I think they should add a rare variant of creaking that is really really tall and add bats and maybe a stick bug that you can get something new from. Also add fog
i made a suggestion on the forums based on what seems to be a common idea, there should be a plant that generates a fog effect that way the fog can be controlled and moved (my suggestion was "Fairy ring for the pale garden" btw but there are many other similar suggestions)
NO. Its a HORRIBLE idea. If eyeflowers ruined the ambience of the biome by glowing yellow all over the place, adding fireflies would make it WAY WORSE.
Since the devs said they want the biome to be mysterious in the day to confuse players into thinking its just a weird type of biome and dangerous at night, im thinking they can reuse the idea of the “sculk jaw” and add a similar block maybe a block that can stun or disable a players movement temporarily that appears closed in the day but opens up at night to potentially grapple (vines or roots) a player if they step on it which could increase the scary aspect of the creaking
My ideas: 1. They should add nightshade flowers. They are purple and orange and are highly poisonous! You could use it for potions of harming or maybe get a poison effect when you walk over it. 2. For a particle dropper I think it’s about time they introduced mushrooms that grow on trees. Something like Ganoderma applanatum. They would have a spore particle effect dropping from beneath them and can be clustered up on the side of a wood block like sea cucumbers and candles. I think this is especially something mojang would be interested in because they seem to want to explore the more unique aspects of nature and fungal dynamics is something that’s pretty basic right now outside of mycelium. 3. I like the idea of there being a thick fog and a special light source is used to clear it. I was thinking how about using shroomlight to serve as that light source! It fits in the environment and you’d need to go to the nether to make the creaking garden safer!
My wishlist for the Pale Garden: -1-3 new plants -1 new affect -Change the tree to the Willow tree -Add another mob to compliment the Creaking -Make the creaking go berserk when the heart is destroyed, exploding into resin Resin should be burnable, it's used to make torches in real life, so we could use it to extend the life of furnaces and what not.
It's already comparable to the most detailed forest biomes. We have: 1) a unique ground covering, 2) a unique vine type, 3) a special plant/flower, 4) ambient effects similar to the nether, 5) a very unique mob, 6) resin, which is a new concept that sticks to blocks like vines, and 7) a secondary obtainable block set you get from the new mob, which no other forest has. The unique features should offset the lack of extra unique plants, which is the only real thing that the Crimson/Warped forests have that this doesn't. And I'm pretty sure the lack of life is part of the look.
yeah the pale garden also feels REALLY SMALL and i feel like it is rarer than the mushroom islands which says a lot they need to make it bigger and more common
It should stay rare as there aren’t many rare biomes. It would make the update feel more unique. However I agree that the size of the biome should increase, just not how common you find it.
@@obnoxiousobserver3909you say you want rare but have you SEEN the rare crap already? Half of the updates these past few years have been “THIS IS THING IS RARE!” or have some tedious thing to go along with it. I don’t mind it being somewhat rare. What I do mind is it being worth it, it’s too damn small.
@@D44RK_Iced_Yogs I think that’s because for so long there weren’t rare things in the game, progression is a problem so maybe mojang believes making things harder to find will help that (it won’t). As for biomes themselves go, and to what I was originally saying, there are not that many rare biomes which is why this would be unique.
ngl i feel like the current pale oak trees aren’t *meant* to be willows, as during minecraft live they said something about wanting to save the concept for something more original or separate. i could be wrong though idk
The biggest problem is people calling it 1.22 treating it as a major update, it is NOT 1.22 it's a game drop, they're clearly not calling it 1.22 for a reason, if that was the case this would be 1.23 with 1.22 being the bundles of bravery
I think people are upset because of how much is being added like how the bundles update only added bundles and more stackability while the winter update adds a new wood set, a new enemy, resin, and a new flower. It seems like it should be a major update instead of something small like a drop
@@blueisthebest5k true but it’s such a minuscule aspect that it’s often forgotten about but all that does is solidify why people want to be a full majority update and not just a drop.
@@animempire638I don’t think that’s the case I think it’s just many people are still confused about the new drops system and how it’s actually working. If this was 1.22 people would be complaining that the update is too small and lacklustre because it only adds in one new biome. If people were really complaining that a drop was too big but then also complain when updates are too small clearly the community has no idea what they want. The real reason so many videos about the creaking are titled 1.22 is because it gets more people to watch and find out what’s being added, nobody cares about a “minor” update what they really want to hear about is the next big update.
@@blueisthebest5k Bundles were an experiment, that took four years to add. The combat tests were experimental, and we haven't heard a single thing about them since.
The problem with making the Pale Garden larger is because it has to be carved out of an existing biome. The major factor in how it generates is the Y height of the land. If you lower the Y value where it generates in order to make it larger, you can end up with entire Dark Oak forests becoming Pale Oak. So Mojang placed it on hills and mountains so it didn't completely replace an existing biome.
Not sure how I feel about this. I like the Pale Garden Biome. Then again, it might be cool to have a more unique tree. What I would really change, though is the plants. I would love a white pumpkin, for example. On that vein, Vanilla Minecraft needs more vegetables, fruits, ETC in general.
Pls someone tell minecraft to add a structure to the pale garden called the house in the garden just an abandoned house yk almost like the mansion but topically smaller, make it very foggy and creepy inside with good loots and everything and maybe more creaking inside or something different heck maybe even silver fish to blend in with the place just anything like that to make it more worth going to the garden in the first place
The Pale Forest should exhibit the same sort of mob spawning rules as Ancient Cities. Which is no mob other than the Creaking will spawn here except possibly Spiders. The reasoning is this: Horror is less about what you do see, and more about what you don't - fear of the unknown. It could get quite scary if you suddenly walk into a eerily quiet and desaturated biome where even the mobs won't tread.
I personally dont want them to add a bunch more stuff to the biome. I wouldnt mind if they added fog, but I dont like the idea of cluttering up the biome more than it is. A small structure could work but I dont personally care for that idea too much. There are many biomes with much less stuff than this. People probably just want bigger updates and cant accept that Mojang wants to focus on smaller scopes. The biome is already very different to anything else we have. And people forget that the update is more than just the visuals. They built a new subsystem for sound emitting from blocks, for example. The update also has a decent amount of sound design. And ofc a bunch of bug fixes. This is totally fine for 1.21.4 or whatever version number this will be. Except the fog. Add the fog. It shouldnt be super dense though. You should still be able to see the creaking at a distance. Otherwise you lose the "weeping angel" effect of the mob (since if the fog is too dense you wouldnt see it until it was very close).
I still hope the pale forest would be the occasion to add white pumpkins. It would fit the biome so nicely. And it would be great if you could carve and make them into jack'o'lanterns, maybe with a slightly different texture as orange pumpkins.
idk why everyone is so upset about the tree shape, I think it honestly looks fine, especially considering it's supposed to be a weird corrupted varient of the original dark oak tree. I really do not understand why the community is so upset, it still has a lot of unique variation since it comes with fancy moss and stuff. I think at most, there should be a larger varient that could spawn instead to give it a weird difference, but other than that this "retextured dark oak tree" is fine to me. Now, that being said, if they want to commit to the theme, they should also add giant corrupted mushrooms to fit with the theme of it being a corrupted dark oak forest. I think that would make it more intriguing and give us new mushroom types to fool around with. New mushroom stew recipes maybe?
Reason why is it’s a copy paste of the dark forest with all blocks being literal retextures. Pale moss literally didn’t need to be added, could have been a color change thing depending on the biome moss is placed in. Trees are boring, would be better to make them taller and more branchy for creepiness. Mobs weak and doesn’t much of a scare, literal reasons you’d go to the forest is for pale wood and a creaking heart for resin farms and nothing else. Don’t get me wrong on the last point as that’s not the problem. Issue is most all the shapes and textures are copy pastes for the biome.
@darth3911 is it bad that it's kinda copy and paste-ish though? I feel like 1. It gives the place some weird lore, and 2. Makes it look not right and ominous, very different to other trees yet so familiar. You could say most wood types are just retextures. Most trees do have variety in shape, sure, but idk if changing the shape for the pale oak trees is really necessary.
@@emeraldhamster Reason why it is kinda a big deal is that ever since the caves and cliffs update everything Mojang has put out majorly disappointed the community. Many feel Mojang is just doing the bear minimum and when this winters drops content is mostly just copy paste content it confirms peoples thoughts that Mojang is shit and not the good kind of shit but the bad kind. Point is by making the trees a different shape, adding more unique features and less copy paste features it makes people think Mojang is doing their job, aka making good content. I do think some copy paste here and there is good, example being with strays, drowneds, husks and so on. It’s just that when Mojang consistently disappoints and all they can do is a copy paste only update it seems kinda cheap.
@@darth3911Moss ABSOLUTELY should NOT change color based on the biome. It's a way to have something that looks like greener grass even in biomes like savannah or desert. The pale moss needed to be added.
"idk why everyone is so upset about the tree shape" Because it's a lazy rehash. Spamming even more woodtypes is bad enough but that's next level. "it's supposed to be a weird corrupted varient of the original dark oak tree." "It's supposed to be a lazy rehash" isn't a good defense. If a corruption can change the material and color palette of the entire biome then it can change the tree shape too. I agree with new giant mushrooms, preferably dangerous ones that glow "is it bad that it's kinda copy and paste-ish though? " Yes.
i mean, birch trees and oak trees have basically the same shape, and if the pale garden is meant to be a variant of dark forests, then ig it makes sense that the trees look the same
The difference is the sapling looks nothing like the actual tree and the trees it’s inspired by looks nothing like the final product meanwhile birch trees look like the actual thing and the saplings look like the actual thing
It's honestly ok for pale oak trees to look like dark oaks specially if you consider that dark oaks are the only 2x2 exclusive trees before. I do hope they add more 2x2 exclusive trees like baobabs
@@ImNervvthe sapling looks almost identical to the regular dark oak sapling it’s just slightly more crooked and dead, the trees may not be crooked but the issue with that is it would look pretty bad if these big thick blocky trees were crooked like cherry blossoms or acacia. The pale oaks aren’t based off any trees, they took inspiration from willows and Spanish moss for the hanging moss from the trees giving that droopy look but the trees aren’t directly based off any tree and are meant to mimic dark oaks.
@@weatherC Even then they were not even mentioned. The flower, or the resin blocks. So the idea of it being recorded before the bedrock preview is fairly sound. It would be a little odd to talk about adding more plants and not mention the one that was added.
Idea for something to add: 1: Coyote, A larger wolf, that does more damage, has more health, and is tamed with cooked beef 2: Weasel, a bit smaller then a cat, but acts similarly to a fox, likes the dark and tries to stay mostly underground, maybe some sort of “burrow” block, tamed with raw fish 3: Opossum, Similar size to wolf or fox, long pink tail, can spawn with babies that will “cling” to it or something like that, tamed with spider eyes? Will eat any nearby silver fish 4: Crow/Raven (Not my idea), Can fly, obviously, caws occasionally, tamed with seeds, acts like cats, so if you sleep the night with it near you, it will bring you a useful item back sometimes What do you guys think? Any ideas for other mobs or other things to add on to these?
i have three small but excellent ideas 1- add ambient sounds just like the nether to make it feel unsettling. (im not sure why its not already there) 2- make the creaking freeze mid animation when spotted, instead of it awkwardly standing when seen. this makes the creaking feel like its going after you. instead of it just wanting your attention, you could also make it close its eyes when spotted too, you would still see a glimpse of it before they are closed though. 3- a three blocks tall flower that have the same eyes pattern as the creaking, it makes the player more nervous because its harder to spot the creaking. i think the best redesign of the trees is to make it like willow trees, but pale.
1. Already exists 2. Would look worse, I like them trying to hide that they were going to attack you over signaling to the player. Will make the player wonder if they moved at all or if it was just their memory 3. Eh, we don’t need item bloat by adding another eye-based flower. You can have a garden of trees too, it doesn’t need to be the next Flower Forest Oh, and 4: the pale oaks look fine as is. They’re meant to look like dark oak trees, this is a dark oak forest where Something Happened, like how the warped forest is a reskin of the crimson forest
I personally think the creaking would do all armor piercing. Not that dangerous to newbies, but to old setters with all that enchanted armor when everything does barely half a heart? The most dangerious threat. I also think the darkness from the deep dark would work perfect, but reusing is boring
I'm already quite satisfied with what they have here, more would definitely be nice though. I'm glad the community is slightly more critical of it as it is a really unique concept. Fog that is able to be removed, the creaking doing more damage, and maybe a unique functional item could really flesh out the biome completely honestly.
things id like to see not in order. 1. resin lamp. 2. more plants. 3. a mob to go with a plant, my thought is a large "bulblike" plant that opens at night and sometimes spawns "spider bulbs". they would be a kind of mix between spider and creeper. when they get close instead of blowing up they would burst with a slow effect. 4. yes more particles.
Also I believe that azalea should have its own wood type. Oh by the way waddles if you want all of your ideas to be heard by moji and you could just go on the website and type all your ideas so that people can vote for them. For example azalea wood is something mojink who had now added. They just need a lot of people to ask for it.
The original reveal left me wanting, but now I'm extremely happy with it. There are a few things I'd still enjoy, namely Pale Pumpkins, fog, and better sky transition when entering/leaving, but honestly if it was released as it currently is, I'd be content. I really want to build a walled village inside of one. Give it a vibe of "miserable town barely clinging to life inside of a haunted forest."
Fog would be good as long as it wasn't constant. Also a new food item would be nice(not a remake of a preexisting one)? Gooseberries would be good as an addition to the pale garden.
They should make it so that if I had a sharpness 5 sword, that amount of “damage” done to the creaking would determine how much resin appears on the trees at a time. So the more damage, the more resin. The less damage, the less resin.
Bro a flower/plant that can act like a bear trap and like stun you for 5 seconds could be good for 2 things. It could prevent you from going in f5 and cheesing the creaking encounter with looking at how close it is to you, and it could add a new plant type we have never seen that could be used for traps or maybe farms, idk.
There shouldn't be a light that kills the fog, it should be an ambiance block that creates the fog/particles. Destroying all of them in an area will remove the fog. That block could be the creaking heart or another block entirely. The blinding ferns could be an excellent idea, too. Flowers would be too comforting, but some pale green plants that cause you blindness would be excellent.
I think the reason why it only works in nighttime is for player choice. If you want to play with the creaking, then go at night. If you just want the tree blocks and don't want to deal with it, then go at daytime.
List of what they should add : -fog -more flowers -creaking loot -structure -i also think that trees need to change -pale pumpkin -a real reason to come to the biome (such as a weapon, a new/improved means of transport, etc.). And finally, I'd love it if we could have an effect from time to time like the Guardians with the creaking head that slows you down... Or something like that.
don't get your hopes up for a new weapon or a drop from a creaking I'm pretty sure they'll add more resin crafts and that's it the structure and the rest is also unlikely because it's too much to drop
they should add some sticks on the ground that u can occasionally walk on and snap. it could fool u into thinking that the creaking is close to u, adding more anxiety.
Mojang needed a thick tree to cover the creaking heart & the lore they are creating between the dark oak residents ( illagers, mansion & such ) is great, so I have no issues with the trees or biome . I love the free❤ new content
I feel that the pale garden should generate in larger patches of the biome. If they were made bigger it would also be cooler if the creaking did more damage in survival but then couldn't leave the biome by itself. So you're trying to just run out of a larger biome that's designed to confuse you/be like a maze to escape the creaking and avoid the damage they deal. I also think we need more plants. Maybe sniffers could dig up new pods, seeds or sapling from only this biome.
Somethings I would like to see happen to the pale garden. -Tree redesign to be more willow tree looking -more plants, either pale variants or new exclusive plants -add in something that makes day time still a risk. The fact that the main obstacle is easily avoidable by just not going at night kinda sucks. -Add in some more ambiance. Be it particles, status effects, or even more mobs. A crow/raven mob that has glowing oranges eyes at night with the occasional cawing just to make the biome more unnerving.
Maybe have a lighthouse with mob that takes care of it. They would be able to cause fog to appear around themselves and the 9nly way to know where they are is by the slight glow from the lantern they carry.
A little criticism here, it's sort of strange to upload this video noting the "lack of content" in this update after covering the newest additions like resin and the eyeblossoms, and they literally made the generation better too.
@@monsoonmodsI think it refers to the potential the biome has compared to what they add. And one of them is the lack of improvement in the quality of life. There is still no purpose for the creaker. The environment still feels empty: lack of flora, more unique trees, fog, structures.
Hey, I like your videos a lot as they both keep me up to date about the new minecraft things and also entertain. You have a very fun presence in your videos. I personally just don't enjoy the misleading titles. Still looking forward to the next video :)
I'm fine with the pale oak forest being a "withered" version of the dark oak forest. The tree should look similar, but I would have like the canopies to be less "full", as if half the leaves have fallen off. They're also missing a key feature: huge mushrooms. Maybe even a new type of orange/gray mushroom that also resin when processed/smelted. Add in a low-hanging fog effect, and you'll have the ultimate spooky biome.
I honestly think a few things should change. I know this isn't a suggestion board but hey, i wanna put my thoughts out. Oh, also sry if I accidentally take someone's idea, I didn't read any comments yet. Biome Variants: Maybe we could have types of pale gardens. The one we have right now could be the dense garden or smt, where the trees are closer to the size currently in-game. Of course, like mentioned in the video, the trees need to be improved a lot. Anyway, another one could be a sparse garden. It'd generate rarely in birch forests, which are already pretty gray as is, and have much larger trees. The terrain could be flatter, like mentioned in the video. Maybe a really large tree could generate in some of them as a sort of centerpiece to the biome. One last idea that probably won't be considered at all is a cave variant. I mean, there's already a cave with a lot of moss, so maybe the pale garden could generate near lush caves too. The creaking should be able to spawn in those at all hours of the day. Maybe it could climb walls, which would be terrifying. Plants: I know plants were mentioned, but I have a few ideas. We already have the eye flower things, so what about some kind vine variant? It could have some kind of flower or berry on it that looks like the creaking's eyes. Fog: Mentioned in the video, mentioned in a comment I can see while writing this, everyone wants fog. To add to the horror feel, what about a lantern on a stick that dispels the fog around you? The fog could be extremely thick, and it could reduce the distance at which the creaking will stop when you look at it. Oh also, the creaking's eyes should glow through the fog, that would be terrifying. The fog should also be thick enough that the creaking can spawn in the day specifically in pale gardens (and its potential variants). Fireflies: Mentioned in video. Honestly, i just wanna get firefly jars cause that would be really cool for decorating. Maybe you could craft the lantern mentioned earlier with them. Biome blending: They need to fix this. The blending is already bad, so anything at this point would be an improvement. Creaking changes: They should add more poses for the creaking when it stops. Maybe if it's really close, it could be reaching out at the player. Idk this was just a thought I had. Another thing, instead of dropping a log when it freezes up, what if it turns into a brittle, thin, creaking-shaped log instead. Maybe it could have eye blossoms growing where its eyes should be. It'll have a timer as to when it'll break on its own, and punching it will break it instantly and drop the logs. When a creaking heart activates near an inactive creaking, the creaking will reactivate. The creaking heart will still generate a new one if an inactive creaking isn't close by, of course. Creaking Variants: This goes well with both the biome variant and creaking statue ideas. They could be biome specific, randomly chosen, or generated by specific creaking hearts. It would reduce the repetition of like 5 of the same creaking attacking you. Anyway that's all I can think of as of now.
Maybe the Creaking should drop sticks and a little resin when you break the creaking heart. That would be pretty neat. I mentioned in another comment that there should be mushrooms, and a new mushroom -- perhaps if you use it for a stew or potion, the effect would be blindness. Perhaps the new large mushroom could give off a new particle effect that is imbued with blindness, like a splash potion, or there could be a small variant (that bone meals into the large variant) that acts like a wither rose, but with blindness. That would be fire.
flowers that spray a powder of various effects when stepped on (poison, etc). You could introduce herbalism and perhaps modifying plants to make their spores give off beneficial effects when stepped on instead
I think a hedge maze (maybe with a similar generation likelihood as the desert well?) could do a lot! It would enhance the garden aesthetic, allow for maybe a varient of the pale leaves that could flower or produce particles, create mystery, add a level of challenge to a Creaking following you, give an experience for daytime players, and maybe have a loot source (to show players that resin makes blocks/can be put on trims, to be a place where players could get a fog-reducing light source, or maybe have a light source like those mods that create light around you when you hold a light source?). If they don't make it in vanilla, I definitely support a mod for it.
Pale Garden should generate at least at certain size (decently big), and have either eternal twilight or night - in both cases have our favorite tree-angels should be able to be there 24/7.
@@dumpy_frog its a gray version of the dark oak forest call it sentient trees all you want but it wont change the fact that right now its just a biome that we already have but they just added a few blocks that are not that new(moss,vines) and gave them some gray paint it would have been a lot coller for the garden to have a unique look
Pale hanging moss shiuld have creaking eyes on it at night so it looks like the creaking from a distance I saw a video showing this and the creaking blent in so well
The firefly idea sounds SO GOOD! Constantly keeping the player on edge is what we need, all the over world biomes are way too easy to traverse mid to late game.
@Wattlesplays I been here watching for years bro! I would love I mean ABSOLUTELY LOVE to see you do a series on ATM9! I think everyone would fall in love with this including you over time it make Minecraft even more amazing. 😂
The thing that I feel like is missing is the only night thing since it basically makes it so that the creaking has no use outside of wanting to encounter it. If you want to go to get pale oak saplings and wood you can use daytime. If you want to use the creaking heart for defense, redstone or minigames they would only work at night and force you to wait for night time to even use it, just for someone in your server to sleep and make you wait again. So there is no situation for you to encounter this mob except if you want to fight it (which you can't and also doesn't drop anything) so it feels like a really cool concept but not really something you would ever use, see or fight
Personally, I think that the attacks only coming at nighttime is what makes the horror, no? I feel as though the scariest thing would be to enter the biome during the day, and be attacked only at night, or at least only after the first day, would be best. Even better, in my mind, is if perhaps you didn't know it was the Pale Garden upon entry. Maybe during the day, it appears more lifelike, making it harder to identify at first. Then, upon entering the biome, maybe your movement speed slows a little bit. Not enough to be immediately obvious, but enough to make it take longer than usual to traverse the biome. Then perhaps also make the biome rather large. Imagine that. As you go through the forest, the sun begins to set. You've spent all day moving, and for some reason haven't left this forest yet. Slowly, as the sun hits the horizon, the area around you begins to grey, almost as though it is dying, afraid of what lurks when the light is gone. You place down a bed, trying to sleep through the night, and are met with the message "You have a strange feeling, as though you are being watched, and cannot sleep." Deciding to keep moving, you pull out your torches and keep moving through the night. All the while, a limbering presence watches you from just out of sight.
With all the new plant-related content that came to the game since 1.14. We need a new florist villager. One that we could get saplings from, sell logs or leaf blocks to, sell sap, buy sap bricks, moss and lush cave blocks, etc, etc, with it's max tier being a buyable wither rose and creaking heart. I feel like we gained enough content to warrant a new job site.
@@josephrowlee Dude. you made me want to build a small vanilla-village style small building with log corners, cobble foundation, glass pane walls and a glass roof. Lilke, I DON'T like building in MC, but you just put an idea in my head and now I gotta.
@@josephrowlee But now I need your help. I need you to pick a "fake" stand-in block for the workplace to be a stand-in for the jobsight in this proof-of-concept build. Preferable a block whose texture stands out and isn't related to the furnace nor crafting table. Something a little more obscure preferable. And no, it can't be one of the other pre-established jobsites either. Good luck. o7
@@Hadeks_Marow I know you want to be vanilla-style with it, so the first three may not fit, but anyway here are the options I came up with: 1: A decorated pot (with the Sheaf and Friend pottery sherds on opposite sides, and bricks on the other two) and a dandelion in a flowerpot on top. 2: Just a decorated pot (with Sheaf and Friend pottery sherds on opposite sides and bricks on the other two). 3: Just a dandelion in a flowerpot. 4: A crafting table (no villager jobs are connected to it (at the moment, at least)). Hope this was helpful! Edit: I didn't see the part that you didn't want the crafting table, sorry!
@@sboy2044yeah but it’s not 1.22, wattles does this on purpose to try and anger the community that this is the size of a ‘major update’ and not a quick drop
I proposed on minecraft feedback to make the biome like a maze (to make it an actual garden) with bushes of leaves blocks spawning between trees... It will need to be bigger and I also proposed to put an abbandoned house in the middle of the forest, full of mysteries and secrets (to make everything even more mysterious👀)
I would give more functionality to the Creaking's heart Like give it the power to be like a power source. It could be another version of redstone that could give different funky behaviours the community have wanted for some time. This could be vertical (not like a redstone torch tower, but more like placing redstone vertically on walls) or on roofs. They could even be able to be waterlogged Or it could react with redstone
Firefly addition to fake out creaking and blindness traps are good/nice/great ideas. This got me thinking, do mobs also suffer from blind debuff? Maybe you could throw blindness potion onto illagers at evokers so you could sneak behind them or escape them.
I'll be honest, the Eyeblossom that was added in the Bedrock preview is a much better fake out creaking than fireflies since it looks a lot more like a Creaking eye.
I like the idea of the firefly’s, put them in a jar for a new light source that also does what you said about removing the fog. As well as another way to repel creepers.
Why add another light source when there are so many already. 1. Torches 2. Glowstone 3. The glowing moss 4. Sea Lanterns 5. Jack-o-lanterns 6. Lanterns 7. Copper Bulbs How many light sources are needed?
If they aren't going to change the tree for the pale garden, then I would make it so that it is something that happens to the Dark Oak forest and slowly takes it over. Not all of them, but under certain conditions.
Feel like the pale garden is only gonna be used (besides for the wood) to make creepy builds. I’m picturing graveyards, Halloween towns for smp’s, creepy mansions… that sort of thing. So I like the fog mechanic ya spoke about and making the biome bigger… how about it’s always dusk or night in the garden? Or that the new torch gives a sickly green light and it could double as a way to keep the creeking away? Or that it only spawns skeletons, zombies, and witches along with the creaking giving the location that undead feel. Perhaps it’s a place even illagers won’t dare to tread kinda idea. Or give it a creepy village variant where the villagers can have a very haunted appearance. Hinting at them being tormented by the undead hordes of the garden. Think like villagers who lived near count Dracula’s castle kinda idea. I just think for this kind of sub biome especially with its design ya have to play off what the location is gonna be used for.
That forest needs to surround the Ancient Cities. Would fit perfectly, add difficulty and depth to an already existing place that's been swept under the rug. I think Ancient Cities have the most potential for new stuff.
The creaking heart, at the moment, is a pretty unusable redstone component - a signal strength randomiser that only works at night is not good at even its nieche usecase. I wish instead, it would take a redstone input to spawn the creeking at daytime, maybe even give it a buff to range at night so it can be used in player-made dungeons...
I would add more plantation, make it that hanging moss has lesser effect of that of a spider web. And I would add particle effects to make it more eerie.
In regards to the Ambience, I thought the same... I thought it was going to me more colorful, or "mystical", like Pastel colors, as those are a "paler" shade of the colors we normally see in Minecraft. Instead we got perhaps the most lifeless, colourless, and blandest biome ever seen. I mean, I saw many posting images about how it would be trees that had potentially purple leaves, a green bordering on blue grass, new flowers, you get the idea. But I guess that's somehow too "Magical" or "Unrealistic" for Minecraft, even though places like the Nether, End, and Deep Dark all exist.
Garden definitely invokes more plants in my mind- I expected it to be much more crowded with plant life, and at least 3 flowers? Like come on, you call it a garden and don't even give us a tall flower in addition to the smol flower? I love the Amber though, very hyped when I saw that. Fog would also be great, and fireflies that match the color of Creaking eyes would make it even better 👀 plus since the reason they didn't put them in the swamps is because they're poisonous, it adds to it even further for players who've been around for a while
If it was me I would have made it a old growth taiga version of the birch forest With the bark having glowing markings like birch with resin boulders scattered across the biome 1 it makes the biome spawn less competitive 2 birch forest spawns in lower continentality so it wouldn't spawn in cliffs 3 it ties to the abandoned birch forest improvement would be good marketing 4 less contrasting breaks on the environment
Bring back fireflies!!!! I would love to be able to capture them in a jar n use them as a light source!! Heck they could even be the light source that repels the fog once in the jar/container. Idk I think it’ll be a cute decorative item. Very good for my fantasy world. Lol
My MAJOR problem is, and even though I think it won't be changed, the name of the new tree. Pale tree is ok, pale OAK is not okay for me. I'm not even complaining about dark oak being an OAK and not another type of tree (well, now I did just a little). The structure of the tree should change a smidge, just a little bit, in order to have more "personality" too.
I think the thing I don't understand is why it is a variant of a dark oak tree instead of just being considered its own tree. Do people consider the birch tree just a variant of the normal oak tree, then, since they're so similar?
Youre right, i mean, it definetly looks like a retextured dark oak forest. Yet the Mangrove swamp -which is a biome variant of the swamp- did have its own tree and generation. So that means its not impossible, and kinda too big to be an oversight. Really really hope they will be more like Willows, or at least an unique tree.
I rly rly think that making soul fire clear fog would be so cool, also the biomes only real color dotting the landscape is orange so blue would be a rly cool contrast, also soul fire is kinda underutilized
Hey Wattles If I were to change something it would also be the tree generation, maybe mix it up with Mangrove tree generation maybe or even Cherry Blossom tree generation. *Edit: I also had really high hopes for the Pale Garden imagining a ton of new flowers, plants, ambiance, like when they hired the Wild Update and it was just an Update :'c
I think they should totally lean in to having plants that change at night, imagine just having dozens of orange eyes spotting you down and you can’t tell which ones are plants or not. Also I think the biome should have a mixture of 1x1 and 2x2 trees, perhaps the big ones could look like dark oak trees while the small ones look more like gangly willow trees.
maybe you could take some resin from the creaking heart to make it glow without the need of extra logs? Like put 4 pieces of resin in either a crafting table with the creaking heart to get an inactive glowing heart or something that is just decorative. Or just have resin in your hand and right click the creaking heart to have it glow.
Adding onto this, maybe resin could have something similar to waxing copper, where like it changes the texture a little bit of the block effected by the resin, for example it would add like the orange resin in between the rough parts of bark textures, making a cracked look similar to the nether woods. The same thing could be done to cobblestone and other similar blocks. Maybe it can have a property of making things burn proof/blast proof? Since resin does something similar irl.
It should bonemeal upon despawning... But maybe if the garden is meant to be gardeny then bone mealing bare dirt/grass blocks should yield more flowers than otherwise typical. So you have to awaken the gardenyness.
The soul torch or soul lantern to get rid of the fog for sure. And even possibly keep the creaking at bay? Like the regular torches keep zombies, and skeletons out. And cats keep out creepers.
I think it needs an owl, just hanging out around the biome making weird noises with glowing eyes, maybe it can trick you into thinking it's a creaking, IDK, or maybe some kind of glow worm crawling on the trees.
changing the fog should work the same way that freezing on snow works: slowly, over time, until its on top of you, and the blindness is there to help the creaking
I completely agree the pale garden should be somewhat similar to the trial Chambers and the ancient city where no other mobs can spawn. As I said before it takes away from the horror experience imagine you're in a grey place like this and then a green creeper comes at you? Or a zombie. Visually it's both jarring and it doesn't really fit anyway. Unless you were going to make alternate variants......... Hint hint Mojang
i feel like the pale garden needs a structure. nothing crazy or anything, maybe like and abandoned greenhouse or something, but maybe it could hint at why the illagers fear the creaking (for those who dont know, illagers will run away from creakings like how creepers run away from cats). or maybe there could be a new potion effect where the player sees everything in black and white and with a higher contrast, as well with a thick pale fog (basically like blindness on steroids) i feel like the creaking’s face should flash every now and then while under the effect as if the player is hallucinating, and the hallucinations will increase as they get closer to the creaking.
I think that any fog should be relatively minor. It’s kinda hard to implement items that mitigate it so it should be a very subtle effect. On hostile mob spawns, they’re a necessity. This is not like the Deep Dark where an entirely unique experience is being created, the Pale Garden still has basically the same gameplay as the rest of the game but with the added threat of the creaking. It’d be a taking a lot away from the biome and its gameplay to not have the basic mobs. They make encounters with the Creaking all the more dangerous and dynamic.
Pale garden shouldve had a new hairy white spider variant that partially blinds you and the trees are filled with cobwebs that branch from tree to tree. So essentially go there, get scared by a creacking, walk backwards into a spider, get tunnel vision, run away into a cobweb. Panic mode.
So... Remember Minecraft: Story Mode? And this little DLC that added the Portal Hall? So, there was an episode... 6 I think, with a giant mansion, that had a murderer in it. The Pumpkinhead (probably, in russian dub it was Тыквоголовый, which translates to the Pumpkinhead). I'll try not to spoil it too much, but the Pumpkinhead had a white pumpkin that covered his (or her?) face, making it harder to guess who the Pumpkinhead is. Imagine that: you can find a white pumpkin inside pale garden, which, when put on, hides your nickname. I think it would be so cool.
This biom would fit as islands around a Moshroom Island, the color and biom style fits. add some other color tones and maybe a animal or two. Much like Moo Shrooms they could play off that and make it fit.
if you could improve one thing about this update what would it be?? or is it perfect as is?
Giraffes
One word good man
FOG
I'd make the creaking do 3.5 hearts in normal difficulty.
I think they should add a rare variant of creaking that is really really tall and add bats and maybe a stick bug that you can get something new from. Also add fog
Add more mobs and a new structure
Fog would be the coolest thing ever, not only in pale garden biome, but in general.
/weather fog should be a thing.
more weather options is something ive always wanted
@@tinmanne definetly.
@@tinmanneyeah, it’s kinda crazy how there hasn’t been any new weather types since beta 1.5
i made a suggestion on the forums based on what seems to be a common idea, there should be a plant that generates a fog effect that way the fog can be controlled and moved (my suggestion was "Fairy ring for the pale garden" btw but there are many other similar suggestions)
/fog exists
I feel like it is still missing some plants. I would like it to have a claustrophobic feel to it also to make it hard to spot the creaking.
100% agree
That’s what I thought too
Probably the mushrooms
I feel like if it came out for October it would be okay🤷🏼
White pumpkins
Fireflies in the pale garden is a good idea
Could capture them in a bottle and use them as a light source
YESSSS!!!
Orange fireflies could look like the Creaking’s eyes
2 pixels a glow effect and a fly attribute and a sound effect then boom you have the easiest mob in existence to implement
Thats actually really cool! We dont have a light source that makes light while holding it (without mods)
NO. Its a HORRIBLE idea. If eyeflowers ruined the ambience of the biome by glowing yellow all over the place, adding fireflies would make it WAY WORSE.
Since the devs said they want the biome to be mysterious in the day to confuse players into thinking its just a weird type of biome and dangerous at night, im thinking they can reuse the idea of the “sculk jaw” and add a similar block maybe a block that can stun or disable a players movement temporarily that appears closed in the day but opens up at night to potentially grapple (vines or roots) a player if they step on it which could increase the scary aspect of the creaking
What a cool idea!
So like a natural bear trap?
But make it the great hunger because why not
Or maybe a fake pale vine that acts like a barnacle from half life 2
And maybe it could be a plant similar to a venus fly trap with just 1 big open jaw and in the day it's closed
It was never stated to be 1.22, just reminding everyone, because this keeps being a main point of confusion.
My ideas:
1. They should add nightshade flowers. They are purple and orange and are highly poisonous! You could use it for potions of harming or maybe get a poison effect when you walk over it.
2. For a particle dropper I think it’s about time they introduced mushrooms that grow on trees. Something like Ganoderma applanatum. They would have a spore particle effect dropping from beneath them and can be clustered up on the side of a wood block like sea cucumbers and candles. I think this is especially something mojang would be interested in because they seem to want to explore the more unique aspects of nature and fungal dynamics is something that’s pretty basic right now outside of mycelium.
3. I like the idea of there being a thick fog and a special light source is used to clear it. I was thinking how about using shroomlight to serve as that light source! It fits in the environment and you’d need to go to the nether to make the creaking garden safer!
My wishlist for the Pale Garden:
-1-3 new plants
-1 new affect
-Change the tree to the Willow tree
-Add another mob to compliment the Creaking
-Make the creaking go berserk when the heart is destroyed, exploding into resin
Resin should be burnable, it's used to make torches in real life, so we could use it to extend the life of furnaces and what not.
It's already comparable to the most detailed forest biomes. We have: 1) a unique ground covering, 2) a unique vine type, 3) a special plant/flower, 4) ambient effects similar to the nether, 5) a very unique mob, 6) resin, which is a new concept that sticks to blocks like vines, and 7) a secondary obtainable block set you get from the new mob, which no other forest has.
The unique features should offset the lack of extra unique plants, which is the only real thing that the Crimson/Warped forests have that this doesn't. And I'm pretty sure the lack of life is part of the look.
yeah the pale garden also feels REALLY SMALL and i feel like it is rarer than the mushroom islands which says a lot they need to make it bigger and more common
No I think making it common will ruin minecraft's beautiful landscape
@@miladmoro88 it wont ruin the landscape it would add detail and color unseen before and it pops out
It should stay rare as there aren’t many rare biomes. It would make the update feel more unique. However I agree that the size of the biome should increase, just not how common you find it.
@@obnoxiousobserver3909you say you want rare but have you SEEN the rare crap already? Half of the updates these past few years have been “THIS IS THING IS RARE!” or have some tedious thing to go along with it.
I don’t mind it being somewhat rare. What I do mind is it being worth it, it’s too damn small.
@@D44RK_Iced_Yogs I think that’s because for so long there weren’t rare things in the game, progression is a problem so maybe mojang believes making things harder to find will help that (it won’t). As for biomes themselves go, and to what I was originally saying, there are not that many rare biomes which is why this would be unique.
ngl i feel like the current pale oak trees aren’t *meant* to be willows, as during minecraft live they said something about wanting to save the concept for something more original or separate. i could be wrong though idk
The biggest problem is people calling it 1.22 treating it as a major update, it is NOT 1.22 it's a game drop, they're clearly not calling it 1.22 for a reason, if that was the case this would be 1.23 with 1.22 being the bundles of bravery
I think people are upset because of how much is being added like how the bundles update only added bundles and more stackability while the winter update adds a new wood set, a new enemy, resin, and a new flower. It seems like it should be a major update instead of something small like a drop
@@blueisthebest5k true but it’s such a minuscule aspect that it’s often forgotten about but all that does is solidify why people want to be a full majority update and not just a drop.
@@animempire638I don’t think that’s the case I think it’s just many people are still confused about the new drops system and how it’s actually working.
If this was 1.22 people would be complaining that the update is too small and lacklustre because it only adds in one new biome. If people were really complaining that a drop was too big but then also complain when updates are too small clearly the community has no idea what they want.
The real reason so many videos about the creaking are titled 1.22 is because it gets more people to watch and find out what’s being added, nobody cares about a “minor” update what they really want to hear about is the next big update.
@@surreal-riley extremely real I agree with your point!
@@blueisthebest5k Bundles were an experiment, that took four years to add.
The combat tests were experimental, and we haven't heard a single thing about them since.
The problem with making the Pale Garden larger is because it has to be carved out of an existing biome. The major factor in how it generates is the Y height of the land. If you lower the Y value where it generates in order to make it larger, you can end up with entire Dark Oak forests becoming Pale Oak. So Mojang placed it on hills and mountains so it didn't completely replace an existing biome.
Not sure how I feel about this. I like the Pale Garden Biome. Then again, it might be cool to have a more unique tree. What I would really change, though is the plants. I would love a white pumpkin, for example. On that vein, Vanilla Minecraft needs more vegetables, fruits, ETC in general.
correction; not 1.22, just a minor drop.
NOOOOOOO IM IN DENIAL
Pls someone tell minecraft to add a structure to the pale garden called the house in the garden just an abandoned house yk almost like the mansion but topically smaller, make it very foggy and creepy inside with good loots and everything and maybe more creaking inside or something different heck maybe even silver fish to blend in with the place just anything like that to make it more worth going to the garden in the first place
Maybe have abandoned villages appear in the pale garden more often than in the other biomes.
"Life is good, but could be better"
The Pale Forest should exhibit the same sort of mob spawning rules as Ancient Cities. Which is no mob other than the Creaking will spawn here except possibly Spiders. The reasoning is this: Horror is less about what you do see, and more about what you don't - fear of the unknown. It could get quite scary if you suddenly walk into a eerily quiet and desaturated biome where even the mobs won't tread.
I personally dont want them to add a bunch more stuff to the biome. I wouldnt mind if they added fog, but I dont like the idea of cluttering up the biome more than it is. A small structure could work but I dont personally care for that idea too much. There are many biomes with much less stuff than this. People probably just want bigger updates and cant accept that Mojang wants to focus on smaller scopes. The biome is already very different to anything else we have. And people forget that the update is more than just the visuals. They built a new subsystem for sound emitting from blocks, for example. The update also has a decent amount of sound design. And ofc a bunch of bug fixes.
This is totally fine for 1.21.4 or whatever version number this will be.
Except the fog. Add the fog. It shouldnt be super dense though. You should still be able to see the creaking at a distance. Otherwise you lose the "weeping angel" effect of the mob (since if the fog is too dense you wouldnt see it until it was very close).
I still hope the pale forest would be the occasion to add white pumpkins. It would fit the biome so nicely. And it would be great if you could carve and make them into jack'o'lanterns, maybe with a slightly different texture as orange pumpkins.
6:40 What about the eye blossom??
This is the Java snapshot so it’s not in this one yet for some mojang forsaken reason
He probably made the video before Mojang updated the pale garden
@@trakaky_greky But he also made a video before this one looking at the new Bedrock preview that added Resin and the Eyeblossom
@cackers4752 yeah, I think he was preparing this video before it came out
idk why everyone is so upset about the tree shape, I think it honestly looks fine, especially considering it's supposed to be a weird corrupted varient of the original dark oak tree. I really do not understand why the community is so upset, it still has a lot of unique variation since it comes with fancy moss and stuff. I think at most, there should be a larger varient that could spawn instead to give it a weird difference, but other than that this "retextured dark oak tree" is fine to me. Now, that being said, if they want to commit to the theme, they should also add giant corrupted mushrooms to fit with the theme of it being a corrupted dark oak forest. I think that would make it more intriguing and give us new mushroom types to fool around with. New mushroom stew recipes maybe?
Reason why is it’s a copy paste of the dark forest with all blocks being literal retextures.
Pale moss literally didn’t need to be added, could have been a color change thing depending on the biome moss is placed in.
Trees are boring, would be better to make them taller and more branchy for creepiness.
Mobs weak and doesn’t much of a scare, literal reasons you’d go to the forest is for pale wood and a creaking heart for resin farms and nothing else.
Don’t get me wrong on the last point as that’s not the problem. Issue is most all the shapes and textures are copy pastes for the biome.
@darth3911 is it bad that it's kinda copy and paste-ish though? I feel like 1. It gives the place some weird lore, and 2. Makes it look not right and ominous, very different to other trees yet so familiar. You could say most wood types are just retextures. Most trees do have variety in shape, sure, but idk if changing the shape for the pale oak trees is really necessary.
@@emeraldhamster Reason why it is kinda a big deal is that ever since the caves and cliffs update everything Mojang has put out majorly disappointed the community.
Many feel Mojang is just doing the bear minimum and when this winters drops content is mostly just copy paste content it confirms peoples thoughts that Mojang is shit and not the good kind of shit but the bad kind. Point is by making the trees a different shape, adding more unique features and less copy paste features it makes people think Mojang is doing their job, aka making good content.
I do think some copy paste here and there is good, example being with strays, drowneds, husks and so on. It’s just that when Mojang consistently disappoints and all they can do is a copy paste only update it seems kinda cheap.
@@darth3911Moss ABSOLUTELY should NOT change color based on the biome. It's a way to have something that looks like greener grass even in biomes like savannah or desert. The pale moss needed to be added.
"idk why everyone is so upset about the tree shape"
Because it's a lazy rehash. Spamming even more woodtypes is bad enough but that's next level.
"it's supposed to be a weird corrupted varient of the original dark oak tree."
"It's supposed to be a lazy rehash" isn't a good defense. If a corruption can change the material and color palette of the entire biome then it can change the tree shape too.
I agree with new giant mushrooms, preferably dangerous ones that glow
"is it bad that it's kinda copy and paste-ish though? "
Yes.
i mean, birch trees and oak trees have basically the same shape, and if the pale garden is meant to be a variant of dark forests, then ig it makes sense that the trees look the same
The difference is the sapling looks nothing like the actual tree and the trees it’s inspired by looks nothing like the final product meanwhile birch trees look like the actual thing and the saplings look like the actual thing
It's honestly ok for pale oak trees to look like dark oaks specially if you consider that dark oaks are the only 2x2 exclusive trees before. I do hope they add more 2x2 exclusive trees like baobabs
@@ImNervvthe sapling looks almost identical to the regular dark oak sapling it’s just slightly more crooked and dead, the trees may not be crooked but the issue with that is it would look pretty bad if these big thick blocky trees were crooked like cherry blossoms or acacia.
The pale oaks aren’t based off any trees, they took inspiration from willows and Spanish moss for the hanging moss from the trees giving that droopy look but the trees aren’t directly based off any tree and are meant to mimic dark oaks.
To be fair, the birch forest is one of the most common biomes, it was obvious that it was simpler.
Also the small jungle trees have the same basic shape as oak and birch
6:38 Was this video recorded earlier because There's no flowers in it???
That's what i say. I feel really weird since a lot of the comment also seems like they didn't know about the flower
If I’m not mistaken, the flowers and resin aren’t in Java snapshots yet, which is probably what he’s using
@@weatherC Oh thx
@@weatherC Oh thx
@@weatherC Even then they were not even mentioned. The flower, or the resin blocks.
So the idea of it being recorded before the bedrock preview is fairly sound.
It would be a little odd to talk about adding more plants and not mention the one that was added.
14:20 You can’t kill it by hitting it, they just disappear so they don’t drop anything. The Resin is their drop. It’s just unique.
Idea for something to add:
1: Coyote, A larger wolf, that does more damage, has more health, and is tamed with cooked beef
2: Weasel, a bit smaller then a cat, but acts similarly to a fox, likes the dark and tries to stay mostly underground, maybe some sort of “burrow” block, tamed with raw fish
3: Opossum, Similar size to wolf or fox, long pink tail, can spawn with babies that will “cling” to it or something like that, tamed with spider eyes? Will eat any nearby silver fish
4: Crow/Raven (Not my idea), Can fly, obviously, caws occasionally, tamed with seeds, acts like cats, so if you sleep the night with it near you, it will bring you a useful item back sometimes
What do you guys think? Any ideas for other mobs or other things to add on to these?
I mess with the crow/raven thing cause it kinda goes along with the spooky vibe
Coyotes would be smaller versions of wolves since they are smaller than wolves but bigger than foxes.
i have three small but excellent ideas
1- add ambient sounds just like the nether to make it feel unsettling. (im not sure why its not already there)
2- make the creaking freeze mid animation when spotted, instead of it awkwardly standing when seen. this makes the creaking feel like its going after you. instead of it just wanting your attention, you could also make it close its eyes when spotted too, you would still see a glimpse of it before they are closed though.
3- a three blocks tall flower that have the same eyes pattern as the creaking, it makes the player more nervous because its harder to spot the creaking.
i think the best redesign of the trees is to make it like willow trees, but pale.
There's already ambient sounds. They come from the trees
1. Already exists
2. Would look worse, I like them trying to hide that they were going to attack you over signaling to the player. Will make the player wonder if they moved at all or if it was just their memory
3. Eh, we don’t need item bloat by adding another eye-based flower. You can have a garden of trees too, it doesn’t need to be the next Flower Forest
Oh, and 4: the pale oaks look fine as is. They’re meant to look like dark oak trees, this is a dark oak forest where Something Happened, like how the warped forest is a reskin of the crimson forest
I personally think the creaking would do all armor piercing. Not that dangerous to newbies, but to old setters with all that enchanted armor when everything does barely half a heart? The most dangerious threat. I also think the darkness from the deep dark would work perfect, but reusing is boring
11:00 green hanging moss is cave mines (glowberries) while the glowberries haven't grown yet
I'm already quite satisfied with what they have here, more would definitely be nice though. I'm glad the community is slightly more critical of it as it is a really unique concept. Fog that is able to be removed, the creaking doing more damage, and maybe a unique functional item could really flesh out the biome completely honestly.
things id like to see not in order. 1. resin lamp. 2. more plants. 3. a mob to go with a plant, my thought is a large "bulblike" plant that opens at night and sometimes spawns "spider bulbs". they would be a kind of mix between spider and creeper. when they get close instead of blowing up they would burst with a slow effect. 4. yes more particles.
Also I believe that azalea should have its own wood type. Oh by the way waddles if you want all of your ideas to be heard by moji and you could just go on the website and type all your ideas so that people can vote for them. For example azalea wood is something mojink who had now added. They just need a lot of people to ask for it.
The original reveal left me wanting, but now I'm extremely happy with it. There are a few things I'd still enjoy, namely Pale Pumpkins, fog, and better sky transition when entering/leaving, but honestly if it was released as it currently is, I'd be content.
I really want to build a walled village inside of one. Give it a vibe of "miserable town barely clinging to life inside of a haunted forest."
Fog would be good as long as it wasn't constant. Also a new food item would be nice(not a remake of a preexisting one)? Gooseberries would be good as an addition to the pale garden.
7:12 something felt so familiar… then it hit me, that was the idubbbz music from back when he was a normal person
They should make it so that if I had a sharpness 5 sword, that amount of “damage” done to the creaking would determine how much resin appears on the trees at a time. So the more damage, the more resin. The less damage, the less resin.
Bro a flower/plant that can act like a bear trap and like stun you for 5 seconds could be good for 2 things. It could prevent you from going in f5 and cheesing the creaking encounter with looking at how close it is to you, and it could add a new plant type we have never seen that could be used for traps or maybe farms, idk.
They should make Wandering Traders sell the pale oak sapling and the Pale Moss because otherwise they will be unobtainable in Superflat.
There shouldn't be a light that kills the fog, it should be an ambiance block that creates the fog/particles. Destroying all of them in an area will remove the fog. That block could be the creaking heart or another block entirely. The blinding ferns could be an excellent idea, too. Flowers would be too comforting, but some pale green plants that cause you blindness would be excellent.
I think the reason why it only works in nighttime is for player choice. If you want to play with the creaking, then go at night. If you just want the tree blocks and don't want to deal with it, then go at daytime.
List of what they should add :
-fog
-more flowers
-creaking loot
-structure
-i also think that trees need to change
-pale pumpkin
-a real reason to come to the biome (such as a weapon, a new/improved means of transport, etc.).
And finally, I'd love it if we could have an effect from time to time like the Guardians with the creaking head that slows you down... Or something like that.
don't get your hopes up for a new weapon or a drop from a creaking
I'm pretty sure they'll add more resin crafts and that's it
the structure and the rest is also unlikely because it's too much to drop
We will be having the resin which it seems like is the new “creaking loot” I agree we 100000% need a structure
@@rowannefiorentinoIf it's too much for a drop then don't add incomplete things.
they should add some sticks on the ground that u can occasionally walk on and snap. it could fool u into thinking that the creaking is close to u, adding more anxiety.
Mojang needed a thick tree to cover the creaking heart & the lore they are creating between the dark oak residents ( illagers, mansion & such ) is great, so I have no issues with the trees or biome . I love the free❤ new content
I feel that the pale garden should generate in larger patches of the biome. If they were made bigger it would also be cooler if the creaking did more damage in survival but then couldn't leave the biome by itself. So you're trying to just run out of a larger biome that's designed to confuse you/be like a maze to escape the creaking and avoid the damage they deal.
I also think we need more plants. Maybe sniffers could dig up new pods, seeds or sapling from only this biome.
6:44 Garden is a very broad term. It’s not all about flowers. It doesn’t even have to have any plants to technically be a garden.
Somethings I would like to see happen to the pale garden.
-Tree redesign to be more willow tree looking
-more plants, either pale variants or new exclusive plants
-add in something that makes day time still a risk. The fact that the main obstacle is easily avoidable by just not going at night kinda sucks.
-Add in some more ambiance. Be it particles, status effects, or even more mobs. A crow/raven mob that has glowing oranges eyes at night with the occasional cawing just to make the biome more unnerving.
Maybe have a lighthouse with mob that takes care of it. They would be able to cause fog to appear around themselves and the 9nly way to know where they are is by the slight glow from the lantern they carry.
A little criticism here, it's sort of strange to upload this video noting the "lack of content" in this update after covering the newest additions like resin and the eyeblossoms, and they literally made the generation better too.
It's still lacking content, the resin stuff looks nice but is purely decorative.
@@EmperorPenguin1217 Nope, you can craft creaking hearts with resin
I didn’t see anything in the changelog mentioning changes to the generation
@@monsoonmodsI think it refers to the potential the biome has compared to what they add. And one of them is the lack of improvement in the quality of life. There is still no purpose for the creaker. The environment still feels empty: lack of flora, more unique trees, fog, structures.
@@beppis-vr3qr Wouldn't more flora and unique trees and fog just be decorative anyway?
Why didn't they just make them look like white willow trees?? It would work so perfectly😭
No it wouldn’t, why would the variant of the dark oak forest have a completely different tree shape
At that point, make it a swamp biome
@@dumpy_frog
"why would the variant of the dark oak forest have a completely different tree shape"
It shouldn't be a variant to begin with.
@ It doesn’t have to be a dark oak forest variant, that’s the thing, it should be unique
Hey,
I like your videos a lot as they both keep me up to date about the new minecraft things and also entertain.
You have a very fun presence in your videos. I personally just don't enjoy the misleading titles.
Still looking forward to the next video :)
I'm fine with the pale oak forest being a "withered" version of the dark oak forest. The tree should look similar, but I would have like the canopies to be less "full", as if half the leaves have fallen off. They're also missing a key feature: huge mushrooms. Maybe even a new type of orange/gray mushroom that also resin when processed/smelted. Add in a low-hanging fog effect, and you'll have the ultimate spooky biome.
I honestly think a few things should change. I know this isn't a suggestion board but hey, i wanna put my thoughts out. Oh, also sry if I accidentally take someone's idea, I didn't read any comments yet.
Biome Variants: Maybe we could have types of pale gardens. The one we have right now could be the dense garden or smt, where the trees are closer to the size currently in-game. Of course, like mentioned in the video, the trees need to be improved a lot. Anyway, another one could be a sparse garden. It'd generate rarely in birch forests, which are already pretty gray as is, and have much larger trees. The terrain could be flatter, like mentioned in the video. Maybe a really large tree could generate in some of them as a sort of centerpiece to the biome. One last idea that probably won't be considered at all is a cave variant. I mean, there's already a cave with a lot of moss, so maybe the pale garden could generate near lush caves too. The creaking should be able to spawn in those at all hours of the day. Maybe it could climb walls, which would be terrifying.
Plants: I know plants were mentioned, but I have a few ideas. We already have the eye flower things, so what about some kind vine variant? It could have some kind of flower or berry on it that looks like the creaking's eyes.
Fog: Mentioned in the video, mentioned in a comment I can see while writing this, everyone wants fog. To add to the horror feel, what about a lantern on a stick that dispels the fog around you? The fog could be extremely thick, and it could reduce the distance at which the creaking will stop when you look at it. Oh also, the creaking's eyes should glow through the fog, that would be terrifying. The fog should also be thick enough that the creaking can spawn in the day specifically in pale gardens (and its potential variants).
Fireflies: Mentioned in video. Honestly, i just wanna get firefly jars cause that would be really cool for decorating. Maybe you could craft the lantern mentioned earlier with them.
Biome blending: They need to fix this. The blending is already bad, so anything at this point would be an improvement.
Creaking changes: They should add more poses for the creaking when it stops. Maybe if it's really close, it could be reaching out at the player. Idk this was just a thought I had. Another thing, instead of dropping a log when it freezes up, what if it turns into a brittle, thin, creaking-shaped log instead. Maybe it could have eye blossoms growing where its eyes should be. It'll have a timer as to when it'll break on its own, and punching it will break it instantly and drop the logs. When a creaking heart activates near an inactive creaking, the creaking will reactivate. The creaking heart will still generate a new one if an inactive creaking isn't close by, of course.
Creaking Variants: This goes well with both the biome variant and creaking statue ideas. They could be biome specific, randomly chosen, or generated by specific creaking hearts. It would reduce the repetition of like 5 of the same creaking attacking you.
Anyway that's all I can think of as of now.
Maybe the Creaking should drop sticks and a little resin when you break the creaking heart. That would be pretty neat. I mentioned in another comment that there should be mushrooms, and a new mushroom -- perhaps if you use it for a stew or potion, the effect would be blindness. Perhaps the new large mushroom could give off a new particle effect that is imbued with blindness, like a splash potion, or there could be a small variant (that bone meals into the large variant) that acts like a wither rose, but with blindness. That would be fire.
flowers that spray a powder of various effects when stepped on (poison, etc). You could introduce herbalism and perhaps modifying plants to make their spores give off beneficial effects when stepped on instead
I think a hedge maze (maybe with a similar generation likelihood as the desert well?) could do a lot! It would enhance the garden aesthetic, allow for maybe a varient of the pale leaves that could flower or produce particles, create mystery, add a level of challenge to a Creaking following you, give an experience for daytime players, and maybe have a loot source (to show players that resin makes blocks/can be put on trims, to be a place where players could get a fog-reducing light source, or maybe have a light source like those mods that create light around you when you hold a light source?). If they don't make it in vanilla, I definitely support a mod for it.
Pale Garden should generate at least at certain size (decently big), and have either eternal twilight or night - in both cases have our favorite tree-angels should be able to be there 24/7.
cant wait for a mod that makes the pale garden look unique
Sorry how many other biomes are gray haunted forests with sentient trees
@@dumpy_frog its a gray version of the dark oak forest call it sentient trees all you want but it wont change the fact that right now its just a biome that we already have but they just added a few blocks that are not that new(moss,vines) and gave them some gray paint
it would have been a lot coller for the garden to have a unique look
@@dumpy_frog It's literally a copypaste recolor.
@@EmperorPenguin1217 i don't remember the sentient trees at dark forests
Pale hanging moss shiuld have creaking eyes on it at night so it looks like the creaking from a distance I saw a video showing this and the creaking blent in so well
The firefly idea sounds SO GOOD! Constantly keeping the player on edge is what we need, all the over world biomes are way too easy to traverse mid to late game.
@Wattlesplays I been here watching for years bro! I would love I mean ABSOLUTELY LOVE to see you do a series on ATM9! I think everyone would fall in love with this including you over time it make Minecraft even more amazing. 😂
Did u film this before the resin stuff or smth
I would like to see other tree variants that turn into pale oak, and maybe grow flowers that could, and I love the flower Idea
The thing that I feel like is missing is the only night thing since it basically makes it so that the creaking has no use outside of wanting to encounter it. If you want to go to get pale oak saplings and wood you can use daytime. If you want to use the creaking heart for defense, redstone or minigames they would only work at night and force you to wait for night time to even use it, just for someone in your server to sleep and make you wait again. So there is no situation for you to encounter this mob except if you want to fight it (which you can't and also doesn't drop anything) so it feels like a really cool concept but not really something you would ever use, see or fight
Personally, I think that the attacks only coming at nighttime is what makes the horror, no?
I feel as though the scariest thing would be to enter the biome during the day, and be attacked only at night, or at least only after the first day, would be best. Even better, in my mind, is if perhaps you didn't know it was the Pale Garden upon entry. Maybe during the day, it appears more lifelike, making it harder to identify at first. Then, upon entering the biome, maybe your movement speed slows a little bit. Not enough to be immediately obvious, but enough to make it take longer than usual to traverse the biome. Then perhaps also make the biome rather large.
Imagine that. As you go through the forest, the sun begins to set. You've spent all day moving, and for some reason haven't left this forest yet. Slowly, as the sun hits the horizon, the area around you begins to grey, almost as though it is dying, afraid of what lurks when the light is gone. You place down a bed, trying to sleep through the night, and are met with the message "You have a strange feeling, as though you are being watched, and cannot sleep." Deciding to keep moving, you pull out your torches and keep moving through the night. All the while, a limbering presence watches you from just out of sight.
Starting to really think turning notifications on was a great idea I can watch these videos early👍
ily
@@wattlesplays 😃
Sameeee
With all the new plant-related content that came to the game since 1.14. We need a new florist villager. One that we could get saplings from, sell logs or leaf blocks to, sell sap, buy sap bricks, moss and lush cave blocks, etc, etc, with it's max tier being a buyable wither rose and creaking heart. I feel like we gained enough content to warrant a new job site.
And a new Green House building in villages for them, with lots of glass walls/roof, and flowers inside!
@@josephrowlee Dude. you made me want to build a small vanilla-village style small building with log corners, cobble foundation, glass pane walls and a glass roof. Lilke, I DON'T like building in MC, but you just put an idea in my head and now I gotta.
@@Hadeks_Marow You're welcome! Have fun! :D
@@josephrowlee But now I need your help. I need you to pick a "fake" stand-in block for the workplace to be a stand-in for the jobsight in this proof-of-concept build. Preferable a block whose texture stands out and isn't related to the furnace nor crafting table. Something a little more obscure preferable. And no, it can't be one of the other pre-established jobsites either.
Good luck. o7
@@Hadeks_Marow I know you want to be vanilla-style with it, so the first three may not fit, but anyway here are the options I came up with:
1: A decorated pot (with the Sheaf and Friend pottery sherds on opposite sides, and bricks on the other two) and a dandelion in a flowerpot on top.
2: Just a decorated pot (with Sheaf and Friend pottery sherds on opposite sides and bricks on the other two).
3: Just a dandelion in a flowerpot.
4: A crafting table (no villager jobs are connected to it (at the moment, at least)).
Hope this was helpful!
Edit: I didn't see the part that you didn't want the crafting table, sorry!
It's not 1.22, it called the winter drop please change the title.
We know he just really wants them to fix the update numbers. He loves in constant denial poor wattles
I’m pretty sure “Winter Drop” is a temporary name
@@sboy2044yeah but it’s not 1.22, wattles does this on purpose to try and anger the community that this is the size of a ‘major update’ and not a quick drop
@@dumpy_frog ik
I proposed on minecraft feedback to make the biome like a maze (to make it an actual garden) with bushes of leaves blocks spawning between trees... It will need to be bigger and I also proposed to put an abbandoned house in the middle of the forest, full of mysteries and secrets (to make everything even more mysterious👀)
I would give more functionality to the Creaking's heart
Like give it the power to be like a power source. It could be another version of redstone that could give different funky behaviours the community have wanted for some time. This could be vertical (not like a redstone torch tower, but more like placing redstone vertically on walls) or on roofs. They could even be able to be waterlogged
Or it could react with redstone
Firefly addition to fake out creaking and blindness traps are good/nice/great ideas. This got me thinking, do mobs also suffer from blind debuff? Maybe you could throw blindness potion onto illagers at evokers so you could sneak behind them or escape them.
I'll be honest, the Eyeblossom that was added in the Bedrock preview is a much better fake out creaking than fireflies since it looks a lot more like a Creaking eye.
I like the idea of the firefly’s, put them in a jar for a new light source that also does what you said about removing the fog. As well as another way to repel creepers.
Why add another light source when there are so many already.
1. Torches
2. Glowstone
3. The glowing moss
4. Sea Lanterns
5. Jack-o-lanterns
6. Lanterns
7. Copper Bulbs
How many light sources are needed?
If they aren't going to change the tree for the pale garden, then I would make it so that it is something that happens to the Dark Oak forest and slowly takes it over. Not all of them, but under certain conditions.
Feel like the pale garden is only gonna be used (besides for the wood) to make creepy builds. I’m picturing graveyards, Halloween towns for smp’s, creepy mansions… that sort of thing. So I like the fog mechanic ya spoke about and making the biome bigger… how about it’s always dusk or night in the garden? Or that the new torch gives a sickly green light and it could double as a way to keep the creeking away? Or that it only spawns skeletons, zombies, and witches along with the creaking giving the location that undead feel. Perhaps it’s a place even illagers won’t dare to tread kinda idea. Or give it a creepy village variant where the villagers can have a very haunted appearance. Hinting at them being tormented by the undead hordes of the garden. Think like villagers who lived near count Dracula’s castle kinda idea. I just think for this kind of sub biome especially with its design ya have to play off what the location is gonna be used for.
That forest needs to surround the Ancient Cities. Would fit perfectly, add difficulty and depth to an already existing place that's been swept under the rug. I think Ancient Cities have the most potential for new stuff.
The creaking heart, at the moment, is a pretty unusable redstone component - a signal strength randomiser that only works at night is not good at even its nieche usecase. I wish instead, it would take a redstone input to spawn the creeking at daytime, maybe even give it a buff to range at night so it can be used in player-made dungeons...
It’s supposed to only work at night because that’s when the biome becomes scary
@@denverarchdekin738 Which still makes the redstone comparator option worthless.
@@PizzaMineKing who cares go use your red stone that exists since that’s what it was made for
@@PizzaMineKing cry baby
I would add more plantation, make it that hanging moss has lesser effect of that of a spider web. And I would add particle effects to make it more eerie.
In regards to the Ambience, I thought the same... I thought it was going to me more colorful, or "mystical", like Pastel colors, as those are a "paler" shade of the colors we normally see in Minecraft.
Instead we got perhaps the most lifeless, colourless, and blandest biome ever seen.
I mean, I saw many posting images about how it would be trees that had potentially purple leaves, a green bordering on blue grass, new flowers, you get the idea.
But I guess that's somehow too "Magical" or "Unrealistic" for Minecraft, even though places like the Nether, End, and Deep Dark all exist.
Garden definitely invokes more plants in my mind- I expected it to be much more crowded with plant life, and at least 3 flowers? Like come on, you call it a garden and don't even give us a tall flower in addition to the smol flower? I love the Amber though, very hyped when I saw that. Fog would also be great, and fireflies that match the color of Creaking eyes would make it even better 👀 plus since the reason they didn't put them in the swamps is because they're poisonous, it adds to it even further for players who've been around for a while
I wish the pale garden had its own style instead of a copy but it's still good
Imo i like the idea of a corrupted version of another biome.
If it was me I would have made it a old growth taiga version of the birch forest
With the bark having glowing markings like birch with resin boulders scattered across the biome
1 it makes the biome spawn less competitive
2 birch forest spawns in lower continentality so it wouldn't spawn in cliffs
3 it ties to the abandoned birch forest improvement would be good marketing
4 less contrasting breaks on the environment
Bring back fireflies!!!!
I would love to be able to capture them in a jar n use them as a light source!!
Heck they could even be the light source that repels the fog once in the jar/container.
Idk I think it’ll be a cute decorative item.
Very good for my fantasy world.
Lol
All these ideas are amazing! You have a good brain i love the fog idea the flower idea and the blindess effect. and the torch.
My MAJOR problem is, and even though I think it won't be changed, the name of the new tree. Pale tree is ok, pale OAK is not okay for me. I'm not even complaining about dark oak being an OAK and not another type of tree (well, now I did just a little). The structure of the tree should change a smidge, just a little bit, in order to have more "personality" too.
I much prefer "pale oak" to "pale tree"
I think the thing I don't understand is why it is a variant of a dark oak tree instead of just being considered its own tree. Do people consider the birch tree just a variant of the normal oak tree, then, since they're so similar?
Youre right, i mean, it definetly looks like a retextured dark oak forest. Yet the Mangrove swamp -which is a biome variant of the swamp- did have its own tree and generation. So that means its not impossible, and kinda too big to be an oversight.
Really really hope they will be more like Willows, or at least an unique tree.
I rly rly think that making soul fire clear fog would be so cool, also the biomes only real color dotting the landscape is orange so blue would be a rly cool contrast, also soul fire is kinda underutilized
Hey Wattles If I were to change something it would also be the tree generation, maybe mix it up with Mangrove tree generation maybe or even Cherry Blossom tree generation.
*Edit: I also had really high hopes for the Pale Garden imagining a ton of new flowers, plants, ambiance, like when they hired the Wild Update and it was just an Update :'c
I think they should totally lean in to having plants that change at night, imagine just having dozens of orange eyes spotting you down and you can’t tell which ones are plants or not. Also I think the biome should have a mixture of 1x1 and 2x2 trees, perhaps the big ones could look like dark oak trees while the small ones look more like gangly willow trees.
maybe you could take some resin from the creaking heart to make it glow without the need of extra logs? Like put 4 pieces of resin in either a crafting table with the creaking heart to get an inactive glowing heart or something that is just decorative. Or just have resin in your hand and right click the creaking heart to have it glow.
Adding onto this, maybe resin could have something similar to waxing copper, where like it changes the texture a little bit of the block effected by the resin, for example it would add like the orange resin in between the rough parts of bark textures, making a cracked look similar to the nether woods. The same thing could be done to cobblestone and other similar blocks. Maybe it can have a property of making things burn proof/blast proof? Since resin does something similar irl.
I like that the flowers make the night feel a lot more spooky
It should bonemeal upon despawning...
But maybe if the garden is meant to be gardeny then bone mealing bare dirt/grass blocks should yield more flowers than otherwise typical.
So you have to awaken the gardenyness.
The soul torch or soul lantern to get rid of the fog for sure. And even possibly keep the creaking at bay? Like the regular torches keep zombies, and skeletons out. And cats keep out creepers.
in speaking of removing fog, holding a spyglass in either hand should passively do that
I think it needs an owl, just hanging out around the biome making weird noises with glowing eyes, maybe it can trick you into thinking it's a creaking, IDK, or maybe some kind of glow worm crawling on the trees.
changing the fog should work the same way that freezing on snow works: slowly, over time, until its on top of you, and the blindness is there to help the creaking
I completely agree the pale garden should be somewhat similar to the trial Chambers and the ancient city where no other mobs can spawn. As I said before it takes away from the horror experience imagine you're in a grey place like this and then a green creeper comes at you? Or a zombie. Visually it's both jarring and it doesn't really fit anyway. Unless you were going to make alternate variants......... Hint hint Mojang
i feel like the pale garden needs a structure. nothing crazy or anything, maybe like and abandoned greenhouse or something, but maybe it could hint at why the illagers fear the creaking (for those who dont know, illagers will run away from creakings like how creepers run away from cats). or maybe there could be a new potion effect where the player sees everything in black and white and with a higher contrast, as well with a thick pale fog (basically like blindness on steroids) i feel like the creaking’s face should flash every now and then while under the effect as if the player is hallucinating, and the hallucinations will increase as they get closer to the creaking.
Halloween challenge - hardcore, single biome: pale garden, gamerule: dolsomnia false (no sleeping).
I think that any fog should be relatively minor. It’s kinda hard to implement items that mitigate it so it should be a very subtle effect.
On hostile mob spawns, they’re a necessity. This is not like the Deep Dark where an entirely unique experience is being created, the Pale Garden still has basically the same gameplay as the rest of the game but with the added threat of the creaking. It’d be a taking a lot away from the biome and its gameplay to not have the basic mobs. They make encounters with the Creaking all the more dangerous and dynamic.
Pale garden shouldve had a new hairy white spider variant that partially blinds you and the trees are filled with cobwebs that branch from tree to tree.
So essentially go there, get scared by a creacking, walk backwards into a spider, get tunnel vision, run away into a cobweb.
Panic mode.
So... Remember Minecraft: Story Mode? And this little DLC that added the Portal Hall? So, there was an episode... 6 I think, with a giant mansion, that had a murderer in it. The Pumpkinhead (probably, in russian dub it was Тыквоголовый, which translates to the Pumpkinhead). I'll try not to spoil it too much, but the Pumpkinhead had a white pumpkin that covered his (or her?) face, making it harder to guess who the Pumpkinhead is. Imagine that: you can find a white pumpkin inside pale garden, which, when put on, hides your nickname. I think it would be so cool.
thatd be awesome!
@@wattlesplays Thanks! Sorry if there's huge grammatical mistakes, English is not my main language.
moss should generate in the dark forest, and they should add mushrooms in the pale forest
This biom would fit as islands around a Moshroom Island, the color and biom style fits. add some other color tones and maybe a animal or two. Much like Moo Shrooms they could play off that and make it fit.
I think some plain white mushrooms would be nice and maybe some gray vines that grows with the moss