I have a question. If i do a wood texture and i will print it on 3D printer, will it make a grooves? I mean is it only a better texture in fusion, or Its reliable way to make wood looking 3D models?
No it will not 3d print the texture from Fusion 360. You could export your model and import it to Blender. Then you could apply a displacement map of the texture to the real geometry. Then export an STL file from blender to print the 3D wood texture
How do you physically model the bumpy texture for 3D printing? When I apply a rough Appearance it looks great in Fusion 360. But when I export to my slicer there's no texture to the model.
That needs to be done in a program like Blender or Maya, then up the subdivision detail and export a STL file for 3d printing, the technique for adding the texture is similar
Hey i'm trying to make a texture based on a picture of a surface I've taken. I get to the stage where I need to select "Filter -> 3D" but 3D is grey and can't be selected, do you have any idea why?
@@WhatMakeArt No worries i got it to work eventually! thanks for responding so fast the video was great. Pretty new to Photoshop so I've subbed to your channel now
Bumpmaps are 2D images but then they become 3D in the renderer. So it is a 3D bump map since the different grayscale values determine the peaks and valleys of the object in the render.
I don't think it is possible in Fusion 360 but here is a video showing how to do something like you want using displacement maps in Blender ruclips.net/video/McALCOr39rY/видео.html
short and sweet! narration tone keeps me going
Glad it was helpful 👍
Very nicely presented, thanks.
👍
I have a question. If i do a wood texture and i will print it on 3D printer, will it make a grooves? I mean is it only a better texture in fusion, or Its reliable way to make wood looking 3D models?
No it will not 3d print the texture from Fusion 360. You could export your model and import it to Blender. Then you could apply a displacement map of the texture to the real geometry. Then export an STL file from blender to print the 3D wood texture
Ok thank you!
How do you physically model the bumpy texture for 3D printing? When I apply a rough Appearance it looks great in Fusion 360. But when I export to my slicer there's no texture to the model.
That needs to be done in a program like Blender or Maya, then up the subdivision detail and export a STL file for 3d printing, the technique for adding the texture is similar
Hey i'm trying to make a texture based on a picture of a surface I've taken. I get to the stage where I need to select "Filter -> 3D" but 3D is grey and can't be selected, do you have any idea why?
What file format are you using?
@@WhatMakeArt No worries i got it to work eventually! thanks for responding so fast the video was great. Pretty new to Photoshop so I've subbed to your channel now
@BenWalker-j6q glad to hear
Is that a 3D- Bumpmap? Or is this only a 2D Picture
Bumpmaps are 2D images but then they become 3D in the renderer. So it is a 3D bump map since the different grayscale values determine the peaks and valleys of the object in the render.
@@WhatMakeArt This is just the render and nothing with the actual model, correct?
how would i make the textuyre transfer to a mesh file if i wanted to print a textured ball?
I don't think it is possible in Fusion 360 but here is a video showing how to do something like you want using displacement maps in Blender ruclips.net/video/McALCOr39rY/видео.html
@@WhatMakeArt thank you! ill check this out