Maya - Creating an FK/IK Switch for Rigging

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  • Опубликовано: 12 сен 2024
  • A (not-so-quick) demonstration on creating a simple FK/IK Switch in Maya. There are more complicated ways, such as using the Node Editor, but this should be a robust enough process to work for most everyday use rigs.
    Also, sorry about the mic quality, don't know what's caused it. Hopefully everything can still be heard, but just let me know in the comments if you want me to clarify anything.

Комментарии • 1

  • @isabellehibbard1496
    @isabellehibbard1496 2 месяца назад

    I'm just learning how to rig without the help of Advanced Skeleton - your tutorial was so helpful and clear. Thank you!