it's clear the audience for Grounded love this game, but as someone who has worked on game development, "changing an integer" is way better than changing lines or paragraphs of text, usually creating more bugs etc. I get that its easy to critisize especially when the player is so passionate about the game they love, but i think its just as important to empathize the sheer magnitude of game development with said critisism. love the video and thanks for sharing.
Thanks for the input. Game development is way way harder than most people think. 100% with you there (recently started learning in the Unreal Engine myself). And it's very fair to say, "it's easy to criticize from your side." But it's clear you aren't in the know about the current situation. Why I/we are upset over this "single integer" change is because it is a very very lazy fix for a complex issue. Less code edits are certainly better for fixes. But if a problem is complex and actually requires more thought and a complete overhaul...well, thats what it takes. Heres the thing, NG+ is implayable for most of the fan base, even on the easiest difficulty. I'm all for supporting the devs. They did a phenomenal job. They did public tests of nearly all their content updates - gathering feedback to improve the final build. But this one? Nope, nothing. It wasn't even announced we were getting NG+ until last minute, days before it dropped. It was a last hurrah surprise before they pulled the team to work on other projects. That sounds like a nice thing to do for the community...but that gift, was an unbalanced mess that starkly contrasts with the quality of the base game. I feel we are very justified in our criticism in this situation.
Yo man! I just discovered your channel, and I see you haven’t posted in a month. I really hope you can find it in you to make some new builds though! Would love to see a wizard or summoner build. All love my man!
@@That1Guy4Never Ahh I understand, I happened to read your RUclips bio only after posting my comment, I apologize. It's very unfortunate to hear what you're going through, but I'm glad you're able to put your clear video producing talent to work and put these fun videos out. I wish you nothing but the best in health! And I'm excited to see more fun builds to come man
After some time to think about this update... its not the WORST but still not anywhere near the best. Thanks for correcting how arcane archer works! i wonder if it will be better than just a full crit bow build.
Mathematically, they should perform very similar to each other. While the crit build will chunk with each crit, arcane archer will provide consistently high dmg with each hit after you proc the effect. In the end, the ttk will likely be very similar. Popularity-wise, people will like the crit build more cause it's sick to see those massive dmg chunks. But the pragmatic will prefer constantly high dmg on each shot. Hope you're doing well, mate. Good luck to you.
I haven't really messed with daggers in NG+. It's possible there's a good build for it. But, daggers having very low damage per hit makes it not ideal for bosses. And, as far as I know, there's no modifier that improves daggers specifically (ie samurai, mad scientist, etc) If it's an infused widow dagger, and the poison effect still works, it's feasible. Anything else I'd just break down.
A build I like to use and maybe u could showcase is a build that uses all the mantis armor all sleek, any axe with finally fury, a cone with finale crit surge crit damage up best and implant weakness for whatever axe ur using. Mutations include trapper peeper coup de gras the axe one party master then the other one can be whatever. Thank u for reading if u get this far
Sounds extremely powerful 👏 . If we combine that with one of the axes that already has finale fury, we could stack those two effects for quite fast attack speed. Crits on an already hard hitting weapon is gonna chunk like crazy. It's a very well thought out and designed build. The trick is getting that God roll on the trinket. Doable though.
In general, it's best to just not piss flyers off. That way they don't raid you. You can always force a raid at a decoy camp/base using a Waft Emitter to reset the raid buildup meter as well. If you absolutely must fight flyers, then it really comes down to making sure your base is made of high tier building materials, there's no less than 1 layer of roof (many more is better) over your entire base, your beds and chests are at the deepest most secure part of your base, and always use tier 3 of guard dog mutation for the raids for a hefty dmg boost while defending.
Definitely some players at that level - some stuck unable to progress, too. You have to get to NG+4 before you can start getting Infused Weapons, which is the main benchmark for why you're doing NG+ in the first place. So, I gotta disagree. If most of the players are at the lower levels, as you state, the majority would be there for the reason they aren't skilled enough to progress. Some because of telepotties, most because they couldn't go further - in this hypothetical.
@@That1Guy4Never or... more likely most of us dont give a shit about the NG+ modes and just like playing the game as it is. If i wanted that kind of abuse from a game i would go back to playing Elden Ring.
You're right on that front - MOST grounded players are not playing NG+. All you gotta do is look at the achievement %s to prove that theory. But your idea that people playing NG+ are stopping by choice at NG1 or 2 is nonsensical. The whole point of NG+ is 1) to challenge yourself, 2) to unlock T4 gear . You're not stopping at the lower levels unless you reach a wall that you can't overcome. You're not stopping because, "jee NG2 seems like a great place to stop! I don't need the new gear. I've just been busting my ass to stop here at NG2!" It makes no sense, mate. You argue in your first comment that most people aren't playing higher ng+s. Then, in your second comment, say you're not interested in ng+ at all. Well, if you're not interested, it's clear you have a bias towards that idea that if Im not interested in NG+, nearly everyone mustn't, too. Yet, there is a whole community of people who like the challenge that ARE playing it. Those people aren't stopping at the lowest levels, unless as I said, the difficulty is too high for them to get higher. Which is why it's important that NG+ gets properly balanced - that's my point. The players playing need balance at the mid and higher levels. It's simply unbalanced in its current state.
woha wrong if they are over powered and unfair that's areal boss i get the not skilled players can do it but thats the point in NG+ for the hard core one shot lovers no the main base
Totally understand your perspective. For grounded though, I disagree for the following reason: Grounded was not originally geared towards a player-base with such a high skill Requirement. Yes, whoa was included for players who want a challenge. But, even main playthrough Whoa is lightyears away from the extreme challenge spike of moving into NG+. I don't mind a challenge personally. But they have excluded and snubbed their main player base. Lets look at the achievement completion as a frame of reference - 1.5% of the players who started playing grounded beat it, while only 0.07% entered NG+ and managed to beat the story again. Grounded had around 20 million players...so 300k beat it, yet of that 300k only 14k of them beat even a single ng+ ....only 4.6% of the people who beat it managed to beat a single ng+ playthrough. That's what I'm saying. Why make content, if almost NONE of your playerbase is gonna A) reach it, B) be able to make any level of progress in it. If you like the difficulty, that's cool. But that doesn't make it fair.
It still baffles me that a 70% increase PER CYCLE even got through development..
Honestly they could have done a flat increase for each level up to 10 not a stacking percentage that's just lazy development
it's clear the audience for Grounded love this game, but as someone who has worked on game development, "changing an integer" is way better than changing lines or paragraphs of text, usually creating more bugs etc. I get that its easy to critisize especially when the player is so passionate about the game they love, but i think its just as important to empathize the sheer magnitude of game development with said critisism. love the video and thanks for sharing.
Thanks for the input. Game development is way way harder than most people think. 100% with you there (recently started learning in the Unreal Engine myself). And it's very fair to say, "it's easy to criticize from your side." But it's clear you aren't in the know about the current situation.
Why I/we are upset over this "single integer" change is because it is a very very lazy fix for a complex issue. Less code edits are certainly better for fixes. But if a problem is complex and actually requires more thought and a complete overhaul...well, thats what it takes.
Heres the thing, NG+ is implayable for most of the fan base, even on the easiest difficulty. I'm all for supporting the devs. They did a phenomenal job. They did public tests of nearly all their content updates - gathering feedback to improve the final build. But this one? Nope, nothing. It wasn't even announced we were getting NG+ until last minute, days before it dropped. It was a last hurrah surprise before they pulled the team to work on other projects.
That sounds like a nice thing to do for the community...but that gift, was an unbalanced mess that starkly contrasts with the quality of the base game. I feel we are very justified in our criticism in this situation.
Yo man! I just discovered your channel, and I see you haven’t posted in a month. I really hope you can find it in you to make some new builds though! Would love to see a wizard or summoner build. All love my man!
I've still got some more builds in me. I'm just very slow to post cause of health problems.
@@That1Guy4Never Ahh I understand, I happened to read your RUclips bio only after posting my comment, I apologize. It's very unfortunate to hear what you're going through, but I'm glad you're able to put your clear video producing talent to work and put these fun videos out. I wish you nothing but the best in health! And I'm excited to see more fun builds to come man
After some time to think about this update... its not the WORST but still not anywhere near the best. Thanks for correcting how arcane archer works! i wonder if it will be better than just a full crit bow build.
Mathematically, they should perform very similar to each other. While the crit build will chunk with each crit, arcane archer will provide consistently high dmg with each hit after you proc the effect. In the end, the ttk will likely be very similar.
Popularity-wise, people will like the crit build more cause it's sick to see those massive dmg chunks. But the pragmatic will prefer constantly high dmg on each shot.
Hope you're doing well, mate. Good luck to you.
the first fix doesn’t even matter for woah mode, i still get 1 shot
I rolled implant weakness sour and crit damage up best on an infused dagger
What should my build be?
I haven't really messed with daggers in NG+. It's possible there's a good build for it. But, daggers having very low damage per hit makes it not ideal for bosses. And, as far as I know, there's no modifier that improves daggers specifically (ie samurai, mad scientist, etc)
If it's an infused widow dagger, and the poison effect still works, it's feasible. Anything else I'd just break down.
A build I like to use and maybe u could showcase is a build that uses all the mantis armor all sleek, any axe with finally fury, a cone with finale crit surge crit damage up best and implant weakness for whatever axe ur using. Mutations include trapper peeper coup de gras the axe one party master then the other one can be whatever. Thank u for reading if u get this far
Sounds extremely powerful 👏 . If we combine that with one of the axes that already has finale fury, we could stack those two effects for quite fast attack speed. Crits on an already hard hitting weapon is gonna chunk like crazy.
It's a very well thought out and designed build. The trick is getting that God roll on the trinket. Doable though.
@@That1Guy4Never yea the god roll took me 4 days of grinding 8 hours a day to finally get
@@That1Guy4Never btw thanks for the reply means a lot keep up the good work on ur videos
What are some best base building against mosquitoes and flyers in general?
In general, it's best to just not piss flyers off. That way they don't raid you. You can always force a raid at a decoy camp/base using a Waft Emitter to reset the raid buildup meter as well.
If you absolutely must fight flyers, then it really comes down to making sure your base is made of high tier building materials, there's no less than 1 layer of roof (many more is better) over your entire base, your beds and chests are at the deepest most secure part of your base, and always use tier 3 of guard dog mutation for the raids for a hefty dmg boost while defending.
TY for the video
Ty for the info
Why weapons go to lvl.15 and armours stop at 9 ...lol also never made sense too me
how many people are actually playing NG+ 4 and higher? VERY FEW compared to the folks that are playing the base game or NG+ 1-2.
Definitely some players at that level - some stuck unable to progress, too. You have to get to NG+4 before you can start getting Infused Weapons, which is the main benchmark for why you're doing NG+ in the first place.
So, I gotta disagree. If most of the players are at the lower levels, as you state, the majority would be there for the reason they aren't skilled enough to progress. Some because of telepotties, most because they couldn't go further - in this hypothetical.
i got to ng 5 nd im getting one shot even on custom settings shits stupid
@@That1Guy4Never or... more likely most of us dont give a shit about the NG+ modes and just like playing the game as it is. If i wanted that kind of abuse from a game i would go back to playing Elden Ring.
You're right on that front - MOST grounded players are not playing NG+. All you gotta do is look at the achievement %s to prove that theory.
But your idea that people playing NG+ are stopping by choice at NG1 or 2 is nonsensical. The whole point of NG+ is 1) to challenge yourself, 2) to unlock T4 gear . You're not stopping at the lower levels unless you reach a wall that you can't overcome. You're not stopping because, "jee NG2 seems like a great place to stop! I don't need the new gear. I've just been busting my ass to stop here at NG2!"
It makes no sense, mate.
You argue in your first comment that most people aren't playing higher ng+s. Then, in your second comment, say you're not interested in ng+ at all. Well, if you're not interested, it's clear you have a bias towards that idea that if Im not interested in NG+, nearly everyone mustn't, too. Yet, there is a whole community of people who like the challenge that ARE playing it. Those people aren't stopping at the lowest levels, unless as I said, the difficulty is too high for them to get higher. Which is why it's important that NG+ gets properly balanced - that's my point. The players playing need balance at the mid and higher levels. It's simply unbalanced in its current state.
intro music pls
woha wrong if they are over powered and unfair that's areal boss i get the not skilled players can do it but thats the point in NG+ for the hard core one shot lovers no the main base
Totally understand your perspective. For grounded though, I disagree for the following reason: Grounded was not originally geared towards a player-base with such a high skill Requirement. Yes, whoa was included for players who want a challenge. But, even main playthrough Whoa is lightyears away from the extreme challenge spike of moving into NG+.
I don't mind a challenge personally. But they have excluded and snubbed their main player base. Lets look at the achievement completion as a frame of reference - 1.5% of the players who started playing grounded beat it, while only 0.07% entered NG+ and managed to beat the story again. Grounded had around 20 million players...so 300k beat it, yet of that 300k only 14k of them beat even a single ng+ ....only 4.6% of the people who beat it managed to beat a single ng+ playthrough. That's what I'm saying. Why make content, if almost NONE of your playerbase is gonna A) reach it, B) be able to make any level of progress in it.
If you like the difficulty, that's cool. But that doesn't make it fair.