How to make perfect seamless loops in Cinema 4D, Part 1/3: Basic positional move

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  • Опубликовано: 9 янв 2025

Комментарии • 45

  • @bluecarbon9341
    @bluecarbon9341 4 года назад +2

    For someone creating VJ loops this is a goldmine thanks.

  • @jackfancy4026
    @jackfancy4026 4 года назад +4

    Well articulated and broken down beautifully! So many great insights into the process (and also the madness that is shapiro500's brain)

  • @JonathanWinbush
    @JonathanWinbush 4 года назад

    Good stuff man I've seen you loops all over Twitter and Facebook these past few months

  • @illicitgraphics1
    @illicitgraphics1 4 года назад +1

    Doing this during the quarantine. Thank you!

  • @nicolasszernek4359
    @nicolasszernek4359 4 года назад +4

    High quality content over here! Thanks a lot, for sharing your knowledge!

    • @shapiro500
      @shapiro500  4 года назад

      Thank you, it's my pleasure!

  • @octanejesus
    @octanejesus 4 года назад +5

    holy shit this is so good already! The 12 seconds thing blew my mind and makes so much sense

    • @shapiro500
      @shapiro500  4 года назад

      Dude thank you David! Glad someone appreciated that part :) If you wanna nerd out a little more about why 12 is so great, check this out: en.wikipedia.org/wiki/Superior_highly_composite_number
      These kind of numbers are really useful, and it's the main reason why early mathematical systems (like those of the Sumerians and Babylonians) were done in base 60. Lots of factors = lots of ways to split it up easily. There are still some parts of these systems leftover in our modern number systems (60 seconds in a minute, 60 minutes in an hour, 360 degrees in a circle, etc). Blows my mind!

  • @Mikeanddrea
    @Mikeanddrea 4 года назад

    Wow, thank you for taking the time to make this tut. Very well done and awesome techniques!

  • @92RraveR
    @92RraveR 3 года назад

    Damn this is awesome! Thank you for sharing your knowledge!

  • @nayandurge8877
    @nayandurge8877 3 года назад

    It's very classic work sir

  • @PeterSena
    @PeterSena 3 года назад

    Incredible tutorial- so helpful thank you

  • @MotionPunk
    @MotionPunk 4 года назад

    Finally! was waiting to see ur tuts bud! Awesome tips right there!

  • @nikomedia
    @nikomedia 4 года назад +1

    Really nice one 👍

  • @alex.motiondesign
    @alex.motiondesign 4 года назад

    Great style of teaching! Thank you very much for providing knowledge and assets!
    I started modelling a flamingo in my spare time

  • @ProductionCrate
    @ProductionCrate 4 года назад +1

    Really useful tips, thanks!

  • @bullsheeptattoo
    @bullsheeptattoo 4 года назад

    I got real usefull info from here, thanks bro.

  • @87render_official
    @87render_official 4 года назад

    learned so much from this vid. thanks Gavin

  • @vitmedia
    @vitmedia 4 года назад

    Fantastic series. Looking forward to putting it into action. Thank you :-)

  • @sivacg21
    @sivacg21 4 года назад

    Great tutorial

  • @daviddmotion
    @daviddmotion 4 года назад

    Great tutorial man!!

  • @drpepa09
    @drpepa09 4 года назад +1

    Will you do some more tutorials or even a course on looping animations ? 😆🦩🐧⛩🙏

    • @shapiro500
      @shapiro500  4 года назад +2

      Yes, more tutorials are on the way!

  • @TamarZiri
    @TamarZiri 4 года назад

    I opened up the Japanese objects file, but I was told that there are plugins missing. How did you get them?
    Thank you very much for this tutorial!! :D I hope to learn animation & 3d modeling thanks to your work. It inspired me to give it a try!

  • @DominicSpall
    @DominicSpall 4 года назад

    Great content. Can't wait to dive into this after work

  • @momoniusi
    @momoniusi 4 года назад

    good luck bro nice work

  • @M4s7eRSeven
    @M4s7eRSeven 4 года назад

    This is great, really well crafted tutorial. Thanks a lot!! =)

  • @jacksirkett1262
    @jacksirkett1262 3 года назад

    Hey there man, firstly thanks for an INCREDIBLE tutorial! Super helpful stuff for someone trying to learn how to make looping animations. I was just wondering what the difference is between a fracture object and a voronoi fracture object?

  • @srinavin
    @srinavin 4 года назад

    You sir a legend

  • @yodojo3493
    @yodojo3493 3 года назад

    "If you look closely you can see the scene is covered in penguins" hahah great tut!

  • @RansomnoteWill
    @RansomnoteWill 4 года назад

    Beyond dope thank you

  • @StudioXSCarrara
    @StudioXSCarrara 4 года назад

    Super useful! Tx for share ;)

  • @richardrogers361
    @richardrogers361 4 года назад

    Oh yes! Thank you.

    • @richardrogers361
      @richardrogers361 4 года назад

      Also, thank you very much for using the math animation to explain the formula :-)

  • @lekhanh1672
    @lekhanh1672 4 года назад +1

    How you animate penguins up down and rotate follow the columns ?

    • @shapiro500
      @shapiro500  4 года назад +3

      1. in the object manager (top right part of the screen - the list of your objects) find the column you want to put a penguin on
      2. drag the penguin onto the column's name. this should make it appear under the column name, and a little bit to the right. now your penguin will follow any animation you do to that column.
      3. move the penguin so that it's sitting on top of the column, and it should now animate together 🐧🐧🐧

  • @Mark_Melnik
    @Mark_Melnik 3 года назад

    I have a question: I have an alembic animation, which loops perfectly on 60 frames composition, but when I make it 360 frames- loop is crashing. What could be a solution??

  • @陈家辉-z2b
    @陈家辉-z2b 3 года назад

    感谢

  • @tiagocardoso4434
    @tiagocardoso4434 4 года назад

    Awesooooooooooooome!!!

  • @madness_creative
    @madness_creative 4 года назад

    Dude this was straight fire - I've been trying to render out my dang scene with all my Timmy's but bro my renders are insane... I've optimized using Octane but can't seem to get mine below hours of render time. Sound right? Or am I an idiot? I know that sets me up here in the comments - bring on the pain though.

    • @shapiro500
      @shapiro500  4 года назад +1

      I'm so glad you liked it! Yeah man, it can take hours to render out a full animation! I think the shortest for me was around 6 hours but the longest took 120 hours. On average I'd say my renders take about 24 hrs for the whole animation. How long is yours taking, and what kind of GPU do you have?

    • @madness_creative
      @madness_creative 4 года назад

      shapiro500 bro that’s good news at least it’s normal I’m running a 2080 i9 but new to the render game on octane and c4d ... bro I waled through this whole dang thing at it’s pure fire!! The only thing jacking up for me is the bamboo cloner - did you run into any issues with it not actually swaying properly ... I notice mine hard stop at a few frames in so I can’t seem to get them functioning and I’ve done everything twice 😕... seriously tho all thing aside one of my favorite c4d tuts out there right now thanks a million man!!

    • @shapiro500
      @shapiro500  4 года назад

      @@madness_creative Huh that's weird.... Make sure that the animation you have for one bamboo loops on its own, and make sure in the cloner in the "transform" tab you set the Animation Mode to "loop". If it's still not working check in the random effector, maybe the "time offset" needs to be adjusted, you could try playing with that. Let me know if any of that works.