Sonia Trannitron examines her miscellaneous bits - pt9 The Legend of Zelda: Ocarina of Time analysis

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  • Опубликовано: 13 сен 2024
  • Transcript:
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Комментарии • 23

  • @tylerdiggs9174
    @tylerdiggs9174 Месяц назад +4

    You're super underrated now, but keep at it

  • @castrosuave7059
    @castrosuave7059 Месяц назад +3

    Waiting to binge watch the whole series but I make sure to see each new outfit. Keep it up

  • @EnjoySackLunch
    @EnjoySackLunch Месяц назад +1

    These vids have such a placating effect. Great for an end of the grind chillfest

  • @leopardcohen5182
    @leopardcohen5182 29 дней назад +2

    This whole series has been fantastic, but I think this is your best work so far. Really insightful stuff, and something about both the pacing and the presentation felt far more...involving? Entertaining? I dont know. And again, to be clear, all been good, this was just even better.
    And I saw your post expressing disappointment that this one hasn't been doing stronger numbers so far, and I agree, it deserves them. Hopefully the algorithm gets its act together, but in the meantime remember that there absolutely are people out here really seeing and valuing the quality of what you're doing with all this. Please keep doing what you do, to the end of this particular series and beyond👍

    • @soniatrannitron
      @soniatrannitron  28 дней назад

      @@leopardcohen5182 Unrelated: Leopard Cohen is an excellent username, I just noticed.

  • @xfly125
    @xfly125 Месяц назад +2

    Great series, can’t wait for the next episode 🙂

  • @SkipperTheSuperGamer
    @SkipperTheSuperGamer Месяц назад +1

    I'm glad you touched on the subject of resource management.
    OoT's shift towards being more puzzle-centric meant the main draw of dungeons was using your equipment in interesting ways rather than resource management. So then Nintendo is faced with a dilemma- running out of resources is going to feel like an annoying roadblock to the necessary puzzle-solving rather than an interesting punishment that puts you at a combat disadvantage.
    "How do we fix this?"
    "Oh, let's just put tons of arrows, bombs, and magic in respawning pots all over the dungeons!"
    "Ok, but now the capacity upgrades are totally pointless."
    "Ok, let's get rid of limited resources altogether, then."
    "But we can't do that! Zelda is an action RPG, we gotta have limited resources!"
    "Uhhhhh...."
    I think Link Between Worlds solved this problem quite well. If you wanna REALLY lean into the puzzle-centric dungeons, just give the player unlimited resources and put them on a "stamina meter" so you can't just spam to kill all the enemies.
    Also wallet upgrades are stupid and dumb and I hate them >:((((((((

    • @soniatrannitron
      @soniatrannitron  Месяц назад

      @@SkipperTheSuperGamer I'm not personally fond of the stamina meter implementation in A Link Between Worlds, but that's a really good reason for it to exist.
      I also think it's funny that BotW/TotK settled on an "eh, fuck it" solution to the puzzles/resource problem. Just completely cut the Gordian Knot on that one. Sometimes you just won't have a bow and arrows even though you need them. It's a big tension that exists in those two games and I'm not sure how I feel about it, though I appreciate the commitment to resource management as a defining feature.

  • @drzaus8260
    @drzaus8260 28 дней назад +1

    the Geredo Training ground is an homage to zelda on NES since that's how dungeons were built/designed.

    • @soniatrannitron
      @soniatrannitron  28 дней назад

      @@drzaus8260 Ah! I could absolutely see that!

  • @accursed08
    @accursed08 Месяц назад +2

    Cool vid

  • @glltyt
    @glltyt Месяц назад +2

    Great as always, looking forward to the finale! I wondered after a while if you were saving the wet dungeons for last.
    Horseback archery is so bad. If I didn't learn to shoot the pots somewhat consistently I wouldn't even have a decent chance when I try to do it. But I'm not sure if I hate it more than big poes..

    • @soniatrannitron
      @soniatrannitron  Месяц назад +2

      @@glltyt For better or for worse, next week will not quite be a finale- I'm gonna have a short epilogue/summary video the week after.

  • @jacejunk
    @jacejunk Месяц назад +1

    If you wanted to do a Breath of the Wild analysis as a follow up, I'd be curious to hear your evaluation of the intrinsic reward of the 100% completion status, in comparison to extrinsic rewards such as minimally beating the game's final boss - specifically, curious to hear commentary regarding Korok seeds' role as both an extrinsic reward (yielding weapon/bow/shield slots) and intrinsic reward (counting toward 100% completion and the arguably non-useful Hestu's gift item).
    Nice costume as well - a blue-haired bombshell is fitting for the bombchu bowling bit.

    • @soniatrannitron
      @soniatrannitron  Месяц назад +1

      @@jacejunk I would say that the intrinsic reward is more in the individual Koroks! The idea of collecting 100 percent of them is completely unthinkable to me, lol, and I think that's the point.
      Actually, that ties into why I'm a bit hesitant to make a video about BotW. It's a game full of big, noticeable design decisions and I think the purpose behind them is generally self-evident. Plus, it's a game a lot of people have written about already and I'm not sure what I would say that's especially new and interesting. I have a few unique observations, probably, but overall I have a lot less to say about it than I do most other games in the series, even though I like it a lot.

    • @jacejunk
      @jacejunk Месяц назад +1

      Well, if you find time to do any other entries in the series (or other franchises), I'm sure it would be interesting.
      I did obtain 100% completion in Breath of the Wild (including armor upgrades), but the motivation to do so was definitely due to more of an intrinsic motivation. I'm unsure whether I'd conclude that the time invested was worth it in the end, but I did feel somewhat compelled to maximize the value of the percent completion stat (which I suppose could be categorized as an extrinsic motivator). I had delayed the final Ganon fight for what I thought was quite a while in order to keep up the motivation, and was surprised to see a completion percentile around 80% when I thought I had experienced just about everything. Most of the end-game tasks required persistence and checking with an interactive map. At the end of the 100% completion was finding all the named locations. I was thoroughly surprised that I had not been across every square unit of the game world, when there were approximately three areas that I had not encountered in over 500 hours of playtime. I recall being filled with wonder at discovering two of the final three areas, one was the hidden King's chamber behind a moveable object in the castle, and the other was a bear den near Crenel Peak. The wonder that I was still discovering new things after hundreds of hours of sometimes-methodical exploration was mingled with respect for the designers and technical innovation which made such a large game world possible.

  • @BenRai2k
    @BenRai2k Месяц назад +1

    ice arrows as a prize always stood out as a mega random and weird reward to me. in a desert training ground. water and ice has no presence there at all. then on top of that the arrows dont really do much. makes me wonder if they had other plans for the whole training ground.

    • @soniatrannitron
      @soniatrannitron  Месяц назад

      @@BenRai2k I wanted to say something to the same effect, that is, about how weird it is to connect Ice Arrows to a desert-themed dungeon, but then it occurred to me that I couldn't make a strong case for very many other items being thematically connected to their dungeon. Some items have a clear-ish connection, like the slingshot (made of wood, found inside of a tree) or the bomb bag (there's explosive stuff all over Dodongo's Cavern). Others are about as questionable as the Ice Arrow, such as the boomerang (how'd it end up in there) or the Hookshot+Longshot (why does Dampé have the former and why does the sacred temple of the water-dwelling Zora people have the latter). And, across the series, it's honestly kinda difficult to discern a particular pattern for where you get what kinds of items.
      Ultimately, the oddest thing about the Ice Arrows in particular is that they're a bonus- I repeatedly refer to the Fire Arrows as "optional" throughout the essay, but that's only really on a technicality. They're so consistently useful and so easy to get that they might as well be mandatory. So the Ice Arrows being optional and requiring substantial effort makes Link's toolset feel weird and unbalanced.

  • @richarddavis8863
    @richarddavis8863 Месяц назад +1

    Bobmchu clerk is my OoTfu

    • @soniatrannitron
      @soniatrannitron  Месяц назад +2

      @@richarddavis8863 I think there's a lot of people who want her as their OoT waifu, lol

    • @richarddavis8863
      @richarddavis8863 Месяц назад

      @@soniatrannitron her half lidded sleepy eyes make her look horny and I've always been a sucker for choppy bob cuts lol

  • @dsdom2
    @dsdom2 27 дней назад +1

    Majora's mask series when??

    • @soniatrannitron
      @soniatrannitron  27 дней назад

      @@dsdom2 Deep lore: in like 2020/2021 when I was first trying to come up with this piece, my original plan was to have something around 2 hours long that compares and contrasts OoT and MM. The scope of the project changed considerably, lol.
      I think I have some novel takes on MM, albeit fewer than I do for OoT, so I'd like to write something about it eventually. ❤️