Early Factory For Quick Unlimited Credits | 03 | COSMOTEER 🚀| Lets Try

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  • Опубликовано: 21 авг 2024
  • COSMOTEER; Starship Architect & Commander
    Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
    Released on Steam 26th of October: store.steampow...
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    Blueprints:
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    #NilausTV #StayEffective #Cosmoteer

Комментарии • 110

  • @Nilaus
    @Nilaus  Год назад +3

    Cosmoteer Blueprints auto-synced to Google Drive:
    nilaus.atlassian.net/l/cp/M1dCpsgu

  • @allessiabahzelson167
    @allessiabahzelson167 Год назад +56

    Just as something to mention. If you have an Engine Room, you don't need Doors on the connecting Thrusters. This way you spare some money. Another Thing you might save some more Materials or money. One Medium Reactor is outputing like three small ones by costing only like two of them. And on the same time the medium Reactor give you double size batteries, so one crewmember can cary twice as much power.

    • @nakoda1610
      @nakoda1610 Год назад +8

      it is a safe idea to keep the doors bcs of fires

    • @daanstrik4293
      @daanstrik4293 Год назад +6

      @@nakoda1610 Considering fire requires doors or corridoors to spread i'd say no. Especially since in this case he lacks a fire extinguisher close-by his engines.

    • @rileystrom8530
      @rileystrom8530 Год назад +3

      ​@@daanstrik4293 True, but if the fire starts in the thrusters (which is decently likely to happen on reverse thrusters) then it's basically guaranteed to burn up.

    • @AaronTyska
      @AaronTyska Год назад +3

      To add on, a capacitor will take double-capacity batteries and change them to single batteries. So if you're using a medium reactor or larger, you're hurting yourself if you're still using capacitors.

    • @imblackmagic1209
      @imblackmagic1209 Год назад +2

      @@AaronTyska not necessarily, small shields using big batteries is a waste of power usually, there's also the thing where you only have 1 reactor and having capacitors on far away places, it's a bit more efficient on travel time

  • @scialomy
    @scialomy Год назад +48

    Happy to see this game transforming into a let's play. I did buy the game thanks to you.

    • @dougdaniels7848
      @dougdaniels7848 Год назад

      Same, very much enjoying it so far.

    • @Jerimiaz
      @Jerimiaz Год назад

      I'm in the same boat as well... just about to hit confirm on my purchase!

  • @wingsofragnarok8166
    @wingsofragnarok8166 Год назад +7

    Something I've just found out. If you have multiple weapons (disruptor is best with this in my opinion the one that takes the enemies energy) you can ctrl + shift + click them all and stagger their fire. Means they'll fire one at a time spreading the draining potential hopefully keeping the systems down more consistently.

  • @tinman7856
    @tinman7856 Год назад +21

    I like this Series very much. One hint I want to share: in the selling screen you can just change the number of items you want to keep by just entering it. Its a changable field.

  • @johannesdolch
    @johannesdolch Год назад +6

    There are missions "Save the base", just wait around until its almost destroyed and then save it after the pirates destroyed most storages. Stuff will be lying everywhere (on the order of hundreds of Hypercoils, etc)

  • @japaroads
    @japaroads Год назад +4

    Thanks for showing me all the micromanaging features! I didn’t know that was possible, will start using it right away. Here’s some advice in exchange:
    You can save blueprints! The game can generate .png files that have all the ship’s data embedded in the metacode, so you can share your designs with us like your DSP content. Just click the dropdown while in build mode.
    Building specialized ships is a real game-changer. You can make a slim and sleek attack ship with just enough storage for repairs and have it rush from place to place, killing constantly, and chase after it with your miner/hauler ship with a skeleton crew, just cleaning up after it. I also have a space station, which is a convenient way to store resources for the long-term, as well as being the place where I keep my factories. I’ve outfitted it with FTL capabilities, so it follows my fleet around every time I jump systems. I never have to spend money anymore, for builds or for repairs, because my station is so well-stocked. It saves you the losses that come with selling stuff and then rebuying it later when you build.

  • @jonathanlanglois2742
    @jonathanlanglois2742 Год назад +24

    You are likely going to find the limitations of that new design rather quickly. I had similar issues with my first few designs. Disruptor brought down the shields, laser got pounded and then the reactor which resulted in the entire front just ceasing to exist. Even a single layer of Internal armor goes a long way. Also, your ship has gotten big enough that you should be using medium reactor. If you offset things a bit, you can block direct fire paths to the reactor. In my case, there's 3 layers of armor in front of the reactor and shield module. To make sure that the shields are supplied, my reactor is adjacent. One thing that the game does not make obvious is the fact that the batteries produced by the medium reactor are 2x. It means that your crew can supply more energy with a single trip. Another thing that you can do is to put one set of lasers on the side of the ship instead of the front and replace that with armor. Most weapons can fire at slightly more than a 90 degree angle. The end result is that I rarely have to worry about more than paying a plate or two in repairs.

    • @lycon7000
      @lycon7000 Год назад

      How would you put a layer of armor on the front? Cant put it infront of the gun cause then it cant fire and cant place it behind the gun cause then the crew cant get there anymore? Im new btw.

    • @jonathanlanglois2742
      @jonathanlanglois2742 Год назад

      @@lycon7000 You missed the point. I didn't say "put a layer of armor on the front". I said
      block direct fire paths to the reactor. That's rather simple to do. Just put the weapon more to the left, or more to the right or the reactor. Make sure there's at least a block or two of armor in between the reactor and anything that is exposed.

    • @DroeGaming
      @DroeGaming Год назад

      @@jonathanlanglois2742 "Another thing that you can do is to put one set of lasers on the side of the ship instead of the front and replace that with armor"
      I believe they were asking about this sentence.

  • @KartikayBagla
    @KartikayBagla Год назад +22

    Just saying that cosmoteer is much more my speed compared to the other recent games you've been playing. I mostly watch factorio and Dyson sphere content and kinda dipped out of the channel once factorio vanished. But your playthrough of cosmoteer has me coming back daily to check if a new ep is out.
    P.S. not saying you should only play factorio and this, play what you like, i just like these games better.

  • @spacemannich6107
    @spacemannich6107 Год назад +4

    Agree Mediums are really nice. I have not really found a use for larges normally I would rather have 2 mediums then 1 large. I like how your diagonal ship had a top speed of 89 but the new one has a top speed of 82. I hated wasting the thrust by not being on the correct orientation but what you have to remember is this is a combat ship so all the directions are important (forward, backwards, left, right, clockwise and conterclock wise) and you tend to have thrusters in all directions. Once you start fleet battles around level 5-6 you will see how limiting single direction thrusters designs are. Diagonal ships use 50% of thrusters to go forward but straight ships only use 25% so straight ships are more energy efficient but diagonal ships are more powerful. I think I need about 10% of my crew to power my straight ships and 12% to power my diagonal ships but the diagonals tend to be 10-20% faster.

    • @daanstrik4293
      @daanstrik4293 Год назад

      Preach the power of diagonals!

    • @AlessandroRodriguez
      @AlessandroRodriguez Год назад

      If I remember correctly diagonal thruster offer only 70% of power in the travel direction, so double the power consumption for 40% extra thrust, it seems better a bigger ship, still jntrresring to try....

    • @leejones2148
      @leejones2148 Год назад

      Can't put a rail gun on a diagonal ship! ALL HAIL THE RAIL GUN!!!

  • @jonathanlanglois2742
    @jonathanlanglois2742 Год назад +5

    10:50 About assignments... You overcomplicated things a bit. You really did not need to assign roles to make it work properly. Between restricting the crew to specific parts of the ship and supply mode, you can get everything to work properly. If you tell a squad to tend to a reactor and give them no assignment, you really do not need to restrict them to do only batteries. The only thing that they will do is "tend to that reactor". Keeping your crew roles generic can in fact be more beneficial since you mix and match a bit your assignments. For exemple, my rear reactor crew is also assigned to the cockpit and jump drive. You don't need to assign crew to the shield. As long as you set supply mode correctly, the crew assigned to the reactor will take care of it. The more complex you make your assignments, the more chances there are that something is going to break.

  • @Skilez
    @Skilez Год назад +18

    selling all those enriched uranium pieces will hurt you sooo bad later on :( overall good progress and as always good fun to watch your approach on the game :)

    • @dougdaniels7848
      @dougdaniels7848 Год назад

      How come? parts will be needed for upgraded ship components? are they hard to purchase?

    • @jonathanlanglois2742
      @jonathanlanglois2742 Год назад +5

      @@dougdaniels7848 Uranium is pricy and not as readily available as other things like steel and coils.

    • @dougdaniels7848
      @dougdaniels7848 Год назад

      @@jonathanlanglois2742 right but that's as much a reason to sell it as to hoard it: it's rare and is valuable. is it a critical component for late-game builds?

    • @jonathanlanglois2742
      @jonathanlanglois2742 Год назад +6

      @@dougdaniels7848 Late game, you can make your own, so it isn't an issue, but early game, you just about keep up with your own needs. Every time I feel like I'm starting to accumule some U, it seems like I need another reactor.

    • @Skilez
      @Skilez Год назад +2

      @@dougdaniels7848 they are used in big amounts for reactors. So as soon as you install some power hungry components like ion beams you need a lot of those. In the late lategame they are not as important anymore but early to midgame they are the biggest bottleneck, at least for me. You can always farm some iron or copper for most other components but available uranium is always very low.
      Remember, selling only gives you half the money you would have to pay.

  • @MirageGSM
    @MirageGSM Год назад +3

    You already mentioned it in the episode, but the one thing that will improve the energy supply to weapons, shields and mining laser is upgrading the reactors. It will drastically lessen the burden on your logistic bots... uh... logistic people...

  • @MrTacwolf
    @MrTacwolf Год назад +2

    I could be wrong, but if you are getting hit by enemy disruptors, it means you are too close...I when you spot an incomming enemy, hold right click and adjust your ships station keeping to your main gun's maximum range. This will keep the disruptors from hitting you.

  • @Xenrutcon
    @Xenrutcon Год назад +3

    Loving the journey here in Cosmoteer, keep it coming!

  • @matthewlaffey8360
    @matthewlaffey8360 Год назад +1

    Just been playing and created a crew role called 'Gunners', setting all the job priorities manually. Exhausting work so I came to watch a video for a break - 8 minutes 50s in, I see that handy shortcut that could have saved me a lot of hassle. Ah well, better late than never, thanks for mentioning it!

  • @dougdaniels7848
    @dougdaniels7848 Год назад +2

    Enjoying this series! Got the game after watching you play it.

  • @sipofsunkist9016
    @sipofsunkist9016 Год назад

    now that you mention it, deciding if you want a strait or diagonal ship is as simple as this. Weapon focus: Lasers; diagnal, Projectiles; strait. of coarse use some of both

  • @fuzzy-02
    @fuzzy-02 Год назад

    Ammo factory gives the least return but have the highest % profit when you consider these 3 factors: selling raw mats vs selling product // price to unlock the factory // and most importantly, factory cost.
    The more advanced ones do return a good profit but they cost a ton to build, to a point where simply the time spent on gathering the required resources would make building more ammo factories and selling ammo over the same period of time more profitable.
    That's at least to my humble maths, and it's also why I won't touch factories in my current run until Ican build a dedicated 'station' ship just for production that I'll keep docked to a station.

  • @Di_Gra
    @Di_Gra Год назад +1

    Oh Nilaus, you bite me to start play this game. Really like spaceship disign in factorio space exploration and after I saw your video I start playing this one. In 3 days I already have 2.5 mil money, 3 ships. 1. Warrior/Tank (128 crew) with a lot of armor, energy shields and 14 big lasers. 2. HE rocket carrier (110 crew) with 14 launchers that give you terrible DPS from distance 3. Space Base (all left available crew, 100+), bassicaly my square unlimited storage rooms and factories.
    Game is really interesting with such of details and design tweks. You can get rich by destroying pirate bases, also it give a lot of fame (crew capacity). Build single Railgun and destroy one from distance. Also use only Large reactor, cos medium and small is terrible kpi

  • @DeDyson
    @DeDyson Год назад

    Regarding power, what you need is a reactor giving level 2 batteries for a ship that size, they will last twice as long and free up a lot of space in your ship.

  • @fuzzy-02
    @fuzzy-02 Год назад

    @Nilaus if you click on 'Roster' inside the crew menu, you can select a bedroom and it will show all it's crew highlighted. That way, you can move crew from one bedroom to another.
    This way you can have 4 crew inside a room that can house 6, for example.
    Another tip: hovering over a blueprint's icon in a station will tell you how much it cost to build. So you can save resources beforehand instead of buying the blueprint and finding out you cant build it.

  • @giper4403
    @giper4403 Год назад +1

    I see that you began to use the movement of the orbit during the battle. For a ship with a carriage armament, you have supplied several maneuvering engines.

  • @musizlover2008
    @musizlover2008 Год назад +1

    Dude, you should keep the rare resources, you need them for your second ship, they're way more expensive when you buy them in factories. With enough resources, you can build an entire ship without spending a single credit.

  • @rupertbear4447
    @rupertbear4447 Год назад +1

    You could assign your logistics to the factories AND the storage then set their priorities to work the factory first then storage at a low priority. Mining lasers are very power hungry so need power either closer or bigger batteries. Oh and btw that pirate base that was white is not pirates it's a normal base with a pirate hunter stuck in it.

  • @martylawson1638
    @martylawson1638 Год назад +1

    If you have more reverse thrust, you can out-range the dissruptors. How about making a ship that shoots backwards? Then you only need powerful thrust in one direction.

  • @nieven00
    @nieven00 Год назад

    Thank you much! Looked everywhere to find how to make massive change of role and loose. So non-obvious place.

  • @tyraelpl
    @tyraelpl 8 месяцев назад

    All those changes to get pretty much the same top speed xD well done

  • @nighthawk3045
    @nighthawk3045 Год назад

    You don´t need doors between your engines and the engine-room. The engine-room will not only boost your thrust but also move power to the engines, this also frees your workers to do other stuff plus they don´t need to move as far

  • @NickAndriadze
    @NickAndriadze Год назад

    *3:06* Unironically enough, the best kind of offense for a factory/mining ship, is no offense at all. Because if you have enough mining lasers for proper mining, you can just use them to dismantle any intruders and exchange the still way more vulnerable blasters on the front with a metric butt ton of armor.

  • @bigbaronn7639
    @bigbaronn7639 Год назад +1

    You should try getting the magnet/tractor beam and going near the sun ring. There's lots of good asteroids there from what i've heard and with that tool you can safely reach them

  • @frankmc8355
    @frankmc8355 Год назад +3

    How much bonus do you get from engine rooms?
    Sorry I keep commenting when I'm ignorant on the game mechanics (though I'm happy you read my 70% power comment), but looking at your diagonal ship at the beginning I wonder if you can negate the thrust penalty from diagonal engines by cramming more engines next to the engine room and/or replace thrusters with engine rooms? Because you could use all four sides of the engine room for the adjacency bonus while it's diagonal, but can only really use 3 sides of it for a straight ship, right? For example, maybe if you rearrange the blueprint for the diagonal ship, swap the two little thrusters on the outside edge of your thruster group there to the middle, then scootch the outside big thrust up a little so the touch the engine room too, that would improve things?

    • @kmo9790
      @kmo9790 Год назад

      It is a 50% bonus. You could use the engines like you describe, but it makes it harder to put crew and power next to the engine room so even in diagonal ships the tendency is to use three sides.

    • @daanstrik4293
      @daanstrik4293 Год назад

      An engine room gives a 50% bonus to the power of any touching trusters.
      Do note that this buff doesn't stack with the addition of more engine rooms.

    • @frankmc8355
      @frankmc8355 Год назад +2

      Wait, the bonus is 50%? I was assuming it would be something like 10-20%. That's like a cheat code for thrust/weight ratio.
      Yeah 100% you should be doing more to cram more engines next to the engine room, and that would make diagonal ships way more viable. put a couple doors in the top corner and make sure all the rest of the surface area is touching an engine on the diagonal ship, move things around on the factory ship so at least 3 sides of those are being used for bonuses.
      EDIT: Mathing it out with the geometry, I reckon you can fit 2 standard thrusters and 4 big trusters on a diagonal ship's engine room (total power = 22.8 kN), 1 standard + 3 big on a straight ship (16.2 kN). If you do the trig with the diagonal thrusters, it works out to 22.8*sqrt(2)/2=16.1 kN lateral force per engine room, almost exactly euqal to a straight engine room.
      Now, you have to buy more thrusters to get that power, but as far as designing the ship for geometry, you're getting the same forward thrust from the same area, and you can probably cut lateral thrusters to make up for needing extra forward/reverse thrust.
      ...I should just buy the damn game if I'm going to spend this much time engineering on it.

  • @richardcagle5475
    @richardcagle5475 Год назад

    thanks man. commenting for the algorithm

  • @simonkarismawan9060
    @simonkarismawan9060 Год назад

    To do limitation on making hyper coils only on storage box limitation. In example if only you assign a hyper coils go to one storage box It will produce the hyper coil until the box if full and it Will halted the production.
    Sorry for my poor English. 🙏

  • @-Big_Big
    @-Big_Big Год назад +1

    mark a spot in cargo for a item and the factories will try to build that amount of reserved slots

  • @martylawson1638
    @martylawson1638 Год назад

    Fyi, guns always shoot at the center of what you're targeting. So for dissruptors sticking out the side of a ship you want to target whatever is right behind the turret.

  • @Pssdoff3072
    @Pssdoff3072 Год назад +1

    Ah, custom markers - I should have been using those... lol

  • @anthonysantoro4021
    @anthonysantoro4021 Год назад

    Great series I hope you keep playing.

  • @fcm3d
    @fcm3d Год назад

    I'm loving this game! I find the pirate bases pretty easy so far since my lasers out range the bases cannons.

  • @matthewlaffey8360
    @matthewlaffey8360 Год назад +2

    Nilaus "Let me know all the things you don't like about my designs and where I can do better, because that is how I learn"
    KatherineOfSky "don't criticise me or tell me how to game i've been doing it three decades, I will delete your comments and ban you from my discord"
    I love KoS but it's nice watching Nilaus and not having to sit through the first 5 minutes of a lecture about a toxic 0.01% of fans who crave exactly the attention they are getting from the shout out.

  • @MRDRK1
    @MRDRK1 Год назад

    If you want to go rail guns, try my proof-of-concept ship design on the workshop. Named the 'Big Iron Revolver'. Will be interested to see what you make of it.

  • @jimmykungberg308
    @jimmykungberg308 Год назад

    Fun episode, Factories :D

  • @darrensmith245
    @darrensmith245 Год назад

    Going to try your ideas thanks again 😊

  • @Tfelde
    @Tfelde Год назад

    wow you learn fast

  • @TheyCalledMeT
    @TheyCalledMeT Год назад

    wtf? now THAT is reactor OVERKILL (diagonal ship)

  • @cblte
    @cblte Год назад

    A bit late to the game. but good to see you here.

  • @fuzzy-02
    @fuzzy-02 Год назад

    "Quick" "Unlimited" and "Credits"was all it took to get me hooked!
    On a side note, I always felt exploiting glitches for unlimited credits is not cheating but using cheat engine (for research purposes on offline games of course) was cheating. hahaha

  • @elionics
    @elionics Год назад

    I love this game, pls keep going!!

  • @chtechindustries4174
    @chtechindustries4174 Год назад

    Nice
    Just so you know, you depriorizied power for engineers/ gunners, but left it at one. So, they still might do it. There is a button next to it that is effectively a “0”. Use thay

    • @DavidGuild
      @DavidGuild Год назад

      That's on purpose. They won't do it if there's anything else to do, so it won't interrupt their main priority, but if they're idle they can still help out. If set to zero they'd just stand around doing nothing while things run out of power.

    • @chtechindustries4174
      @chtechindustries4174 Год назад

      @@DavidGuild fair enoug

  • @surwinhartana6029
    @surwinhartana6029 Год назад

    I first thought that the color scheme for the crew reflects star trek colors. Alas still a good series. Also I noticed that coils are used for repairs, if the factory is turning all of them into hyper coils, would there be a problem for repairs?

    • @wingsofragnarok8166
      @wingsofragnarok8166 Год назад +1

      Something you can do to avoid this is only have the hyper coil output to a few specific storage cells and a few for coils. Have your coil factory supply to the designated ones and the hypercoil factory. You will store and keep the ones in your storage only use about half your coils on hypers.
      Edit. The box on bottom left. Then supply chains. You'll see what I mean. Have a play its quite intuitive.

  • @ayasekaru
    @ayasekaru Год назад +1

    The Pirate Hunter is named so weirdly. It's supposed to be a pirate that is roving around (i.e. hunting) other ships. Not a ship that hunts pirates lol

    • @LemonInYourEyes
      @LemonInYourEyes Год назад

      Pirate: Hunter
      Not: Pirate Hunter
      lol!

    • @Pystro
      @Pystro Год назад

      It's a Pirate Predator.

  • @IanDaniel-DataAnalytics
    @IanDaniel-DataAnalytics Год назад

    Love it!

  • @bubbles69138
    @bubbles69138 Год назад

    you wanna move the weapons so there's a space between them, and slap the shield in between.. then its further forward and will be more effective protecting the weapons ;) when you zoomed in.. couldnt hear a word you said.. the ship too loud lol

  • @retr0productions
    @retr0productions 4 месяца назад

    i already got a million creds. main hold back is crew size

  • @markomuncan6811
    @markomuncan6811 Год назад

    I like the way u play it ^^

  • @keshanranasinghe
    @keshanranasinghe Год назад +1

    What about adding PDS cannons?

  • @dbrowdy
    @dbrowdy Год назад

    What keyboard commands are you using to position your ship? Specifically the one t turn it when mining and the one to try to get around the side of the enemy in combat?

  • @4brigger
    @4brigger Год назад +1

    turn your effects volume down, can't hear you over the laser

  • @Drefar
    @Drefar Год назад

    You are danish me too ;)

  • @dwsage_
    @dwsage_ Год назад

    Can you make it like box surrounded with diagonal parts? Or partially tilt the grid using mirroring tool?

  • @oisyn-
    @oisyn- Год назад

    15:10 The sound sounds weird because you're at 4x speed 🙂

  • @mathewweeks9069
    @mathewweeks9069 8 месяцев назад

    Your awesome

  • @dillonmistry9120
    @dillonmistry9120 Год назад

    would you ever decide to make a factorio angel and bobs series again? Or have you moved on from factorio content

    • @Nilaus
      @Nilaus  Год назад

      I will return to Factorio when there is something new in the game

  • @Jkauppa
    @Jkauppa Год назад

    be there or be square :)

  • @Gleb08
    @Gleb08 Год назад

    Credits are kinda useless sometimes. U can only buy stuff with them after unlocking everything (buying crew drains basically no money). And u cant buy vauable stuff because no one has much at all. You just get millions sitting around doing nothing. U should be able to order a delivery of stuff to your system at a station, because if you were to have a ton of valuable stuff already in the station, it would be highly unbalanced for if you were to attack it.

  • @eliteworldorder
    @eliteworldorder Год назад +1

    Not enough purple

  • @jdshl8423
    @jdshl8423 Год назад

    Detach your engine and thrusters from your ship, attach it structer a ways behind, and maximise all 4 sides of the engine so you have reverse thrust as well. FYI, from my experiece in classic and having bought the game just 3 days ago, 1 engine (with 4-6 massive thrusters) only requires 1 small power block and 4-5 crew. So a medium power block can sustain 2 engines (with 8-12 massive thrusters) in close proximity and 8-9 crew. Diagonal ships get a balanced amount of thrust in all directions with some loss in thrust and can strafe and turn effectively, but for straight ships, thrusters have to be shooting directly left and right to strafe, and clusters of foreward/reverse thrusters have to decently far apart to achieve good turn rates. And please stop putting engines in the front of your ship. Your diagonal ship is massively energy over powered.
    I am playing on admiral+architect difficulty and in the 1st sector, cleared even the pirate bases with 2 medium power blocks, 4 small shields, 4 small lasers and 2 disruptors, while hauling a wide tail of storage about half the length of the build grid. Dude, you even have the crazy huge shields. I had 2 sets of thrusters on either side of the ship powered by 1 small power block. The pirate bases are killing you with the ion beams. Learn to rotate your ship left and right to soak the beams and buy time to repower the depleted monster shield. And approach the platforms defending the base with the base directly behind so only 1 beams hits your ship. After you clear all the platforms, rush in from behind the debris field of one of the platforms. Oh, and you obviously need disruptors to kill their shields to get to their prisms and ion beam block. Disruptors not only leech shields dry, it also leeches energy-based devices dry, like engines, lasers, power blocks. I seriously recommend having at least 2.
    And you want to use 1 medium power block vs 2 small power blocks since a medium power block means that your crew carries 2 energy to the device instead of 1. That's a massive upgrade in crew efficiency, especially for sustaining hungry shields getting depleted by disruptors. So a large energy block delivers 3 energy per crew run, as long as your devices are close enough, otherwise you will want to speed them up with the travelators.
    I have essentially cleared a 2nd sector and left with just exploring the fogged spaces. I have not even gone into specific crew tasking at this point, that is, I'm still using regular redshirts.
    You generally can't have it all, especially in the early release, because you are limited by crew and critical resources. And selling the hypercoils and tritanium is going to hurt you a lot later on. You don't even have a mining laser...

  • @lhysander
    @lhysander Год назад

    Hi i have a question how can i release materials out of my storage?

  • @CellaDorrn
    @CellaDorrn Год назад

    je.. diagonal.. super for war ships that have stron direction... not so much for miners, haulers, manufacturing..

  • @DamagePlanX
    @DamagePlanX Год назад

    11:35 you didn't assign any power to your point defense. I know you've moved on but I thought that might matter for someone else watching.

  • @ingiford175
    @ingiford175 Год назад

    One thing, larger power units give power cells that last longer

  • @Kirinoyume
    @Kirinoyume Год назад

    I got 1m credits in 3 days on my first time playing it

  • @jasonduanedement
    @jasonduanedement Год назад

    really need to turn the game sound down that was painful

  • @Tenebrousable
    @Tenebrousable Год назад

    Unlimited credits, with this quick and easy unlimitedly large task.

  • @SecureGM
    @SecureGM Год назад

    Hyper jump sounds are noticeable worse as you use time acceleration. Try jumping at speed x1 to enjoy the sound more :face_with_tongue:

  • @tricorius9653
    @tricorius9653 Год назад

    I have similar hyperspace sounds, but mine comes from IBS. 💁‍♂️