure LCS and this car is one of if not the best looking Sim. Of course you have to have the PC to run the hot graphics setups but driving this car say at Silverstone on a cloudy day an hour or two before sunset is some next level stuff.
this is why I am so exciting for the release od AC 2 later this year, if this is what a 10 years old game can offer, I can't even immagine how good the next title is going to be now that they have a much higher budget and a lot more experience, plus all the advancement in technology there have been. It's gonna be something truly amaizing I am sure
Well, stock AC without any mods isn't the greatest sim driving experience. It's only once you dip into the vast amounts of community made tracks and cars that the game really becomes something special. As such, I'm very ambivalent about "AC 2" because it will take several months for the modding community to make it into the game we all hope it can be.
@@angryant4896 I'm not sure that makes logical sense. Plenty of games with absolute spaghetti for code have excellent modding scenes (Skyrim, anyone? Minecraft, anyone?). The modders introduce community made patches which fix bugs and improve performance, specifically because the base game is lacking.
I'm quite sure the Mercedes in iracing is the closest thing. Considering they even released it on the last GP weekend to avoid other teams in F1 from having time to copy the data to their actual F1 cars.
Considering the ERS system is overly simplified and unrealistic, the brake system is nothing like the real car and you can break lap records easily with both cars I'd say you fell for a myth or a marketing slogan.
I really like the f1 in automobilista 2. Had a nice race in it. Until my car suddenly got violated from behind and it needed to pit to repair the trauma and pain the car was given 😂
Is this the default spa? It looks outdated. Pyyer and Daniel Paez do f1 track extensions over on their patreon with even a 2024 layout that came out recently
Its sad how barren AC online is outside of shutoko, sometimes akina, and like 3 vanilla races. Cars like this deserve a competitive online racing scene.
Nah. There are many great discord servers dedicated to league and just general fun in the VRC FA EuroRacers and Brooks F1 are both awesome as well as ACS-UK
16:07 i mean jan mourdenbrough and you are just 2 examples of what sim driving can produce and and if actual race drivers think its usefull to use and enhance their skills.what is there left to say?
Y'know, you didn't mention this in the video, but this whole package being just $5.80 is INSANE. Fucking gun skins cost more nowadays and these guys are here literally doing a better job than Codemasters for five bucks. That's just WILD.
I thought that too. Until I really started to optimize the car setup. I also had to reduce my FFB (r16) in AC from 65% gain to like 55%. I’ve also eliminated all dampening settings. The wheel feels alive and even with reducing FFB when the down force kicks in it’s still a handful.
@@BigPastaUnitedSimCo Thanks for the tips, I'll give it a shot. I'm still exploring all the setup options and FFB settings. My biggest problem is the rear end, especially in low downforce config, it's like on/off switch, can't feel any tire slip
This is the perfect send-off for Assetto Corsa. After ten years, new frontiers of simracing are still being broken, the game is still alive and kicking. It's amazing to see really. I deeply hope that AC2 will be as mod friendly as the original, if not more. But AC will never die.
Dream best case scenario..... Mods are compatable and work properly with acevo's ground breaking new ffb and physics!
Nowt wrong with dreaming!😂😂
Considering their very dismissive response to mod support questions, AC Evo will supersede AC1 about as much as ACC did (i.e. not at all)
AC is going nowhere.
@@hppvitor when were they dismissive? last interview i saw they said they were developing and giving early access to modding tools to large dev teams
From what I've read, they actually scanned the circuits with a special car to replicate them as naturally as possible.
I can't get over the sponsor on the halo "I wouldn't... but Benwood" lol
"i wouldnt... but benwood". priceless
Almost lost my shit when i saw it
@@Tycell Is it really THAT funny???
@@Eat-MyGoal no I lied just to bate you
3:08 ok but that attachment click is way too satisfying
watching this makes me appreciate how smooth f1 drivers are with the wheel. in fact, i think its a huge factor that people don't talk about as to why f1 "looks" slower now than it used to, i think its simply because of how damn smooth the drivers are with their steering inputs.
Plus the fact that the cars are more and more glued to the track by the aero.
Plus the onboards makes them looks slow except when they have that gyro (?) camera
until they get dirty air, there's not a lot of balance, its either glued to the track or its unstable and unpredictable @@bobmcl2406
@@MCKL8 indeed, that is one of the more commonly talked about reasons
I actually never thought about that making the cars look slower but you're absolutely correct there's none of that fighting the car on the limit jerking it's like they're out for a lovely stroll , well not quiet lol but you know what I mean.
I'm not really that into driving F1 cars (I got myself a 2022 RSS mod to do hotlaps sometimes and that's about enough for my needs), but the Flight Sim nerd in me likes the level of simulation of different systems in this. Would be crazy to see a LFM category with these cars.
Lmfao same
Imagine that VRC is a team of about 7 guys which live around the planet: Argentina Germany, Canada, USA, Marokko and Colombia . And these guys are making the most sophisticated car for AC. I have around 90 input possibilities on my steering wheel. And I have to use them all.... outstanding and amazing work from VRC💯❤️
1:30 I see 5 Mozas and half a Primark
He said 4 Moza logos though, and the label on the steering shaft is just a label, not a logo! So I'd say 4
there's a faded Fanatec logo (or a reflection maybe?) on the whiteboard as well. jimmy needs to scrub harder ig
I wouldn't, but BenWood
Moza sent me an email enter a comp to be a gear peddler, awks cuz I have fanatec poorboi wheel but Moza desk mount is cheaper.... Awks lol could sell their ffb flight gear in star citizen tho 😂
As a DCS fan i have to say that 25 pages is nothing
I second this lol
Love how we FINALLY start comparing one to another. Before these cars there was no chance even for this.
@@MaxineOnGasoline yeah i really hope that in the future sim racing can be like DCS with 1/1 realistically simulated cars
Was just thinking this haha the f16 manual is 460+ pages deeps
As an X-plane 11 enjoyer and irl (student) pilot, I agree
Of all the videos like this I've seen, this was definitely the one that's most likely to push me into buying a better setup, and paying for a mod. It's awesome to see such an experienced sim racer enjoy a mod so much
How come I never catch the lives, but this is the 2nd time in a month I've seen a recorded episode less than a minute after release?
Same
Follow his twitch
Same same
It's obvious, the jimmy man is watching you 👀
once you wanch it the algorithm starts recommending them
Got unreasonably annoyed that Jimmer refused to use 8th gear
oh good so i was not the only one getting annoyed by that... so many wasted chances on that long straight
sim racing thing lmao. i see sim racers all the time either refusing to use the top gear or they short shift like hell completely unnecessarily early. Idk what it is with sim racers and their gear behavior
@@pat_rick2419I use to think the same thing but I thought about it and maybe it gives them more control on the car rather than in 8th gear
4:35 I think the plank is made of a composite sheet, it's not wood.
Yes, It is made of a composite material named Permaglass also known as GRP Laminates
Some sort of resin
Bought it because Jimmy said it was good. Can confirm. Cheers for the recommendation, cherry on the cake to AC. Handling is simply lovely
What I love about sim racing so much is when you spend the first hour of your spare 2hrs mapping all your buttons, then you spend the next 1hr troubleshooting the flakey VR tracking or boundary issues, trying to use a keyboard with a headset on, start a race and realise your wheel FFB has reset so you have to go and sort that, reboot everything and then an addon is acting up, sort that out and you're out of time. Then the next time you try, all your wheel mappings have mysteriously but now predictably reset back to empty and your saved preset doesn't load, the wheel calibration has all reset, and then the VR acts up again. For the last 2 years I've spent more time sat down f****g about with mappings and wizards than actual driving, and all my gear is now in the loft in boxes as a result.
Jimmys live commentary has always been perfect.
the sound of the car is also just so much better than the f1 games, amazing work
More please. This was glorious to watch.
been enjoying this car for the past week.. fucking LOVE it
The attention to detail in this... wow 😮
This is the RIGHT step for advancements in simracing. People tend to complain at the complexity that makes real racing almost feel 'secondary', but THIS is what simulated racing should be about! We need whole games that respect the realism whilst making it entertaining. Use such cars in entertaining career modes with good AI, turn these pieces of simulation art into a fun gameplay experience. This and accurate simulation can be connected together and I'm sick of people saying it can't ever be done. It absolutely can!
It'll always be too niche for a main stream release, but thankfully we have Kunoz and the AC modding community. My biggest wish for AC Evo is basically being everything that CSP brings, but less janky, the same great mod support, AND great AI. Secondary pie in the sky dream: physics based
damage model.
It’s really hard to respect the realism and make it entertaining. The more real it is the steeper the learning curve. You think most people are going to read through a manual that’s 25 pages long before they hop in?
@@samdajellybeenie14 In a perfect game there should be a compromise. Personally, I think that the learning curve can be adjusted greatly, if a game consisted of a decent, interactive tutorial and more specific assists. Imagine a simplified engineer module that can help you choosing the right engine modes, or assists with automatic changes to your cockpit. Think of when F1 games introduced extended training programs during free practice sessions. They teach you how to use engine modes, trying to make you learn how to safe fuel etc. I know they're a bit simplified, but that's where the general direction it should go towards. Interactivity that brings actual gameplay mechanics, which allows for more complex systems to be a bit more approachable and not too raw. I think that simracing games could become much more fun if some experimented with such things.
@@samdajellybeenie14 well, there is the non-csp version for the less hardcore ones :)
1:45 Phalange aviation. I understood that reference!
Thank you :)
Everything you have said about this car is on point.
This video is like a warm blanket. Jimmer being old school Jimmer.
I wouldn't.......but BENWOOD
Best sticker in sim racing probably
4:27 C'mon, Jimmy. It hasn't been wood in decades (fuc* I'm old). It's made of Permaglass, mostly by a company out of the UK called Permali.
Crazy how they even simulated THE PLANK below the car!
Well, Grand Prix 2 did it in 1996 already. Although you couldn’t get disqualified there, the plank detection icon would show red flashes instead of yellow every time it hit the ground and you would start having speed reduced as it happened. Not quite the same but amazing really, also it has the same advanced telemetry that tracks ride heights and such for front and rear.
@@MWPompert that’s a cool fun fact,thanks for sharing it! :D
I would love to see live full length races with this car
You mean…the closest thing to being an F1 driver and performance engineer at the same time
To get the most out of these cars on a circuit, you need a whole f****ng team to do the set up work in less than a year
Ahhh the GT4 menu music at the end there, very nice touch Jimmy
F1GP2 simulated the plank in the early 90s. So, glad it's back again. Jimmy's so young he probably wasn't even born back then.
Was just about to comment the same
if possible, you definitely should hold or join a multiplayer race with these. would be totally epic style
"I wouldn't.......but BENWOOD" this car is full of jokes, it's amazing.
Hi Jimmy, great video. I just recently got into simracing and downloaded this car. I'd love to see a follow up video where you experiment with all of the settings. Cheers!
This is what I hoped the iRacing W12/W13 would be...unfortunate that the best representation of a modern F1 car is an unofficial mod for AC
1:45 prepare for flight simming where a manual is 1200 pages lol
This game is a decade old.
Imagine the possibilities ACEvo will offer if Kunos do it right! Stunning job by VRC once again
Jimmy, that was some intense tight driving. Very consistent. I really need to get my sim back out of storage.
Love the passion, you're a legend.
Jimmy may not have had the baby yet, but he always delivers
Love it! Keep ot coming
Great video! The mod looks fantastic!
Tbh I figured a mod like this would be much more than it is cost wise. Seems like an incredible amount of work
I was literally just wondering earlier today if the new formula alpha was coming out soon. Looks like I'm about to spend some money!
I'll have to ask Mr Irvine to install and setup these mods next time I go racing at his Race School in Bangor. Awesome. Wish I had a full sim rig myself but I doubt it will ever happen unless I win the lottery.
Just bought it and love it on the default settings (I'm a noob). A tutorial on your settings would be nice.....................😊
I am here for the Broadbent Invitational Series.
Should make a series on this mod to be honest, it looks amazing
"page 1 of 25" meanwhile me as a DCS enjoyer "only 25? that's easyyy"
love this tho, surely will give it a shot
Sound is on point
Y’all need to make sure your subscribed to jimmer cus he needs 1m
It's so true. I used to love playing forza but then I got a wheel bought fm8 and just didn't like it no matter how much i changed settings then I got acc and ac and it's so much fun in comparison to forza motorsport, horizon can be fun at times still though
Imagine an online series running this mode, and to take part you would have to get together a real team of engineers (a bunch of friends) to support you during the race. That would be absolutely awesome...
1:04 really? All 20k of us who’ve watched the video? Very bold of you, Jimmy.
these cars should be raced in a competitive scene
Are you able to move before the countdown at the start ends? Presumably with a penalty. But it would make it slightly more life-like.
Man that looks SO fun!
Imagine the kind of cars we’re gonna get from the likes of VRC and Race Sim Studio when AC Evo comes out 🤤
you know what id love to see is a vid where you set the car up your self and then someone from the F1 world who knows about setups to come on by and apply a setup there self (i don't know how in the hell jimmy could get someone to do this lol) and then compare the laps
Road to 1 mil!!
This is what F1 esport should look like, different team with different strategy to win!!
That was awesome🤘🏻🏁
Need another video of you doing a full length race or mini season or something
I wouldn't...but BENWOOD :D Class!
the sponsor names on these cars are top tier, Phalange with an aeroplane logo, phoney Crypto lolol
Thanks Jimmy! RUclips is linkng this video to F1 2020. Not sure if you can fix that?
Jimmy can you include the game title in the title/description of every video?
I want to find your videos based off the game I'm playing (currently new to RBR) and it's basically impossible. I have to scroll and look for thumbnails that appear to be RBR.
Its like having a modern murray walker onboard 😄
Jimmy, there is actually a Spa 2022 update mod on Racedepartment
1:31 I see 5. I was about to say 4 until I saw the one on the quick connect.
1:50 Dw guys, that is doable (me, a student pilot/flightsimmer who's used to manuals 5 times the size)
Racing sims have gotten to levels I would’ve never thought possible as a kid in the 90s.
4 logos plus one moza (no branding)
i don't have enough buttons on my G923, but damn, that thing looks fun as hell to drive..
I developed the extra features on car with a G923, so it is possible :)
I have a wheel map of my bindings on the VRC discord.
Impressive! How do the physics, the vehicle dynamics, compare to that of the RSS FH23?
Miles ahead of anything RSS has ever attempted.
Way, way ahead of RSS.
Not even on the same planet. RSS FH is a nice mod. But it doesn’t really even compete anymore.
There’s pros and cons to assetto just as not having safety cars the ai being stupid I have yet to experience a formation lap, overall if you want to do hard core time attack assetto is the go to, but if you want to feel like a f1 driver then the official game is the way to go
I rang abruzzi I was after a new set of hydraulic 3 pedals .I left it a week. Ended up buying OBP instead .
Slowly turning assetto into dcs I like it
The plank is not wood mate, that would catch fire!
wow f1 2020 is such a cool game.
His video doesn’t do modern ac justice. AC w/ latest CSP and Pure LCS and this car is one of if not the best looking Sim. Of course you have to have the PC to run the hot graphics setups but driving this car say at Silverstone on a cloudy day an hour or two before sunset is some next level stuff.
That's a freaking flight sim manual lol. I didn't know I needed to study to simrace now too 🤣🤣
this is why I am so exciting for the release od AC 2 later this year, if this is what a 10 years old game can offer, I can't even immagine how good the next title is going to be now that they have a much higher budget and a lot more experience, plus all the advancement in technology there have been. It's gonna be something truly amaizing I am sure
Well, stock AC without any mods isn't the greatest sim driving experience. It's only once you dip into the vast amounts of community made tracks and cars that the game really becomes something special. As such, I'm very ambivalent about "AC 2" because it will take several months for the modding community to make it into the game we all hope it can be.
@@theKashConnoisseur Yeah AC Is not much without the mods, but all this mods can be so awesome only because the base game has a very good engine
@@angryant4896 I'm not sure that makes logical sense. Plenty of games with absolute spaghetti for code have excellent modding scenes (Skyrim, anyone? Minecraft, anyone?). The modders introduce community made patches which fix bugs and improve performance, specifically because the base game is lacking.
quite a beard you got there fine sir
15:45 truth all the way through
I'm quite sure the Mercedes in iracing is the closest thing. Considering they even released it on the last GP weekend to avoid other teams in F1 from having time to copy the data to their actual F1 cars.
Considering the ERS system is overly simplified and unrealistic, the brake system is nothing like the real car and you can break lap records easily with both cars I'd say you fell for a myth or a marketing slogan.
VRC are the kings of AC F1 now (sorry RSS)
The FA23 changed the game. FA24 just forced RSS to focus on other cars lol
I really like the f1 in automobilista 2. Had a nice race in it.
Until my car suddenly got violated from behind and it needed to pit to repair the trauma and pain the car was given 😂
Is this the default spa? It looks outdated. Pyyer and Daniel Paez do f1 track extensions over on their patreon with even a 2024 layout that came out recently
New jimmer vid!!!!!
the new version of spa is made for ac with mods
You need to install RARE Jimmer. It’ll modify the AI to run proper DRS rules, tire rules, etc. It’s a must have for F1 racing on AC.
Does it work with this car?
Yes. It works with any car.
Jimmy when will you show us how you drift in AC
Its sad how barren AC online is outside of shutoko, sometimes akina, and like 3 vanilla races. Cars like this deserve a competitive online racing scene.
Nah. There are many great discord servers dedicated to league and just general fun in the VRC FA EuroRacers and Brooks F1 are both awesome as well as ACS-UK
@@BigPastaUnitedSimCo if there are, i haven't found them. Ill check out the ones you suggested.
1:30 - 5 good sir
Editor, High five and a beer!
❤
Gets the most realistic mod possible, removes halo T bar
16:07 i mean jan mourdenbrough and you are just 2 examples of what sim driving can produce and and if actual race drivers think its usefull to use and enhance their skills.what is there left to say?
The think the “wood” plank is actually made from some sort of resin
Y'know, you didn't mention this in the video, but this whole package being just $5.80 is INSANE. Fucking gun skins cost more nowadays and these guys are here literally doing a better job than Codemasters for five bucks. That's just WILD.
Unfortunately the FFB is not as good as FA23 on the limit, everything else is top-notch!
I thought that too. Until I really started to optimize the car setup. I also had to reduce my FFB (r16) in AC from 65% gain to like 55%. I’ve also eliminated all dampening settings. The wheel feels alive and even with reducing FFB when the down force kicks in it’s still a handful.
@@BigPastaUnitedSimCo Thanks for the tips, I'll give it a shot. I'm still exploring all the setup options and FFB settings. My biggest problem is the rear end, especially in low downforce config, it's like on/off switch, can't feel any tire slip