Top 5 NEW features in Tahoma2D 1.3 - New release out now! (re-upload)

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  • Опубликовано: 11 янв 2025

Комментарии • 54

  • @DarrenTAnims
    @DarrenTAnims  2 года назад +3

    *Thanks for watching.*
    Check out my Patreon for a double-length version of this video and many more benefits:
    www.patreon.com/DarrenT

    • @TailySplash
      @TailySplash 4 месяца назад +1

      Do I have to?🥺

    • @TailySplash
      @TailySplash 4 месяца назад +1

      @@DarrenTAnims I meant what if I don't want to pay.🥺🤔

    • @DarrenTAnims
      @DarrenTAnims  4 месяца назад +1

      If you don't want to, then don't 🙂
      But I put some content behind these kinds of paywall, to provide a little income for me.

    • @TailySplash
      @TailySplash 4 месяца назад +1

      @@DarrenTAnims but can the rest of us watch some of them later on RUclips? 🥺

    • @DarrenTAnims
      @DarrenTAnims  4 месяца назад +1

      No. Sadly, the extended version is just on Patreon.

  • @goldenslime2527
    @goldenslime2527 2 года назад +8

    referenced fills are perfect for shadows and I love the new reference tool

    • @DarrenTAnims
      @DarrenTAnims  2 года назад

      There's some great new features arriving 😀

  • @DraconianRain
    @DraconianRain Год назад

    I’m so glad you make these kinds of videos. I’m so out of date. Thrilled to see a reference fill. I don’t always want to change apps to do raster work and sometimes it’s just easier to colour and highlight and then add effects to the colour layer without effecting the line art layer. But it sure does help with my awkward style of working haha. This will eliminate the need to switch to krita or clip just to do a few character designs for reference. Enjoying these updates.

    • @DarrenTAnims
      @DarrenTAnims  Год назад

      Hi. Long time since we spoke. I hope you're doing well.
      I'm glad you've found this useful. The reference fill looks really useful for those that like to keep lines and fills separate. I personally like to keep them in the same drawing. It makes animation simpler to manage, but I'm glad it's now an option for those that prefer it.

    • @DraconianRain
      @DraconianRain Год назад

      @@DarrenTAnims I’m well thank you! I had a baby after 13yrs of infertility. It’s been a crazy two years but in a good. I can understand why you would prefer that. I tend to lean towards anime or a lot of soft shading where I don’t want the line art to have the same effects or blend modes and I don’t always use black outlines. I also have been raster based for so long I find that I prefer it. But I am only a hobbyist so time spent on my work doesn’t matter to only how comfortable I am working matters to me. I hope one day bubs will want to animate to but we shall see.

    • @DarrenTAnims
      @DarrenTAnims  Год назад +1

      @@DraconianRain Aww. Congratulations! I'm really happy for you. It sounds a little crazy, but it's worked out great for you.
      Regarding effects and blending, I tend to almost exclusively stick to Toonz Raster levels and the use the Palette Filter effect to focus the effects on specific colours (palette entries) in the drawings. It works as though they're in separate columns, but without having to keep multiple columns in time.

    • @DraconianRain
      @DraconianRain Год назад

      @@DarrenTAnims Thank you! I need to try this. I had a lot of issues previously so I would always abandon OpenToonz and stick to Clip or Krita but since the most recent update for OpenToonz and Tahoma2D I have not had an issues with yet. So I started exploring again which means more binging your channel which is always a pleasure.

  • @agungwidinugroho554
    @agungwidinugroho554 10 месяцев назад +1

    That frame hold feature is what weve been waiting fot

    • @DarrenTAnims
      @DarrenTAnims  10 месяцев назад

      Absolutely it is.
      I can't wait for it to come to OpenToonz

  • @vetoro1548
    @vetoro1548 2 года назад +1

    finally most usefull from 5 list is number 2. Thanks for information.

    • @DarrenTAnims
      @DarrenTAnims  2 года назад

      A lot of people have said that too.
      I'm glad you found this helpful

  • @itzfroggi22
    @itzfroggi22 2 года назад +4

    You can now color in a different layer? I've been waiting for this!!!!

    • @jazzwolfblaze5250
      @jazzwolfblaze5250 2 года назад +1

      This also helps with shading thank goodness.

    • @DarrenTAnims
      @DarrenTAnims  2 года назад

      A lot of users have.
      As I said in the video, I don't really see how this helps in animation, except for drawing with vectors, then painting in a separate Smart Raster level.
      But I know a lot of users that are used to doing this in other software, so I think it'll help them.

    • @jazzwolfblaze5250
      @jazzwolfblaze5250 2 года назад +1

      @@DarrenTAnims I gave it a shot and it helped with shading having color separate from the lines then using matte in with different blending modes. I could use refer visible and the bucket having clean shading the colors won't spill out. I wouldn't need to look at the preview as much.

    • @DarrenTAnims
      @DarrenTAnims  2 года назад

      @@jazzwolfblaze5250 I tend to use the palette filter effect to separate my colours from the 1 level for different effects/uses.
      But I know it'll really help some people and simplifies the whole process, which was why I was keen to highlight it. I'm hoping to get some use out of it myself.

    • @itzfroggi22
      @itzfroggi22 2 года назад +1

      @@jazzwolfblaze5250 Seen people use the same method of shading with flash (Back then as a kid), but hey go for it! I'll only use mine for Rasters X3

  • @Electrami
    @Electrami 2 года назад +1

    Darren! Thks a lot for you good work. At the moment i am following your Udemy course on Tahoma and Opentoonz. I am working with Tahoma 1.3 and i wanne import your roomset in Tahoma but in the preferences-interface in Tahoma there is no Room button, so i can t change anything there. Do you know how this works in Tahoma ?

    • @DarrenTAnims
      @DarrenTAnims  2 года назад

      Thanks for letting me know. They must have removed it since I last used it.
      You can still use my room set. You just can't switch between them using the preferences dialog.
      I'll add a clearer set of instructions to the course, but here's what you need to do:
      If you browse to your layouts folder that is created for your account (here's mine)
      D:\Program Files (local)\Tahoma\Tahoma2D\tahomastuff\profiles\users\DarrenT\layouts
      Then rename the Default folder, so you can come back to the default set of rooms if you want to.
      Then after unzipping my room set, just copy the folder that contains my room files (room1.ini, room2.ini, etc) into this location and name the folder Default.
      then restart Tahoma and you'll have my room set.
      Sorry for the manual nature, but I guess, this is what we have to do for now.
      Good luck.
      Darren

    • @Electrami
      @Electrami 2 года назад

      @@DarrenTAnims hi Darren Thks again. I only don t know how to get your rooms in Tahoma , do have to built them looking at your examples or is there another workaround ? Have a nice day !

  • @aga3852
    @aga3852 Год назад +1

    How do you put the 'color' Levels behind the lineart ones? I been searching up (just downloaded this program) so I am not sure where to look properly. Documentation is a bit hard to understand properly too, for me ;-;

    • @DarrenTAnims
      @DarrenTAnims  Год назад +1

      Most users don't have separate colour levels and line levels. It makes working out your timing less easy and doesn't really help at all, but if you want to then you can move your columns by grabbing the darker bar in the column header (that's where the column (layer) name is.

  • @G69G71
    @G69G71 Год назад +1

    that software catched my attention

    • @DarrenTAnims
      @DarrenTAnims  Год назад

      It's really cool

    • @G69G71
      @G69G71 Год назад +1

      @@DarrenTAnims I would like to test it, I have it downloaded just now

  • @rogerkelly4550
    @rogerkelly4550 2 года назад +1

    Hi Darren, I tried latest Tahoma2D for Windows. The UI buttons are way off base with where you click. They seem larger and misaligned. Have you heard of any fixes for this on Windows?

    • @DarrenTAnims
      @DarrenTAnims  2 года назад +1

      Unless something's changed in this version, this is your system. If you change the scaling back to 100% in your Windows settings, this will probably fix it. Otherwise, you might need to change your screen resolution so that all of your screens match. Or make your screen tablet the main screen.
      One of those should fix it. Good luck

  • @soaring8443
    @soaring8443 2 года назад +2

    Hi Darren, I feel the 1.3 version is kinda slower when I use Ctrl Z compare to last version, do you feel the same? Thanks for useful video btw.

    • @DarrenTAnims
      @DarrenTAnims  2 года назад +2

      I've not noticed so far. But I've heard a few reports about some areas being slightly slower.

    • @soaring8443
      @soaring8443 2 года назад +1

      @@DarrenTAnims yeah I feel overall is a bit slower than the previous version, but these new features are awesome

  • @nikokinable
    @nikokinable 2 года назад +1

    When I change frames, some colours
    seem to disapear from drawn objects. Can I do something about this?

    • @DarrenTAnims
      @DarrenTAnims  2 года назад

      I'm guessing you're using a vector level. There are issues with filling on vector levels. And this is one of them. It might help to increase slider on the options bar. I think it's called fill depth or something like that.

    • @nikokinable
      @nikokinable 2 года назад +1

      @@DarrenTAnims Thank you very much for your immediate reply. In fact I am using vector level. I' ll try what you suggested, though I don't think much will change. Anyway, I need to state, once more, my thankfulness for your advice

  • @rela139
    @rela139 2 года назад +2

    Greetings brother from the Dominican Republic, when you play the auto lip sync tutorial in Tahoma2D

    • @DarrenTAnims
      @DarrenTAnims  2 года назад +1

      Hello to the Dominican Republic, from little old England :-)
      I'm planning to move the lip sync video forwards to be the next video that I make.
      It'll be showing how to setup and use auto-lip sync in OpenToonz, but will be equally valid for Tahoma.

    • @rela139
      @rela139 2 года назад +1

      @@DarrenTAnims Thank you very much for your contribution

  • @tonylifesteel
    @tonylifesteel 2 года назад +1

    I love the new features on tahoma but prefer the interface of opentoonz timeline/xsheet

    • @tonylifesteel
      @tonylifesteel 2 года назад +1

      now see toggle orientation

    • @DarrenTAnims
      @DarrenTAnims  2 года назад

      Don't forget that you can organise the rooms to however you want them to look; to contain whichever panels that you need.

  • @Glitchhusky9304
    @Glitchhusky9304 2 года назад +2

    This give me csp vibe

  • @samratix2497
    @samratix2497 2 года назад +1

    again first 😁

  • @RE-mb7ny
    @RE-mb7ny Год назад +1

    Hi Darren
    Great video. Thank you for taking the time for doing and sharing them.
    I am new to Tahoma2D.
    If I draw a shape (example: circle) in Tahoma2D and I want to change it to a random radial gradient color is there a way to do that? Could it be done with javascript?
    Since the fill level has its own layer, I was thinking of using that layer to create the random gradient.
    scene = new Scene("test.tnz");
    scene.getLevel("fillTest"); //fill layer
    function newGradient() {
    var randomColor1 = "#" + Math.floor(Math.random()*16777215).toString(16);
    return randomColor1;
    }
    // Create gradient
    // (x0,y0,r0 (starting circle),x1,y1, r1(ending circle))
    var grd = scene.createRadialGradient(100,65,5,100,65,50);
    grd.addColorStop(0,"white");
    grd.addColorStop(1,newGradient());
    // Fill with gradient
    scene.fillStyle = grd;
    scene.fill();
    However, when I ran the script: I received this message: TypeError: Result of expression 'scene.createRadialGradient' [undefined] is not a function.
    I would appreciate any suggestions.

    • @DarrenTAnims
      @DarrenTAnims  Год назад

      You can't do as much with script as you'd like. It's only really useful for a few things. I wouldn't even attempt to do this. I don't think it's possible.

    • @RE-mb7ny
      @RE-mb7ny Год назад +1

      @@DarrenTAnims Thank you for letting me know, I really appreciate it.