Unreal Engine - Throw Prediction Tutorial (2/2)

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  • Опубликовано: 9 ноя 2024

Комментарии • 45

  • @Dudehahanoway
    @Dudehahanoway 3 года назад +3

    Loved that the tutorial finished with a clean, visually appealing result that feels great to use, I followed along in Third Person example with no difficulty!

    • @davianjabari6697
      @davianjabari6697 3 года назад

      i know Im asking the wrong place but does any of you know of a method to get back into an instagram account?
      I stupidly lost my password. I would love any help you can give me!

    • @emersonjedidiah758
      @emersonjedidiah758 3 года назад

      @Davian Jabari Instablaster ;)

    • @davianjabari6697
      @davianjabari6697 3 года назад

      @Emerson Jedidiah Thanks for your reply. I got to the site through google and I'm waiting for the hacking stuff atm.
      Looks like it's gonna take a while so I will get back to you later when my account password hopefully is recovered.

    • @davianjabari6697
      @davianjabari6697 3 года назад

      @Emerson Jedidiah it did the trick and I now got access to my account again. Im so happy!
      Thanks so much you saved my account :D

    • @emersonjedidiah758
      @emersonjedidiah758 3 года назад

      @Davian Jabari happy to help xD

  • @Elektro768
    @Elektro768 4 года назад +2

    Love this project!! I just only followed the tips and tricks u made here at all but I have created my project of cannon ball prediction path. Thanks a lot!

  • @HerrHermod
    @HerrHermod Год назад

    thanks. very clear and understandable tutorial

  • @ShadowSnake141
    @ShadowSnake141 2 года назад

    Amazing tutorials again Reid! Thank you!

  • @vladimirkhadyko8304
    @vladimirkhadyko8304 3 года назад +1

    Thank you so much for your work! Great tutorial as well as the channel itself!

  • @AWGProject
    @AWGProject 2 года назад +1

    Thank you.
    You are the best!

  • @PH0001
    @PH0001 4 года назад +2

    thank you sir , thank you very much once again you have proved this that you are a really good person thank you : )

  • @JeshuaW
    @JeshuaW Год назад +2

    Loved this tutorial, thank you! Quick question, in your example when you move around the spline looks like it vibrates in some manner. I'm guessing these artifacts are due to the destruction and creation of the actors per frame? Is there an easy way to make it smoother when you are moving the player character around?

    • @nasusmorales
      @nasusmorales Год назад

      I'm currently trying to work that out, if by any chance you did it already could you point me into the right direciton. Thanks

  • @jaha9329
    @jaha9329 7 месяцев назад

    Hi, nice tutorial but there is a better way to setup Draw Prediction Spline - after create prediction spline I've set up the set timer by event node with Get World Delta Seconds in it and plugged Draw Prediction Spline to it. Because of that, Draw Prediction Spline is called only when the input is pressed by the player, not every tick and it works as well. Then, after the grenade is released, its only matter of clearing and invalidating timer by handle and the timer is reset.

  • @afrikaansedude2525
    @afrikaansedude2525 4 года назад +1

    I really like alllll yout tut show much content and very good tut nice job man it pay off at a time!!

  • @mohammadranjbari4973
    @mohammadranjbari4973 3 года назад +1

    Thank's it was very useful for me :)

  • @BadWinterStudio
    @BadWinterStudio 2 года назад

    Works great! thank you

  • @paulchen9145
    @paulchen9145 2 года назад +1

    This is awesome! How could you make it so that the spline gets predicted towards a targetpoint (for example the mouse position in a third person shooter). So that you don't have to adjust via the mouse wheel but the target of the prediction is just always on your mouse

    • @FullassDear
      @FullassDear 2 года назад

      probably through line trace

  • @prasonia1
    @prasonia1 3 года назад

    Could you make a tutorial which takes into account the entire projectile path including the bounce, which could work on uneven surfaces including bouncing off of multiple surfaces in a single projectile path? Great Tutorial btw!

  • @olololololishe
    @olololololishe 2 года назад

    Hello! Great tutorial, I've folowed it and everything works just fine exept one thing: my "grenade" actor goes straight through every object in the scene, seems like it's collision doesn't detect anything or it's just simply off. I've tried adding different colidiers but it didn't work. What could go wrong ?

  • @skouro31
    @skouro31 3 года назад

    Hi, very clean turorial. I have a question though. I use the make noise function to distract AI but the sound spawns on the player(where the projectile starts). How can I make the sound to spawn on the location where the projectile lands?

  • @LJ_Dev
    @LJ_Dev 3 года назад +1

    SOLID

  • @Video-by6lp
    @Video-by6lp 3 года назад +1

    Cool !!!!

  • @megtwin
    @megtwin 2 года назад

    Is it at all possible for you to show how we would combine this with your targeting tutorial?

  • @wallabites
    @wallabites 4 года назад

    Thanks for the great tutorial! I'm having a weird issue towards the end, though. As I press to fire, no projectile shows up. The prediction spline path disappears but no projectile shows up... I followed the tutorial to a T and everything....know what could be wrong? I am using the third person template, and I did not already have a fire function (so I created my own)--leaving the "Prediction Spine Valid" at 30:27 to have no Is Not Valid... is that affecting things, or did I just mess up?

    • @ReidsChannel
      @ReidsChannel  4 года назад

      Hmm its hard to say whats wrong with out seeing the code. If you want to join my discord channel (link in description) I can help you out

  • @ApolloT19
    @ApolloT19 3 года назад

    Hey, great tutorial but I have an issue, when I throw my "grenade", it is sometimes accurate and sometimes goes in a different direction so I have to aim my object away from my desired target, any idea of how to fix?

  • @eyupalemdar
    @eyupalemdar 4 года назад

    Thank you for this great tutorial. Can you make a tutorial about dynamic crosshair system? That will be awesome :)

    • @ReidsChannel
      @ReidsChannel  4 года назад +1

      What do you mean by dynamic crosshair system? I have a tutorial on creating a shotgun reticle which changes based on bullet spread, the same logic can be used for other types of reticles

    • @eyupalemdar
      @eyupalemdar 4 года назад

      @@ReidsChannel I mean when you keep firing steadily, the sight should grow or fade and your sight should vibrate. Ok I will check it out. Thanks for your quick reply.

    • @ReidsChannel
      @ReidsChannel  4 года назад +1

      @@eyupalemdar You can derive how to do that from my shotgun. It lets you change the reticle size and bullet spread at runtime

  • @topg6384
    @topg6384 3 года назад +1

    how do i make the ball throw if i dont have the first person shooter template

  • @nikitafff5191
    @nikitafff5191 Год назад

    Thanks for the tutorial! I have a question. I'm using enhanced input action binded to right mouse button. In my case end points spawn without destruction, I mean I move a mouse and there appears a lot of end points and they don't disappear.
    If I use action event everything works fine. So, maybe someone knows how to fix it?

  • @Elektro768
    @Elektro768 4 года назад

    Reids, do u know how to "turn off" red notification about "lights need to rebuild"?

    • @addisonjacoby
      @addisonjacoby 2 года назад

      This can be solved by making something use "Dynamic Lighting" by default most things use "Static Lighting" under mobility select "Movable" this should solve that.

  • @addisonjacoby
    @addisonjacoby 2 года назад

    Trying to do this with 3rd person and it is all working except for one thing. The spline mesh becomes distorted and rotates based on character movement. Anyone experience this or have idea's on a solution?

  • @hardiksoni6546
    @hardiksoni6546 2 года назад

    why am i not getting vector multiply by float option to multiply by the speed variable

    • @m0f0m0j0
      @m0f0m0j0 2 года назад

      Chances are you're in UE 5.x. Right click on the vector at the bottom of the multiply option and select Convert To Pin and choose float

  • @DestroyerPal
    @DestroyerPal 2 года назад +1

    My spline is in zig zack shape I followed everything same

    • @balanar8765
      @balanar8765 2 года назад

      this also happened to me. to correct it, in the "draw prediction spline" macro, at about 26:07, i changed the coordinate space on "get location at distance along spline" from "local" to "world"