Hey man, I know this is a "nooooooob" question as I'm trying to familiarize with Unreal... but can you point to (or make) any documents/tutorials/etc that would be a great next step in expanding multiplayer with lobbies... to more of an open world MMO style of handling things? I'm specifically looking for larger amounts of players and level instancing (think dungeons). I know MMO's are a massive undertaking so trolls plz just move on. I'm not looking to make the next WoW Killer... I simply want to learn how its done in Unreal.
Been watching tutorials on multiplayer functionality for months now, but after 30 mintues of watching this video, I learned more than all the other tutorials combined. That goes to show the quality and DevAddict's ability to explain / simplify complicated blueprint work. Keep doing what you do man! I love how learning oriented every video is
@@UnrealEngineTutorials It's 100% deserved! I'm usually not the guy to even take the time to comment on anything unless I have a good solution for a question. But I just completely fell in love with your approach for doing tutorials, and you seem to have much more knowledge than most other UE4 "teachers", at least for multiplayer functions
If your Client is having fits trying to jump on the moving platforms, be sure to set your Level Sequence Actors to Replicate Playback so it syncs up with the Server. Found this after a few minutes of head-scratching as my Client dude fell to his death repeatedly. Thanks for the tutorial @DevAddict. Much appreciated!
so much value in these lessons, I think watching someone debug a problem is one of the greatest lessons because you can be told how to do something right, but when there are unforseen errors learning how to resolve them on your own can be very difficult
For JumpPowerUP section, make sure you don't use ToggleVisibility but Set Actor Hidden in Game as DevAddict has modified in previous video. Otherwise you will run into issues.
Great tutorial, your the best. I changed mine so that if one player activates the checkpoint it stores the location on the server so that if the other dies they both will respawn at the checkpoint. I also changed it so that they both share the coin count. I went for more of a Co-op rather then a 1v1.
This just came out yesterday and I've been looking for a video exactly like this one for a year now... Luckily I've been subbed and notified since I first found one of your vids because I knew your vids were going to be gold.
Unfortunately, it is incompatible with my current project... guess I'll have to dl that project. I need to watch more videos on how the gamemode, gamecontroller, playercharacter, and hud interact with each other. There's not enough videos out there that really pick apart how they are supposed to work together like this one does.
@@UnrealEngineTutorials I'm really trying to make this work in my project and I'm unclear as to where the server custom event should be to spawn new multiplayer chars joining an existing server and (perhaps in a different place) respawn dead characters to their prospective spawn points - the GameMode, player controller, or the character.
This was AMAZING! Thank you so much for answering my questions, and letting us see how you were debugging the multiplayer functionality. I took like 5 pages worth of notes by about the halfway mark. I'll for sure be sending people to watch this. (I totally thought you were going to keep the "as hanging" in the code. :P)
I discovered your channel 3 days ago and I subscribed right away because I really like the way you teach things. And then you uploaded this video... just amazing! I learnt so much today! Please keep doing this server/client tutorials... and next time maybe with interfaces instead of "castings"? It would be wonderful! Thanks for the great tutorials!
Awesome video man! I am a beginner but I noticed something when I follow along with your checkpoint part, and I thought maybe someone had the same issue as me. When I play with 2 clients only one of them could activate the checkpoint, to solve this in the BP_Checkpoint blueprint after the on component begin overplay the true condition was unconnected and I thought simply just connecting it or maybe deleting it altogether works. The connecting part worked for me. Thank you for this awesome tutorial!!
If anyone has any issues with not having a character between Starting New Player and On Post Login, make sure you delete Starting New Player off your BP grid. I tried both and neither worked (4.26.3). I didn't get a character. It was only after I messed with it and deleted both, and re-added On Post Login that I found this. 14:30 Setting actor to Replicates didn't work, so I went back and setup Set Actor Hidden In Game and removed the Set Visible in BP_jumpboost.
Definitely not a beginner tutorial especially if you have very little experience with blueprints, but can't deny I learnt so much. After lots of hours spent on debugging, was worth it in the end.
Worth noting that if you just load up the project from the marketplace without doing the previous tutorial there won't be a HUD to display. The HUD asset will be blank by default, and it took me a bit to figure out why it wasn't showing up.
Yeah if you want to follow exact then you’ll need to go thru the beginner tutorial video. Otherwise you can watch this video to learn and try to apply to your own projects
@23:08 Index 0 is not always the server. In split screen multiplayer, what you're saying is correct, however in networked multiplayer, get player at index 0 is just the client.
OK, I’ve got to say I just kind a like listening to your voice. I was watching this video then suddenly realize that I haven’t been paying attention for like five or 10 minutes I had just been listening to what you had to say. I had to go back and rewatch what I missed.
At 1:21:30 you could've just gotten the Instigator Controller from the Begin Overlap event, as the overlap event will fire before the "OpenDoor" event (since OpenDoor won't fire if you are not overlapping) Aside from that, I wanna say I am so thankful for these tutorials of yours, you're changing my life and if my game ever makes it to any stage (even alpha), I'll make sure to include credits to you somewhere in there ♥
Thanks for this, would be cool for you to continue these videos with videos showing adding more completely new functionality, first as single player and then converting to multiplayer. The 4 in this series are great but could do with even more!
Thank you for this tutorial! Right in time, while I also look for any viable tutorial that would actually explain whats the best way to setup either some client/listen with friend invite code (Stardew Valley) or having an external service like EOS for active servers and how to join them / setting up password as server admin..etc etc. It seems like nobody is ever touching these topics. Hard as an pure 3D Artist like me to do a vertical slice that actually needs these things.
Hello, please guide me if it is possible to make a 2.5D type fight game like dragon ball fighterz but a basic version of that like stick fighting with beam attacks
I wanna join your course but I wanna see the introduction about your game what you make and what topic to include if you can unlock the Introduction Multiplayer First Person Shooter to watch
Nice work! I am going to buy your multiplayer course in the future. Did you record the video and do the audio stuff later? Which video editing program do you use? Keep it up!
Hi, your tutorial was very useful to me. I remember you had a video about Steam multiplayer in the past. I was sure I saw it , but I can't find it now. Could you please send that tutorial again?
I'm just started watch ur videos.The things is I'm very interested to know is how much that took u to learn and master all these and working with(I mean UE4 & Blender & photoshop l)??????? Since when you're learning ?!
I dont understand the 3500 likes on 127,000 views,. it should be much more. I mean, this tutorial was fun to watch and to learn, while you debug stuff with us, which is a big plus because you try things and we see it. so we know what to do and not to do. Hope to get more tutorial like this one, debugging a single player into multi player.
very cool tutorial man! so if I host the game on aws for example is there a way for the players to access from web so they dont have to install the game on the computer?
I am on 4.26 and when i do Event handle starting new player or OnPostLogin either way my char wont spawn and i added new BP_PlatformerController to the game mode on 13:30 it spawns spectator pawn Only way i can get char, is when i press simulate and then posess.
For some weird reason the jump boost pickup disappears properly for me on all clients before I got to the point where I checked the "replicates" boolean to be true. It might have something to do with my grabbing the project from the marketplace instead of filling it in with the previous tutorial, but I have no idea why that would make it function when it shouldn't. This has broken my brain.
I believe we made some changes in the previous video so yeah it might work out of the box. But regardless the way we set it up here is the “proper” way with the server handling the hidden stuff and replicating that to clients
hello, would you like to know if your courses on your site have subtitles? I'm from Brazil and I need them translated even if by google to help me understand, at udemy I could do that.
Hey DevAddict. Just a quick question if you see this, does everything you cover in this tutorial only work for local multiplayer? I'm attempting to create a massive multiplayer game and i'm not sure where to start when it comes to blueprinting.
@@UnrealEngineTutorials So theoretically if I got the game to lauch off a server, could I make a giant mmo game? like guild wars 2 or wow etc? Also planning on getting your rpg, will i get more out of that as well?
Hello ! thanks for the videos. I have a question : Is there a way to limit lags when we play in multiplayer ? Or do we need to completely change the way the server works, and make a dedicated server ? ( I don't really know what i'm talking about)
So I see that you made a more in depth tut of making Steam multiplayer about 8 months ago. Is that tut still valid in 4.26 and this video was just a quick "get together with friends and play" or is it now obsolete and that's why you made a basic version in this video?
Will the majority or this be applicable in UE5? A lot of the info that you have said is the exact same in UE5, so I'm wondering if I should download the ue4 asset and do it ue5
Hi, though I am still learning replication, I have now a bit of understanding because of this video and its easy to follow with the free epic content as a template. I would like to suggest if you could have a similar replication conversion of the recent free epic content: Stack O Bot. Thank you
I have a weird bug going on that is totally confusing me and making it very hard to wrap my mind around the multi-player. I am starting off after completing the beginner tutorial, when I just play it without changing things and use 2 clients the jump boost replicates. As soon as I click the replicate checkbox it stops replicating and then it won't ever do it again even if I turn right around and uncheck the box. I get no errors, I have went over the code many times and started 3 projects that all end up the same way.
Check out my courses here: unrealenginemastery.teachable.com/
💪🧠
YES please!
hehe
you are awesome
Love your videos Addict. Thanks for making this content.
Hey man, I know this is a "nooooooob" question as I'm trying to familiarize with Unreal... but can you point to (or make) any documents/tutorials/etc that would be a great next step in expanding multiplayer with lobbies... to more of an open world MMO style of handling things? I'm specifically looking for larger amounts of players and level instancing (think dungeons). I know MMO's are a massive undertaking so trolls plz just move on. I'm not looking to make the next WoW Killer... I simply want to learn how its done in Unreal.
Been watching tutorials on multiplayer functionality for months now, but after 30 mintues of watching this video, I learned more than all the other tutorials combined. That goes to show the quality and DevAddict's ability to explain / simplify complicated blueprint work. Keep doing what you do man! I love how learning oriented every video is
Thanks!
@@UnrealEngineTutorials It's 100% deserved! I'm usually not the guy to even take the time to comment on anything unless I have a good solution for a question. But I just completely fell in love with your approach for doing tutorials, and you seem to have much more knowledge than most other UE4 "teachers", at least for multiplayer functions
Thanks man it means a lot!
If your Client is having fits trying to jump on the moving platforms, be sure to set your Level Sequence Actors to Replicate Playback so it syncs up with the Server. Found this after a few minutes of head-scratching as my Client dude fell to his death repeatedly.
Thanks for the tutorial @DevAddict. Much appreciated!
Okay awesome I didnt know that
Just updated this in the new video going live in a few hours
Thanks For that
one of the best multiplayer tutoreal on ue4..
Thanks broheim
Literally every unreal developer should see this video. Thanks for this!
True thanks
so much value in these lessons, I think watching someone debug a problem is one of the greatest lessons because you can be told how to do something right, but when there are unforseen errors learning how to resolve them on your own can be very difficult
Debugging is the most important skill hands down
Thanks, Addict, You made multiplayer really easy! I just started learning unreal 4 days ago but still, I can understand this tutorial.
Good stuff! Keep at it
No cap bro love your content it helps me be a game dev
Yes
For JumpPowerUP section, make sure you don't use ToggleVisibility but Set Actor Hidden in Game as DevAddict has modified in previous video. Otherwise you will run into issues.
Oh boy, I was stuck at this for a solid 30 minutes. Thanks!!
make sure to toggle "new hidden" after changing lol
Great tutorial, your the best. I changed mine so that if one player activates the checkpoint it stores the location on the server so that if the other dies they both will respawn at the checkpoint. I also changed it so that they both share the coin count. I went for more of a Co-op rather then a 1v1.
This just came out yesterday and I've been looking for a video exactly like this one for a year now...
Luckily I've been subbed and notified since I first found one of your vids because I knew your vids were going to be gold.
Sweet let me know what you think of it when you finish
Unfortunately, it is incompatible with my current project... guess I'll have to dl that project.
I need to watch more videos on how the gamemode, gamecontroller, playercharacter, and hud interact with each other. There's not enough videos out there that really pick apart how they are supposed to work together like this one does.
@@UnrealEngineTutorials I'm really trying to make this work in my project and I'm unclear as to where the server custom event should be to spawn new multiplayer chars joining an existing server and (perhaps in a different place) respawn dead characters to their prospective spawn points - the GameMode, player controller, or the character.
You are litteraly Brackys for UE4.
Thank you for your great Tutorials ❤
Thanks but unity is cringe
@@UnrealEngineTutorials true words have never been spoken
This is brilliant. Buying your courses man!
This was AMAZING! Thank you so much for answering my questions, and letting us see how you were debugging the multiplayer functionality. I took like 5 pages worth of notes by about the halfway mark. I'll for sure be sending people to watch this. (I totally thought you were going to keep the "as hanging" in the code. :P)
Converting the project to Interfaces launches in a few hours ;)
I discovered your channel 3 days ago and I subscribed right away because I really like the way you teach things.
And then you uploaded this video... just amazing!
I learnt so much today!
Please keep doing this server/client tutorials... and next time maybe with interfaces instead of "castings"?
It would be wonderful!
Thanks for the great tutorials!
Yeah next video I’ll teach interfaces. We’ll keep working through this project hah
I don't get why your sub count is still below 1M. Fantastic content once again. Thank you @DevAddict.
I'm a new channel haha. I'm still figuring this youtube thing out :P
Awesome video man! I am a beginner but I noticed something when I follow along with your checkpoint part, and I thought maybe someone had the same issue as me. When I play with 2 clients only one of them could activate the checkpoint, to solve this in the BP_Checkpoint blueprint after the on component begin overplay the true condition was unconnected and I thought simply just connecting it or maybe deleting it altogether works. The connecting part worked for me. Thank you for this awesome tutorial!!
Great beginner friendly content! I love ur explanations XD
Hey I have seen you in Jonas's discord
@@LioncatDevStudio lol yessir
If anyone has any issues with not having a character between Starting New Player and On Post Login, make sure you delete Starting New Player off your BP grid. I tried both and neither worked (4.26.3). I didn't get a character. It was only after I messed with it and deleted both, and re-added On Post Login that I found this.
14:30 Setting actor to Replicates didn't work, so I went back and setup Set Actor Hidden In Game and removed the Set Visible in BP_jumpboost.
ty
It’s been a few months since I saw your other video on how you set up the level environment and now I’m watching this one lol
Can you get some merch :) I know a few people wanting to sport you man. You’re honestly our favorite game dev teacher.
Just purchase one of my Teachable courses, thats more than enough to show support. But you cant wear it
@@UnrealEngineTutorials we already bought all your classes we want a t-shirt or something now
@@willie25p Purchase for a friend... a lover... a mother
Wow! This was really informative. I gotta buy one of your classes. Thanks man!
Yes!
Perfectly explained bro keep up the good work 👌
Thanks bro
Definitely not a beginner tutorial especially if you have very little experience with blueprints, but can't deny I learnt so much. After lots of hours spent on debugging, was worth it in the end.
Gamedev is hard. Its very much a beginner tutorial. But maybe not an entry level day 1 never opened the engine tutorial
Worth noting that if you just load up the project from the marketplace without doing the previous tutorial there won't be a HUD to display. The HUD asset will be blank by default, and it took me a bit to figure out why it wasn't showing up.
Yeah if you want to follow exact then you’ll need to go thru the beginner tutorial video. Otherwise you can watch this video to learn and try to apply to your own projects
@23:08 Index 0 is not always the server. In split screen multiplayer, what you're saying is correct, however in networked multiplayer, get player at index 0 is just the client.
OK, I’ve got to say I just kind a like listening to your voice. I was watching this video then suddenly realize that I haven’t been paying attention for like five or 10 minutes I had just been listening to what you had to say. I had to go back and rewatch what I missed.
Hahaha I’ll take that compliment
At 1:21:30 you could've just gotten the Instigator Controller from the Begin Overlap event, as the overlap event will fire before the "OpenDoor" event (since OpenDoor won't fire if you are not overlapping)
Aside from that, I wanna say I am so thankful for these tutorials of yours, you're changing my life and if my game ever makes it to any stage (even alpha), I'll make sure to include credits to you somewhere in there ♥
Thanks for this, would be cool for you to continue these videos with videos showing adding more completely new functionality, first as single player and then converting to multiplayer. The 4 in this series are great but could do with even more!
Nice dude ...saves time on that pdf.
The pdf isnt multiplayer so we’re taking it to the next level here
Wow dude! Really cool tutorial and content on your channel! Thank! Liked and subscribed! Keep it up!!!
Thank you so much for this amazing multiplayer-converting tutorial! It was very straight-forward and to the point!
Thank you for this tutorial! Right in time, while I also look for any viable tutorial that would actually explain whats the best way to setup either some client/listen with friend invite code (Stardew Valley) or having an external service like EOS for active servers and how to join them / setting up password as server admin..etc etc. It seems like nobody is ever touching these topics. Hard as an pure 3D Artist like me to do a vertical slice that actually needs these things.
We’ll be setting up a multiplayer lobby next
@@UnrealEngineTutorials Did this lobby tutorial ever come out ? can you link to it?
Awesome tutorial! Great intro to networking concepts that the UE4 docs and courses lack. Thank you!
Your videos are always so helpful :) ty
Hello, please guide me if it is possible to make a 2.5D type fight game like dragon ball fighterz but a basic version of that like stick fighting with beam attacks
I’ve never made anything 2D but it is something I want to try eventually
@@UnrealEngineTutorials sir, its not 2d, it a 3D game working as a 2D/2.5D , please Google dragon ball fighterZ
My biggest takeaway from this video is to just build with networking from the get go to avoid having to convert everything over later on.
Yup that is the truth even Epic recommends that
Thank you hope you have a great holiday ,can u add melee and simple ai
Maybe
You are soo good! i think you are pro in Multiplayer field! and its beginner friendly!
Than you so much i learned so much!
I wanna join your course but I wanna see the introduction about your game what you make and what topic to include if you can unlock the Introduction Multiplayer First Person Shooter to watch
Nice work! I am going to buy your multiplayer course in the future.
Did you record the video and do the audio stuff later? Which video editing program do you use?
Keep it up!
another great video, thanks dude!
thank you for existing ..i luv this..
@DevAddict can u make a tutorial on how to make a 2D game in UE4
I’ve never made a 2D game haha its something I want to attempt next year
@@UnrealEngineTutorials next year u mean... 2021 or 2022?
Hi, your tutorial was very useful to me. I remember you had a video about Steam multiplayer in the past. I was sure I saw it , but I can't find it now. Could you please send that tutorial again?
Very well done!
I'm just started watch ur videos.The things is I'm very interested to know is how much that took u to learn and master all these and working with(I mean UE4 & Blender & photoshop l)???????
Since when you're learning ?!
Guys sorry if I made mistake in my English , cause it's not my first language 😄😅
Hi, thanks for making such great tutorials.
I want to buy your course, does it have subtitles?
Will it be possible to do video on how to host and join through UI rather than just Unreal editor?
Ive done a whole series on this check my playlists
I dont understand the 3500 likes on 127,000 views,. it should be much more. I mean, this tutorial was fun to watch and to learn, while you debug stuff with us, which is a big plus because you try things and we see it. so we know what to do and not to do.
Hope to get more tutorial like this one, debugging a single player into multi player.
Will sprinting also work if introduced latency? I heard once u introduce latency its rubber bands. Btw thanks for your efforts man, bless
I dont test for high pings because its almost 2021
@@UnrealEngineTutorials youd be surprised :D
"Wait for me bro, I wanna finish too!"
"Wow, I finished yay!"
Those two lines can be easily taken out of context lmao
Thanks man 🔥🙌
what about the foot IK system and a profile to add your pictures in it and your info
Thank you for teaching
Hey! i'm looking for your old steam advanced sessions set up video it was excellent. Do you know where we can find it ? cheers
Those characters are cute!
Yeah they are haha this project is great
@@UnrealEngineTutorials Very great!
Hi, the game looks really nice!!
I just subscribed to your channel, hope, will be more videos with c++
Nope never
Thanks dude
very cool tutorial man! so if I host the game on aws for example is there a way for the players to access from
web so they dont have to install the game on the computer?
what happen to this guy been waiting for more tuts! WE need ya homie!!!!
Please make multiplayer car driving tutorial! there is no video tutorial for TPP
😊😊😊 love the vibe to this game
ty for this!
I am on 4.26 and when i do Event handle starting new player or OnPostLogin either way my char wont spawn and i added new BP_PlatformerController to the game mode on 13:30 it spawns spectator pawn
Only way i can get char, is when i press simulate and then posess.
Yeah its a strange issue I’m not exactly sure what’s going on. Might be a 4.26 bug
@Kasper Larsson make sure your gamemode is setup correctly and hooked up to the level
How would you convert this Project to an Online multiplayer game?
For some weird reason the jump boost pickup disappears properly for me on all clients before I got to the point where I checked the "replicates" boolean to be true. It might have something to do with my grabbing the project from the marketplace instead of filling it in with the previous tutorial, but I have no idea why that would make it function when it shouldn't. This has broken my brain.
I believe we made some changes in the previous video so yeah it might work out of the box. But regardless the way we set it up here is the “proper” way with the server handling the hidden stuff and replicating that to clients
Hi, are any of your courses with PvP games?
In a two-player game, when one person arrives at the checkpoint, the other cannot be resurrected from the checkpoint after the other dies
Yeah I didn't realize this until later. You can remove the checkpoint bool so both players can hit it
Heh heh. You did what I do all the time. Click the [x] of the colour box instead of OK.
hello, would you like to know if your courses on your site have subtitles? I'm from Brazil and I need them translated even if by google to help me understand, at udemy I could do that.
Hi, did you have a video using this same template about Hosting and Joining Multiplayer Sessions? Where can I join your Discord server?
Hey DevAddict. Just a quick question if you see this, does everything you cover in this tutorial only work for local multiplayer? I'm attempting to create a massive multiplayer game and i'm not sure where to start when it comes to blueprinting.
No its for online not local
@@UnrealEngineTutorials So theoretically if I got the game to lauch off a server, could I make a giant mmo game? like guild wars 2 or wow etc? Also planning on getting your rpg, will i get more out of that as well?
No, Unreal cant do mmo out of the box. At the most with a high powered server you can do probably 128 players
@@UnrealEngineTutorials That should be more then enouhg, but is there anything you would recommend?
top notch!
Will this work for ''Dedicated Servers''
If you set one up yes
@@UnrealEngineTutorials do you have any video tutorials on setting it up like if I want to setup dedicated servers using AWS
I personally dont but Smart Poly has videos on this I believe
Hello ! thanks for the videos.
I have a question : Is there a way to limit lags when we play in multiplayer ?
Or do we need to completely change the way the server works, and make a dedicated server ? ( I don't really know what i'm talking about)
Christmas surprise when
Every day is christmas on this channel
@@UnderfundedScientist true
bro what happened to your multiplayer tut where you get the game setup for steam?
any new courses brother would love to splash out on one
You are best
Quick questions DevAddict,
Can I make a up to 4-player Drop-In Drop-Out Local & Online Multiplayer 3D Platformer game on Unreal Engine 4?
is it possible to have 2 of these characters work on one screen instead of a split screen like say Mario and lugie working together
The biggest issue I'm having is spawning with the saved mesh of the local player.
Is this a local network or internet game or using steam network?
I just had a quick question, I already had your course on teachable for dark souls rpg, how would I go about that?
never mind, the old link just didn't work, it's still there.
Is your FPS shooter in blueprints as well or in C++?
So I see that you made a more in depth tut of making Steam multiplayer about 8 months ago. Is that tut still valid in 4.26 and this video was just a quick "get together with friends and play" or is it now obsolete and that's why you made a basic version in this video?
Well the other series has a lobby and everything. Its an update of what epic made years ago
@@UnrealEngineTutorials Cool. I'll get to work then. Thanks!
Is this for online Multiplayer or like a LAN connection?
Will the majority or this be applicable in UE5? A lot of the info that you have said is the exact same in UE5, so I'm wondering if I should download the ue4 asset and do it ue5
this is so cool, but there are so less likes and you spend 2 hours on it. It's not fair
Algorithm hates me
Pls make a tutorial for android multiplayer..... Like wifi and hotspot (local) connections.
what is the Instigator controller for?
Can you upload your courses in udemy it will be very useful
I have 3 courses on Teachable. Check out the description
@@UnrealEngineTutorials I am using 4.25 unreal engine even if i use onpostlogin epic character is not visible on screen
Yeah I’m not sure whats going on. Try adding a 1 second delay after the onpostlogin see if it works
specify in the video title "using blueprints"
Of course its blueprint lol
can you make these game online do you need servers to make it online so I can play with friends
We’ll get to that part eventually. I’m going to setup a quick and simple lobby system
Hi, though I am still learning replication, I have now a bit of understanding because of this video and its easy to follow with the free epic content as a template. I would like to suggest if you could have a similar replication conversion of the recent free epic content: Stack O Bot. Thank you
1:56 That's what she said XD
"Yay"
I have a weird bug going on that is totally confusing me and making it very hard to wrap my mind around the multi-player. I am starting off after completing the beginner tutorial, when I just play it without changing things and use 2 clients the jump boost replicates. As soon as I click the replicate checkbox it stops replicating and then it won't ever do it again even if I turn right around and uncheck the box. I get no errors, I have went over the code many times and started 3 projects that all end up the same way.
This is online multiplayer right?
Yes using Steam