You can more directly support my work here: ko-fi.com/weebbear Timestamps 0:00 Intro 1:06 Brief Story Mentions 1:37 Dialogue Changes Discussion 2:38 Art Preservation and Minor Character Rewrites 4:43 My Investment in and Expectations with Sonic 5:43 Delisting the OG Sonic Generations 7:08 Why Delisting is Bad 8:04 Short Explanation on Why I'm Discussing it 8:47 Level Overview 9:49 Controls and Dropdash Overview 10:46 Drop Dash Inconsistency / Bug 11:10 Control Stiffness 11:53 Classic Sonic Spindash 12:45 Dropdash and Classic Sonic 'Feel' Criticism 13:29 Clarifying the Intent behind Criticism of Controls 14:12 Green Hill Act 1 16:20 Green Hill Act 2 17:54 Chemical Plant Act 1 20:33 Chemical Plant Act 2 22:10 Sky Sanctuary Act 1 23:33 Sky Sanctuary Act 2 26:54 Speed Highway Act 1 28:31 Speed Highway Act 2 29:48 City Escape Act 1 31:13 City Escape Act 2 33:20 Seaside Hill Act 1 35:04 Tangent / Rant Act 57 36:15 Seaside Hill Act 2 38:13 Crisis City Act 1 39:54 Crisis City Act 2 41:12 Rooftop Run Act 1 43:04 Rooftop Run Act 2 47:33 Planet Wisp Act 1 (yuckie) 49:33 Planet Wisp Act 2 51:20 Metal Sonic 52:15 Death Egg Robot 53:10 Shadow 54:22 Perfect Chaos 55:14 Silver 56:42 Egg Dragoon 58:28 Time Eater 1:00:30 Sonic Generations and Shadow Generations Comparisons 1:05:23 Sonic Gens and Shadow Gens Control Comparisons 1:07:36 Outro Thank you for watching!
one of the things that i like in sonic generations more than shadow generations is the variety of challenges. Yeah, Sonic Generations has more one-off gimmicky challenges but I like the variety from those gimmicks when Sonic teams up with his friends. While fittingly, Shadow Generations has challenges that merely focus on Shadow's strengths, i think it's pretty clever storytelling that Shadow Generations' challenges are literally forced on you to progress, forcing you to get better at the game......... forcing Shadow to be a better weapon.
You can more directly support my work here:
ko-fi.com/weebbear
Timestamps
0:00 Intro
1:06 Brief Story Mentions
1:37 Dialogue Changes Discussion
2:38 Art Preservation and Minor Character Rewrites
4:43 My Investment in and Expectations with Sonic
5:43 Delisting the OG Sonic Generations
7:08 Why Delisting is Bad
8:04 Short Explanation on Why I'm Discussing it
8:47 Level Overview
9:49 Controls and Dropdash Overview
10:46 Drop Dash Inconsistency / Bug
11:10 Control Stiffness
11:53 Classic Sonic Spindash
12:45 Dropdash and Classic Sonic 'Feel' Criticism
13:29 Clarifying the Intent behind Criticism of Controls
14:12 Green Hill Act 1
16:20 Green Hill Act 2
17:54 Chemical Plant Act 1
20:33 Chemical Plant Act 2
22:10 Sky Sanctuary Act 1
23:33 Sky Sanctuary Act 2
26:54 Speed Highway Act 1
28:31 Speed Highway Act 2
29:48 City Escape Act 1
31:13 City Escape Act 2
33:20 Seaside Hill Act 1
35:04 Tangent / Rant Act 57
36:15 Seaside Hill Act 2
38:13 Crisis City Act 1
39:54 Crisis City Act 2
41:12 Rooftop Run Act 1
43:04 Rooftop Run Act 2
47:33 Planet Wisp Act 1 (yuckie)
49:33 Planet Wisp Act 2
51:20 Metal Sonic
52:15 Death Egg Robot
53:10 Shadow
54:22 Perfect Chaos
55:14 Silver
56:42 Egg Dragoon
58:28 Time Eater
1:00:30 Sonic Generations and Shadow Generations Comparisons
1:05:23 Sonic Gens and Shadow Gens Control Comparisons
1:07:36 Outro
Thank you for watching!
It's nice the review was divided up into two parts so each game can have their own focus.
one of the things that i like in sonic generations more than shadow generations is the variety of challenges. Yeah, Sonic Generations has more one-off gimmicky challenges but I like the variety from those gimmicks when Sonic teams up with his friends. While fittingly, Shadow Generations has challenges that merely focus on Shadow's strengths, i think it's pretty clever storytelling that Shadow Generations' challenges are literally forced on you to progress, forcing you to get better at the game......... forcing Shadow to be a better weapon.